mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 09:25:54 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
dfa0c8bf19
BIN
gamefiles/TEXT/russian.gxt
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BIN
gamefiles/TEXT/russian.gxt
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Binary file not shown.
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gamefiles/models/fonts_r.txd
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gamefiles/models/fonts_r.txd
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@ -387,7 +387,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
|
||||
case COMMAND_IS_JAPANESE_GAME:
|
||||
#ifdef MORE_LANGUAGES
|
||||
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
|
||||
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE);
|
||||
#elif (defined GTAVC_JP_PATCH)
|
||||
UpdateCompareFlag(true);
|
||||
#else
|
||||
|
|
|
@ -3097,11 +3097,10 @@ CMenuManager::LoadSettings()
|
|||
#ifdef LOAD_INI_SETTINGS
|
||||
if (LoadINISettings()) {
|
||||
LoadINIControllerSettings();
|
||||
} else {
|
||||
// no re3.ini, create it
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
// if no reVC.ini, create it, or update it with new values
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
#endif
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
|
@ -5490,6 +5489,9 @@ CMenuManager::SwitchMenuOnAndOff()
|
|||
}
|
||||
Initialise();
|
||||
LoadAllTextures();
|
||||
#ifdef FIX_BUGS
|
||||
CPad::StopPadsShaking();
|
||||
#endif
|
||||
} else {
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
// we always expect CPostFX to be open
|
||||
|
|
|
@ -181,38 +181,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) {
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef MULTISAMPLING
|
||||
void GraphicsGoBack() {
|
||||
}
|
||||
|
@ -471,11 +439,6 @@ CMenuScreenCustom aScreens[] = {
|
|||
MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
|
||||
},
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Timer.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Streaming.h"
|
||||
|
@ -91,9 +92,11 @@ void
|
|||
CRopes::Render(void)
|
||||
{
|
||||
int i;
|
||||
PUSH_RENDERGROUP("CRopes::Render");
|
||||
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
|
||||
if(aRopes[i].m_bActive)
|
||||
aRopes[i].Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -232,7 +232,6 @@ enum Config {
|
|||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
|
||||
#define NO_MOVIES // disable intro videos
|
||||
#define DEBUGMENU
|
||||
#endif
|
||||
|
||||
|
@ -246,11 +245,13 @@ enum Config {
|
|||
#endif
|
||||
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
|
||||
//#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
||||
#define NO_MOVIES // add option to disable intro videos
|
||||
|
||||
#if defined(__LP64__) || defined(_WIN64)
|
||||
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
||||
#endif
|
||||
|
|
|
@ -95,7 +95,10 @@ bool gbModelViewer;
|
|||
bool gbShowTimebars;
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
bool gbNoMovies;
|
||||
#endif
|
||||
|
||||
volatile int32 frameCount;
|
||||
|
@ -1068,7 +1071,7 @@ DisplayGameDebugText()
|
|||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
if(gDrawVersionText) // This realtime switch is our thing
|
||||
if(gbDrawVersionText) // This realtime switch is our thing
|
||||
{
|
||||
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
|
@ -1261,6 +1264,7 @@ if(gbRenderEverythingBarRoads)
|
|||
void
|
||||
RenderScene_new(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderScene_new");
|
||||
CClouds::Render();
|
||||
DoRWRenderHorizon();
|
||||
|
||||
|
@ -1268,6 +1272,7 @@ RenderScene_new(void)
|
|||
DefinedState();
|
||||
// CMattRenderer::ResetRenderStates
|
||||
// moved CRenderer::RenderBoats to before transparent water
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
@ -1275,6 +1280,7 @@ bool FredIsInFirstPersonCam(void) { return false; }
|
|||
void
|
||||
RenderEffects_new(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderEffects_new");
|
||||
CShadows::RenderStaticShadows();
|
||||
// CRenderer::GenerateEnvironmentMap
|
||||
CShadows::RenderStoredShadows();
|
||||
|
@ -1319,6 +1325,7 @@ if(gbRenderFadingInEntities)
|
|||
CPointLights::RenderFogEffect();
|
||||
CMovingThings::Render();
|
||||
CRenderer::RenderFirstPersonVehicle();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1331,6 +1338,7 @@ RenderScene(void)
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
PUSH_RENDERGROUP("RenderScene");
|
||||
CClouds::Render();
|
||||
DoRWRenderHorizon();
|
||||
CRenderer::RenderRoads();
|
||||
|
@ -1346,11 +1354,13 @@ RenderScene(void)
|
|||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
CWeather::RenderRainStreaks();
|
||||
CCoronas::RenderSunReflection();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
RenderDebugShit(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderDebugShit");
|
||||
CTheScripts::RenderTheScriptDebugLines();
