mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-24 02:20:01 +00:00
cutsceneshadow fixes
This commit is contained in:
parent
f2f19ccea3
commit
e2ded2d6ce
|
@ -26,6 +26,8 @@ CCutsceneShadow::~CCutsceneShadow()
|
||||||
bool
|
bool
|
||||||
CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient)
|
CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient)
|
||||||
{
|
{
|
||||||
|
ASSERT(object != NULL);
|
||||||
|
|
||||||
RwRGBAReal color;
|
RwRGBAReal color;
|
||||||
RwFrame *frame;
|
RwFrame *frame;
|
||||||
|
|
||||||
|
@ -33,6 +35,7 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL);
|
m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL);
|
||||||
|
ASSERT(m_pLight != NULL);
|
||||||
|
|
||||||
if (!m_pLight)
|
if (!m_pLight)
|
||||||
return false;
|
return false;
|
||||||
|
@ -43,6 +46,8 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
|
||||||
RpLightSetColor(m_pLight, &color);
|
RpLightSetColor(m_pLight, &color);
|
||||||
|
|
||||||
frame = RwFrameCreate();
|
frame = RwFrameCreate();
|
||||||
|
ASSERT(frame != NULL);
|
||||||
|
|
||||||
RpLightSetFrame(m_pLight, frame);
|
RpLightSetFrame(m_pLight, frame);
|
||||||
|
|
||||||
SetLightProperties(180.0f, 90.0f, false);
|
SetLightProperties(180.0f, 90.0f, false);
|
||||||
|
@ -132,11 +137,15 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
|
||||||
RwFrame *
|
RwFrame *
|
||||||
CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
|
CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
|
||||||
{
|
{
|
||||||
|
ASSERT(m_pLight != NULL);
|
||||||
|
|
||||||
RwFrame *frame;
|
RwFrame *frame;
|
||||||
static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
|
static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
|
||||||
static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
|
static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
|
||||||
|
|
||||||
frame = RpLightGetFrame(m_pLight);
|
frame = RpLightGetFrame(m_pLight);
|
||||||
|
ASSERT(frame != NULL);
|
||||||
|
|
||||||
if ( !frame )
|
if ( !frame )
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
|
@ -183,10 +192,12 @@ CCutsceneShadow::Update()
|
||||||
switch ( m_nRwObjectType )
|
switch ( m_nRwObjectType )
|
||||||
{
|
{
|
||||||
case rpCLUMP:
|
case rpCLUMP:
|
||||||
|
ASSERT(m_pClump != NULL);
|
||||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
|
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case rpATOMIC:
|
case rpATOMIC:
|
||||||
|
ASSERT(m_pAtomic != NULL);
|
||||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
|
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -205,6 +216,7 @@ CCutsceneShadow::Update()
|
||||||
}
|
}
|
||||||
|
|
||||||
RwRaster *raster = m_Camera.GetRwRenderRaster();
|
RwRaster *raster = m_Camera.GetRwRenderRaster();
|
||||||
|
ASSERT(raster != NULL);
|
||||||
|
|
||||||
if ( m_bResample )
|
if ( m_bResample )
|
||||||
return m_ResampleCamera.RasterResample(raster);
|
return m_ResampleCamera.RasterResample(raster);
|
||||||
|
