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GenericLoad() done

This commit is contained in:
Wes Hampson 2020-04-12 15:47:12 -07:00
parent a622c9e877
commit dbf6e155ff

View file

@ -9,11 +9,13 @@
#include "Clock.h" #include "Clock.h"
#include "Date.h" #include "Date.h"
#include "FileMgr.h" #include "FileMgr.h"
#include "Frontend.h"
#include "GameLogic.h" #include "GameLogic.h"
#include "Gangs.h" #include "Gangs.h"
#include "Garages.h" #include "Garages.h"
#include "GenericGameStorage.h" #include "GenericGameStorage.h"
#include "Pad.h" #include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h" #include "ParticleObject.h"
#include "PathFind.h" #include "PathFind.h"
#include "PCSave.h" #include "PCSave.h"
@ -48,7 +50,6 @@ char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C; int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8; CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4; bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
bool &StillToFadeOut = *(bool*)0x95CD99; bool &StillToFadeOut = *(bool*)0x95CD99;
@ -58,10 +59,22 @@ uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } #define LoadSaveDataBlock(msg,load_func)\
do {\
if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
return false;\
size = align4bytes(size);\
if (!ReadDataFromFile(file, work_buff, size))\
return false;\
buf = work_buff;\
printf(msg);\
ReadDataFromBufferPointer(buf, size);\
load_func(buf, size);\
size = align4bytes(size);\
buf += size;\
} while (0)
#define WriteSaveDataBlock(save_func)\
#define WRITE_BLOCK(save_func)\
do {\ do {\
buf = work_buff;\ buf = work_buff;\
reserved = 0;\ reserved = 0;\
@ -138,7 +151,6 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
assert(buf - work_buff == SIZE_OF_SIMPLEVARS); assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason // Save scripts, block is nested within the same block as simple vars for some reason
@ -153,25 +165,25 @@ GenericSave(int file)
totalSize = buf - work_buff; totalSize = buf - work_buff;
// Save the rest // Save the rest
WRITE_BLOCK(CPools::SavePedPool); WriteSaveDataBlock(CPools::SavePedPool);
WRITE_BLOCK(CGarages::Save); WriteSaveDataBlock(CGarages::Save);
WRITE_BLOCK(CPools::SaveVehiclePool); WriteSaveDataBlock(CPools::SaveVehiclePool);
WRITE_BLOCK(CPools::SaveObjectPool); WriteSaveDataBlock(CPools::SaveObjectPool);
WRITE_BLOCK(ThePaths.Save); WriteSaveDataBlock(ThePaths.Save);
WRITE_BLOCK(CCranes::Save); WriteSaveDataBlock(CCranes::Save);
WRITE_BLOCK(CPickups::Save); WriteSaveDataBlock(CPickups::Save);
WRITE_BLOCK(gPhoneInfo.Save); WriteSaveDataBlock(gPhoneInfo.Save);
WRITE_BLOCK(CRestart::SaveAllRestartPoints); WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
WRITE_BLOCK(CRadar::SaveAllRadarBlips); WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
WRITE_BLOCK(CTheZones::SaveAllZones); WriteSaveDataBlock(CTheZones::SaveAllZones);
WRITE_BLOCK(CGangs::SaveAllGangData); WriteSaveDataBlock(CGangs::SaveAllGangData);
WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators); WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
WRITE_BLOCK(CParticleObject::SaveParticle); WriteSaveDataBlock(CParticleObject::SaveParticle);
WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects); WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
WRITE_BLOCK(CStats::SaveStats); WriteSaveDataBlock(CStats::SaveStats);
WRITE_BLOCK(CStreaming::MemoryCardSave); WriteSaveDataBlock(CStreaming::MemoryCardSave);
WRITE_BLOCK(CPedType::Save); WriteSaveDataBlock(CPedType::Save);
// Write padding // Write padding
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
@ -198,6 +210,104 @@ GenericSave(int file)
return true; return true;
} }
bool
GenericLoad()
{
uint8 *buf;
int32 file;
uint32 size;
int32 saveSize;
CPad *currPad;
uint32 timeInMilliseconds;
float timeScale;
float timeStep;
float timeStepNonClipped;
uint32 frameCounter;
// Load SimpleVars and Scripts
CheckSum = 0;
CDate(CompileDateAndTime);
CPad::ResetCheats();
if (!ReadInSizeofSaveFileBuffer(file, size))
return false;
size = align4bytes(size);
ReadDataFromFile(file, work_buff, size);
buf = (work_buff + 0x40);
ReadDataFromBufferPointer(buf, saveSize);
ReadDataFromBufferPointer(buf, CGame::currLevel);
ReadDataFromBufferPointer(buf, TheCamera.GetPosition().x);
ReadDataFromBufferPointer(buf, TheCamera.GetPosition().y);
ReadDataFromBufferPointer(buf, TheCamera.GetPosition().z);
ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
ReadDataFromBufferPointer(buf, currPad->Mode);
ReadDataFromBufferPointer(buf, timeInMilliseconds); CTimer::SetTimeInMilliseconds(timeInMilliseconds);
ReadDataFromBufferPointer(buf, timeScale); CTimer::SetTimeScale(timeScale);
ReadDataFromBufferPointer(buf, timeStep); CTimer::SetTimeStep(timeStep);
ReadDataFromBufferPointer(buf, timeStepNonClipped); CTimer::SetTimeInMillisecondsNonClipped(timeStepNonClipped);
ReadDataFromBufferPointer(buf, frameCounter); CTimer::SetFrameCounter(frameCounter);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
printf("Loading Scripts \n");
ReadDataFromBufferPointer(buf, size);
CTheScripts::LoadAllScripts(buf, size);
size = align4bytes(size);
buf += size;
// Load the rest
LoadSaveDataBlock("Loading PedPool \n", CPools::LoadPedPool);
LoadSaveDataBlock("Loading Garages \n", CGarages::Load);
LoadSaveDataBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
LoadSaveDataBlock("Loading Objects \n", CPools::LoadObjectPool);
LoadSaveDataBlock("Loading Paths \n", ThePaths.Load);
LoadSaveDataBlock("Loading Cranes \n", CranesLoad);
LoadSaveDataBlock("Loading Pickups \n", CPickups::Load);
LoadSaveDataBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
LoadSaveDataBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
LoadSaveDataBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
LoadSaveDataBlock("Loading Zones \n", CTheZones::LoadAllZones);
LoadSaveDataBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
LoadSaveDataBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
CParticle::ReloadConfig();
LoadSaveDataBlock("Loading Particles \n", CParticleObject::LoadParticle);
LoadSaveDataBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
LoadSaveDataBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
LoadSaveDataBlock("Loading Stats \n", CStats::LoadStats);
LoadSaveDataBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
LoadSaveDataBlock("Loading PedType Stuff \n", CPedType::Load);
DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
if (!CloseFile(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
DoGameSpecificStuffAfterSucessLoad();
printf("Game successfully loaded \n");
return true;
}
bool bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{ {
@ -411,7 +521,7 @@ align4bytes(int32 size)
STARTPATCHES STARTPATCHES
InjectHook(0x58F8D0, GenericSave, PATCH_JUMP); InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
//InjectHook(0x590A00, GenericLoad, PATCH_JUMP); InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP); InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP); InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
InjectHook(0x591A00, CloseFile, PATCH_JUMP); InjectHook(0x591A00, CloseFile, PATCH_JUMP);