mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 19:50:00 +00:00
Peds, bike center of mass and reversing fixes
This commit is contained in:
parent
f8b4c0ee1d
commit
dba2b052a6
|
@ -183,7 +183,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
|
||||
if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
|
||||
if (distance < 5.0f){
|
||||
if (distance < 3.0f){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
if (pVehicle->bParking) {
|
||||
|
@ -236,7 +236,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
}
|
||||
break;
|
||||
case MISSION_GOTOCOORDS_ACCURATE:
|
||||
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f ||
|
||||
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
|
||||
break;
|
||||
|
@ -402,7 +402,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
|
||||
pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
|
||||
pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
|
||||
|
@ -434,7 +434,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
|
||||
}
|
||||
}
|
||||
if (pVehicle->GetUp().z < 0.7f){
|
||||
if (pVehicle->GetUp().z < -0.7f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
}
|
||||
|
|
|
@ -74,20 +74,18 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
|
|||
break;
|
||||
}
|
||||
m_bIsInPursuit = false;
|
||||
field_1350 = 1;
|
||||
field_5FE = 1;
|
||||
m_bIsDisabledCop = false;
|
||||
m_fAbseilPos = 0.0f;
|
||||
m_attackTimer = 0;
|
||||
m_bBeatingSuspect = false;
|
||||
m_bStopAndShootDisabledZone = false;
|
||||
field_601 = false;
|
||||
m_bZoneDisabled = false;
|
||||
field_1364 = -1;
|
||||
field_628 = -1;
|
||||
m_nRoadblockNode = -1; // TODO(Miami): this will be nil
|
||||
field_5FF = 0;
|
||||
m_fAbseilPos = 0.0f;
|
||||
m_bBeatingSuspect = false;
|
||||
m_pPointGunAt = nil;
|
||||
|
||||
// VC also initializes in here, but as nil
|
||||
#ifdef FIX_BUGS
|
||||
m_nRoadblockNode = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
CCopPed::~CCopPed()
|
||||
|
|
|
@ -17,13 +17,15 @@ public:
|
|||
float m_fDistanceToTarget;
|
||||
bool m_bIsInPursuit;
|
||||
bool m_bIsDisabledCop;
|
||||
int8 field_1350;
|
||||
int8 field_5FE;
|
||||
int8 field_5FF;
|
||||
bool m_bBeatingSuspect;
|
||||
bool m_bStopAndShootDisabledZone;
|
||||
bool field_601; // set when police dragging player from car
|
||||
bool m_bZoneDisabled;
|
||||
float m_fAbseilPos; // VC leftover, unused
|
||||
float m_fAbseilPos;
|
||||
eCopType m_nCopType;
|
||||
int8 field_1364;
|
||||
int8 field_628;
|
||||
|
||||
CCopPed(eCopType, int32 modifier = 0);
|
||||
~CCopPed();
|
||||
|
|
711
src/peds/Ped.cpp
711
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
|
@ -469,14 +469,14 @@ public:
|
|||
//uint32 b157_8
|
||||
//uint32 b157_10
|
||||
//uint32 b157_20
|
||||
//uint32 b157_40
|
||||
uint32 b157_40 : 1;
|
||||
uint32 bIgnoreThreatsBehindObjects : 1;
|
||||
|
||||
uint32 bNeverEverTargetThisPed : 1;
