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readme fixes
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@ -146,16 +146,16 @@ inside the game.
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This was done by replacing single functions of the game
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This was done by replacing single functions of the game
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with their reversed counterparts using a dll.
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with their reversed counterparts using a dll.
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After a bit of work then project lay dormant for about a year
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After a bit of work the project lay dormant for about a year
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and was picked up again and pushed to github in May 2019.
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and was picked up again and pushed to github in May 2019.
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At the time I had reversed around 10k lines of code and estimated
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At the time I (aap) had reversed around 10k lines of code and estimated
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the final game to have around 200-250k.
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the final game to have around 200-250k.
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Others quickly joined the effort and we made very quick progress
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Others quickly joined the effort and we made very quick progress
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throughout the summer of 2019
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throughout the summer of 2019
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after which the pace slowed down a bit.
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after which the pace slowed down a bit.
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Due to everyone staying home during the start of the Corona pandemic
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Due to everyone staying home during the start of the Corona pandemic
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everybody had much time to work on re3 again and
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everybody had a lot of time to work on re3 again and
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we finally got a standalone exe in April 2020 (around 180k lines by then).
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we finally got a standalone exe in April 2020 (around 180k lines by then).
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After the initial excitement and fixing and polishing the code more
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After the initial excitement and fixing and polishing the code more
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