This commit is contained in:
Nikolay Korolev 2019-10-06 14:26:50 +03:00
commit e10f5ee6a3
54 changed files with 6596 additions and 862 deletions

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@ -13,12 +13,13 @@ enum {
ASSOC_PARTIAL = 0x10,
ASSOC_MOVEMENT = 0x20, // ???
ASSOC_HAS_TRANSLATION = 0x40,
ASSOC_FLAG80 = 0x80, // walking and running have it
ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
ASSOC_FLAG100 = 0x100,
ASSOC_FLAG200 = 0x200,
ASSOC_FLAG400 = 0x400, // not seen yet
ASSOC_FLAG800 = 0x800,
ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
ASSOC_HAS_X_TRANSLATION = 0x1000,
// 0x2000 is vehicle anims in VC
};
// Anim hierarchy associated with a clump

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@ -101,25 +101,25 @@ enum eSound : int16
SOUND_EVIDENCE_PICKUP = 94,
SOUND_UNLOAD_GOLD = 95,
SOUND_PAGER = 96,
SOUND_PED_DEATH = 97,
SOUND_PED_DAMAGE = 98,
SOUND_PED_HIT = 99,
SOUND_PED_LAND = 100,
SOUND_PED_DEATH = 97, // 103 in VC
SOUND_PED_DAMAGE = 98, // 104 in VC
SOUND_PED_HIT = 99, // 105 in VC
SOUND_PED_LAND = 100, // hopefully 106 in VC
SOUND_PED_BULLET_HIT = 101,
SOUND_PED_BOMBER = 102,
SOUND_PED_BURNING = 103,
SOUND_PED_BURNING = 103, // 108 in VC
SOUND_PED_ARREST_FBI = 104,
SOUND_PED_ARREST_SWAT = 105,
SOUND_PED_ARREST_COP = 106,
SOUND_PED_HELI_PLAYER_FOUND = 107,
SOUND_PED_HANDS_UP = 108,
SOUND_PED_HANDS_COWER = 109,
SOUND_PED_FLEE_SPRINT = 110,
SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
SOUND_PED_CAR_JACKING = 111,
SOUND_PED_MUGGING = 112,
SOUND_PED_CAR_JACKED = 113,
SOUND_PED_ROBBED = 114,
SOUND_PED_TAXI_WAIT = 115,
SOUND_PED_TAXI_WAIT = 115, // 137 in VC
SOUND_PED_ATTACK = 116,
SOUND_PED_DEFEND = 117,
SOUND_PED_PURSUIT_ARMY = 118,
@ -129,9 +129,9 @@ enum eSound : int16
SOUND_PED_HEALING = 122,
SOUND_PED_7B = 123,
SOUND_PED_LEAVE_VEHICLE = 124,
SOUND_PED_EVADE = 125,
SOUND_PED_EVADE = 125, // 142 in VC
SOUND_PED_FLEE_RUN = 126,
SOUND_PED_CAR_COLLISION = 127,
SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
SOUND_PED_SOLICIT = 128,
SOUND_PED_EXTINGUISHING_FIRE = 129,
SOUND_PED_WAIT_DOUBLEBACK = 130,

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@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
}
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)){
pVehicle->bFadeOut = true;
}else{
@ -712,9 +712,10 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
(pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f &&
!IsThisVehicleInteresting(pVehicle) &&
!pVehicle->bIsLocked &&
pVehicle->CanBeDeleted() &&
!CTrafficLights::ShouldCarStopForLight(pVehicle, true) &&
!CTrafficLights::ShouldCarStopForBridge(pVehicle) &&
!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
delete pVehicle;
return;
@ -724,7 +725,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
(!pVehicle->GetIsOnScreen() || !CRenderer::IsEntityCullZoneVisible(pVehicle))){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
delete pVehicle;
}
@ -1322,7 +1323,7 @@ void CCarCtrl::WeaveThroughPedsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh
continue;
if (pPed->GetPosition().y < y_inf || pPed->GetPosition().y > y_sup)
continue;
if (Abs(pPed->GetPosition().z - pPed->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
if (Abs(pPed->GetPosition().z - pVehicle->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
continue;
if (pPed->m_pCurSurface != pVehicle)
WeaveForPed(pPed, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight);

View File

@ -2,12 +2,12 @@
#include "patcher.h"
#include "main.h"
#include "Darkel.h"
#include "PlayerPed.h"
#include "Timer.h"
#include "DMAudio.h"
#include "Population.h"
#include "Weapon.h"
#include "World.h"
#include "PlayerPed.h"
#include "Stats.h"
#include "Font.h"
#include "Text.h"
@ -19,105 +19,140 @@ int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
/*
* bStandardSoundAndMessages is a completely beta thing,
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
*/
int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0;
uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0;
int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) {
uint8
CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
{
if (time >= start && time <= end) {
if (time >= start + 500) {
if (time <= end - 500)
return 255;
else
return 255 * (end - time) / 500;
}
else
} else
return 255 * (time - start) / 500;
}
else
} else
return 0;
}
// This function has been cleaned up from unused stuff.
#if 0
WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
#else
void CDarkel::DrawMessages()
// Screen positions taken from VC
void
CDarkel::DrawMessages()
{
bool DisplayTimers = false;
switch (Status) {
case KILLFRENZY_ONGOING:
assert(pStartMessage != nil);
DisplayTimers = true;
break;
case KILLFRENZY_PASSED:
case KILLFRENZY_FAILED:
DisplayTimers = false;
break;
};
if (DisplayTimers) {
CFont::SetPropOn();
{
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetAlignment(ALIGN_RIGHT);
CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
CFont::SetCentreOn();
CFont::SetPropOn();
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CDarkel::bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
CFont::SetFontStyle(FONT_BANK);
if (pStartMessage) {
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
}
}
} else {
if (timePassedSinceStart < 8000) {
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
CFont::SetFontStyle(FONT_BANK);
if (pStartMessage) {
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
}
}
}
CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
float AlignToHUD = SCREEN_SCALE_X(-10.0f);
int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart));
if (CTimer::GetFrameCounter() & 8 || a > 4000) {
sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000);
if (CDarkel::TimeLimit >= 0) {
uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
AsciiToUnicode(gString, gUString);
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
CFont::SetColor(CRGBA(150, 100, 255, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
if (KillsNeeded <= 0)
KillsNeeded = 0;
sprintf((char *)gString, "%d", KillsNeeded);
}
sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
CFont::SetColor(CRGBA(255, 128, 128, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
break;
}
case KILLFRENZY_PASSED:
{
if (CDarkel::bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOn();
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
CFont::SetFontStyle(FONT_BANK);
int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
}
}
break;
}
default:
break;
}
}
#endif
void CDarkel::Init()
void
CDarkel::Init()
{
Status = KILLFRENZY_NONE;
}
int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
uint16
CDarkel::QueryModelsKilledByPlayer(int32 modelId)
{
return RegisteredKills[modelId];
}
bool CDarkel::FrenzyOnGoing()
bool
CDarkel::FrenzyOnGoing()
{
return Status == KILLFRENZY_ONGOING;
}
eKillFrenzyStatus CDarkel::ReadStatus()
uint16
CDarkel::ReadStatus()
{
return Status;
}
@ -141,21 +176,24 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
}
#endif
void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
void
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
++CStats::NumberKillFrenziesPassed;
++CStats::PeopleKilledByOthers;
}
void CDarkel::ResetModelsKilledByPlayer()
void
CDarkel::ResetModelsKilledByPlayer()
{
for (int i = 0; i < 200; i++)
for (int i = 0; i < NUMDEFAULTMODELS; i++)
RegisteredKills[i] = 0;
}
#if 0
WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
#else
void CDarkel::ResetOnPlayerDeath()
void
CDarkel::ResetOnPlayerDeath()
{
if (Status != KILLFRENZY_ONGOING)
return;
@ -164,48 +202,37 @@ void CDarkel::ResetOnPlayerDeath()
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
}
#endif
#if 0
WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
#else
void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
void
CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
{
eWeaponType fixedWeapon;
if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
weaponType = WEAPONTYPE_UZI;
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = weaponType;
WeaponType = weaponType;
Status = KILLFRENZY_ONGOING;
@ -219,8 +246,7 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
if (text == TheText.Get("PAGE_00")) {
CDarkel::bProperKillFrenzy = 1;
CDarkel::pStartMessage = 0;
}
else
} else
bProperKillFrenzy = 0;
bStandardSoundAndMessages = standardSound;
@ -229,20 +255,19 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
TimeLimit = time;
PreviousTime = time / 1000;
if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
FindPlayerPed()->GiveWeapon(weaponType, 0);
AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
FindPlayerPed()->GiveWeapon(weaponType, 30000);
FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot);
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeapon = player->m_currentWeapon;
player->GiveWeapon(fixedWeapon, 0);
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
player->GiveWeapon(fixedWeapon, 30000);
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
if (FindPlayerVehicle()) {
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip)
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
FindPlayerPed()->ClearWeaponTarget();
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->GetWeapon()->m_nAmmoInClip = min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
player->ClearWeaponTarget();
}
}
if (CDarkel::bStandardSoundAndMessages)
@ -250,13 +275,15 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
}
#endif
void CDarkel::Update()
void
CDarkel::Update()
{
if (Status != KILLFRENZY_ONGOING)
return;
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
int32 PrevTime = FrameTime / 1000;
@ -267,24 +294,27 @@ void CDarkel::Update()
PreviousTime = PrevTime;
}
}
else {
} else {
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
if (bStandardSoundAndMessages)
@ -302,18 +332,22 @@ void CDarkel::Update()
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
CPlayerPed* player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
if (bStandardSoundAndMessages)
@ -322,17 +356,17 @@ void CDarkel::Update()
}
STARTPATCHES
/*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
//InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
//InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
ENDPATCHES