@ -230,22 +242,12 @@ CCutsceneShadow::GetShadowCamera(int32 camType)
|
||||||
{
|
{
|
||||||
switch ( camType )
|
switch ( camType )
|
||||||
{
|
{
|
||||||
case RESAMPLE:
|
case RESAMPLE: return &m_ResampleCamera; break;
|
||||||
return &m_ResampleCamera;
|
case BLUR: return &m_BlurCamera; break;
|
||||||
break;
|
case GRADIENT: return &m_GradientCamera; break;
|
||||||
|
|
||||||
case BLUR:
|
|
||||||
return &m_BlurCamera;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GRADIENT:
|
|
||||||
return &m_GradientCamera;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return &m_Camera;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return &m_Camera;
|
||||||
}
|
}
|
||||||
|
|
||||||
RwTexture *
|
RwTexture *
|
||||||
|
|
|
@ -144,12 +144,10 @@ CShadowCamera::SetLight(RpLight *light)
|
||||||
RwMatrix *lightMatrix = RwFrameGetMatrix(lightFrame);
|
RwMatrix *lightMatrix = RwFrameGetMatrix(lightFrame);
|
||||||
|
|
||||||
*RwMatrixGetRight(camMatrix) = *RwMatrixGetRight(lightMatrix);
|
*RwMatrixGetRight(camMatrix) = *RwMatrixGetRight(lightMatrix);
|
||||||
*RwMatrixGetUp(camMatrix) = *RwMatrixGetUp(lightMatrix);
|
*RwMatrixGetUp(camMatrix) = *RwMatrixGetUp(lightMatrix);
|
||||||
*RwMatrixGetAt(camMatrix) = *RwMatrixGetAt(lightMatrix);
|
*RwMatrixGetAt(camMatrix) = *RwMatrixGetAt(lightMatrix);
|
||||||
|
|
||||||
//RwMatrixCopy(RwFrameGetMatrix(camFrame), RwFrameGetMatrix(lightFrame));
|
RwMatrixUpdate(camMatrix);
|
||||||
|
|
||||||
RwMatrixUpdate(RwFrameGetMatrix(camFrame));
|
|
||||||
RwFrameUpdateObjects(camFrame);
|
RwFrameUpdateObjects(camFrame);
|
||||||
|
|
||||||
return m_pCamera;
|
return m_pCamera;
|
||||||
|
|
|
@ -768,24 +768,6 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
|
||||||
CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacementY,
|
|
||||||
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
|
||||||
{
|
|
||||||
ASSERT(pPed != NULL);
|
|
||||||
|
|
||||||
if ( pPed->bIsVisible )
|
|
||||||
{
|
|
||||||
if ( !(pPed->bInVehicle && pPed->m_nPedState != PED_DRAG_FROM_CAR && pPed->m_nPedState != PED_EXIT_CAR) )
|
|
||||||
{
|
|
||||||
if ( CTimeCycle::GetShadowStrength() != 0 )
|
|
||||||
StoreShadowForPedObject(pPed,
|
|
||||||
fDisplacementX, fDisplacementY,
|
|
||||||
fFrontX, fFrontY,
|
|
||||||
fSideX, fSideY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#if 1
|
#if 1
|
||||||
void
|
void
|
||||||
|
@ -835,8 +817,8 @@ StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisp
|
||||||
pos.x -= fDisplacementX;
|
pos.x -= fDisplacementX;
|
||||||
pos.y -= fDisplacementY;
|
pos.y -= fDisplacementY;
|
||||||
|
|
||||||
float angleY = 360.0f - RADTODEG((CClock::ms_nGameClockMinutes+60*
|
float angleY = 360.0f - RADTODEG((CClock::ms_nGameClockMinutes
|
||||||
CClock::ms_nGameClockHours+CClock::ms_nGameClockSeconds/60)*(HALFPI/360.0f));
|
+60*CClock::ms_nGameClockHours+CClock::ms_nGameClockSeconds/60)*(HALFPI/360.0f));
|
||||||
|
|
||||||
RwFrame *frame = shadow->SetLightProperties(angleY, -85.0f, true);
|
RwFrame *frame = shadow->SetLightProperties(angleY, -85.0f, true);
