mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 04:49:16 +00:00
Peds, mission switcher & fixes
This commit is contained in:
parent
f78f707935
commit
db6110e996
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@ -166,6 +166,9 @@ bool doingMissionRetry;
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#endif
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#ifdef MISSION_SWITCHER
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int switchMissionTo = -1;
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#endif
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const uint32 CRunningScript::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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@ -886,10 +889,18 @@ void CRunningScript::Process()
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int8 CRunningScript::ProcessOneCommand()
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{
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int32 command;
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#ifdef MISSION_SWITCHER
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if (switchMissionTo != -1)
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command = COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL;
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else
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#endif
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{
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++CTheScripts::CommandsExecuted;
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int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
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command = CTheScripts::Read2BytesFromScript(&m_nIp);
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m_bNotFlag = (command & 0x8000);
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command &= 0x7FFF;
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}
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if (command < 100)
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return ProcessCommands0To99(command);
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if (command < 200)
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@ -2032,7 +2043,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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ped->ClearAll();
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int8 path = ScriptParams[1];
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if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
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// Max number GetRandomNumberInRange returns is max-1
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#ifdef FIX_BUGS
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path = CGeneral::GetRandomNumberInRange(0, 8);
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#else
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path = CGeneral::GetRandomNumberInRange(0, 7);
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#endif
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ped->SetWanderPath(path);
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return 0;
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}
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@ -2051,10 +2068,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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eMoveState state;
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switch (ScriptParams[5]) {
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case 0: state = PEDMOVE_WALK; break;
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case 1: state = PEDMOVE_SPRINT; break;
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case 1: state = PEDMOVE_RUN; break;
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default: assert(0);
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}
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ped->ClearAll();
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ped->m_pathNodeTimer = 0;
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ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
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return 0;
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}
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@ -9125,7 +9143,14 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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return 0;
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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{
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#ifdef MISSION_SWITCHER
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if (switchMissionTo != -1) {
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ScriptParams[0] = switchMissionTo;
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switchMissionTo = -1;
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} else
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#endif
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CollectParameters(&m_nIp, 1);
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
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return 0;
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#ifdef MISSION_REPLAY
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@ -10676,7 +10701,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
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assert(pTargetPed);
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pPed->bScriptObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pPed);
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pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
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return 0;
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}
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//case COMMAND_IS_PICKUP_IN_ZONE:
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@ -14220,7 +14245,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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pPed->CharCreatedBy = RANDOM_CHAR;
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if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
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pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
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if (pPed->bInVehicle) {
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if (pPed->InVehicle()) {
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if (pPed->m_pMyVehicle->pDriver == pPed) {
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if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
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CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
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@ -14245,10 +14270,14 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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pPed->ClearObjective();
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pPed->bRespondsToThreats = true;
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pPed->bScriptObjectiveCompleted = false;
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pPed->bKindaStayInSamePlace = false;
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pPed->ClearLeader();
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if (pPed->IsPedInControl())
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pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
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if (flees) {
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if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
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pPed->ClearFollowPath();
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pPed->m_nPedState = state;
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pPed->SetMoveState(ms);
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}
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@ -546,3 +546,7 @@ void RetryMission(int, int);
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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#ifdef MISSION_SWITCHER
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extern int switchMissionTo;
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#endif
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@ -1801,6 +1801,21 @@ CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece)
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this->piece = piece;
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}
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bool
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CColSphere::IntersectRay(CVector const& from, CVector const& dir, CVector &entry, CVector &exit)
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{
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CVector distToCenter = from - center;
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float distToTouchSqr = distToCenter.MagnitudeSqr() - sq(radius);
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float root1, root2;
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if (!CGeneral::SolveQuadratic(1.0f, DotProduct(distToCenter, dir) * 2.f, distToTouchSqr, root1, root2))
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return false;
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entry = from + dir * root1;
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exit = from + dir * root2;
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return true;
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}
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void
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CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece)
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{
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@ -31,6 +31,7 @@ struct CColSphere : public CSphere
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uint8 piece;
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void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece);
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bool IntersectRay(CVector const &from, CVector const &dir, CVector &entry, CVector &exit);
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using CSphere::Set;
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};
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@ -134,6 +134,18 @@ public:
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return *str2 != '\0';
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}
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static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2)
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{
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float discriminant = b * b - 4.f * a * c;
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if (discriminant < 0.f)
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return false;
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float discriminantSqrt = Sqrt(discriminant);
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root2 = (-b + discriminantSqrt) / (2.f * a);
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root1 = (-b - discriminantSqrt) / (2.f * a);
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return true;
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}
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// not too sure about all these...