|
||||
#ifndef FINAL
|
||||
if(gbShowCollisionLines)
|
||||
|
@ -1359,6 +1369,7 @@ RenderDebugShit(void)
|
|||
CDebug::DrawLines();
|
||||
DefinedState();
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1370,6 +1381,7 @@ RenderEffects(void)
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
PUSH_RENDERGROUP("RenderEffects");
|
||||
CGlass::Render();
|
||||
CWaterCannons::Render();
|
||||
CSpecialFX::Render();
|
||||
|
@ -1386,11 +1398,13 @@ RenderEffects(void)
|
|||
CPointLights::RenderFogEffect();
|
||||
CMovingThings::Render();
|
||||
CRenderer::RenderFirstPersonVehicle();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
Render2dStuff(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("Render2dStuff");
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
@ -1462,6 +1476,7 @@ Render2dStuff(void)
|
|||
#ifdef DEBUGMENU
|
||||
DebugMenuRender();
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1469,7 +1484,9 @@ RenderMenus(void)
|
|||
{
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderMenus");
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
#ifndef MASTER
|
||||
else
|
||||
|
@ -1480,6 +1497,7 @@ RenderMenus(void)
|
|||
void
|
||||
Render2dStuffAfterFade(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("Render2dStuffAfterFade");
|
||||
#ifndef MASTER
|
||||
DisplayGameDebugText();
|
||||
#endif
|
||||
|
@ -1490,6 +1508,7 @@ Render2dStuffAfterFade(void)
|
|||
CHud::DrawAfterFade();
|
||||
CFont::DrawFonts();
|
||||
CCredits::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1,5 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef FINAL
|
||||
// defined in RwHelpder.cpp
|
||||
void PushRendergroup(const char *name);
|
||||
void PopRendergroup(void);
|
||||
#define PUSH_RENDERGROUP(str) PushRendergroup(str)
|
||||
#define POP_RENDERGROUP() PopRendergroup()
|
||||
#else
|
||||
#define PUSH_RENDERGROUP(str)
|
||||
#define POP_RENDERGROUP()
|
||||
#endif
|
||||
|
||||
struct GlobalScene
|
||||
{
|
||||
RpWorld *world;
|
||||
|
@ -55,3 +66,11 @@ void SaveINIControllerSettings();
|
|||
extern bool gbNewRenderer;
|
||||
bool FredIsInFirstPersonCam(void);
|
||||
#endif
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gbDrawVersionText;
|
||||
#endif
|
||||
|
||||
#ifdef NO_MOVIES
|
||||
extern bool gbNoMovies;
|
||||
#endif
|
||||
|
|
|
@ -90,16 +90,51 @@ mysrand(unsigned int seed)
|
|||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
|
||||
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
|
||||
|
||||
int fd;
|
||||
// These work only if we have neo folder, so they're dynamically added
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
|
||||
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
|
||||
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
|
||||
fd = CFileMgr::OpenFile("neo/neo.txd","r");
|
||||
if (fd) {
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
|
||||
|
@ -116,6 +151,38 @@ CustomFrontendOptionsPopulate(void)
|
|||
#endif
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
// Add outsourced language translations, if files are found
|
||||
#ifdef MORE_LANGUAGES
|
||||
int fd2;
|
||||
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
|
||||
#if 0
|
||||
if (fd = CFileMgr::OpenFile("text/polish.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fd = CFileMgr::OpenFile("text/russian.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (fd = CFileMgr::OpenFile("text/japanese.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -466,8 +533,10 @@ bool LoadINISettings()
|
|||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
|
||||
ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
ReadIniIfExists("General", "NoMovies", &gbNoMovies);
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
|
@ -563,8 +632,10 @@ void SaveINISettings()
|
|||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
StoreIni("General", "DrawVersionText", gDrawVersionText);
|
||||
StoreIni("General", "DrawVersionText", gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
StoreIni("General", "NoMovies", gbNoMovies);
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
|
@ -994,8 +1065,7 @@ extern bool gbRenderWorld2;
|
|||
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
|
@ -1107,7 +1177,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
|||
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
||||
|
||||
|
||||
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
||||
nCode = ::MessageBoxA(nil, re3_buff, "REVC Assertion Failed!",
|
||||
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
||||
|
||||
if (nCode == IDABORT)
|
||||
|
@ -1128,7 +1198,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
|||
abort();
|
||||
#else
|
||||
// TODO
|
||||
printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
||||
printf("\nREVC ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
||||
assert(false);
|
||||
#endif
|
||||
}
|
||||
|
@ -1180,14 +1250,14 @@ void re3_usererror(const char *format, ...)