|
||||||
ASSERT(frame);
|
ASSERT(frame);
|
||||||
|
@ -858,23 +840,45 @@ StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisp
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
void
|
||||||
|
CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacementY,
|
||||||
|
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
||||||
|
{
|
||||||
|
ASSERT(pPed != NULL);
|
||||||
|
|
||||||
|
if ( pPed->bIsVisible )
|
||||||
|
{
|
||||||
|
if ( !(pPed->bInVehicle && pPed->m_nPedState != PED_DRAG_FROM_CAR && pPed->m_nPedState != PED_EXIT_CAR) )
|
||||||
|
{
|
||||||
|
if ( CTimeCycle::GetShadowStrength() != 0 )
|
||||||
|
{
|
||||||
|
#if 1
|
||||||
|
CCutsceneShadow *pShadow = pPed->m_pRTShadow;
|
||||||
|
|
||||||
|
if (pShadow)
|
||||||
|
{
|
||||||
|
if (pShadow->IsInitialized())
|
||||||
|
pShadow->UpdateForCutscene();
|
||||||
|
::StoreShadowForCutscenePedObject(pPed, fDisplacementX, fDisplacementY, fFrontX, fFrontY, fSideX, fSideY);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
StoreShadowForPedObject(pPed,
|
||||||
|
fDisplacementX, fDisplacementY,
|
||||||
|
fFrontX, fFrontY,
|
||||||
|
fSideX, fSideY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, float fDisplacementY,
|
CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, float fDisplacementY,
|
||||||
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
||||||
{
|
{
|
||||||
#if 1
|
|
||||||
CPed *ped = (CPed*)pPedObject;
|
|
||||||
CCutsceneShadow *pShadow = ped->m_pRTShadow;
|
|
||||||
|
|
||||||
if (pShadow)
|
|
||||||
{
|
|
||||||
if (pShadow->IsInitialized())
|
|
||||||
pShadow->UpdateForCutscene();
|
|
||||||
::StoreShadowForCutscenePedObject(ped, fDisplacementX, fDisplacementY, fFrontX, fFrontY, fSideX, fSideY);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
ASSERT(pPedObject != NULL);
|
ASSERT(pPedObject != NULL);
|
||||||
|
|
||||||
CVector PedPos = pPedObject->GetPosition();
|
CVector PedPos = pPedObject->GetPosition();
|
||||||
|
@ -2195,12 +2199,12 @@ CShadows::CastShadowEntityXYZ(CEntity *pEntity, CVector *pPosn,
|
||||||
scl.z = 1.0f / (radius*0.8f);
|
scl.z = 1.0f / (radius*0.8f);
|
||||||
RwMatrixScale(&proj.invMatrix, &scl, rwCOMBINEPOSTCONCAT);
|
RwMatrixScale(&proj.invMatrix, &scl, rwCOMBINEPOSTCONCAT);
|
||||||
|
|
||||||
tr.x = tr.y = 0.5f;
|
tr.x = 0.5f;
|
||||||
tr.z = 0.0f;
|
tr.y = tr.z = 0.0f;
|
||||||
RwMatrixTranslate(&proj.invMatrix, &tr, rwCOMBINEPOSTCONCAT);
|
RwMatrixTranslate(&proj.invMatrix, &tr, rwCOMBINEPOSTCONCAT);
|
||||||
|
|
||||||
proj.shadowValue = nIntensity;
|
proj.shadowValue = nIntensity;
|
||||||
proj.numIm3DBatch = 0;
|
proj.fade = 0;
|
||||||
|
|
||||||
RwMatrix matrix;
|
RwMatrix matrix;
|
||||||
pEntity->GetMatrix().CopyToRwMatrix(&matrix);
|
pEntity->GetMatrix().CopyToRwMatrix(&matrix);
|
||||||
|
@ -2343,40 +2347,41 @@ CStaticShadow::Free(void)
|
||||||
|
|
||||||
void
|
void
|
||||||
CShadows::CalcPedShadowValues(CVector vecLightDir,
|
CShadows::CalcPedShadowValues(CVector vecLightDir,
|
||||||