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static uint16 GetRandomNumber(void)
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{ return myrand() & MYRAND_MAX; }
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@ -202,12 +202,11 @@ enum Config {
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
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// Rendering/display
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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// Just debug menu entries
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#ifdef DEBUGMENU
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#define TOGGLEABLE_BETA_FEATURES // not too many things
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#define RELOADABLES // some debug menu options to reload TXD files
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#define MISSION_SWITCHER // from debug menu
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#endif
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// Rendering/display
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@ -31,6 +31,7 @@
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#include "Text.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "Script.h"
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#ifndef _WIN32
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#include "assert.h"
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@ -309,6 +310,15 @@ ResetCamStatics(void)
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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}
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#ifdef MISSION_SWITCHER
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int8 nextMissionToSwitch = 0;
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static void
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SwitchToMission(void)
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{
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switchMissionTo = nextMissionToSwitch;
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}
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#endif
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
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"infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
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@ -512,7 +522,10 @@ DebugMenuPopulate(void)
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifdef MISSION_SWITCHER
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DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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#endif
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
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738
src/peds/Ped.cpp
738
src/peds/Ped.cpp
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@ -102,6 +102,9 @@ bool CPed::bPedCheat2;
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bool CPed::bPedCheat3;
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CVector2D CPed::ms_vec2DFleePosition;
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CVector vecNextPathNode;
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bool vecNextPathNodeInitialized;
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void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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@ -145,6 +148,7 @@ CPed::~CPed(void)
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DMAudio.DestroyEntity(m_audioEntityId);
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}
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// --MIAMI: Done
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void
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CPed::FlagToDestroyWhenNextProcessed(void)
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{
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@ -231,6 +235,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_wepSkills = 0;
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m_distanceToCountSeekDone = 1.0f;
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m_acceptableHeadingOffset = 0.1f;
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m_followPathDestPos = CVector(0.f, 0.f, 0.f);
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m_followPathAbortDist = 0.0f;
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m_followPathMoveState = PEDMOVE_NONE;
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bRunningToPhone = false;
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m_phoneId = -1;
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m_lastAccident = 0;
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@ -257,11 +264,20 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fLookDirection = 0.0f;
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m_pCurSurface = nil;
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m_wanderRangeBounds = nil;
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m_nPathNodes = 0;
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m_nCurPathNode = 0;
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for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) {
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m_pathNodesToGo[i] = nil;
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}
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m_nNumPathNodes = 0;
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m_nCurPathNodeId = 0;
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m_nPathDir = 0;
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m_pLastPathNode = nil;
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m_pNextPathNode = nil;
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m_followPathWalkAroundEnt = nil;
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m_followPathTargetEnt = nil;
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m_pathNodeTimer = 0;
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m_pCurPathNode = nil;
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m_routeLastPoint = -1;
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m_routeStartPoint = 0;
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m_routePointsPassed = 0;
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@ -398,9 +414,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
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m_nearPeds[i] = nil;
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if (i < ARRAY_SIZE(m_pPathNodesStates)) {
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m_pPathNodesStates[i] = nil;
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}
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}
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m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
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m_currentWeapon = WEAPONTYPE_UNARMED;
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@ -995,7 +1008,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
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void
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CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
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{
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CAnimBlendAssociation *newAnim, *reloadAnimAssoc;
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CAnimBlendAssociation *newAnim, *reloadAnimAssoc = nil;
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CPed *ped = (CPed*)arg;
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CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
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@ -1650,30 +1663,24 @@ CPed::ClearPointGunAt(void)
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}
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}
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// --MIAMI: Done