|
||||
uint32 bCrouchWhenScared : 1;
|
||||
uint32 bKnockedOffBike : 1;
|
||||
//uint32 b158_8
|
||||
//uint32 b158_10
|
||||
uint32 b158_10 : 1;
|
||||
uint32 bBoughtIceCream : 1;
|
||||
//uint32 b158_40
|
||||
//uint32 b158_80
|
||||
|
@ -654,14 +654,14 @@ public:
|
|||
void AimGun(void);
|
||||
void KillPedWithCar(CVehicle *veh, float impulse);
|
||||
void Say(uint16 audio);
|
||||
void SetLookFlag(CEntity *target, bool keepTryingToLook);
|
||||
void SetLookFlag(float direction, bool keepTryingToLook);
|
||||
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
|
||||
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
|
||||
void SetLookTimer(int time);
|
||||
void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
|
||||
void SetDead(void);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 direction);
|
||||
bool OurPedCanSeeThisOne(CEntity *target);
|
||||
bool OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock = false);
|
||||
void Avoid(void);
|
||||
void Attack(void);
|
||||
void ClearAimFlag(void);
|
||||
|
@ -842,6 +842,7 @@ public:
|
|||
void PedShuffle();
|
||||
void DriveVehicle();
|
||||
void PositionAttachedPed();
|
||||
bool CanUseTorsoWhenLooking();
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
|
|
@ -7,30 +7,6 @@
|
|||
|
||||
class CObject;
|
||||
|
||||
enum eCarNodes
|
||||
{
|
||||
CAR_WHEEL_RF = 1,
|
||||
CAR_WHEEL_RM,
|
||||
CAR_WHEEL_RB,
|
||||
CAR_WHEEL_LF,
|
||||
CAR_WHEEL_LM,
|
||||
CAR_WHEEL_LB,
|
||||
CAR_BUMP_FRONT,
|
||||
CAR_BUMP_REAR,
|
||||
CAR_WING_RF,
|
||||
CAR_WING_RR,
|
||||
CAR_DOOR_RF,
|
||||
CAR_DOOR_RR,
|
||||
CAR_WING_LF,
|
||||
CAR_WING_LR,
|
||||
CAR_DOOR_LF,
|
||||
CAR_DOOR_LR,
|
||||
CAR_BONNET,
|
||||
CAR_BOOT,
|
||||
CAR_WINDSCREEN,
|
||||
NUM_CAR_NODES,
|
||||
};
|
||||
|
||||
// These are used for all the wheel arrays
|
||||
// DON'T confuse with VEHWHEEL, which are vehicle components
|
||||
enum {
|
||||
|
@ -40,13 +16,6 @@ enum {
|
|||
CARWHEEL_REAR_RIGHT
|
||||
};
|
||||
|
||||
enum {
|
||||
CAR_DOOR_FLAG_UNKNOWN = 0x0,
|
||||
CAR_DOOR_FLAG_LF = 0x1,
|
||||
CAR_DOOR_FLAG_LR = 0x2,
|
||||
CAR_DOOR_FLAG_RF = 0x4,
|
||||
CAR_DOOR_FLAG_RR = 0x8
|
||||
};
|
||||
|
||||
class CAutomobile : public CVehicle
|
||||
{
|
||||
|
@ -197,18 +166,3 @@ public:
|
|||
|
||||
static void SetAllTaxiLights(bool set);
|
||||
};
|
||||
|
||||
inline uint8 GetCarDoorFlag(int32 carnode) {
|
||||
switch (carnode) {
|
||||
case CAR_DOOR_LF:
|
||||
return CAR_DOOR_FLAG_LF;
|
||||
case CAR_DOOR_LR:
|
||||
return CAR_DOOR_FLAG_LR;
|
||||
case CAR_DOOR_RF:
|
||||
return CAR_DOOR_FLAG_RF;
|
||||
case CAR_DOOR_RR:
|
||||
return CAR_DOOR_FLAG_RR;
|
||||
default:
|
||||
return CAR_DOOR_FLAG_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -127,7 +127,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
|
|||
bIsOnFire = false;
|
||||
m_bike_flag80 = false;
|