View File

@ -26,7 +26,7 @@ private:
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static eKillFrenzyStatus &Status;
static int16 *RegisteredKills;
static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
@ -34,18 +34,18 @@ private:
static wchar *pStartMessage;
public:
static int32 CalcFade(uint32 time, int32 min, uint32 max);
static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static uint16 QueryModelsKilledByPlayer(int32 modelId);
static uint16 ReadStatus();
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
};

View File

@ -69,7 +69,8 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
}
WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector*) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
#if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }

View File

@ -25,5 +25,6 @@ public:
static void TriggerMessage(const char *text, int16, uint16 time, int16);
static void PrintMessages(void);
static bool HasCarBeenCrushed(int32);
static bool IsPointWithinHideOutGarage(CVector*);
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
};

File diff suppressed because it is too large Load Diff

View File

@ -1,56 +1,106 @@
#pragma once
#include "Weapon.h"
enum ePickupType
enum ePickupType : uint8
{
PICKUP_NONE = 0,
PICKUP_IN_SHOP = 1,
PICKUP_ON_STREET = 2,
PICKUP_ONCE = 3,
PICKUP_ONCE_TIMEOUT = 4,
PICKUP_COLLECTABLE1 = 5,
PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
PICKUP_MONEY = 7,
PICKUP_MINE_INACTIVE = 8,
PICKUP_MINE_ARMED = 9,
PICKUP_NAUTICAL_MINE_INACTIVE = 10,
PICKUP_NAUTICAL_MINE_ARMED = 11,
PICKUP_FLOATINGPACKAGE = 12,
PICKUP_FLOATINGPACKAGE_FLOATING = 13,
PICKUP_ON_STREET_SLOW = 14,
PICKUP_IN_SHOP,
PICKUP_ON_STREET,
PICKUP_ONCE,
PICKUP_ONCE_TIMEOUT,
PICKUP_COLLECTABLE1,
PICKUP_IN_SHOP_OUT_OF_STOCK,
PICKUP_MONEY,
PICKUP_MINE_INACTIVE,
PICKUP_MINE_ARMED,
PICKUP_NAUTICAL_MINE_INACTIVE,
PICKUP_NAUTICAL_MINE_ARMED,
PICKUP_FLOATINGPACKAGE,
PICKUP_FLOATINGPACKAGE_FLOATING,
PICKUP_ON_STREET_SLOW,
PICKUP_NUMOFTYPES
};
class CEntity;
class CObject;
class CVehicle;
class CPlayerPed;
class CPickup
{
public:
ePickupType m_eType;
uint16 m_wQuantity;
bool m_bRemoved;
uint16 m_nQuantity;
CObject *m_pObject;
uint32 m_nTimer;
int16 m_eModelIndex;
int16 m_wIndex;
uint16 m_nIndex;
CVector m_vecPos;
CObject *GiveUsAPickUpObject(int32 handle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool CanBePickedUp(CPlayerPed *player);
void RemoveKeepType();
void Remove();
};
static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
struct tPickupMessage
{
CVector2D m_pos;
eWeaponType m_weaponType;
CVector2D m_dist;
CRGBA m_color;
uint8 m_bOutOfStock : 1;
uint8 m_quantity;
};
class CPickups
{
static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
static int16 CollectedPickUpIndex;
static int16 NumMessages;
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public:
static void RenderPickUpText(void);
static void Init();
static void Update();
static void RenderPickUpText();
static void DoCollectableEffects(CEntity *ent);
static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent);
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups();
static int32 GenerateNewOne(CVector, uint32, uint8, uint32);
static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32);
static void AddToCollectedPickupsArray(int32 index);
static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType);
static enum eWeaponType WeaponForModel(int32 model);
static int32 FindColourIndexForWeaponMI(int32 model);
static int32 GetActualPickupIndex(int32 index);
static int32 GetNewUniquePickupIndex(int32 slot);
static void PassTime(uint32 time);
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
static void Load(uint8 *buffer, uint32 size);
static void Save(uint8 *buffer, uint32 *size);
static CPickup(&aPickUps)[NUMPICKUPS];
// unused
static bool &bPickUpcamActivated;
static CVehicle *&pPlayerVehicle;
static CVector &StaticCamCoors;
static uint32 &StaticCamStartTime;
};
extern uint16 AmmoForWeapon[20];
extern uint16 AmmoForWeapon_OnStreet[20];
extern uint16 CostOfWeapon[20];
class CPacManPickups
{

View File

@ -130,7 +130,7 @@ void CMissionCleanup::Process()
CCarCtrl::CarDensityMultiplier = 1.0;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWidescreenOff();
TheCamera.SetWideScreenOff();
DMAudio.ClearMissionAudio();
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
@ -1707,7 +1707,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_level = CTheZones::GetLevelFromPosition(pos);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
@ -1948,7 +1948,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_level = CTheZones::GetLevelFromPosition(pos);
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->bHasBeenOwnedByPlayer = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
@ -2748,7 +2748,7 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_level = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);

View File

@ -22,7 +22,6 @@ WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJ
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
WRAPPER void CCamera::SetWidescreenOff(void) { EAXJMP(0x46FF10); }
WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); }
WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); }
@ -30,6 +29,10 @@ WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&)
WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); }
WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); }
WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
bool
CCamera::GetFading()
@ -1327,6 +1330,25 @@ CCamera::Find3rdPersonQuickAimPitch(void)
return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot);
}
void
CCamera::SetCamCutSceneOffSet(const CVector &pos)
{
m_vecCutSceneOffset = pos;
};
void
CCamera::TakeControlWithSpline(short nSwitch)
{
m_iModeToGoTo = CCam::MODE_FLYBY;
m_bLookingAtPlayer = false;
m_bLookingAtVector = false;
m_bcutsceneFinished = false;
m_iTypeOfSwitch = nSwitch;
m_bStartInterScript = true;
//FindPlayerPed(); // unused
};
STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);

View File

@ -380,11 +380,11 @@ uint32 unknown;
CVector m_RealPreviousCameraPosition;
CVector m_cvecAimingTargetCoors;
CVector m_vecFixedModeVector;
// one of those has to go
CVector m_vecFixedModeSource;
CVector m_vecFixedModeUpOffSet;
// CVector m_vecCutSceneOffset;
CVector m_vecCutSceneOffset;
// one of those has to go
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
@ -394,7 +394,7 @@ uint32 unknown;
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
CVector m_vecClearGeometryVec;
//CVector m_vecClearGeometryVec;
CVector m_vecGameCamPos;
CVector SourceDuringInter;
@ -444,6 +444,7 @@ int m_iModeObbeCamIsInForCar;
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
@ -467,7 +468,8 @@ int m_iModeObbeCamIsInForCar;
void DrawBordersForWideScreen(void);
void Restore(void);
void SetWidescreenOff(void);
void SetWideScreenOn(void) { m_WideScreenOn = true; }
void SetWideScreenOff(void) { m_WideScreenOn = false; }
float Find3rdPersonQuickAimPitch(void);
@ -480,6 +482,14 @@ int m_iModeObbeCamIsInForCar;
void SetRwCamera(RwCamera*);
void Process();
void LoadPathSplines(int file);
uint32 GetCutSceneFinishTime(void);
void FinishCutscene(void);
void SetCamCutSceneOffSet(const CVector&);
void TakeControlWithSpline(short);
void RestoreWithJumpCut(void);
void dtor(void) { this->CCamera::~CCamera(); }
};
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
@ -489,6 +499,7 @@ static_assert(offsetof(CCamera, m_uiTransitionState) == 0x89, "CCamera: error");
static_assert(offsetof(CCamera, m_uiTimeTransitionStart) == 0x94, "CCamera: error");
static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error");
static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error");
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
extern CCamera &TheCamera;