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void
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CPed::BeingDraggedFromCar(void)
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{
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CAnimBlendAssociation *animAssoc;
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AnimationId enterAnim;
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bool dontRunAnim = false;
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PedLineUpPhase lineUpType;
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if (!m_pVehicleAnim) {
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CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT);
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if (!animAssoc) {
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
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if (!animAssoc) {
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP);
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if (!animAssoc)
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO);
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}
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}
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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AssocGroupId assocGroup;
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if (m_pMyVehicle->IsBike()) {
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enterAnim = ANIM_BIKE_HIT;
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assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType;
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} else {
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if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
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if (bWillBeQuickJacked) {
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if (bWillBeQuickJacked && m_vehEnterType == CAR_DOOR_LF) {
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enterAnim = ANIM_CAR_QJACKED;
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} else if (m_pMyVehicle->bLowVehicle) {
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enterAnim = ANIM_CAR_LJACKED_LHS;
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@ -1688,27 +1695,38 @@ CPed::BeingDraggedFromCar(void)
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} else
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dontRunAnim = true;
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assocGroup = ASSOCGRP_STD;
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}
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if (!dontRunAnim)
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, enterAnim);
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), assocGroup, enterAnim);
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m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
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lineUpType = LINE_UP_TO_CAR_START;
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if (m_pMyVehicle && m_pMyVehicle->IsBike()) {
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LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
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} else {
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LineUpPedWithCar(LINE_UP_TO_CAR_START);
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}
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return;
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} else if (m_pVehicleAnim->animId == ANIM_BIKE_HIT) {
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LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
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} else if (m_pVehicleAnim->currentTime <= 1.4f) {
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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lineUpType = LINE_UP_TO_CAR_START;
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LineUpPedWithCar(LINE_UP_TO_CAR_START);
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} else {
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lineUpType = LINE_UP_TO_CAR_2;
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LineUpPedWithCar(LINE_UP_TO_CAR_2);
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}
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LineUpPedWithCar(lineUpType);
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#ifdef VC_PED_PORTS
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static float mult = 5.f;
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if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
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if (m_pMyVehicle) {
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
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}
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}
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#endif
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}
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void
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@ -4575,6 +4593,7 @@ CPed::ClearInvestigateEvent(void)
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SetMoveState(PEDMOVE_WALK);
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}
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// --MIAMI: Done
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void
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CPed::ClearLeader(void)
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{
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@ -4836,19 +4855,15 @@ CPed::SetPointGunAt(CEntity *to)
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CAnimBlendAssociation *aimAssoc;
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if (bCrouchWhenShooting && bIsDucking) {
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if (!!curWeapon->m_bCrouchFire) {
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if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) {
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aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
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}
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} else {
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aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
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}
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if (!aimAssoc || aimAssoc->blendDelta < 0.0f) {
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if (bCrouchWhenShooting && bIsDucking) {
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if (!!curWeapon->m_bCrouchFire) {
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if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) {
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aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f);
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}
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} else {
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aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE);
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}
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@ -5741,7 +5756,7 @@ CPed::SetWaitState(eWaitState state, void *time)
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if (!IsPedInControl())
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return;
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if (m_nWaitState == WAITSTATE_RIOT && state == WAITSTATE_FALSE)
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if (m_nWaitState == WAITSTATE_RIOT && state != WAITSTATE_FALSE)
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return;
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if (state != m_nWaitState)