|
|||
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
||||
va_end(va);
|
||||
|
||||
::MessageBoxA(nil, re3_buff, "RE3 Error!",
|
||||
::MessageBoxA(nil, re3_buff, "REVC Error!",
|
||||
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
||||
|
||||
raise(SIGABRT);
|
||||
_exit(3);
|
||||
#else
|
||||
vsprintf(re3_buff, format, va);
|
||||
printf("\nRE3 Error!\n\t%s\n",re3_buff);
|
||||
printf("\nREVC Error!\n\t%s\n",re3_buff);
|
||||
assert(false);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -91,13 +91,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -138,9 +132,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -211,13 +203,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -255,9 +241,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
inst++;
|
||||
}
|
||||
setTexture(1, nil);
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -319,13 +303,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
Material *m;
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -368,9 +346,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -454,13 +430,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -483,9 +453,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -505,13 +473,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
@ -532,9 +494,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -697,13 +657,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
if(!setupDone){
|
||||
defaultShader->use();
|
||||
setWorldMatrix(&building->matrix);
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(building->instHeader->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
|
||||
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(building->instHeader);
|
||||
setLights(&lights);
|
||||
setupDone = true;
|
||||
}
|
||||
|
@ -714,9 +668,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
|
||||
drawInst(building->instHeader, inst);
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(building->instHeader);
|
||||
if(defer)
|
||||
numBlendInsts[pass]++;
|
||||
}
|
||||
|
@ -755,13 +707,7 @@ RenderBlendPass(int pass)
|
|||
for(i = 0; i < numBlendInsts[pass]; i++){
|
||||
BuildingInst *building = &blendInsts[pass][i];
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(building->instHeader->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
|
||||
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
setupVertexInput(building->instHeader);
|
||||
setWorldMatrix(&building->matrix);
|
||||
if(building->lighting)
|
||||
lights.ambient = pAmbient->color;
|
||||
|
@ -783,9 +729,7 @@ RenderBlendPass(int pass)
|
|||
|
||||
drawInst(building->instHeader, inst);
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
teardownVertexInput(building->instHeader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#error "Need librw for EXTENDED_COLOURFILTER"
|
||||
#endif
|
||||
|
||||
#include "main.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Camera.h"
|
||||
#include "MBlur.h"
|
||||
|
@ -385,6 +386,8 @@ CPostFX::GetBackBuffer(RwCamera *cam)
|
|||
void
|
||||
CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
|
||||
{
|
||||
PUSH_RENDERGROUP("CPostFX::Render");
|
||||
|
||||
if(pFrontBuffer == nil)
|
||||
Open(cam);
|
||||
assert(pFrontBuffer);
|
||||
|
@ -446,6 +449,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
|
|||
bJustInitialised = false;
|
||||
}else
|
||||
bJustInitialised = true;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Antennas.h"
|
||||
|
||||
CAntenna CAntennas::aAntennas[NUMANTENNAS];
|
||||
|
@ -70,6 +71,7 @@ CAntennas::Render(void)
|
|||
{
|
||||
int i, j;
|
||||
|
||||
PUSH_RENDERGROUP("CAntennas::Render");
|
||||
for(i = 0; i < NUMANTENNAS; i++){
|
||||
if(!aAntennas[i].active)
|
||||
continue;
|
||||
|
@ -101,6 +103,8 @@ CAntennas::Render(void)
|
|||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Sprite.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "General.h"
|
||||
|
@ -119,6 +120,8 @@ CClouds::Render(void)
|
|||
if(!CGame::CanSeeOutSideFromCurrArea())
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CClouds::Render");
|
||||
|
||||
CCoronas::SunBlockedByClouds = false;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
|
@ -301,6 +304,8 @@ CClouds::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -313,6 +318,8 @@ void
|
|||
CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
int16 botred, int16 botgreen, int16 botblue, int16 alpha)
|
||||
{
|
||||
PUSH_RENDERGROUP("CClouds::RenderBackground");
|
||||
|
||||
CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward());
|
||||
right.Normalise();
|
||||
float c = right.Magnitude2D();
|
||||
|
@ -415,6 +422,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
|||
ms_colourBottom.g = fogg;
|
||||
ms_colourBottom.b = fogb;
|
||||
}
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -423,6 +432,8 @@ CClouds::RenderHorizon(void)
|
|||
if(UseDarkBackground())
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CClouds::RenderHorizon");
|
||||
|
||||
ms_colourBottom.a = 230;
|
||||
ms_colourTop.a = 80;
|
||||
|
||||
|
@ -457,4 +468,6 @@ CClouds::RenderHorizon(void)
|
|||
|
||||
CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright,
|
||||
ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
|
|
@ -249,6 +249,8 @@ CCoronas::Render(void)
|
|||
int i, j;
|
||||
int screenw, screenh;
|
||||
|
||||
PUSH_RENDERGROUP("CCoronas::Render");
|
||||
|
||||
screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
|
||||
screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
|
||||
|
||||
|
@ -432,6 +434,8 @@ CCoronas::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -442,6 +446,8 @@ CCoronas::RenderReflections(void)
|
|||
CEntity *entity;
|
||||
|
||||
if(CWeather::WetRoads > 0.0f){
|
||||
PUSH_RENDERGROUP("CCoronas::RenderReflections");
|
||||
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
|
@ -517,6 +523,8 @@ CCoronas::RenderReflections(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}else{
|
||||
for(i = 0; i < NUMCORONAS; i++)
|
||||
aCoronas[i].renderReflection = false;
|
||||
|
|
|
@ -459,6 +459,7 @@ void CMovingThings::Update()
|
|||
|
||||
void CMovingThings::Render()
|
||||
{
|
||||
PUSH_RENDERGROUP("CMovingThings::Render");
|
||||
CSmokeTrails::Update();
|
||||
|
||||
int i;
|
||||
|
@ -471,6 +472,7 @@ void CMovingThings::Render()
|
|||
CPlaneTrails::Render();
|
||||
CSmokeTrails::Render();
|
||||
CPlaneBanners::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
|
||||
|
|
|
@ -71,8 +71,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
|
|||
18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
|
||||
// A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
|
||||
12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
|
||||
#ifdef FIX_BUGS
|
||||
//P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
|
||||
#ifdef FIX_BUGS
|
||||
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
|
||||
#else
|
||||
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19,
|
||||
|
@ -85,8 +85,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
|
|||
16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
|
||||
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
|
||||
19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
|
||||
#ifdef FIX_BUGS
|
||||
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
|
||||
#ifdef FIX_BUGS
|
||||
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
|
||||
#else
|
||||
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21,
|
||||
|
@ -96,7 +96,7 @@ int16 CFont::Size[MAX_FONTS][210] = {
|
|||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
//??,??