View File

@ -1,8 +1,425 @@
#include "common.h"
#include "patcher.h"
#include "CutsceneMgr.h"
#include "Directory.h"
#include "Camera.h"
#include "Streaming.h"
#include "FileMgr.h"
#include "main.h"
#include "AnimManager.h"
#include "AnimBlendAssocGroup.h"
#include "AnimBlendClumpData.h"
#include "Pad.h"
#include "DMAudio.h"
#include "World.h"
#include "PlayerPed.h"
#include "CutsceneHead.h"
#include "RpAnimBlend.h"
#include "ModelIndices.h"
#include "TempColModels.h"
#include "MusicManager.h"
const struct {
const char *szTrackName;
int iTrackId;
} musicNameIdAssoc[] = {
{ "JB", STREAMED_SOUND_NEWS_INTRO },
{ "BET", STREAMED_SOUND_BANK_INTRO },
{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
{ NULL, NULL }
};
int
FindCutsceneAudioTrackId(const char *szCutsceneName)
{
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++)
{
if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName))
return musicNameIdAssoc[i].iTrackId;
}
return -1;
}
bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0;
CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
WRAPPER RpAtomic* CalculateBoundingSphereRadiusCB(RpAtomic * atomic, void *data) { EAXJMP(0x404B40); }
void
CCutsceneMgr::Initialise(void)
{
ms_numCutsceneObjs = 0;
ms_loaded = false;
ms_running = false;
ms_animLoaded = false;
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
}
void
CCutsceneMgr::Shutdown(void)
{
delete ms_pCutsceneDir;
}
void
CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
{
int file;
uint32 size;
uint32 offset;
CPlayerPed *pPlayerPed;
ms_cutsceneProcessing = true;
if (!strcmpi(szCutsceneName, "jb"))
ms_useLodMultiplier = true;
CTimer::Stop();
ms_pCutsceneDir->numEntries = 0;
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory();
strcpy(ms_cutsceneName, szCutsceneName);
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
// Load animations
sprintf(gString, "%s.IFP", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CStreaming::MakeSpaceFor(size << 11);
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::Seek(file, offset << 11, SEEK_SET);
CAnimManager::LoadAnimFile(file, false);
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
CStreaming::IHaveUsedStreamingMemory();
ms_animLoaded = true;
} else {
ms_animLoaded = false;
}
// Load camera data
sprintf(gString, "%s.DAT", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CFileMgr::Seek(file, offset << 11, SEEK_SET);
TheCamera.LoadPathSplines(file);
}
CFileMgr::CloseFile(file);
if (strcmpi(ms_cutsceneName, "end")) {
DMAudio.ChangeMusicMode(2);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
printf("Start preload audio %s\n", szCutsceneName);
DMAudio.PreloadCutSceneMusic(trackId);
printf("End preload audio %s\n", szCutsceneName);
}
}
ms_cutsceneTimer = 0.0f;
ms_loaded = true;
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
pPlayerPed = FindPlayerPed();
CTimer::Update();
pPlayerPed->m_pWanted->ClearQdCrimes();
pPlayerPed->bIsVisible = false;
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
}
void
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
{
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
char szAnim[CUTSCENENAMESIZE * 2];
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
pCutsceneHead->PlayAnimation(szAnim);
}
void
CCutsceneMgr::FinishCutscene()
{
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
FindPlayerPed()->bIsVisible = true;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
}
void
CCutsceneMgr::SetupCutsceneToStart(void)
{
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
TheCamera.TakeControlWithSpline(2);
TheCamera.SetWideScreenOn();
ms_cutsceneOffset.z++;
for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation;
CWorld::Add(ms_pCutsceneObjects[i]);
pAnimBlendAssoc->SetRun();
} else {
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset;
}
}
CTimer::Update();
CTimer::Update();
ms_running = true;
ms_cutsceneTimer = 0.0f;
}
void
CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
{
CAnimBlendAssociation *pNewAnim;
CAnimBlendClumpData *pAnimBlendClumpData;
assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
pNewAnim->SetCurrentTime(0.0f);
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
pNewAnim->flags &= ~ASSOC_RUNNING;
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
}
CCutsceneHead *
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
{
CCutsceneHead *pHead = new CCutsceneHead(pObject);
pHead->SetModelIndex(modelId);
CWorld::Add(pHead);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
return pHead;
}
CCutsceneObject *
CCutsceneMgr::CreateCutsceneObject(int modelId)
{
CBaseModelInfo *pModelInfo;
CColModel *pColModel;
float radius;
RpClump *clump;
CCutsceneObject *pCutsceneObject;
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
pModelInfo = CModelInfo::GetModelInfo(modelId);
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
radius = 0.0f;
pModelInfo->SetColModel(pColModel);
clump = (RpClump*)pModelInfo->GetRwObject();
assert(RwObjectGetType(clump) == rpCLUMP);
RpClumpForAllAtomics(clump, (RpAtomicCallBack)CalculateBoundingSphereRadiusCB, &radius);
pColModel->boundingSphere.radius = radius;
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
pColModel->boundingBox.max = CVector(radius, radius, radius);
}
pCutsceneObject = new CCutsceneObject();
pCutsceneObject->SetModelIndex(modelId);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
return pCutsceneObject;
}
void
CCutsceneMgr::DeleteCutsceneData(void)
{
if (!ms_loaded) return;
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
}
ms_numCutsceneObjs = 0;
if (ms_animLoaded)
CAnimManager::RemoveLastAnimFile();
ms_animLoaded = false;
TheCamera.RestoreWithJumpCut();
TheCamera.SetWideScreenOff();
ms_running = false;
ms_loaded = false;
FindPlayerPed()->bIsVisible = true;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (strcmpi(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
if (strcmpi(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(1);
}
CTimer::Stop();
//TheCamera.GetScreenFadeStatus() == 2; // what for??
CGame::DrasticTidyUpMemory();
CTimer::Update();
}
void
CCutsceneMgr::Update(void)
{
enum {
CUTSCENE_LOADING_0 = 0,
CUTSCENE_LOADING_AUDIO,
CUTSCENE_LOADING_2,
CUTSCENE_LOADING_3,
CUTSCENE_LOADING_4
};
switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
if (strcmpi(ms_cutsceneName, "end"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_2:
case CUTSCENE_LOADING_3:
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_4:
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
break;
default:
break;
}
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|| CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
FinishCutscene();
}
}
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
STARTPATCHES
InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
ENDPATCHES

View File

@ -1,7 +1,11 @@
#pragma once
#include "CutsceneObject.h"
#define CUTSCENENAMESIZE 8
class CDirectory;
class CAnimBlendAssocGroup;
class CCutsceneHead;
class CCutsceneMgr
{
@ -9,10 +13,35 @@ class CCutsceneMgr
static bool &ms_cutsceneProcessing;
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
static int32 &ms_numCutsceneObjs;
static bool &ms_loaded;
static bool &ms_animLoaded;
static bool &ms_useLodMultiplier;
static char(&ms_cutsceneName)[CUTSCENENAMESIZE];
static CAnimBlendAssocGroup &ms_cutsceneAssociations;
static CVector &ms_cutsceneOffset;
static float &ms_cutsceneTimer;
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
static char *GetCutsceneName(void) { return ms_cutsceneName; }
static bool HasCutsceneFinished(void);
static void Initialise(void);
static void Shutdown(void);
static void LoadCutsceneData(const char *szCutsceneName);
static void FinishCutscene(void);
static void SetHeadAnim(const char *animName, CObject *pObject);
static void SetupCutsceneToStart(void);
static void SetCutsceneAnim(const char *animName, CObject *pObject);
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
static CCutsceneObject *CreateCutsceneObject(int modelId);
static void DeleteCutsceneData(void);
static void Update(void);
};

View File

@ -2383,7 +2383,7 @@ void CMenuManager::SwitchToNewScreen(int32 screen)
// Set player skin.
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
CPlayerSkin::BeginFrontEndSkinEdit();
CPlayerSkin::BeginFrontendSkinEdit();
m_bSkinsFound = false;
}

View File

@ -54,14 +54,7 @@ public:
static float LimitRadianAngle(float angle)
{
float result;
if (angle < -25.0f)
result = -25.0f;
else if (angle > 25.0f)
result = 25.0f;
else
result = angle;
float result = clamp(angle, -25.0f, 25.0f);
while (result >= PI) {
result -= 2 * PI;

View File

@ -368,6 +368,7 @@ public:
bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
/*
int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }

View File

@ -4,9 +4,9 @@
#include "PlayerInfo.h"
#include "Frontend.h"
#include "Vehicle.h"
#include "PlayerSkin.h"
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
@ -22,3 +22,25 @@ CVector& CPlayerInfo::GetPos()
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
}
void CPlayerInfo::LoadPlayerSkin()
{
DeletePlayerSkin();
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
if (!m_pSkinTexture)
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
}
void CPlayerInfo::DeletePlayerSkin()
{
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
m_pSkinTexture = NULL;
}
}
STARTPATCHES
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
ENDPATCHES

View File

@ -68,6 +68,7 @@ public:
void MakePlayerSafe(bool);
void LoadPlayerSkin();
void DeletePlayerSkin();
void AwardMoneyForExplosion(CVehicle *vehicle);
void SetPlayerSkin(char* skin);
CVector& GetPos();