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@ -6429,8 +6444,10 @@ CPed::SetBuyIceCream(void)
|
|||
void
|
||||
CPed::SetChat(CEntity *chatWith, uint32 time)
|
||||
{
|
||||
if(m_nPedState != PED_CHAT)
|
||||
if (m_nPedState != PED_CHAT) {
|
||||
m_nLastPedState = PED_NONE;
|
||||
SetStoredState();
|
||||
}
|
||||
|
||||
SetPedState(PED_CHAT);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
|
@ -6510,6 +6527,7 @@ CPed::SetDead(void)
|
|||
CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
|
||||
{
|
||||
|
@ -6519,24 +6537,25 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
|
|||
if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking)
|
||||
return;
|
||||
|
||||
if (!seeking)
|
||||
if (!seeking || m_nPedState == PED_FOLLOW_PATH)
|
||||
return;
|
||||
|
||||
if (m_nPedState != PED_SEEK_ENTITY)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_SEEK_ENTITY;
|
||||
SetPedState(PED_SEEK_ENTITY);
|
||||
m_distanceToCountSeekDone = distanceToCountDone;
|
||||
m_pSeekTarget = seeking;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetSeek(CVector pos, float distanceToCountDone)
|
||||
{
|
||||
if (!IsPedInControl()
|
||||
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
|
||||
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y) || m_nPedState == PED_FOLLOW_PATH)
|
||||
return;
|
||||
|
||||
if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) {
|
||||
|
@ -6546,7 +6565,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
|
|||
if (m_nPedState != PED_SEEK_POS)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_SEEK_POS;
|
||||
SetPedState(PED_SEEK_POS);
|
||||
m_distanceToCountSeekDone = distanceToCountDone;
|
||||
m_vecSeekPos = pos;
|
||||
}
|
||||
|
@ -8094,6 +8113,7 @@ CPed::Wait(void)
|
|||
RestoreHeadingRate();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::Seek(void)
|
||||
{
|
||||
|
@ -8112,7 +8132,7 @@ CPed::Seek(void)
|
|||
false, true, false, false, false, false);
|
||||
|
||||
if (obstacle) {
|
||||
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->IsCar()) {
|
||||
distanceToCountItDone = 2.5f;
|
||||
} else {
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
|
||||
|
@ -8128,6 +8148,13 @@ CPed::Seek(void)
|
|||
if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY)
|
||||
ClearSeek();
|
||||
|
||||
if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && !m_pedInObjective) {
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
ClearObjective();
|
||||
SetWanderPath(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D();
|
||||
if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) {
|
||||
|
||||
|
@ -8163,7 +8190,9 @@ CPed::Seek(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (seekPosDist >= distanceToCountItDone) {
|
||||
CVector *nextNode = SeekFollowingPath();
|
||||
|
||||
if (nextNode || seekPosDist >= distanceToCountItDone) {
|
||||
if (bIsRunning && nextMove != PEDMOVE_SPRINT)
|
||||
nextMove = PEDMOVE_RUN;
|
||||
|
||||
|
@ -8200,10 +8229,17 @@ CPed::Seek(void)
|
|||
m_actionY = 0;
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
if (nextNode) {
|
||||
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
|
||||
nextNode->x, nextNode->y,
|
||||
GetPosition().x, GetPosition().y);
|
||||
} else {
|
||||
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
|
||||
m_vecSeekPos.x, m_vecSeekPos.y,
|
||||
GetPosition().x, GetPosition().y);
|
||||
}
|
||||
|
||||
float neededTurn = Abs(m_fRotationDest - m_fRotationCur);
|
||||
|
||||
|
@ -8237,7 +8273,7 @@ CPed::Seek(void)
|
|||
}
|
||||
|
||||
if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD ||
|
||||
m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) {
|
||||
m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS || IsUseAttractorObjective(m_objective)) {
|
||||
|
||||
if (m_pNextPathNode)
|
||||
m_pNextPathNode = nil;
|
||||
|
@ -8247,16 +8283,30 @@ CPed::Seek(void)
|
|||
bUsePedNodeSeek = true;
|
||||
}
|
||||
|
||||
if (SeekFollowingPath(nil))
|
||||
m_nCurPathNode++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::SeekFollowingPath(CVector *unused)
|
||||
CVector*
|
||||
CPed::SeekFollowingPath(void)
|
||||
{
|
||||
return m_nCurPathNode <= m_nPathNodes && m_nPathNodes;
|
||||
// unused
|
||||
if (!vecNextPathNodeInitialized)
|
||||
vecNextPathNodeInitialized = true;
|
||||
|
||||
if (m_nCurPathNodeId >= m_nNumPathNodes || m_nNumPathNodes == 0)
|
||||
return nil;
|
||||
|
||||
vecNextPathNode = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition();
|
||||
|
||||
if ((vecNextPathNode - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) {
|
||||
m_nCurPathNodeId++;
|
||||
if (m_nCurPathNodeId < m_nNumPathNodes)
|
||||
m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
|
||||
}
|
||||
if (m_nCurPathNodeId == m_nNumPathNodes)
|
||||
return nil;
|
||||
else
|
||||
return &vecNextPathNode;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -8442,31 +8492,34 @@ CPed::Flee(void)
|
|||
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::FollowPath(void)
|
||||
{
|
||||
m_vecSeekPos.x = m_stPathNodeStates[m_nCurPathNode].x;
|
||||
m_vecSeekPos.y = m_stPathNodeStates[m_nCurPathNode].y;
|
||||
m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
|
||||
if (m_pathNodeTimer && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) {
|
||||
RestorePreviousState();
|
||||
ClearFollowPath();
|
||||
m_pathNodeTimer = 0;
|
||||
} else {
|
||||
if (m_pathNodesToGo[m_nCurPathNodeId]) {
|
||||
m_vecSeekPos.x = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().x;
|
||||
m_vecSeekPos.y = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().y;
|
||||
m_vecSeekPos.z = GetPosition().z;
|
||||
|
||||
// Mysterious code
|
||||
/* int v4 = 0;
|
||||
int maxNodeIndex = m_nPathNodes - 1;
|
||||
if (maxNodeIndex > 0) {
|
||||
if (maxNodeIndex > 8) {
|
||||
while (v4 < maxNodeIndex - 8)
|
||||
v4 += 8;
|
||||
}
|
||||
|
||||
while (v4 < maxNodeIndex)
|
||||
v4++;
|
||||
|
||||
}
|
||||
*/
|
||||
if (Seek()) {
|
||||
m_nCurPathNode++;
|
||||
if (m_nCurPathNode == m_nPathNodes)
|
||||
if (m_nCurPathNodeId == m_nNumPathNodes) {
|
||||
RestorePreviousState();
|
||||
ClearFollowPath();
|
||||
SetFollowPath(m_followPathDestPos, m_followPathAbortDist, m_followPathMoveState, m_followPathWalkAroundEnt,
|
||||
m_followPathTargetEnt, m_pathNodeTimer - CTimer::GetTimeInMilliseconds());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
RestorePreviousState();
|
||||
ClearFollowPath();
|
||||
m_pathNodeTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10534,17 +10587,22 @@ CPed::ProcessControl(void)
|
|||
if (!bVehEnterDoorIsBlocked) {
|
||||
if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
||||
|
||||
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
||||
if (m_nPedState == PED_SEEK_CAR) {
|
||||
SetDirectionToWalkAroundObject(collidingVeh);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
|
||||
} else {
|
||||
SetDirectionToWalkAroundVehicle(collidingVeh);
|
||||
}
|
||||
} else {
|
||||
if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
|
||||
|| m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
|
||||
|
||||
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
||||
if (m_nPedState == PED_SEEK_CAR) {
|
||||
SetDirectionToWalkAroundObject(collidingVeh);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
|
||||
|
||||
} else {
|
||||
SetDirectionToWalkAroundVehicle(collidingVeh);
|
||||
}
|
||||
} else if (m_fleeFrom != collidingVeh) {
|
||||
SetFlee(collidingVeh, 4000);
|
||||
bUsePedNodeSeek = false;
|
||||
|
@ -14926,6 +14984,9 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
|
|||
if (m_nPedState == PED_SEEK_CAR)
|
||||
return;
|
||||
|
||||
if (!CanSetPedState() || m_nPedState == PED_DRIVING)
|
||||
return;
|
||||
|
||||
SetStoredState();
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
|
@ -15024,7 +15085,13 @@ CanWeSeeTheCorner(CVector2D dist, CVector2D fwdOffset)
|
|||
}
|
||||
#endif
|
||||
|
||||
// This function looks completely same on VC.
