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rename shit

This commit is contained in:
aap 2020-07-29 14:31:34 +02:00
parent 4a4feb948d
commit e13d80a4eb
4 changed files with 8 additions and 8 deletions

View file

@ -153,9 +153,9 @@ CGame::InitialiseOnceBeforeRW(void)
#ifdef PS2_MATFX
void ReplaceMatFxCallback();
#endif // PS2_MATFX
#ifdef DUAL_PASS_RENDERING
#ifdef PS2_ALPHA_TEST
void ReplaceAtomicPipeCallback();
#endif // DUAL_PASS_RENDERING
#endif // PS2_ALPHA_TEST
#endif // !LIBRW
bool
@ -212,9 +212,9 @@ CGame::InitialiseRenderWare(void)
#ifdef PS2_MATFX
ReplaceMatFxCallback();
#endif // PS2_MATFX
#ifdef DUAL_PASS_RENDERING
#ifdef PS2_ALPHA_TEST
ReplaceAtomicPipeCallback();
#endif // DUAL_PASS_RENDERING
#endif // PS2_ALPHA_TEST
#endif // LIBRW
CFont::Initialise();

View file

@ -198,7 +198,7 @@ enum Config {
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU

View file

@ -11,7 +11,7 @@
RtCharset *debugCharset;
#endif
#ifdef DUAL_PASS_RENDERING
#ifdef PS2_ALPHA_TEST
bool gPS2alphaTest = true;
#else
bool gPS2alphaTest = false;

View file

@ -2,7 +2,7 @@
#define WITHD3D
#include "common.h"
#ifdef DUAL_PASS_RENDERING
#ifdef PS2_ALPHA_TEST
#include "rwcore.h"
extern "C" {
@ -242,6 +242,6 @@ ReplaceAtomicPipeCallback()
_rxD3D8DualPassRenderCallback);
}
#endif // DUAL_PASS_RENDERING
#endif // PS2_ALPHA_TEST
#endif // !LIBRW