|
||||
//space, unprop
|
||||
19, 16
|
||||
},
|
||||
{
|
||||
|
@ -110,8 +110,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
|
|||
20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
|
||||
//TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
|
||||
20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
|
||||
#ifdef FIX_BUGS
|
||||
//P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
|
||||
#ifdef FIX_BUGS
|
||||
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
|
||||
#else
|
||||
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19,
|
||||
|
@ -124,8 +124,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
|
|||
20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
|
||||
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
|
||||
23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
|
||||
#ifdef FIX_BUGS
|
||||
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
|
||||
#ifdef FIX_BUGS
|
||||
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
|
||||
#else
|
||||
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20,
|
||||
|
@ -136,113 +136,114 @@ int16 CFont::Size[MAX_FONTS][210] = {
|
|||
16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
|
||||
//V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
|
||||
20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
|
||||
#ifdef FIX_BUGS
|
||||
//Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
|
||||
#ifdef FIX_BUGS
|
||||
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
|
||||
#else
|
||||
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9,
|
||||
#endif
|
||||
//??,??
|
||||
//space, unprop
|
||||
10, 20
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
},
|
||||
{
|
||||
{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
|
||||
13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
|
||||
35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
|
||||
26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
|
||||
25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
|
||||
22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
|
||||
21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
|
||||
33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
|
||||
23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
|
||||
24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
|
||||
15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
|
||||
20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
|
||||
19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
|
||||
{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
|
||||
17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
|
||||
10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
|
||||
24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
|
||||
23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
|
||||
19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
|
||||
22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
|
||||
33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 16, },
|
||||
{ 15, 14, 16, 25, 19,
|
||||
26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
|
||||
19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
|
||||
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
|
||||
19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
|
||||
33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
|
||||
21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
|
||||
35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
|
||||
19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
|
||||
21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
|
||||
21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
|
||||
21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
|
||||
21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
|
||||
},
|
||||
|
||||
{
|
||||
5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0,
|
||||
16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17,
|
||||
19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18,
|
||||
22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8,
|
||||
0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10,
|
||||
20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0,
|
||||
20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17,
|
||||
26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12,
|
||||
21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
|
||||
19, 16
|
||||
},
|
||||
{
|
||||
11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12,
|
||||
19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19,
|
||||
23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21,
|
||||
20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9,
|
||||
10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16,
|
||||
15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2,
|
||||
20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19,
|
||||
27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17,
|
||||
19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19,
|
||||
15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15,
|
||||
13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15,
|
||||
16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15,
|
||||
15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2,
|
||||
10, 20
|
||||
},
|
||||
},
|
||||
{
|
||||
{
|
||||
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
|
||||
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
|
||||
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
|
||||
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
|
||||
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
|
||||
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
|
||||
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
|
||||
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
|
||||
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
|
||||
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
20
|
||||
//FONT2 EFIGS
|
||||
//SPC,!, $, %, &, ', [, ], +, , -, .,
|
||||
12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33,
|
||||
//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??,
|
||||
18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
|
||||
// A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
|
||||
12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
|
||||
//P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
|
||||
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
|
||||
//??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
|
||||
12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12,
|
||||
//p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??,
|
||||
16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37,
|
||||
//À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
|
||||
16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
|
||||
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
|
||||
19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
|
||||
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
|
||||
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
|
||||
//i,BLANKS
|
||||
10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
//space, unprop
|
||||
19, 16
|
||||
},
|
||||
|
||||
{
|
||||
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
|
||||
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
|
||||
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
|
||||
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
|
||||
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
|
||||
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
16
|
||||
},
|
||||
|
||||
{
|
||||
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
|
||||
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
|
||||
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
|
||||
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
|
||||
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
|
||||
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
|
||||
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
|
||||
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
|
||||
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19
|
||||
//FONT1 EFIGS
|
||||
//Characters with a '2' refer to the Pricedown font.
|
||||
//Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC
|
||||
//in order to display them properly in the Keyboard controls menu.