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh)
|
||||
{
|
||||
return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
{
|
||||
|
@ -16355,36 +16422,519 @@ CPed::SetSolicit(uint32 time)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time)
|
||||
CPed::SetFollowPathStatic(void)
|
||||
{
|
||||
// TODO(MIAMI): new follow
|
||||
if (m_nPedState == PED_FOLLOW_PATH)
|
||||
return false;
|
||||
ClearFollowPath();
|
||||
if (sq(m_followPathAbortDist) > (GetPosition() - m_followPathDestPos).MagnitudeSqr()
|
||||
&& CWorld::IsWanderPathClear(GetPosition(), m_followPathDestPos, 0.5f, 4)) {
|
||||
|
||||
if (FindPlayerPed() != this)
|
||||
return false;
|
||||
RestorePreviousState();
|
||||
if (m_objective == OBJECTIVE_NONE) {
|
||||
if (m_followPathMoveState == PEDMOVE_RUN)
|
||||
SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos);
|
||||
else
|
||||
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
|
||||
}
|
||||
SetPedState(PED_NONE);
|
||||
return true;
|
||||
} else {
|
||||
ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes,
|
||||
ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.0f, -1);
|
||||
|
||||
if ((dest - GetPosition()).Magnitude() <= 2.0f)
|
||||
return false;
|
||||
if (m_nNumPathNodes != 0) {
|
||||
if (m_nNumPathNodes > 0 && m_pathNodesToGo[0] != m_pCurPathNode) {
|
||||
for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo) - 1; i++) {
|
||||
m_pathNodesToGo[i] = m_pathNodesToGo[i+1];
|
||||
}
|
||||
--m_nNumPathNodes;
|
||||
}
|
||||
for (int i = 0; i < m_nNumPathNodes; ++i) {
|
||||
CVector nodePos = m_pathNodesToGo[i]->GetPosition();
|
||||
if (sq(m_followPathAbortDist) > (nodePos - m_followPathDestPos).MagnitudeSqr()
|
||||
&& CWorld::IsWanderPathClear(nodePos, m_followPathDestPos, 0.5f, 4)) {
|
||||
|
||||
CVector pointPoses[7];
|
||||
int16 pointsFound;
|
||||
CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7);
|
||||
for(int i = 0; i < pointsFound; i++) {
|
||||
m_stPathNodeStates[i].x = pointPoses[i].x;
|
||||
m_stPathNodeStates[i].y = pointPoses[i].y;
|
||||
m_nNumPathNodes = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_nCurPathNode = 0;
|
||||
m_nPathNodes = pointsFound;
|
||||
if (m_nPathNodes < 1)
|
||||
m_nCurPathNodeId = 0;
|
||||
if (m_pCurPathNode) {
|
||||
for (int j = 0; j < m_nNumPathNodes; ++j) {
|
||||
if (m_pathNodesToGo[j] == m_pCurPathNode) {
|
||||
m_nCurPathNodeId = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
|
||||
PedState oldLastState = m_nLastPedState;
|
||||
m_nLastPedState = PED_NONE;
|
||||
SetStoredState();
|
||||
if (m_nLastPedState == PED_NONE)
|
||||
m_nLastPedState = oldLastState;
|
||||
|
||||
m_nPedState = PED_FOLLOW_PATH;
|
||||
m_nMoveState = m_followPathMoveState;
|
||||
return true;
|
||||
} else {
|
||||
RestorePreviousState();
|
||||
if (m_objective == OBJECTIVE_NONE) {
|
||||
if (m_followPathMoveState == PEDMOVE_RUN)
|
||||
SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos);
|
||||
else
|
||||
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
|
||||
}
|
||||
SetPedState(PED_NONE);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time)
|
||||
{
|
||||
if (m_nPedState == PED_FOLLOW_PATH) {
|
||||
bool stopFollow = false;
|
||||
if (walkAroundEnt && walkAroundEnt != m_followPathWalkAroundEnt || !walkAroundEnt && m_followPathWalkAroundEnt
|
||||
|| targetEnt && targetEnt != m_followPathTargetEnt || !targetEnt && m_followPathTargetEnt) {
|
||||
stopFollow = true;
|
||||
|
||||
} else if (targetEnt) {
|
||||
if ((targetEnt->GetPosition() - m_followPathDestPos).MagnitudeSqr() > 1.f)
|
||||
stopFollow = true;
|
||||
|
||||
} else if (!walkAroundEnt && !targetEnt) {
|
||||
if ((dest - m_followPathDestPos).MagnitudeSqr() > 1.f)
