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Fire and PlayerSkin fix
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parent
7242d8a440
commit
db92864fe2
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@ -113,7 +113,7 @@ CFire::ProcessFire(void)
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CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
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CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
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0, m_fStrength, 0, 0, 0, 0);
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0, m_fStrength, 0, 0, 0, 0);
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rand(); rand(); rand(); /* unsure why these three rands are called */
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CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
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CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
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CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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@ -129,8 +129,10 @@ CFire::ProcessFire(void)
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if (!m_pEntity) {
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if (!m_pEntity) {
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CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
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CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
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7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
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7.0f, 0.0f, 0.0f, -7.0f,
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0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
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255, // this is 0 on PC which results in no shadow
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nRandNumber / 2, nRandNumber / 2, 0,
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10.0f, 1.0f, 40.0f, 0, 0.0f);
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}
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}
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fGreen = nRandNumber / 128;
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fGreen = nRandNumber / 128;
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fRed = nRandNumber / 128;
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fRed = nRandNumber / 128;
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