|
||||
//!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I,
|
||||
15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26,
|
||||
//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?,
|
||||
20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
|
||||
//TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
|
||||
20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
|
||||
//P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
|
||||
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
|
||||
//(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
|
||||
10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17,
|
||||
//p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2,
|
||||
17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15,
|
||||
//À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
|
||||
20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
|
||||
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
|
||||
23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
|
||||
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
|
||||
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
|
||||
//02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2,
|
||||
20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19,
|
||||
//F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2,
|
||||
16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
|
||||
//V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
|
||||
20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
|
||||
//Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
|
||||
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
|
||||
//space, unprop
|
||||
10, 20
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -417,9 +418,8 @@ CFont::ReloadFonts(uint8 set)
|
|||
if (Slot != -1 && LanguageSet != set) {
|
||||
Sprite[0].Delete();
|
||||
Sprite[1].Delete();
|
||||
Sprite[2].Delete();
|
||||
if (IsJapanese())
|
||||
Sprite[3].Delete();
|
||||
Sprite[2].Delete();
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::RemoveTxd(Slot);
|
||||
switch (set)
|
||||
|
@ -441,12 +441,9 @@ CFont::ReloadFonts(uint8 set)
|
|||
CTxdStore::SetCurrentTxd(Slot);
|
||||
Sprite[0].SetTexture("font2", "font2_mask");
|
||||
if (set == FONT_LANGSET_JAPANESE) {
|
||||
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
|
||||
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
|
||||
Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask");
|
||||
}
|
||||
else
|
||||
Sprite[1].SetTexture("pager", "pager_mask");
|
||||
Sprite[2].SetTexture("font1", "font1_mask");
|
||||
Sprite[1].SetTexture("font1", "font1_mask");
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
LanguageSet = set;
|
||||
|
@ -579,7 +576,7 @@ CFont::PrintChar(float x, float y, wchar c)
|
|||
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
|
||||
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
|
||||
#ifdef MORE_LANGUAGES
|
||||
}else if (IsJapaneseFont()) {
|
||||
/*}else if (IsJapaneseFont()) {
|
||||
if (Details.dropShadowPosition != 0) {
|
||||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||||
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
|
||||
|
@ -600,7 +597,7 @@ CFont::PrintChar(float x, float y, wchar c)
|
|||
xoff * w / 1024.0f, yoff / 25.6f,
|
||||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
|
||||
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
|
||||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
|
||||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/
|
||||
#endif
|
||||
} else {
|
||||
if (bDontPrint) return;
|
||||
|
@ -722,7 +719,7 @@ CFont::RenderFontBuffer()
|
|||
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
#if 0 //def MORE_LANGUAGES
|
||||
bool
|
||||
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
|
||||
{
|
||||
|
@ -899,7 +896,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
|
|||
float xleft = Details.centre ? xstart - x/2 :
|
||||
Details.rightJustify ? xstart - x :
|
||||
xstart;
|
||||
#ifdef MORE_LANGUAGES
|
||||
#if 0//def MORE_LANGUAGES
|
||||
PrintString(xleft, y, start, s, spaceWidth, xstart);
|
||||
#else
|
||||
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
|
||||
|
@ -937,7 +934,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
|
|||
#endif
|
||||
lineLength = x;
|
||||
s = t+1;
|
||||
#ifdef MORE_LANGUAGES
|
||||
#if 0 //def MORE_LANGUAGES
|
||||
if (IsJapaneseFont() && !*s) {
|
||||
x += GetStringWidth(s);
|
||||
if (IsAnsiCharacter(s))
|
||||
|
@ -969,7 +966,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
|
|||
float xleft = Details.centre ? xstart - x/2 :
|
||||
Details.rightJustify ? xstart - x :
|
||||
xstart;
|
||||
#ifdef MORE_LANGUAGES
|
||||
#if 0 //def MORE_LANGUAGES
|
||||
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
|
||||
start = s;
|
||||
if (!Details.centre && !Details.rightJustify)
|
||||
|
@ -995,7 +992,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
|
|||
wchar *t;
|
||||
n = 0;
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
#if 0//def MORE_LANGUAGES
|
||||
bool bSomeJapBool = false;
|
||||
|
||||
if (IsJapanese()) {
|
||||
|
@ -1198,37 +1195,33 @@ CFont::GetCharacterWidth(wchar c)
|
|||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
if (IsJapanese()) {
|
||||
if (!Details.proportional)
|
||||
if (!RenderState.proportional)
|
||||
return Size[0][Details.style][192];
|
||||
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
|
||||