|
||||
stopFollow = true;
|
||||
}
|
||||
|
||||
if (!stopFollow)
|
||||
return false;
|
||||
}
|
||||
m_pathNodeTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_followPathWalkAroundEnt = walkAroundEnt;
|
||||
m_followPathTargetEnt = targetEnt;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
|
||||
bool weHaveTargetPed = targetEnt && targetEnt->IsPed();
|
||||
bool useDestVec = !weHaveTargetPed;
|
||||
|
||||
CVector targetPos;
|
||||
if (useDestVec)
|
||||
targetPos = dest;
|
||||
else
|
||||
targetPos = targetEnt->GetPosition();
|
||||
|
||||
m_followPathDestPos = targetPos;
|
||||
if (targetEnt && m_nPedState == PED_SEEK_POS) {
|
||||
m_followPathDestPos = m_vecSeekPos;
|
||||
}
|
||||
|
||||
float newRadius = radius > 0.f ? radius : 20.f;
|
||||
bool useGivenPedMove = true;
|
||||
|
||||
m_followPathAbortDist = newRadius;
|
||||
|
||||
if (state != PEDMOVE_RUN && state != PEDMOVE_WALK)
|
||||
useGivenPedMove = false;
|
||||
|
||||
if (useGivenPedMove)
|
||||
m_followPathMoveState = state;
|
||||
else
|
||||
m_followPathMoveState = PEDMOVE_WALK;
|
||||
|
||||
if (m_followPathWalkAroundEnt)
|
||||
return SetFollowPathDynamic();
|
||||
else
|
||||
return SetFollowPathStatic();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::SetFollowPathDynamic(void)
|
||||
{
|
||||
CVector colBoxMin = m_followPathWalkAroundEnt->GetColModel()->boundingBox.min + CVector(-0.35f, -0.35f, 0.f);
|
||||
CVector colBoxMax = m_followPathWalkAroundEnt->GetColModel()->boundingBox.max + CVector(0.35f, 0.35f, 0.f);
|
||||
|
||||
CVector colCornerOffsets[4]; // BL, BR, TR, TL
|
||||
colCornerOffsets[0] = CVector(colBoxMin.x, colBoxMin.y, 0.f);
|
||||
colCornerOffsets[1] = CVector(colBoxMax.x, colBoxMin.y, 0.f);
|
||||
colCornerOffsets[2] = CVector(colBoxMax.x, colBoxMax.y, 0.f);
|
||||
colCornerOffsets[3] = CVector(colBoxMin.x, colBoxMax.y, 0.f);
|
||||
|
||||
if (m_followPathWalkAroundEnt->IsVehicle() && ((CVehicle*)m_followPathWalkAroundEnt)->IsUpsideDown()) {
|
||||
CVector old0 = colCornerOffsets[0];
|
||||
colCornerOffsets[0] = colCornerOffsets[1];
|
||||
colCornerOffsets[1] = old0;
|
||||
CVector old2 = colCornerOffsets[2];
|
||||
colCornerOffsets[2] = colCornerOffsets[3];
|
||||
colCornerOffsets[3] = old2;
|
||||
}
|
||||
|
||||
CVector colCornerPos[4]; // global. again BL, BR, TR, TL
|
||||
float dotProdCorrection[4];
|
||||
CVector colBoxPlaneNormal[4];
|
||||
|
||||
for (int i=0; i<4; i++) {
|
||||
colCornerPos[i] = m_followPathWalkAroundEnt->GetMatrix() * colCornerOffsets[i];
|
||||
colCornerPos[i].z = GetPosition().z;
|
||||
}
|
||||
|
||||
CVector prevColCorner = colCornerPos[3]; // top left
|
||||
CVector *curCornerPos;
|
||||
CVector fwdToNextCorner;
|
||||
|
||||
for (int i=0; i<4; i++) {
|
||||
curCornerPos = &colCornerPos[i];
|
||||
fwdToNextCorner = *curCornerPos - prevColCorner;
|
||||
fwdToNextCorner.Normalise();
|
||||
colBoxPlaneNormal[i] = CrossProduct(fwdToNextCorner, CVector(0.f, 0.f, 1.f));
|
||||
dotProdCorrection[i] = -DotProduct(prevColCorner, colBoxPlaneNormal[i]); // yes, dp with global coord, as if in distance to plane calculation
|
||||
prevColCorner = *curCornerPos;
|
||||
}
|
||||
|
||||
bool weReGoingGreat = false;
|
||||
CVector startVecCandidate = GetPosition();
|
||||
CVector targetVecCandidate = m_followPathDestPos;
|
||||
CVector dirToGo = targetVecCandidate - startVecCandidate;
|
||||
dirToGo.Normalise();
|
||||
CVector ourPos = startVecCandidate;
|
||||
|
||||
for (int i=0; i<4; i++) {
|
||||
CVector curPlaneNormal = colBoxPlaneNormal[i];
|
||||
float minusGlobalCornerPos = dotProdCorrection[i];
|
||||
float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos;
|
||||
|
||||
#define FRONT_OF_PLANE 1
