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Fixing ColPoints again

This commit is contained in:
Sergeanur 2019-10-06 15:49:01 +03:00
parent 5b49c972a0
commit dd602eb4a4
3 changed files with 5 additions and 5 deletions

View file

@ -256,8 +256,8 @@ CMatrix &Invert(const CMatrix &src, CMatrix &dst);
CVector operator*(const CMatrix &mat, const CVector &vec); CVector operator*(const CMatrix &mat, const CVector &vec);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2); CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
CVector MultiplyInverse(const CMatrix &mat, const CVector &vec); CVector MultiplyInverse(const CMatrix &mat, const CVector &vec);
CVector Multiply3x3(const CMatrix &mat, const CVector &vec); const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
CVector Multiply3x3(const CVector &vec, const CMatrix &mat); const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
inline CMatrix inline CMatrix
Invert(const CMatrix &matrix) Invert(const CMatrix &matrix)

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@ -136,7 +136,7 @@ MultiplyInverse(const CMatrix &mat, const CVector &vec)
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z); mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
} }
CVector const CVector
Multiply3x3(const CMatrix &mat, const CVector &vec) Multiply3x3(const CMatrix &mat, const CVector &vec)
{ {
return CVector( return CVector(
@ -145,7 +145,7 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z); mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
} }
CVector const CVector
Multiply3x3(const CVector &vec, const CMatrix &mat) Multiply3x3(const CVector &vec, const CMatrix &mat)
{ {
return CVector( return CVector(

View file

@ -1934,7 +1934,7 @@ CAutomobile::Render(void)
CVector rearWheelFwd = GetForward(); CVector rearWheelFwd = GetForward();
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
if (m_aWheelTimer[i] > 0.0f) { if (m_aWheelTimer[i] > 0.0f) {
contactPoints[i] = m_aWheelColPoints[0].point - GetPosition(); contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
contactSpeeds[i] = GetSpeed(contactPoints[i]); contactSpeeds[i] = GetSpeed(contactPoints[i]);
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);