switch (Details.style)
|
||||
if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) {
|
||||
switch (RenderState.style)
|
||||
{
|
||||
case FONT_JAPANESE:
|
||||
return Size_jp[c];
|
||||
default:
|
||||
return Size[0][Details.style][c];
|
||||
return Size[0][RenderState.style][c];
|
||||
}
|
||||
}
|
||||
if (c < 254 && Details.style == FONT_PAGER)
|
||||
return 29.4f;
|
||||
|
||||
switch (Details.style)
|
||||
switch (RenderState.style)
|
||||
{
|
||||
case FONT_JAPANESE:
|
||||
return 29.4f;
|
||||
case FONT_BANK:
|
||||
return 10.0f;
|
||||
case FONT_PAGER:
|
||||
return 31.5f;
|
||||
default:
|
||||
return Size[0][Details.style][c];
|
||||
return Size[0][RenderState.style][c];
|
||||
}
|
||||
}
|
||||
|
||||
else if (Details.proportional)
|
||||
return Size[LanguageSet][Details.style][c];
|
||||
else if (RenderState.proportional)
|
||||
return Size[LanguageSet][RenderState.style][c];
|
||||
else
|
||||
return Size[LanguageSet][Details.style][192];
|
||||
return Size[LanguageSet][RenderState.style][209];
|
||||
#else
|
||||
|
||||
if (RenderState.proportional)
|
||||
|
@ -1256,8 +1249,6 @@ CFont::GetCharacterSize(wchar c)
|
|||
return Size[0][Details.style][c] * Details.scaleX;
|
||||
}
|
||||
}
|
||||
if (c < 254 && (Details.style == FONT_PAGER))
|
||||
return 29.4f * Details.scaleX;
|
||||
|
||||
switch (Details.style)
|
||||
{
|
||||
|
@ -1265,16 +1256,20 @@ CFont::GetCharacterSize(wchar c)
|
|||
return 29.4f * Details.scaleX;
|
||||
case FONT_BANK:
|
||||
return 10.0f * Details.scaleX;
|
||||
case FONT_PAGER:
|
||||
return 31.5f * Details.scaleX;
|
||||
default:
|
||||
return Size[0][Details.style][c] * Details.scaleX;
|
||||
}
|
||||
}
|
||||
else if(Details.proportional)
|
||||
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
||||
else
|
||||
return Size[LanguageSet][Details.style][209] * Details.scaleX;
|
||||
{
|
||||
if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
|
||||
if (Details.bFontHalfTexture)
|
||||
c = FindNewCharacter(c);
|
||||
if (Details.proportional)
|
||||
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
||||
else
|
||||
return Size[LanguageSet][Details.style][209] * Details.scaleX;
|
||||
}
|
||||
#else
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
|
@ -1546,7 +1541,7 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
|
|||
return s;
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
#if 0//def MORE_LANGUAGES
|
||||
wchar*
|
||||
CFont::ParseToken(wchar *s, bool japShit)
|
||||
{
|
||||
|
|
|
@ -123,7 +123,7 @@ enum
|
|||
class CFont
|
||||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
static int16 Size[LANGSET_MAX][MAX_FONTS][193];
|
||||
static int16 Size[LANGSET_MAX][MAX_FONTS][210];
|
||||
static uint8 LanguageSet;
|
||||
static int32 Slot;
|
||||
#else
|
||||
|
@ -156,11 +156,11 @@ public:
|
|||
#endif
|
||||
static int GetNumberLines(float xstart, float ystart, wchar *s);
|
||||
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
|
||||
#ifdef MORE_LANGUAGES
|
||||
static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
|
||||
#else
|
||||
//#ifdef MORE_LANGUAGES
|
||||
// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
|
||||
//#else
|
||||
static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
|
||||
#endif
|
||||
//#endif
|
||||
static void PrintStringFromBottom(float x, float y, wchar *str);
|
||||
static float GetCharacterWidth(wchar c);
|
||||
static float GetCharacterSize(wchar c);
|
||||
|
@ -169,12 +169,12 @@ public:
|
|||
static float GetStringWidth_Jap(wchar* s);
|
||||
#endif
|
||||
static uint16 *GetNextSpace(wchar *s);
|
||||
#ifdef MORE_LANGUAGES
|
||||
static uint16 *ParseToken(wchar *s, bool japShit = false);
|
||||
#else
|
||||
//#ifdef MORE_LANGUAGES
|
||||
// static uint16 *ParseToken(wchar *s, bool japShit = false);
|
||||
//#else
|
||||
static uint16 *ParseToken(wchar *s);
|
||||
static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
|
||||
#endif
|
||||
//#endif
|
||||
static void DrawFonts(void);
|
||||
static void RenderFontBuffer(void);
|
||||
static uint16 character_code(uint8 c);
|
||||
|
@ -212,6 +212,6 @@ public:
|
|||
static bool IsAnsiCharacter(wchar* s);
|
||||
static bool IsJapanesePunctuation(wchar* str);
|
||||
static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
|
||||
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
|
||||
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); }
|
||||
#endif
|
||||
};
|
||||
|
|
|
@ -276,6 +276,8 @@ CGlass::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
|
||||
PUSH_RENDERGROUP("CGlass::Render");
|
||||
|
||||
for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
|
||||
{
|
||||
if ( aGlassPanes[i].m_bActive )
|
||||
|
@ -285,6 +287,8 @@ CGlass::Render(void)
|
|||
for ( uint32 i = 0; i < NumGlassEntities; i++ )
|
||||
RenderEntityInGlass(apEntitiesToBeRendered[i]);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
|
||||
NumGlassEntities = 0;
|
||||
|
||||
RenderHiLightPolys();
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <d3d8caps.h>
|
||||
#endif
|
||||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Camera.h"
|
||||
|
@ -333,6 +334,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
|
|||
#ifdef EXTENDED_COLOURFILTER
|
||||
CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
|
||||
#else
|
||||
PUSH_RENDERGROUP("CMBlur::MotionBlurRender");
|
||||
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
|
||||
#ifdef GTA_PS2
|
||||
if( pFrontBuffer )
|
||||