|
||||
#define ON_THE_PLANE 0
|
||||
#define BEHIND_THE_PLANE -1
|
||||
|
||||
int8 startVecStatus;
|
||||
int8 targetVecStatus;
|
||||
|
||||
if (startVecDistToPlane > 0.1f)
|
||||
startVecStatus = FRONT_OF_PLANE;
|
||||
else if (startVecDistToPlane < -0.1f)
|
||||
startVecStatus = BEHIND_THE_PLANE;
|
||||
else
|
||||
startVecStatus = ON_THE_PLANE;
|
||||
|
||||
float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos;
|
||||
if (targetVecDistToPlane > 0.1f)
|
||||
targetVecStatus = FRONT_OF_PLANE;
|
||||
else if (targetVecDistToPlane < -0.1f)
|
||||
targetVecStatus = BEHIND_THE_PLANE;
|
||||
else
|
||||
targetVecStatus = ON_THE_PLANE;
|
||||
|
||||
|
||||
if (startVecStatus == BEHIND_THE_PLANE || targetVecStatus == BEHIND_THE_PLANE) {
|
||||
if (startVecStatus == BEHIND_THE_PLANE && targetVecStatus == FRONT_OF_PLANE) {
|
||||
targetVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos;
|
||||
|
||||
} else if (startVecStatus == FRONT_OF_PLANE && targetVecStatus == BEHIND_THE_PLANE) {
|
||||
startVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos;
|
||||
}
|
||||
} else {
|
||||
weReGoingGreat = true;
|
||||
if (startVecStatus == ON_THE_PLANE)
|
||||
startVecCandidate += (0.1f - startVecDistToPlane) * curPlaneNormal;
|
||||
|
||||
if (targetVecStatus == ON_THE_PLANE)
|
||||
targetVecCandidate += (0.1f - targetVecDistToPlane) * curPlaneNormal;
|
||||
}
|
||||
#undef FRONT_OF_PLANE
|
||||
#undef ON_THE_PLANE
|
||||
#undef BEHIND_THE_PLANE
|
||||
}
|
||||
|
||||
if (!weReGoingGreat) {
|
||||
CVector avgOfColPoints = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f;
|
||||
float radius = 0.0f;
|
||||
|
||||
// Find radius of col box of the entity we follow
|
||||
for (int i=0; i<4; i++) {
|
||||
float cornerDist = (colCornerPos[i] - avgOfColPoints).MagnitudeSqr();
|
||||
|
||||
if (cornerDist > radius)
|
||||
radius = cornerDist;
|
||||
}
|
||||
CColSphere followedEntSphere;
|
||||
followedEntSphere.Set(Sqrt(radius) * 1.1f, avgOfColPoints, 0, 0);
|
||||
CVector distToDest = m_followPathDestPos - GetPosition();
|
||||
distToDest.z = 0.f;
|
||||
|
||||
if (distToDest.Magnitude() == 0.0f)
|
||||
return false;
|
||||
|
||||
distToDest.Normalise();
|
||||
|
||||
// Entity we follow doesn't go toward destination anymore, abort the following.
|
||||
if (!followedEntSphere.IntersectRay(GetPosition(), distToDest, startVecCandidate, targetVecCandidate)) {
|
||||
m_pathNodeTimer = 0;
|
||||
if (m_nPedState == PED_FOLLOW_PATH)
|
||||
RestorePreviousState();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int lastPlaneBehindUs = -1;
|
||||
int lastPlaneInFrontOfUs = -1;
|
||||
CVector oldstartVecCandidate = startVecCandidate;
|
||||
CVector oldDirToGo = targetVecCandidate - startVecCandidate;
|
||||
oldDirToGo.Normalise();
|
||||
|
||||
|
||||
// At least one plane should be between target and us.
|
||||
for (int i=0; i<4; i++) {
|
||||
CVector curPlaneNormal = colBoxPlaneNormal[i];
|
||||
float minusGlobalCornerPos = dotProdCorrection[i];
|
||||
float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos;
|
||||
float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos;
|
||||
|
||||
if (startVecDistToPlane > 0.0f && targetVecDistToPlane < 0.0f) {
|
||||
lastPlaneInFrontOfUs = i;
|
||||
startVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate;
|
||||
|
||||
} else if (startVecDistToPlane < 0.0f && targetVecDistToPlane > 0.0f) {
|
||||
lastPlaneBehindUs = i;
|
||||
targetVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate;
|
||||
}
|
||||
}
|
||||
|
||||
CVector destsVariant1[5];
|
||||
CVector destsVariant2[5];
|
||||
|
||||
// If not, followed entity diverged from route and we should abort the following.