View File

@ -1,5 +1,169 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "PlayerSkin.h"
#include "TxdStore.h"
#include "rtbmp.h"
#include "ClumpModelInfo.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "PlayerInfo.h"
#include "CdStream.h"
#include "FileMgr.h"
#include "Directory.h"
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
WRAPPER void CPlayerSkin::BeginFrontEndSkinEdit() { EAXJMP(0x59BC70); }
int CPlayerSkin::m_txdSlot;
void
FindPlayerDff(uint32 &offset, uint32 &size)
{
int file;
CDirectory::DirectoryInfo info;
file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
do {
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
return;
} while (strcmpi("player.dff", info.name));
offset = info.offset;
size = info.size;
}
void
LoadPlayerDff(void)
{
RwStream *stream;
RwMemory mem;
uint32 offset, size;
uint8 *buffer;
bool streamWasAdded = false;
if (CdStreamGetNumImages() == 0) {
CdStreamAddImage("models\\gta3.img");
streamWasAdded = true;
}
FindPlayerDff(offset, size);
buffer = (uint8*)RwMallocAlign(size << 11, 2048);
CdStreamRead(0, buffer, offset, size);
CdStreamSync(0);
mem.start = buffer;
mem.length = size << 11;
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
gpPlayerClump = RpClumpStreamRead(stream);
RwStreamClose(stream, &mem);
RwFreeAlign(buffer);
if (streamWasAdded)
CdStreamRemoveImages();
}
void
CPlayerSkin::Initialise(void)
{
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
}
void
CPlayerSkin::Shutdown(void)
{
CTxdStore::RemoveTxdSlot(m_txdSlot);
}
RwTexture *
CPlayerSkin::GetSkinTexture(const char *texName)
{
RwTexture *tex;
RwRaster *raster;
int32 width, height, depth, format;
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(m_txdSlot);
tex = RwTextureRead(texName, NULL);
CTxdStore::PopCurrentTxd();
if (tex) return tex;
if (!strcmp(DEFAULT_SKIN_NAME, texName))
sprintf(gString, "models\\generic\\player.bmp");
else
sprintf(gString, "skins\\%s.bmp", texName);
if (RwImage *image = RtBMPImageRead(gString)) {
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
raster = RwRasterCreate(width, height, depth, format);
RwRasterSetFromImage(raster, image);
tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
RwImageDestroy(image);
}
return tex;
}
void
CPlayerSkin::BeginFrontendSkinEdit(void)
{
LoadPlayerDff();
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
CWorld::Players[0].LoadPlayerSkin();
gOldFov = CDraw::GetFOV();
CDraw::SetFOV(30.0f);
}
void
CPlayerSkin::EndFrontendSkinEdit(void)
{
RpClumpDestroy(gpPlayerClump);
gpPlayerClump = NULL;
CDraw::SetFOV(gOldFov);
}
void
CPlayerSkin::RenderFrontendSkinEdit(void)
{
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
const RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0;
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
rotation += 2.0f;
if (rotation > 360.0f)
rotation -= 360.0f;
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
}
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
RwFrameUpdateObjects(frame);
SetAmbientColours(&AmbientColor);
RpClumpRender(gpPlayerClump);
}
STARTPATCHES
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
ENDPATCHES

View File

@ -1,7 +1,21 @@
#pragma once
#define DEFAULT_SKIN_NAME "$$\"\""
static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8;
static float gOldFov;// = *(float*)0x660FFC;
void LoadPlayerDff(void);
void FindPlayerDff(uint32 &offset, uint32 &size);
class CPlayerSkin
{
static int m_txdSlot;
public:
static void BeginFrontEndSkinEdit();
static void Initialise();
static void Shutdown();
static RwTexture *GetSkinTexture(const char *texName);
static void BeginFrontendSkinEdit();
static void EndFrontendSkinEdit();
static void RenderFrontendSkinEdit();
};

View File

@ -13,6 +13,7 @@ CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
WRAPPER void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 handle) { EAXJMP(0x4A2DB0); }
#if 0
void

View File

@ -49,4 +49,5 @@ public:
static CVehicle *GetVehicle(int32 handle);
static int32 GetObjectRef(CObject *object);
static CObject *GetObject(int32 handle);
static void MakeSureSlotInObjectPoolIsEmpty(int32 handle);
};

View File

@ -16,8 +16,7 @@
#include "Streaming.h"
float &CRadar::m_RadarRange = *(float*)0x8E281C;
CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
int *gRadarTxdIds = (int*)0x6299C0;
@ -78,13 +77,13 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
#if 0
WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
#else
int CRadar::CalculateBlipAlpha(float dist)
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (dist <= 1.0f)
return 255;
if (dist <= 5.0f)
return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f));
return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
return 128;
}
@ -109,18 +108,18 @@ void CRadar::ChangeBlipColour(int32 i, int32)
#endif
#if 1
WRAPPER void CRadar::ChangeBlipDisplay(int32, int16) { EAXJMP(0x4A5810); }
WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
#else
void CRadar::ChangeBlipDisplay(int32 i, int16 flag)
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
}
#endif
#if 1
WRAPPER void CRadar::ChangeBlipScale(int32, int16) { EAXJMP(0x4A57E0); }
WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
#else
void CRadar::ChangeBlipScale(int32 i, int16 scale)
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
}
@ -136,17 +135,17 @@ void CRadar::ClearBlip(int32 i)
#endif
#if 0
WRAPPER void CRadar::ClearBlipForEntity(int16, int32) { EAXJMP(0x4A56C0); }
WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
#else
void CRadar::ClearBlipForEntity(int16 type, int32 id)
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
SetRadarMarkerState(i, 0);
ms_RadarTrace[i].m_bInUse = 0;
ms_RadarTrace[i].m_eBlipType = 0;
ms_RadarTrace[i].m_eBlipDisplay = 0;
ms_RadarTrace[i].m_IconID = 0;
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
}
};
}
@ -278,6 +277,10 @@ void CRadar::DrawBlips()
float angle;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
angle = PI + FindPlayerHeading();
#ifdef FIX_BUGS
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
#endif
else
angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
@ -291,82 +294,224 @@ void CRadar::DrawBlips()
TransformRadarPointToScreenSpace(out, in);
DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
/*
DrawEntityBlip
*/
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (ms_RadarTrace[i].m_bInUse) {
if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
CEntity *e = nil;
switch (ms_RadarTrace[i].m_eBlipType) {
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
case BLIP_CHAR:
case BLIP_OBJECT:
if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
|| ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
case BLIP_CHAR:
e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;
case BLIP_OBJECT:
e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
};
if (e) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
default:
break;
}
if (blipEntity) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
if (ms_RadarTrace[i].m_Radius >= 1.0f)
ms_RadarTrace[i].m_Radius = 5.0;
ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
vec2d = e->GetPosition();
TransformRealWorldPointToRadarSpace(in, vec2d);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
int a = CalculateBlipAlpha(dist);
TransformRadarPointToScreenSpace(out, in);
int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
if (ms_RadarTrace[i].m_IconID)
DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
}
}
break;
case BLIP_COORD:
case BLIP_CONTACT_POINT:
if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
|| ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON)
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
/*
DrawCoordBlip
*/
if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
if (ms_RadarTrace[i].m_Radius >= 1.0f)
ms_RadarTrace[i].m_Radius = 5.0f;
ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
int a = CalculateBlipAlpha(dist);
TransformRadarPointToScreenSpace(out, in);
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
}
break;
default:
break;
}
}
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
&& ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) {
if (ms_RadarTrace[i].m_IconID)
DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;
case BLIP_OBJECT:
blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
break;
default:
break;
}
if (blipEntity) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255);
#ifdef TRIANGULAR_BLIPS
{
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
}
};
break;
default:
break;
}
}
for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_COORD:
case BLIP_CONTACT_POINT:
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
&& ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
if (ms_RadarTrace[blipId].m_Radius < 1.0f)
ms_RadarTrace[blipId].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
else
#ifdef TRIANGULAR_BLIPS
{
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
else mode = BLIP_MODE_SQUARE;
}
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
}
}
break;
default:
break;
}
}
}
}
@ -531,9 +676,9 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
#endif
#if 0
WRAPPER void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { EAXJMP(0x4A5EF0); }
WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
#else
void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha)
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
@ -570,12 +715,17 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
}
#endif
#if 1
#if 0
WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
#else
int32 CRadar::GetActualBlipArrayIndex(int32 i)
{
return int32();
if (i == -1)
return -1;
else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex)
return -1;
else
return (uint16)i;
}
#endif
@ -589,9 +739,9 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
#endif
#if 0
WRAPPER int32 CRadar::GetRadarTraceColour(int32 color, bool bright) { EAXJMP(0x4A5BB0); }
WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
#else
int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
switch (color) {
@ -605,13 +755,13 @@ int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
if (bright)
c = 0x5FA06AFF;
else
c = 0x7F00FF;
c = 0x007F00FF;
break;
case 2:
if (bright)
c = 0x80A7F3FF;
else
c = 0x007FFF;
c = 0x00007FFF;
break;
case 3:
if (bright)
@ -633,9 +783,9 @@ int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
break;
case 6:
if (bright)
c = 0xFFFFFF;
c = 0x00FFFFFF;
else
c = 0x7F7FFF;
c = 0x007F7FFF;
break;
default:
c = color;
@ -727,37 +877,70 @@ void CRadar::SaveAllRadarBlips(int32)
}
#endif
#if 1
#if 0
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
if (index != -1) {
ms_RadarTrace[index].m_IconID = icon;
}
#endif
#if 1
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay) { EAXJMP(0x4A5590); }
#else
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 flag, eBlipDisplay)
{
return 0;
}
#endif
#if 1
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
#else
int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay)
{
return 0;
}
#endif
#if 0
WRAPPER void CRadar::SetRadarMarkerState(int32, int32) { EAXJMP(0x4A5C60); }
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
#else
void CRadar::SetRadarMarkerState(int32 counter, int32 flag)
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
{
int nextBlip;
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = 1;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
#endif
#if 0
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
#else
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = 1;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
#endif
#if 0
WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
#else
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
{
CEntity *e;
switch (ms_RadarTrace[counter].m_eBlipType) {
@ -780,11 +963,11 @@ void CRadar::SetRadarMarkerState(int32 counter, int32 flag)
#endif
#if 0
WRAPPER void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { EAXJMP(0x4A59C0); }
WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
#else
void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) {
float f1 = radius * 0.5f;
float f2 = radius * 1.4f;
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
float f1 = radius * 1.4f;
float f2 = radius * 0.5f;
CVector p1, p2;
p1 = pos + TheCamera.GetUp()*f1;
@ -806,15 +989,42 @@ void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) {
#endif
#if 0
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
#else
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha)
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
return;
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
#endif
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
return;
switch (mode)
{
case BLIP_MODE_TRIANGULAR_UP:
// size++; // VC does size + 1 for triangles
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
break;
case BLIP_MODE_TRIANGULAR_DOWN:
// size++; // VC does size + 1 for triangles
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
break;
case BLIP_MODE_SQUARE:
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
break;
}
}
#if 1
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
#else
@ -1076,7 +1286,7 @@ STARTPATCHES
// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
@ -1086,18 +1296,18 @@ STARTPATCHES
InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
//InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);