||||
|
||||
m_fTireTemperature = 0.0f;
|
||||
m_fTireTemperature = 1.0f;
|
||||
m_fBrakeDestabilization = 0.0f;
|
||||
field_490 = 0;
|
||||
|
||||
|
|
|
@ -133,3 +133,17 @@ public:
|
|||
void SetupModelNodes(void);
|
||||
void ReduceHornCounter(void);
|
||||
};
|
||||
|
||||
inline int8 GetBikeDoorFlag(int32 carnode) {
|
||||
switch (carnode) {
|
||||
case CAR_DOOR_RR:
|
||||
case CAR_DOOR_LR:
|
||||
return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
|
||||
case CAR_DOOR_RF:
|
||||
case CAR_DOOR_LF:
|
||||
case CAR_WINDSCREEN:
|
||||
return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
|
||||
default:
|
||||
return CAR_DOOR_FLAG_UNKNOWN;
|
||||
}
|
||||
}
|
|
@ -20,6 +20,38 @@ enum {
|
|||
PERMANENT_VEHICLE = 4,
|
||||
};
|
||||
|
||||
enum eCarNodes
|
||||
{
|
||||
CAR_WHEEL_RF = 1,
|
||||
CAR_WHEEL_RM,
|
||||
CAR_WHEEL_RB,
|
||||
CAR_WHEEL_LF,
|
||||
CAR_WHEEL_LM,
|
||||
CAR_WHEEL_LB,
|
||||
CAR_BUMP_FRONT,
|
||||
CAR_BUMP_REAR,
|
||||
CAR_WING_RF,
|
||||
CAR_WING_RR,
|
||||
CAR_DOOR_RF,
|
||||
CAR_DOOR_RR,
|
||||
CAR_WING_LF,
|
||||
CAR_WING_LR,
|
||||
CAR_DOOR_LF,
|
||||
CAR_DOOR_LR,
|
||||
CAR_BONNET,
|
||||
CAR_BOOT,
|
||||
CAR_WINDSCREEN,
|
||||
NUM_CAR_NODES,
|
||||
};
|
||||
|
||||
enum {
|
||||
CAR_DOOR_FLAG_UNKNOWN = 0x0,
|
||||
CAR_DOOR_FLAG_LF = 0x1,
|
||||
CAR_DOOR_FLAG_LR = 0x2,
|
||||
CAR_DOOR_FLAG_RF = 0x4,
|
||||
CAR_DOOR_FLAG_RR = 0x8
|
||||
};
|
||||
|
||||
enum eCarLock {
|
||||
CARLOCK_NOT_USED,
|
||||
CARLOCK_UNLOCKED,
|
||||
|
@ -379,3 +411,43 @@ public:
|
|||
|
||||
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
|
||||
bool IsVehiclePointerValid(CVehicle* pVehicle);
|
||||
|
||||
// Names of functions below are made up by us.
|
||||
|
||||
// Used in III and VC.
|
||||
inline int8 GetCarDoorFlag(int32 carnode) {
|
||||
switch (carnode) {
|
||||
case CAR_DOOR_LF:
|
||||
return CAR_DOOR_FLAG_LF;
|
||||
case CAR_DOOR_LR:
|
||||
return CAR_DOOR_FLAG_LR;
|
||||
case CAR_DOOR_RF:
|
||||
return CAR_DOOR_FLAG_RF;
|
||||
case CAR_DOOR_RR:
|
||||
return CAR_DOOR_FLAG_RR;
|
||||
default:
|
||||
return CAR_DOOR_FLAG_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
// VC. Accounts the case numMaxPassengers == 0, only for m_nGettingInFlags.
|
||||
inline int8 GetEnterCarDoorFlag(int32 carnode, uint8 numMaxPassengers) {
|
||||
switch (carnode) {
|
||||
case CAR_DOOR_RF:
|
||||
return CAR_DOOR_FLAG_RF;
|
||||
case CAR_DOOR_RR:
|
||||
return CAR_DOOR_FLAG_RR;
|
||||
case CAR_DOOR_LF:
|
||||
if (numMaxPassengers != 0)
|
||||
return CAR_DOOR_FLAG_LF;
|
||||
else
|
||||
return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
|
||||
case CAR_DOOR_LR:
|
||||
if (numMaxPassengers != 0)
|
||||
return CAR_DOOR_FLAG_LR;
|
||||
else
|
||||
return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
|
||||
default:
|
||||
return CAR_DOOR_FLAG_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue