mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 15:40:00 +00:00
CAutomobile effect stuff
This commit is contained in:
parent
0c447c70e4
commit
e200eb1a2f
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@ -150,6 +150,18 @@ FixCar(void)
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((CAutomobile*)veh)->Fix();
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}
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static int engineStatus;
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static void
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SetEngineStatus(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
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}
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static void
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ToggleComedy(void)
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{
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@ -300,7 +312,8 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
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DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
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@ -79,7 +79,7 @@ RwObjectNameIdAssocation boatIds[] = {
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{ "boat_moving_hi", 1, VEHICLE_FLAG_COLLAPSE },
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{ "boat_rudder_hi", 3, VEHICLE_FLAG_COLLAPSE },
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{ "windscreen", 2, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE },
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{ "ped_frontseat", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ nil, 0, 0 }
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};
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@ -47,9 +47,6 @@ enum {
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};
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enum {
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VEHICLE_DUMMY_BOAT_RUDDER = 0,
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VEHICLE_DUMMY_FRONT_SEATS = 2,
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VEHICLE_DUMMY_REAR_SEATS = 3,
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NUM_VEHICLE_POSITIONS = 10
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};
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@ -1456,8 +1456,8 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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ped->m_ped_flagI4 = false;
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}
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void
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CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult)
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CVector
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CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
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{
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CVehicleModelInfo *vehModel;
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CVector vehDoorPos;
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@ -1465,7 +1465,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
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float seatOffset;
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vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
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if (veh->bIsVan && (enterType == CAR_DOOR_LR || enterType == CAR_DOOR_RR)) {
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if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
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seatOffset = 0.0f;
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vehDoorOffset = offsetToOpenVanDoor;
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} else {
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@ -1477,63 +1477,63 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
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}
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}
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switch (enterType) {
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switch (component) {
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case CAR_DOOR_RF:
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
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vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
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vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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vehDoorPos.x += seatOffset;
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vehDoorOffset.x = -vehDoorOffset.x;
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break;
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case CAR_DOOR_RR:
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
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vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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vehDoorPos.x += seatOffset;
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vehDoorOffset.x = -vehDoorOffset.x;
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break;
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case CAR_DOOR_LF:
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
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vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
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vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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vehDoorPos.x = -(vehDoorPos.x + seatOffset);
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break;
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case CAR_DOOR_LR:
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
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vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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vehDoorPos.x = -(vehDoorPos.x + seatOffset);
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break;
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default:
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
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vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
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vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
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}
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*output = vehDoorPos - vehDoorOffset;
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return vehDoorPos - vehDoorOffset;
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}
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// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it.
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void
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CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
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CVector
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CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
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{
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CVector localPos;
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CVector vehDoorPos;
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GetLocalPositionToOpenCarDoor(&localPos, veh, enterType, 1.0f);
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localPos = GetLocalPositionToOpenCarDoor(veh, component, 1.0f);
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vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition();
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/*
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// Not used.
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CVector localVehDoorOffset;
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if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
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if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) {
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localVehDoorOffset = offsetToOpenVanDoor;
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} else {
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if (veh->bIsLow) {
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@ -1545,19 +1545,18 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
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vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition();
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*/
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*output = vehDoorPos;
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return vehDoorPos;
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}
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void
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CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset)
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CVector
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CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
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{
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CVector doorPos;
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CMatrix vehMat(veh->GetMatrix());
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GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
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doorPos = Multiply3x3(vehMat, *output);
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doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset));
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*output = veh->GetPosition() + doorPos;
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return veh->GetPosition() + doorPos;
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}
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void
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@ -1678,7 +1677,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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if (phase == LINE_UP_TO_CAR_2) {
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neededPos = GetPosition();
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} else {
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GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
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neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
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}
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CVector autoZPos = neededPos;
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@ -1776,11 +1775,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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// It will be all 0 after rotate.