View File

@ -45,10 +45,17 @@ enum eRadarSprite
RADAR_SPRITE_COUNT = 21,
};
enum
{
BLIP_MODE_TRIANGULAR_UP = 0,
BLIP_MODE_TRIANGULAR_DOWN,
BLIP_MODE_SQUARE,
};
struct CBlip
{
int32 m_nColor;
int16 m_eBlipType; // eBlipType
uint32 m_nColor;
uint16 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector2D m_vec2DPos;
CVector m_vecPos;
@ -57,8 +64,8 @@ struct CBlip
bool m_bInUse;
float m_Radius;
int16 m_wScale;
int16 m_eBlipDisplay; // eBlipDisplay
int16 m_IconID; // eRadarSprite
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_IconID; // eRadarSprite
};
static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
@ -72,7 +79,7 @@ class CRadar
{
public:
static float &m_RadarRange;
static CBlip *ms_RadarTrace; //[NUMRADARBLIPS]
static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
static CSprite2d *AsukaSprite;
static CSprite2d *BombSprite;
static CSprite2d *CatSprite;
@ -96,13 +103,13 @@ public:
static CSprite2d *RadarSprites[21];
public:
static int CalculateBlipAlpha(float dist);
static uint8 CalculateBlipAlpha(float dist);
static void ChangeBlipBrightness(int32 i, int32 bright);
static void ChangeBlipColour(int32 i, int32);
static void ChangeBlipDisplay(int32 i, int16 flag);
static void ChangeBlipScale(int32 i, int16 scale);
static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
static void ChangeBlipScale(int32 i, int32 scale);
static void ClearBlip(int32 i);
static void ClearBlipForEntity(int16 type, int32 id);
static void ClearBlipForEntity(eBlipType type, int32 id);
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
static bool DisplayThisBlip(int32 i);
static void Draw3dMarkers();
@ -111,11 +118,11 @@ public:
static void DrawRadarMap();
static void DrawRadarMask();
static void DrawRadarSection(int32 x, int32 y);
static void DrawRadarSprite(int32 sprite, float x, float y, int32 alpha);
static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
static int32 GetActualBlipArrayIndex(int32 i);
static int32 GetNewUniqueBlipIndex(int32 i);
static int32 GetRadarTraceColour(int32 color, bool bright);
static uint32 GetRadarTraceColour(uint32 color, bool bright);
static void Initialise();
static float LimitRadarPoint(CVector2D &point);
static void LoadAllRadarBlips(int32);
@ -125,11 +132,12 @@ public:
static void RequestMapSection(int32 x, int32 y);
static void SaveAllRadarBlips(int32);
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay flag);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, int32 flag);
static void ShowRadarMarker(CVector pos, int16 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
static void Shutdown();
static void StreamRadarSections(const CVector &posn);
static void StreamRadarSections(int32 x, int32 y);

View File

@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void)
for(i = 0; i < MAXVEHICLESLOADED; i++)
RemoveLoadedVehicle();
for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
CModelInfo::GetModelInfo(i)->m_refCount == 0){
@ -1719,8 +1719,10 @@ CStreaming::RetryLoadFile(int32 ch)
}
switch(ms_channel[ch].state){
case CHANNELSTATE_ERROR:
ms_channel[ch].numTries++;
if (CdStreamGetStatus(ch) == STREAM_READING || CdStreamGetStatus(ch) == STREAM_WAITING) break;
case CHANNELSTATE_IDLE:
streamread:
CdStreamRead(ch, ms_pStreamingBuffer[ch], ms_channel[ch].position, ms_channel[ch].size);
ms_channel[ch].state = CHANNELSTATE_READING;
ms_channel[ch].field24 = -600;
@ -1731,11 +1733,6 @@ streamread:
CTimer::SetCodePause(false);
}
break;
case CHANNELSTATE_ERROR:
ms_channel[ch].numTries++;
if(CdStreamGetStatus(ch) != STREAM_READING && CdStreamGetStatus(ch) != STREAM_WAITING)
goto streamread;
break;
}
}
@ -2408,8 +2405,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
{
int i;
*length = NUM_DEFAULT_MODELS;
for(i = 0; i < NUM_DEFAULT_MODELS; i++)
*length = NUMDEFAULTMODELS;
for(i = 0; i < NUMDEFAULTMODELS; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
buffer[i] = ms_aInfoForModel[i].m_flags;
else
@ -2421,7 +2418,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
{
uint32 i;
assert(length == NUM_DEFAULT_MODELS);
assert(length == NUMDEFAULTMODELS);
for(i = 0; i < length; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
if(buffer[i] != 0xFF)

View File

@ -10,7 +10,7 @@ CColModel &CTempColModels::ms_colModelWheel1 = *(CColModel*)0x878C40;
CColModel &CTempColModels::ms_colModelPanel1 = *(CColModel*)0x87BDD8;
CColModel &CTempColModels::ms_colModelBodyPart2 = *(CColModel*)0x87BE30;
CColModel &CTempColModels::ms_colModelBodyPart1 = *(CColModel*)0x87BE88;
CColModel &CTempColModels::ms_colModelCutObj = *(CColModel*)0x87C960;
CColModel (&CTempColModels::ms_colModelCutObj)[5] = *(CColModel(*)[5]) *(uintptr*)0x87C960;
CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;

View File

@ -13,7 +13,7 @@ public:
static CColModel &ms_colModelPanel1;
static CColModel &ms_colModelBodyPart2;
static CColModel &ms_colModelBodyPart1;
static CColModel &ms_colModelCutObj;
static CColModel (&ms_colModelCutObj)[5];
static CColModel &ms_colModelPedGroundHit;
static CColModel &ms_colModelBoot1;
static CColModel &ms_colModelDoor1;

View File

@ -56,9 +56,10 @@ class CWorld
static CPtrList &ms_listMovingEntityPtrs;
static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X];
static uint16 &ms_nCurrentScanCode;
static CColPoint &ms_testSpherePoint;
public:
static CColPoint& ms_testSpherePoint;
static uint8 &PlayerInFocus;
static CPlayerInfo *Players;
static CEntity *&pIgnoreEntity;

View File

@ -92,9 +92,11 @@ extern void **rwengine;
#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCREEN_SCALE_AR2(a) (a)
#endif
#include "maths.h"