float *pfDisplacementX, float *pfDisplacementY,
|
|
||||||
float *pfFrontX, float *pfFrontY,
|
float *pfFrontX, float *pfFrontY,
|
||||||
float *pfSideX, float *pfSideY)
|
float *pfSideX, float *pfSideY,
|
||||||
|
float *pfDisplacementX, float *pfDisplacementY)
|
||||||
{
|
{
|
||||||
ASSERT(pfDisplacementX != NULL);
|
|
||||||
ASSERT(pfDisplacementY != NULL);
|
|
||||||
ASSERT(pfFrontX != NULL);
|
ASSERT(pfFrontX != NULL);
|
||||||
ASSERT(pfFrontY != NULL);
|
ASSERT(pfFrontY != NULL);
|
||||||
ASSERT(pfSideX != NULL);
|
ASSERT(pfSideX != NULL);
|
||||||
ASSERT(pfSideY != NULL);
|
ASSERT(pfSideY != NULL);
|
||||||
|
ASSERT(pfDisplacementX != NULL);
|
||||||
|
ASSERT(pfDisplacementY != NULL);
|
||||||
|
|
||||||
|
*pfFrontX = -vecLightDir.x;
|
||||||
|
*pfFrontY = -vecLightDir.y;
|
||||||
|
|
||||||
|
float fDist = Sqrt(*pfFrontY * *pfFrontY + *pfFrontX * *pfFrontX);
|
||||||
|
float fMult = (fDist + 1.0f) / fDist;
|
||||||
|
|
||||||
|
*pfFrontX *= fMult;
|
||||||
|
*pfFrontY *= fMult;
|
||||||
|
|
||||||
|
*pfSideX = -vecLightDir.y / fDist;
|
||||||
|
*pfSideY = vecLightDir.x / fDist;
|
||||||
|
|
||||||
*pfDisplacementX = -vecLightDir.x;
|
*pfDisplacementX = -vecLightDir.x;
|
||||||
*pfDisplacementY = -vecLightDir.y;
|
*pfDisplacementY = -vecLightDir.y;
|
||||||
|
|
||||||
float fDist = Sqrt(*pfDisplacementY * *pfDisplacementY + *pfDisplacementX * *pfDisplacementX);
|
|
||||||
float fMult = (fDist + 1.0f) / fDist;
|
|
||||||
|
|
||||||
*pfDisplacementX *= fMult;
|
|
||||||
*pfDisplacementY *= fMult;
|
|
||||||
|
|
||||||
*pfFrontX = -vecLightDir.y / fDist;
|
|
||||||
*pfFrontY = vecLightDir.x / fDist;
|
|
||||||
|
|
||||||
*pfSideX = -vecLightDir.x;
|
|
||||||
*pfSideY = -vecLightDir.y;
|
|
||||||
|
|
||||||
*pfDisplacementX /= 2;
|
|
||||||
*pfDisplacementY /= 2;
|
|
||||||
|
|
||||||
*pfFrontX /= 2;
|
*pfFrontX /= 2;
|
||||||
*pfFrontY /= 2;
|
*pfFrontY /= 2;
|
||||||
|
|
||||||
*pfSideX /= 2;
|
*pfSideX /= 2;
|
||||||
*pfSideY /= 2;
|
*pfSideY /= 2;
|
||||||
|
|
||||||
|
*pfDisplacementX /= 2;
|
||||||
|
*pfDisplacementY /= 2;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -186,7 +186,7 @@ public:
|
||||||
|
|
||||||
static void UpdateStaticShadows (void);
|
static void UpdateStaticShadows (void);
|
||||||
static void UpdatePermanentShadows (void);
|
static void UpdatePermanentShadows (void);
|
||||||
static void CalcPedShadowValues (CVector vecLightDir, float *pfDisplacementX, float *pfDisplacementY, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY);
|
static void CalcPedShadowValues (CVector vecLightDir, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY, float *pfDisplacementX, float *pfDisplacementY);
|
||||||
static void RenderExtraPlayerShadows (void);
|
static void RenderExtraPlayerShadows (void);
|
||||||
static void TidyUpShadows (void);
|
static void TidyUpShadows (void);
|
||||||
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
|
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
|
||||||
|
|
Loading…
Reference in a new issue