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GetPosition() = neededPos;
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} else {
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CVector output;
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CMatrix vehDoorMat(veh->GetMatrix());
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GetLocalPositionToOpenCarDoor(&output, veh, m_vehEnterType, 0.0f);
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vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output);
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vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
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GetMatrix() = vehDoorMat;
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}
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@ -4822,8 +4819,8 @@ STARTPATCHES
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InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP);
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InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP);
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InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP);
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InjectHook(0x4E4660, (void (*)(CVector*, CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
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InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
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InjectHook(0x4E4660, (CVector (*)(CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
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InjectHook(0x4E1A30, (CVector (*)(CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
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InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
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InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
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InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP);
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@ -558,9 +558,9 @@ public:
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void SetFall(int, AnimationId, uint8);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
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static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult);
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static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component);
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// Callbacks
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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@ -20,6 +20,7 @@
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#include "Floater.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "Weather.h"
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#include "HandlingMgr.h"
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#include "Record.h"
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#include "Remote.h"
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@ -2466,6 +2467,110 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
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CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
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}
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void
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CAutomobile::AddDamagedVehicleParticles(void)
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{
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if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
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return;
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uint8 engineStatus = Damage.GetEngineStatus();
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if(engineStatus < ENGINE_STATUS_STEAM1)
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return;
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float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f;
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CVector direction = 0.5f*m_vecMoveSpeed;
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CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
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switch(Damage.GetDoorStatus(DOOR_BONNET)){
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case DOOR_STATUS_OK:
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case DOOR_STATUS_SMASHED:
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// Bonnet is still there, smoke comes out at the edge
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damagePos += vecDAMAGE_ENGINE_POS_SMALL;
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break;
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case DOOR_STATUS_SWINGING:
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case DOOR_STATUS_MISSING:
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// Bonnet is gone, smoke comes out at the engine
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damagePos += vecDAMAGE_ENGINE_POS_BIG;
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break;
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}
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if(GetModelIndex() == MI_BFINJECT)
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damagePos = CVector(0.3f, -1.5f, -0.1f);
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damagePos = GetMatrix()*damagePos;
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damagePos.z += 0.15f;
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if(engineStatus < ENGINE_STATUS_STEAM2){
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if(fwdSpeed < 90.0f){
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direction.z += 0.05f;
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f);
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}
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}else if(engineStatus < ENGINE_STATUS_SMOKE){
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if(fwdSpeed < 90.0f)
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
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}else if(engineStatus < ENGINE_STATUS_ON_FIRE){
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if(fwdSpeed < 90.0f){
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CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f);
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}
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}else if(m_fHealth > 250.0f){
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if(fwdSpeed < 90.0f)
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CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f);
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}
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}
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void
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CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
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{
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int i;
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CVector dir;
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static RwRGBA grassCol = { 8, 24, 8, 255 };
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static RwRGBA dirtCol = { 64, 64, 64, 255 };
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static RwRGBA dirttrackCol = { 64, 32, 16, 255 };
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static RwRGBA waterCol = { 48, 48, 64, 0 };
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if(!belowEffectSpeed)
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return;
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switch(colpoint->surfaceB){
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case SURFACE_GRASS:
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dir.x = -0.05f*m_vecMoveSpeed.x;
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dir.y = -0.05f*m_vecMoveSpeed.y;
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for(i = 0; i < 4; i++){
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dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
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CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
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}
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break;
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case SURFACE_DIRT:
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dir.x = -0.05f*m_vecMoveSpeed.x;
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dir.y = -0.05f*m_vecMoveSpeed.y;
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for(i = 0; i < 4; i++){
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dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
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CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
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}
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break;
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case SURFACE_DIRTTRACK:
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dir.x = -0.05f*m_vecMoveSpeed.x;
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dir.y = -0.05f*m_vecMoveSpeed.y;
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for(i = 0; i < 4; i++){
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dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
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CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol);
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}
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break;
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default:
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// Is this even visible?