View File

@ -8,6 +8,7 @@ enum Config {
MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
SIMPLEMODELSIZE = 5000,
TIMEMODELSIZE = 30,
@ -31,6 +32,7 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMCUTSCENEOBJECTS = 50,
NUMDEFAULTMODELS = 200,
NUMTEMPOBJECTS = 30,
@ -66,10 +68,15 @@ enum Config {
NUMANTENNAS = 8,
NUMCORONAS = 56,
NUMPOINTLIGHTS = 32,
NUMMONEYMESSAGES = 16,
NUMPICKUPMESSAGES = 16,
NUMONSCREENTIMERENTRIES = 1,
NUMRADARBLIPS = 32,
NUMPICKUPS = 336,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
NUMCOLLECTEDPICKUPS = 20,
NUMEVENTS = 64,
NUM_CARGENS = 160,
@ -132,10 +139,26 @@ enum Config {
#endif
#define FIX_BUGS // fix bugs in the game, TODO: use this more
// Pad
#define KANGAROO_CHEAT
// Hud & radar
#define ASPECT_RATIO_SCALE
#define TRIANGULAR_BLIPS
// Script
#define USE_DEBUG_SCRIPT_LOADER
// Vehicles
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
#define ANIMATE_PED_COL_MODEL
#define CANCELLABLE_CAR_ENTER
//#define REMOVE_TREADABLE_PATHFIND
// Pickups
//#define MONEY_MESSAGES
// Peds
#define ANIMATE_PED_COL_MODEL
#define VC_PED_PORTS
#define NEW_WALK_AROUND_ALGORITHM
#define CANCELLABLE_CAR_ENTER

View File

@ -1459,7 +1459,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
A->m_phy_flagA80 = true;
}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
skipCollision = true;
if(!Aped->bKnockedUpIntoAir)
if(!Aped->m_ped_flagH1)
A->m_phy_flagA80 = true;
}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
skipCollision = true;

View File

@ -61,7 +61,7 @@ public:
uint8 m_phy_flagA80 : 1;
uint8 m_nSurfaceTouched;
uint8 m_nZoneLevel;
int8 m_nZoneLevel;
CPhysical(void);
~CPhysical(void);

View File

@ -204,6 +204,22 @@ public:
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
}
void SetRotateZOnlyScaled(float angle, float scale) {
float c = Cos(angle);
float s = Sin(angle);
m_matrix.right.x = c * scale;
m_matrix.right.y = s * scale;
m_matrix.right.z = 0.0f;
m_matrix.up.x = -s * scale;
m_matrix.up.y = c * scale;
m_matrix.up.z = 0.0f;
m_matrix.at.x = 0.0f;
m_matrix.at.y = 0.0f;
m_matrix.at.z = scale;
}
void SetRotateZ(float angle){
SetRotateZOnly(angle);
m_matrix.pos.x = 0.0f;
@ -213,6 +229,7 @@ public:
void SetRotate(float xAngle, float yAngle, float zAngle);
void Rotate(float x, float y, float z);
void RotateX(float x);
void RotateZ(float z);
void Reorthogonalise(void);
void CopyOnlyMatrix(CMatrix *other){

View File

@ -46,6 +46,12 @@ CMatrix::RotateX(float x)
Rotate(x, 0.0f, 0.0f);
}
void
CMatrix::RotateZ(float z)
{
Rotate(0.0f, 0.0f, z);
}
void
CMatrix::Reorthogonalise(void)
{

View File

@ -352,8 +352,6 @@ enum
MI_AIRTRAIN_VLO = 198,
MI_LOPOLYGUY,
NUM_DEFAULT_MODELS,
};
enum{

View File

@ -14,7 +14,9 @@ int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
CObject::CObject(void)
{
@ -32,7 +34,7 @@ CObject::CObject(void)
field_172 = 0;
bIsPickup = false;
m_obj_flag2 = false;
m_obj_flag4 = false;
bOutOfStock = false;
m_obj_flag8 = false;
m_obj_flag10 = false;
bHasBeenDamaged = false;

View File

@ -34,13 +34,13 @@ public:
int8 ObjectCreatedBy;
int8 bIsPickup : 1;
int8 m_obj_flag2 : 1;
int8 m_obj_flag4 : 1;
int8 bOutOfStock : 1;
int8 m_obj_flag8 : 1;
int8 m_obj_flag10 : 1;
int8 bHasBeenDamaged : 1;
int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1;
int8 field_172;
int8 field_172; // car for a bonus pickup?
int8 field_173;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
@ -63,7 +63,9 @@ public:
static int16 &nBodyCastHealth;
static void *operator new(size_t);
static void *operator new(size_t, int);
static void operator delete(void*, size_t);
static void operator delete(void*, int);
CObject(void);
CObject(int32, bool);

View File

@ -8,34 +8,11 @@ WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
{
SetModelIndex(mi);
for (int i = 0; i < 10; i++)
{
for (int i = 0; i < 10; i++) {
m_nearPeds[i] = nil;
}
}
bool
CCivilianPed::ProcessNearestFreePhone(int unused)
{
if (m_nPedState == PED_SEEK_POS)
return false;
int phoneId = gPhoneInfo.FindNearestFreePhone(&GetPosition());
if (phoneId == -1)
return false;
if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
return false;
bRunningToPhone = true;
SetMoveState(PEDMOVE_RUN);
SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.3f);
m_phoneId = phoneId;
m_lookingForPhone = unused;
return true;
}
class CCivilianPed_ : public CCivilianPed
{
public:
@ -46,5 +23,4 @@ public:
STARTPATCHES
InjectHook(0x4BFF30, &CCivilianPed_::ctor, PATCH_JUMP);
InjectHook(0x4BFFC0, &CCivilianPed_::dtor, PATCH_JUMP);
InjectHook(0x4C10C0, &CCivilianPed::ProcessNearestFreePhone, PATCH_JUMP);
ENDPATCHES

View File

@ -9,6 +9,5 @@ public:
~CCivilianPed(void) { }
void ProcessControl(void);
bool ProcessNearestFreePhone(int);
};
static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error");