|
@ -348,6 +350,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
|
|||
RwRasterPopContext();
|
||||
}
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "Timer.h"
|
||||
#include "TxdStore.h"
|
||||
|
@ -1785,6 +1786,8 @@ void CParticle::Update()
|
|||
|
||||
void CParticle::Render()
|
||||
{
|
||||
PUSH_RENDERGROUP("CParticle::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
|
||||
|
@ -2282,6 +2285,8 @@ void CParticle::Render()
|
|||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void CParticle::RemovePSystem(tParticleType type)
|
||||
|
|
|
@ -159,6 +159,8 @@ CPointLights::RenderFogEffect(void)
|
|||
if(CCutsceneMgr::IsRunning())
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CPointLights::RenderFogEffect");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
|
@ -302,6 +304,8 @@ CPointLights::RenderFogEffect(void)
|
|||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -130,8 +130,13 @@ CRenderer::RenderOneRoad(CEntity *e)
|
|||
return;
|
||||
if(gbShowCollisionPolys)
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
else
|
||||
else{
|
||||
PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
|
||||
|
||||
e->Render();
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -178,6 +183,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
|||
}
|
||||
#endif
|
||||
|
||||
PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
|
||||
|
||||
resetLights = e->SetupLighting();
|
||||
|
||||
if(e->IsVehicle()){
|
||||
|
@ -206,6 +213,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
|||
}
|
||||
|
||||
e->RemoveLighting(resetLights);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -231,6 +240,7 @@ CRenderer::RenderRoads(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderRoads");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
|
@ -242,6 +252,7 @@ CRenderer::RenderRoads(void)
|
|||
if(IsRoad(e))
|
||||
RenderOneRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
inline bool PutIntoSortedVehicleList(CVehicle *veh)
|
||||
|
@ -264,6 +275,7 @@ CRenderer::RenderEverythingBarRoads(void)
|
|||
CEntity *e;
|
||||
EntityInfo ei;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
|
@ -295,6 +307,7 @@ CRenderer::RenderEverythingBarRoads(void)
|
|||
}else
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -302,6 +315,7 @@ CRenderer::RenderBoats(void)
|
|||
{
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderBoats");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
|
@ -330,6 +344,7 @@ CRenderer::RenderBoats(void)
|
|||
CVehicle *v = (CVehicle*)node->item.ent;
|
||||
RenderOneNonRoad(v);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
#ifdef NEW_RENDERER
|
||||
|
@ -433,6 +448,7 @@ CRenderer::RenderWorld(int pass)
|
|||
switch(pass){
|
||||
case 0:
|
||||
// Roads
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
|
@ -446,9 +462,11 @@ CRenderer::RenderWorld(int pass)
|
|||
if(e->bIsBIGBuilding || IsRoad(e))
|
||||
RenderOneBuilding(e, node->item.sort);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 1:
|
||||
// Opaque
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
|
@ -469,14 +487,17 @@ CRenderer::RenderWorld(int pass)
|
|||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
WorldRender::RenderBlendPass(PASS_NOZ);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 2:
|
||||
// Transparent
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
WorldRender::RenderBlendPass(PASS_ADD);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
WorldRender::RenderBlendPass(PASS_BLEND);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -487,11 +508,13 @@ CRenderer::RenderPeds(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderPeds");
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
if(e->IsPed())
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -502,6 +525,7 @@ CRenderer::RenderVehicles(void)
|
|||
EntityInfo ei;
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderVehicles");
|
||||
// not the real thing
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
|
@ -518,6 +542,7 @@ CRenderer::RenderVehicles(void)
|
|||
node != &gSortedVehiclesAndPeds.head;
|
||||
node = node->prev)
|
||||
RenderOneNonRoad(node->item.ent);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -526,6 +551,7 @@ CRenderer::RenderTransparentWater(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderTransparentWater");
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
|
@ -549,6 +575,7 @@ CRenderer::RenderTransparentWater(void)
|
|||
CWaterLevel::RenderTransparentWater();
|
||||
|
||||
SetStencilState(0);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -569,20 +596,24 @@ CRenderer::ClearForFrame(void)
|
|||
void
|
||||
CRenderer::RenderFadingInEntities(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingEntities();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::RenderFadingInUnderwaterEntities(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities");
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingUnderwaterEntities();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -54,6 +54,8 @@ CRubbish::Render(void)
|
|||
if(RubbishVisibility == 0)
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CRubbish::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
|
@ -150,6 +152,8 @@ CRubbish::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType)
|
|||
void
|
||||
CShadows::RenderStoredShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStoredShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