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if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1)
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CParticle::AddParticle(PARTICLE_WATERSPRAY,
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colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
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CVector(0.0f, 0.0f, 1.0f), nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
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break;
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}
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}
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void
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CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
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{
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@ -2824,7 +2929,64 @@ CAutomobile::BurstTyre(uint8 wheel)
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}
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}
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WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
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bool
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CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos)
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{
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CColPoint colpoint;
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CEntity *ent;
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colpoint.point = CVector(0.0f, 0.0f, 0.0f);
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
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CVector seatPos;
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switch(component){
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case CAR_DOOR_RF:
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seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
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break;
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case CAR_DOOR_LF:
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seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
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seatPos.x = -seatPos.x;
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break;
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case CAR_DOOR_RR:
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seatPos = mi->m_positions[CAR_POS_BACKSEAT];
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break;
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case CAR_DOOR_LR:
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seatPos = mi->m_positions[CAR_POS_BACKSEAT];
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seatPos.x = -seatPos.x;
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break;
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}
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seatPos = GetMatrix() * seatPos;
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CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
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if(forcedDoorPos){
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doorPos = *forcedDoorPos;
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if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
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doorPos.x = -doorPos.x;
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doorPos = Multiply3x3(GetMatrix(), doorPos);
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}
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if(GetUp().z < 0.0f){
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seatPos.z += 0.5f;
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doorPos.z += 0.5f;
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}
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CVector dist = doorPos - seatPos;
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float length = dist.Magnitude();
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CVector pedPos = seatPos + dist*((length+0.6f)/length);
|
||||
|
||||
if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
|
||||
return false;
|
||||
if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
|
||||
return false;
|
||||
if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
|
||||
if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
|
||||
return false;
|
||||
float upperZ = colpoint.point.z;
|
||||
if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
|
||||
return false;
|
||||
if(upperZ != 0.0f && upperZ < colpoint.point.z)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
float
|
||||
CAutomobile::GetHeightAboveRoad(void)
|
||||
|
@ -3452,10 +3614,13 @@ STARTPATCHES
|
|||
InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
|
||||
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
|
||||
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
|
||||
InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP);
|
||||
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
|
||||
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
|
||||
InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP);
|
||||
InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
|
||||
InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP);
|
||||
InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP);
|
||||
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
|
||||
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
|
||||
InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
|
||||
|
|
|
@ -108,7 +108,7 @@ public:
|
|||
void BlowUpCar(CEntity *ent);
|
||||
bool SetUpWheelColModel(CColModel *colModel);
|
||||
void BurstTyre(uint8 tyre);
|
||||
bool IsRoomForPedToLeaveCar(uint32, CVector *);
|
||||
bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos);
|
||||
float GetHeightAboveRoad(void);
|
||||
void PlayCarHorn(void);
|
||||
|
||||
|
@ -122,6 +122,8 @@ public:
|
|||
int32 RcbanditCheck1CarWheels(CPtrList &list);
|
||||
void PlaceOnRoadProperly(void);
|
||||
void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
|
||||
void AddDamagedVehicleParticles(void);
|
||||
void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
|
||||
void PlayHornIfNecessary(void);
|
||||
void ResetSuspension(void);
|
||||
void SetupSuspensionLines(void);
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
|
||||
enum eEngineStatus
|
||||
{
|
||||
ENGINE_STATUS_STEAM1 = 100,
|
||||
ENGINE_STATUS_STEAM2 = 150,
|
||||
ENGINE_STATUS_SMOKE = 200,
|
||||
ENGINE_STATUS_ON_FIRE = 225
|
||||
};
|
||||
|
||||
|
|
|
@ -59,6 +59,11 @@ enum
|
|||
CAR_POS_EXHAUST = 9,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BOAT_POS_FRONTSEAT
|
||||
};
|
||||
|
||||
enum eDoors
|
||||
{
|
||||
DOOR_BONNET = 0,
|
||||
|
@ -253,7 +258,7 @@ public:
|
|||
virtual void BlowUpCar(CEntity *ent) {}
|
||||
virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
|
||||
virtual void BurstTyre(uint8 tyre) {}
|
||||
virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
|
||||
virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
|
||||
virtual float GetHeightAboveRoad(void);
|
||||
virtual void PlayCarHorn(void) {}
|
||||
|
||||
|
|
Loading…
Reference in a new issue