File diff suppressed because it is too large Load Diff

View File

@ -14,6 +14,7 @@
#include "EventList.h"
struct CPathNode;
class CAccident;
struct CPedAudioData
{
@ -57,6 +58,7 @@ struct FightMove
};
static_assert(sizeof(FightMove) == 0x18, "FightMove: error");
// TO-DO: This is eFightState on mobile.
enum PedFightMoves
{
FIGHTMOVE_NULL,
@ -127,7 +129,7 @@ enum eObjective : uint32 {
OBJECTIVE_IDLE,
OBJECTIVE_FLEE_TILL_SAFE,
OBJECTIVE_GUARD_SPOT,
OBJECTIVE_GUARD_AREA,
OBJECTIVE_GUARD_AREA, // not implemented
OBJECTIVE_WAIT_IN_CAR,
OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT,
OBJECTIVE_KILL_CHAR_ON_FOOT,
@ -139,15 +141,15 @@ enum eObjective : uint32 {
OBJECTIVE_LEAVE_VEHICLE,
OBJECTIVE_ENTER_CAR_AS_PASSENGER,
OBJECTIVE_ENTER_CAR_AS_DRIVER,
OBJECTIVE_FOLLOW_CAR_IN_CAR,
OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE,
OBJECTIVE_DESTROY_OBJ,
OBJECTIVE_FOLLOW_CAR_IN_CAR, // seems not implemented so far
OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE, // not implemented
OBJECTIVE_DESTROY_OBJ, // not implemented
OBJECTIVE_DESTROY_CAR,
OBJECTIVE_GOTO_AREA_ANY_MEANS,
OBJECTIVE_GOTO_AREA_ON_FOOT,
OBJECTIVE_RUN_TO_AREA,
OBJECTIVE_23,
OBJECTIVE_24,
OBJECTIVE_23, // not implemented
OBJECTIVE_24, // not implemented
OBJECTIVE_FIGHT_CHAR,
OBJECTIVE_SET_LEADER,
OBJECTIVE_FOLLOW_ROUTE,
@ -158,7 +160,9 @@ enum eObjective : uint32 {
OBJECTIVE_STEAL_ANY_CAR,
OBJECTIVE_MUG_CHAR,
OBJECTIVE_FLEE_CAR,
OBJECTIVE_35
#ifdef VC_PED_PORTS
OBJECTIVE_LEAVE_CAR_AND_DIE
#endif
};
enum {
@ -169,7 +173,7 @@ enum {
enum PedLineUpPhase {
LINE_UP_TO_CAR_START,
LINE_UP_TO_CAR_END,
LINE_UP_TO_CAR_2
LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door
};
enum PedOnGroundState {
@ -262,7 +266,7 @@ public:
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
uint8 bIsStanding : 1;
uint8 m_ped_flagA2 : 1;
uint8 m_ped_flagA2 : 1; // bWasStanding?
uint8 bIsAttacking : 1; // doesn't reset after fist fight
uint8 bIsPointingGunAt : 1;
uint8 bIsLooking : 1;
@ -277,9 +281,9 @@ public:
uint8 bIsLanding : 1;
uint8 bIsRunning : 1; // on some conditions
uint8 bHitSomethingLastFrame : 1;
uint8 m_ped_flagB80 : 1; // bIsNearCar? something related with reaction to colliding vehicle
uint8 m_ped_flagB80 : 1; // bIsNearCar? it's sure that it's related with cars and used for deciding whether we should move
uint8 m_ped_flagC1 : 1;
uint8 m_ped_flagC1 : 1; // bCanPedEnterSeekedCar?
uint8 bRespondsToThreats : 1;
uint8 bRenderPedInCar : 1;
uint8 bChangedSeat : 1;
@ -290,15 +294,15 @@ public:
uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
uint8 m_ped_flagD2 : 1; // set when ped witnessed an event
uint8 m_ped_flagD4 : 1; // bPedIsBleeding? so far only creates blood pool in hands up state
uint8 m_ped_flagD8 : 1;
uint8 bPedIsBleeding : 1;
uint8 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun
uint8 bIsPedDieAnimPlaying : 1;
uint8 bUsePedNodeSeek : 1;
uint8 m_ped_flagD40 : 1; // reset when objective changes
uint8 bObjectiveCompleted : 1;
uint8 bScriptObjectiveCompleted : 1;
uint8 bKindaStayInSamePlace : 1;
uint8 m_ped_flagE2 : 1;
uint8 m_ped_flagE2 : 1; // bBeingChasedByPolice?
uint8 bNotAllowedToDuck : 1;
uint8 bCrouchWhenShooting : 1;
uint8 bIsDucking : 1;
@ -312,33 +316,37 @@ public:
uint8 m_ped_flagF8 : 1;
uint8 bWillBeQuickJacked : 1;
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
uint8 m_ped_flagF40 : 1;
uint8 bObstacleShowedUpDuringKillObjective : 1;
uint8 bDuckAndCover : 1;
uint8 m_ped_flagG1 : 1;
uint8 bStillOnValidPoly : 1;
uint8 m_ped_flagG2 : 1;
uint8 m_ped_flagG4 : 1; // bStillOnValidPoly?
uint8 m_ped_flagG4 : 1; // bResetWalkAnims?
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
uint8 m_ped_flagG10 : 1; // bOnBoat? (but not in the sense of driving)
uint8 bOnBoat : 1; // not just driver, may be just standing
uint8 bBusJacked : 1;
uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door
uint8 bFadeOut : 1;
uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
uint8 m_ped_flagH2 : 1;
uint8 m_ped_flagH1 : 1;
uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
uint8 m_ped_flagH4 : 1;
uint8 bClearObjective : 1;
uint8 m_ped_flagH10 : 1;
uint8 m_ped_flagH10 : 1; // bTryingToReachDryLand? reset when we landed on something not vehicle and object
uint8 bCollidedWithMyVehicle : 1;
uint8 m_ped_flagH40 : 1;
uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him
uint8 m_ped_flagH80 : 1;
uint8 bShakeFist : 1; // test shake hand at look entity
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
uint8 m_ped_flagI4 : 1;
uint8 m_ped_flagI4 : 1; // seems like related with cars
uint8 bHasAlreadyBeenRecorded : 1;
uint8 bFallenDown : 1;
#ifdef VC_PED_PORTS
uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
#else
uint8 m_ped_flagI20 : 1;
#endif
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
@ -398,7 +406,7 @@ public:
float m_fRotationDest;
float m_headingRate;
uint16 m_vehEnterType; // TODO: this is more like a door, not a type
uint16 m_walkAroundType;
int16 m_walkAroundType;
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
@ -411,9 +419,9 @@ public:
bool bRunningToPhone;
uint8 field_31D;
int16 m_phoneId;
uint32 m_lookingForPhone; // unused
eCrimeType m_crimeToReportOnPhone;
uint32 m_phoneTalkTimer;
void *m_lastAccident;
CAccident *m_lastAccident;
int32 m_nPedType;
CPedStats *m_pedStats;
float m_fleeFromPosX;
@ -467,8 +475,8 @@ public:
uint32 m_soundStart;
uint16 m_lastQueuedSound;
uint16 m_queuedSound;
CVector m_vecSeekPosEx;
float m_seekExAngle;
CVector m_vecSeekPosEx; // used in objectives
float m_distanceToCountSeekDoneEx; // used in objectives
static void *operator new(size_t);
static void *operator new(size_t, int);
@ -526,7 +534,6 @@ public:
void CalculateNewOrientation(void);
float WorkOutHeadingForMovingFirstPerson(float);
void CalculateNewVelocity(void);
bool CanPedJumpThis(CEntity*);
bool CanSeeEntity(CEntity*, float);
void RestorePreviousObjective(void);
void SetIdle(void);
@ -646,6 +653,14 @@ public:
void SeekCar(void);
void SeekBoatPosition(void);
bool PositionPedOutOfCollision(void);
bool RunToReportCrime(eCrimeType);
bool PlacePedOnDryLand(void);
bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*);
void UpdateFromLeader(void);
int ScanForThreats(void);
void SetEnterCar(CVehicle*, uint32);
bool WarpPedToNearEntityOffScreen(CEntity*);
void SetExitCar(CVehicle*, uint32);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@ -656,8 +671,6 @@ public:
static void LoadFightData(void);
// Callbacks
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg);
static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg);
@ -716,6 +729,15 @@ public:
void PointGunAt(void);
bool ServiceTalkingWhenDead(void);
void SetPedPositionInTrain(void);
void SetShootTimer(uint32);
void SetSeekCar(CVehicle*, uint32);
void SetSeekBoatPosition(CVehicle*);
void SetExitTrain(CVehicle*);
#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
#else
bool CanPedJumpThis(CEntity*);
#endif
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
@ -724,10 +746,14 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
void ReplaceWeaponWhenExitingVehicle(void);
// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &nThreatReactionRangeMultiplier;
// set by 0481:set_enter_car_range_multiplier opcode
static uint16 &nEnterCarRangeMultiplier;
static bool &bNastyLimbsCheat;
static bool &bPedCheat2;
static bool &bPedCheat3;

View File

@ -4,3 +4,4 @@
#include "PedRoutes.h"
WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
WRAPPER CVector CRouteNode::GetPointPosition(int16) { EAXJMP(0x4EE780); }

View File

@ -3,5 +3,6 @@
class CRouteNode
{
public:
static int16 GetRouteThisPointIsOn(int16 point);
static int16 GetRouteThisPointIsOn(int16);
static CVector GetPointPosition(int16);
};

View File

@ -51,7 +51,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
field_1413 = 0;
for (int i = 0; i < 6; i++) {
m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
field_1488[i] = 0;
m_pPedAtSafePos[i] = nil;
}
}

View File

@ -35,7 +35,7 @@ public:
int8 field_1414;
int8 field_1415;
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
int32 field_1488[6]; // m_pPedAtSafePos?
CPed *m_pPedAtSafePos[6];
float m_fWalkAngle;
float m_fFPSMoveHeading;

View File

@ -324,7 +324,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * wscale,
spriteh * aCoronas[i].size * fogscale * hscale,
spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale * hscale),
CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale,
@ -335,7 +335,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite_Rotate_Aspect(
spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * fogscale,
spriteh * aCoronas[i].size * fogscale,
spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale),
CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale,

View File

@ -134,10 +134,10 @@ CFont::PrintChar(float x, float y, uint16 c)
if(Details.style == 0 || Details.style == 2){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + Details.dropShadowPosition,
y + Details.dropShadowPosition,
x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,