|
@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void)
|
|||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
|
||||
|
||||
ShadowsStoredToBeRendered = 0;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CShadows::RenderStaticShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStaticShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
|
@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void)
|
|||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -96,6 +96,8 @@ CSkidmarks::Render(void)
|
|||
{
|
||||
int i, j;
|
||||
|
||||
PUSH_RENDERGROUP("CSkidmarks::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
|
@ -152,6 +154,8 @@ CSkidmarks::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -164,6 +164,7 @@ CSpecialFX::Shutdown(void)
|
|||
void
|
||||
CSpecialFX::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CSpecialFX::Render");
|
||||
CMotionBlurStreaks::Render();
|
||||
CBulletTraces::Render();
|
||||
CBrightLights::Render();
|
||||
|
@ -173,6 +174,7 @@ CSpecialFX::Render(void)
|
|||
if(!(gbNewRenderer && FredIsInFirstPersonCam()))
|
||||
#endif
|
||||
C3dMarkers::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -307,9 +307,11 @@ void CWaterCannons::Update(void)
|
|||
|
||||
void CWaterCannons::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CWaterCannons::Render");
|
||||
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
|
||||
{
|
||||
if ( aCannons[i].m_nId != 0 )
|
||||
aCannons[i].Render();
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
|
|
@ -1202,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
if ( !CGame::CanSeeWaterFromCurrArea() )
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater");
|
||||
|
||||
float fWaterDrawDist = _GetWavyDrawDist();
|
||||
float fWaterDrawDistLarge = fWaterDrawDist + 90.0f;
|
||||
float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist);
|
||||
|
@ -1485,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
|
||||
DefinedState();
|
||||
#endif
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
|
||||
|
|
|
@ -102,6 +102,32 @@ SetCullMode(uint32 mode)
|
|||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
}
|
||||
|
||||
#ifndef FINAL
|
||||
void
|
||||
PushRendergroup(const char *name)
|
||||
{
|
||||
#if defined(RW_OPENGL)
|
||||
if(GLAD_GL_KHR_debug)
|
||||
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name);
|
||||
#elif defined(RW_D3D9)
|
||||
static WCHAR tmp[256];
|
||||
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, name, -1, tmp, sizeof(tmp));
|
||||
D3DPERF_BeginEvent(0xFFFFFFFF, tmp);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
PopRendergroup(void)
|
||||
{
|
||||
#if defined(RW_OPENGL)
|
||||
if(GLAD_GL_KHR_debug)
|
||||
glPopDebugGroup();
|
||||
#elif defined(RW_D3D9)
|
||||
D3DPERF_EndEvent();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
RwFrame*
|
||||
GetFirstFrameCallback(RwFrame *child, void *data)
|
||||
{
|
||||
|
|
|
@ -233,7 +233,9 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
|
|||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
e->bImBeingRendered = true;
|
||||
PUSH_RENDERGROUP(mi->GetModelName());
|
||||
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
|
||||
POP_RENDERGROUP();
|
||||
e->bImBeingRendered = false;
|
||||
}else
|
||||
CRenderer::RenderOneNonRoad(e);
|
||||
|
|
|
@ -2273,7 +2273,7 @@ WinMain(HINSTANCE instance,
|
|||
case GS_START_UP:
|
||||
{
|
||||
#ifdef NO_MOVIES
|
||||
gGameState = GS_INIT_ONCE;
|
||||
gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG;
|
||||
#else
|
||||
gGameState = GS_INIT_LOGO_MPEG;
|
||||
#endif
|
||||
|
@ -2314,8 +2314,11 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
case GS_INIT_INTRO_MPEG:
|
||||
{
|
||||
#ifndef NO_MOVIES
|
||||
#ifdef NO_MOVIES
|
||||
if (!gbNoMovies)
|
||||
#endif
|
||||
CloseClip();
|
||||
#ifndef FIX_BUGS
|
||||
CoUninitialize();
|
||||
#endif
|
||||
|
||||
|
@ -2353,8 +2356,11 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
case GS_INIT_ONCE:
|
||||
{
|
||||
#ifndef NO_MOVIES
|
||||
#ifdef NO_MOVIES
|
||||
if (!gbNoMovies)
|
||||
#endif
|
||||
CloseClip();
|
||||
#ifndef FIX_BUGS
|
||||
CoUninitialize();
|
||||
#endif
|
||||
|
||||
|
|
|
@ -258,13 +258,13 @@ CText::LoadMissionText(char *MissionTableName)
|
|||
sprintf(filename, "SPANISH.GXT");
|
||||
break;
|
||||
#ifdef MORE_LANGUAGES
|
||||
case LANGUAGE_POLISH:
|
||||
case CMenuManager::LANGUAGE_POLISH:
|
||||
sprintf(filename, "POLISH.GXT");
|
||||
break;
|
||||
case LANGUAGE_RUSSIAN:
|
||||
case CMenuManager::LANGUAGE_RUSSIAN:
|
||||
sprintf(filename, "RUSSIAN.GXT");
|
||||
break;
|
||||
case LANGUAGE_JAPANESE:
|
||||
case CMenuManager::LANGUAGE_JAPANESE:
|
||||
sprintf(filename, "JAPANESE.GXT");
|
||||
break;
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "WeaponEffects.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
|
@ -103,6 +104,8 @@ CWeaponEffects::Render(void)
|
|||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
PUSH_RENDERGROUP("CWeaponEffects::Render");
|
||||
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
|
||||
w, h,
|
||||
|
@ -119,6 +122,8 @@ CWeaponEffects::Render(void)
|
|||
gCrossHair.m_fRotation += 0.02f;
|
||||
if ( gCrossHair.m_fRotation > TWOPI )
|
||||
gCrossHair.m_fRotation = 0.0;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit a60b7a9a57e3106efaa435eba20aec3af2ac26fe
|
||||
Subproject commit cc550ff69c06ec03aae9ac7ac1f634703800660f
|
Loading…
Reference in a new issue