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Ped: WeaponInfo: little fixes and renamings

This commit is contained in:
erorcun 2020-12-28 03:25:26 +03:00
parent 498d3a49ac
commit dc96a49dfd
2 changed files with 5 additions and 6 deletions

View file

@ -299,7 +299,7 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate(); RestoreHeadingRate();
if (!curIdleAssoc) { if (!curIdleAssoc) {
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) { nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
@ -313,7 +313,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) { } else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
if (!curIdleAssoc) { if (!curIdleAssoc) {
if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) { nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@ -329,7 +329,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_nPedState != PED_FIGHT) { } else if (m_nPedState != PED_FIGHT) {
if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) { && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) { } else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {

View file

@ -76,10 +76,9 @@ CWeaponInfo::LoadWeaponData(void)
line[linelen] = '\0'; line[linelen] = '\0';
// skip white space // skip white space
for (lp = 0; line[lp] <= ' '; lp++); for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines if (line[lp] == '\0' || line[lp] == '#')
line[lp] == '#')
continue; continue;
spread = 0.0f; spread = 0.0f;