View File

@ -46,7 +46,7 @@ wchar *CHud::m_Message = (wchar*)0x72E318;
wchar *CHud::m_PagerMessage = (wchar*)0x878840;
bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0;
wchar(&CHud::m_BigMessage)[6][128] = *(wchar(*)[6][128])*(uintptr*)0x664CE0;
int16 &CHud::m_ItemToFlash = *(int16*)0x95CC82;
// These aren't really in CHud
@ -68,53 +68,35 @@ int16 &CHud::PagerTimer = *(int16*)0x95CC3A;
int16 &CHud::PagerOn = *(int16*)0x95CCA0;
CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C;
char *WeaponFilenames[] = {
"fist",
"fistm",
"bat",
"batm",
"pistol",
"pistolm",
"uzi",
"uzim",
"shotgun",
"shotgunm",
"ak47",
"ak47m",
"m16",
"m16m",
"sniper",
"sniperm",
"rocket",
"rocketm",
"flame",
"flamem",
"molotov",
"molotovm",
"grenade",
"grenadem",
"detonator",
"detonator_mask",
"",
"",
"",
"",
"radardisc",
"radardiscm",
"pager",
"pagerm",
"",
"",
"",
"",
"bleeder",
"",
"sitesniper",
"sitesniperm",
"siteM16",
"siteM16m",
"siterocket",
"siterocketm"
struct
{
const char *name;
const char *mask;
} WeaponFilenames[] = {
{"fist", "fistm"},
{"bat", "batm"},
{"pistol", "pistolm" },
{"uzi", "uzim"},
{"shotgun", "shotgunm"},
{"ak47", "ak47m"},
{"m16", "m16m"},
{"sniper", "sniperm"},
{"rocket", "rocketm"},
{"flame", "flamem"},
{"molotov", "molotovm"},
{"grenade", "grenadem"},
{"detonator", "detonator_mask"},
{"", ""},
{"", ""},
{"radardisc", "radardiscm"},
{"pager", "pagerm"},
{"", ""},
{"", ""},
{"bleeder", ""},
{"sitesniper", "sitesniperm"},
{"siteM16", "siteM16m"},
{"siterocket", "siterocketm"}
};
RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
@ -336,23 +318,6 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK);
if (!CDarkel::FrenzyOnGoing()) {
if (WeaponType) {
if (WeaponType != WEAPONTYPE_BASEBALLBAT) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
}
}
}
/*
DrawWeaponIcon
*/
@ -368,6 +333,19 @@ void CHud::Draw()
1.0f,
1.0f);
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK);
if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
}
/*
DrawHealth
*/
@ -896,15 +874,17 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK);
if (TheCamera.m_WideScreenOn)
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(120.0f));
else
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(280.0f));
float offsetX = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
float center = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
CFont::SetCentreSize(center);
CFont::SetDropShadowPosition(1);
const int16 shadow = 1;
CFont::SetDropShadowPosition(shadow);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(CRGBA(235, 235, 235, 255));
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(64.0f), m_Message);
// I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
CFont::PrintString(center / 2.0f + offsetX - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message);
CFont::SetDropShadowPosition(0);
}
@ -924,11 +904,11 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
BigMessageInUse[0] += (CTimer::GetTimeStepInSeconds() * 120.0f);
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
BigMessageInUse[0] = 120.0;
BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * -255.0f);
BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
}
if (BigMessageAlpha[0] <= 0.0f) {
@ -937,18 +917,22 @@ void CHud::Draw()
}
}
else {
BigMessageX[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[0] >= 255.0f)
BigMessageAlpha[0] = 255.0f;
}
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f - 2.0f), m_BigMessage[0]);
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
#else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
#endif
CFont::SetColor(CRGBA(85, 119, 133, BigMessageAlpha[0]));
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f), m_BigMessage[0]);
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
}
else {
BigMessageAlpha[0] = 0.0f;
@ -1103,7 +1087,7 @@ void CHud::DrawAfterFade()
DrawBigMessage2
*/
// Oddjob
if (m_BigMessage[4][0]) {
if (m_BigMessage[3][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
@ -1113,18 +1097,35 @@ void CHud::DrawAfterFade()
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_X(2.0f) + (SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
}
if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
}
// Oddjob result
if (OddJob2OffTimer > 0)
OddJob2OffTimer = OddJob2OffTimer - CTimer::GetTimeStepInMilliseconds();
OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds();
static float fStep;
if (!m_BigMessage[1][0] && m_BigMessage[4][0] && m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
if (OddJob2On <= 3) {
switch (OddJob2On) {
case 0:
OddJob2On = 1;
@ -1137,8 +1138,8 @@ void CHud::DrawAfterFade()
}
else {
fStep = 40.0f;
if ((OddJob2XOffset * 0.16667f) <= 40.0f)
fStep = OddJob2XOffset * 0.16667f;
if ((OddJob2XOffset / 6.0f) <= 40.0f)
fStep = OddJob2XOffset / 6.0f;
OddJob2XOffset = OddJob2XOffset - fStep;
}
break;
@ -1150,8 +1151,8 @@ void CHud::DrawAfterFade()
break;
case 3:
fStep = 30.0f;
if ((OddJob2XOffset * 0.2f) >= 30.0f)
fStep = OddJob2XOffset * 0.2f;
if ((OddJob2XOffset / 5.0f) >= 30.0f)
fStep = OddJob2XOffset / 5.0f;
OddJob2XOffset = OddJob2XOffset - fStep;
@ -1163,20 +1164,23 @@ void CHud::DrawAfterFade()
default:
break;
}
}
if (!m_BigMessage[1][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_X(2.0f) + (SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f + 2.0f), m_BigMessage[5]);
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(CRGBA(156, 91, 40, 255));
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f + 2.0f), m_BigMessage[5]);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
}
}
/*
@ -1193,15 +1197,15 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
CFont::SetPropOn();
CFont::SetRightJustifyWrap(-500);
CFont::SetRightJustifyWrap(-500.0f);
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
BigMessageInUse[1] += (CTimer::GetTimeStepInSeconds() * 120.0f);
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
BigMessageInUse[1] = 120.0;
BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * -255.0f);
BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
@ -1209,15 +1213,15 @@ void CHud::DrawAfterFade()
}
}
else {
BigMessageX[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[1] >= 255.0f)
BigMessageAlpha[1] = 255.0f;
}
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
CFont::SetColor(CRGBA(220, 172, 2, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
@ -1276,9 +1280,8 @@ void CHud::GetRidOfAllHudMessages()
void CHud::Initialise()
{
debug("Init CHud");
ReInitialise();
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
int HudTXD = CTxdStore::AddTxdSlot("hud");
CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
@ -1286,13 +1289,32 @@ void CHud::Initialise()
CTxdStore::PopCurrentTxd();
CTxdStore::SetCurrentTxd(HudTXD);
for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; i++) {
Sprites[i].SetTexture(WeaponFilenames[i * 2]);
for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); i++) {
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
GetRidOfAllHudMessages();
if (gpSniperSightTex == nil)
gpSniperSightTex = RwTextureRead("sitesniper", nil);
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
CounterOnLastFrame = 0;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
TimerOnLastFrame = 0;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
PagerTimer = 0;
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
CTxdStore::PopCurrentTxd();
}
@ -1328,7 +1350,7 @@ WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250)
#else
void CHud::SetBigMessage(wchar *message, int16 style)
{
int i;
int i = 0;
if (style == 5) {
for (i = 0; i < 128; i++) {
@ -1379,7 +1401,7 @@ WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); }
#else
void CHud::SetMessage(wchar *message)
{
int i;
int i = 0;
for (i = 0; i < 256; i++) {
if (message[i] == 0)
break;
@ -1395,7 +1417,7 @@ WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); }
#else
void CHud::SetPagerMessage(wchar *message)
{
int i;
int i = 0;
for (i = 0; i < 256; i++) {
if (message[i] == 0)
break;
@ -1428,7 +1450,7 @@ void CHud::Shutdown()
{
debug("Shutdown CHud");
for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; ++i) {
for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); ++i) {
Sprites[i].Delete();
}

View File

@ -61,7 +61,7 @@ public:
static wchar *m_PagerMessage;
static bool &m_Wants_To_Draw_Hud;
static bool &m_Wants_To_Draw_3dMarkers;
static wchar(*m_BigMessage)[128];
static wchar(&m_BigMessage)[6][128];
static int16 &m_ItemToFlash;
// These aren't really in CHud

View File

@ -0,0 +1,86 @@
#include "common.h"
#include "patcher.h"
#include "MoneyMessages.h"
#include "Timer.h"
#include "Sprite.h"
#include "Font.h"
#include "Text.h"
#define MONEY_MESSAGE_LIFETIME_MS 2000
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
void
CMoneyMessage::Render()
{
const float MAX_SCALE = 4.0f;
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
else {
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
float fScaleY = fDistY / 100.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = fDistX / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
}
}
}
void
CMoneyMessages::Init()
{
for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
aMoneyMessages[i].m_nTimeRegistered = 0;
}
void
CMoneyMessages::Render()
{
for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
if (aMoneyMessages[i].m_nTimeRegistered != 0)
aMoneyMessages[i].Render();
}
}
void
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
{
uint32 nIndex = 0;
while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
if (++nIndex >= NUMMONEYMESSAGES) return;
}
// Add data of this money message to the array
AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
aMoneyMessages[nIndex].m_vecPosition = vecPos;
aMoneyMessages[nIndex].m_Colour.red = bRed;
aMoneyMessages[nIndex].m_Colour.green = bGreen;
aMoneyMessages[nIndex].m_Colour.blue = bBlue;
aMoneyMessages[nIndex].m_fSize = fSize;
aMoneyMessages[nIndex].m_fOpacity = fOpacity;
}
STARTPATCHES
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
ENDPATCHES

View File

@ -0,0 +1,24 @@
#pragma once
class CMoneyMessage
{
friend class CMoneyMessages;
uint32 m_nTimeRegistered;
CVector m_vecPosition;
wchar m_aText[16];
CRGBA m_Colour;
float m_fSize;
float m_fOpacity;
public:
void Render();
};
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init();
static void Render();
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};

View File

@ -457,6 +457,20 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color)
{
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
}
STARTPATCHES
#define C4 const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&
#define F8 float, float, float, float, float, float, float, float

View File

@ -47,5 +47,7 @@ public:
static void DrawRect(const CRect &r, const CRGBA &col);
static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color);
static RwIm2DVertex* GetVertices() { return maVertices; };
};