|
||||
if (lastPlaneBehindUs >= 0 && lastPlaneInFrontOfUs >= 0) {
|
||||
|
||||
int planeInFrontCircular = (lastPlaneInFrontOfUs + 4) % -4;
|
||||
int planeInFrontCircularMinusOne = (lastPlaneInFrontOfUs + 3) % -4;
|
||||
int planeInBehindCircular = (lastPlaneBehindUs + 4) % -4;
|
||||
int planeInBehindCircularMinusOne = (lastPlaneBehindUs + 3) % -4;
|
||||
|
||||
destsVariant1[0] = GetPosition();
|
||||
destsVariant1[1] = colCornerPos[planeInFrontCircularMinusOne];
|
||||
|
||||
int destsVar1LastNode = 2;
|
||||
for(; planeInFrontCircularMinusOne != planeInBehindCircular; destsVar1LastNode++) {
|
||||
planeInFrontCircularMinusOne = (planeInFrontCircularMinusOne + 3) % -4;
|
||||
destsVariant1[destsVar1LastNode] = colCornerPos[planeInFrontCircularMinusOne];
|
||||
}
|
||||
destsVariant1[destsVar1LastNode] = m_followPathDestPos;
|
||||
|
||||
destsVariant2[0] = GetPosition();
|
||||
destsVariant2[1] = colCornerPos[planeInFrontCircular];
|
||||
|
||||
int destsVar2LastNode = 2;
|
||||
for (; planeInFrontCircular != planeInBehindCircularMinusOne; destsVar2LastNode++) {
|
||||
planeInFrontCircular = (planeInFrontCircular + 5) % -4;
|
||||
destsVariant2[destsVar2LastNode] = colCornerPos[planeInFrontCircular];
|
||||
}
|
||||
destsVariant2[destsVar2LastNode] = m_followPathDestPos;
|
||||
CEntity *foundEnt1 = nil;
|
||||
int dests1isOk = true;
|
||||
int nodeToStopDestsVar1 = destsVar1LastNode + 1;
|
||||
CVector avgOfColPoints2 = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f;
|
||||
|
||||
CVector prevDestVar1 = destsVariant1[0];
|
||||
|
||||
for (int i = 1; i < destsVar1LastNode + 1; i++) {
|
||||
CVector *curDestVar1 = &destsVariant1[i];
|
||||
|
||||
CVector routeNormalHalf = *curDestVar1 - prevDestVar1;
|
||||
routeNormalHalf.z = 0.f;
|
||||
routeNormalHalf.Normalise();
|
||||
routeNormalHalf *= 0.5f;
|
||||
|
||||
float oldX = -routeNormalHalf.x;
|
||||
routeNormalHalf.z = 0.0f;
|
||||
routeNormalHalf.x = routeNormalHalf.y;
|
||||
routeNormalHalf.y = oldX;
|
||||
|
||||
if (DotProduct(*curDestVar1 - avgOfColPoints2, routeNormalHalf) < 0.0f)
|
||||
routeNormalHalf *= -1.f;
|
||||
|
||||
CColPoint foundCol;
|
||||
bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1, *curDestVar1, foundCol, foundEnt1,
|
||||
true, true, true, true, false, false, false, false);
|
||||
|
||||
if (!foundObstacle)
|
||||
foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1 + routeNormalHalf, *curDestVar1 + routeNormalHalf, foundCol, foundEnt1, true, true, true, true, false, false, false, false);
|
||||
|
||||
if (foundObstacle) {
|
||||
if (foundEnt1 == m_followPathWalkAroundEnt || foundEnt1 == this || foundEnt1 == m_pSeekTarget) {
|
||||
foundEnt1 = nil;
|
||||
|
||||
} else {
|
||||
if (!foundEnt1->IsPed()) {
|
||||
dests1isOk = false;
|
||||
nodeToStopDestsVar1 = i;
|
||||
break;
|
||||
}
|
||||
if (((CPed*)foundEnt1)->m_nPedState == PED_IDLE) {
|
||||
dests1isOk = false;
|
||||
nodeToStopDestsVar1 = i;
|
||||
break;
|
||||
}
|
||||
if (DotProduct(*curDestVar1 - prevDestVar1, foundEnt1->GetForward()) < 0.f) {
|
||||
dests1isOk = false;
|
||||
nodeToStopDestsVar1 = i;
|
||||
break;
|
||||
}
|
||||
if (((CPed*)foundEnt1)->m_pedInObjective == this) {
|
||||
dests1isOk = false;
|
||||
nodeToStopDestsVar1 = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
prevDestVar1 = *curDestVar1;
|
||||
}
|
||||
CEntity *foundEnt2 = nil;
|
||||
int dests2isOk = true;
|
||||
int nodeToStopDestsVar2 = destsVar2LastNode + 1;
|
||||
|
||||
CVector prevDestVar2 = destsVariant2[0];
|
||||
|
||||
for (int i = 1; i < destsVar2LastNode + 1; i++) {
|
||||
CVector *curDestVar2 = &destsVariant2[i];
|
||||
|
||||
CVector routeNormalHalf = *curDestVar2 - prevDestVar2;
|
||||
routeNormalHalf.z = 0.f;
|
||||
routeNormalHalf.Normalise();
|
||||
routeNormalHalf *= 0.5f;
|
||||
|
||||
float oldX = -routeNormalHalf.x;
|
||||
routeNormalHalf.z = 0.0f;
|
||||
routeNormalHalf.x = routeNormalHalf.y;
|
||||
routeNormalHalf.y = oldX;
|
||||
|
||||
if (DotProduct(*curDestVar2 - avgOfColPoints2, routeNormalHalf) < 0.0f)
|
||||
routeNormalHalf *= -1.f;
|
||||
|
||||
CColPoint foundCol;
|
||||
bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2, *curDestVar2, foundCol, foundEnt2,
|
||||
true, true, true, true, false, false, false, false);
|
||||
|
||||
if (!foundObstacle)
|
||||
foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2 + routeNormalHalf, *curDestVar2 + routeNormalHalf, foundCol, foundEnt2, true, true, true, true, false, false, false, false);
|
||||
|
||||
if (foundObstacle) {
|
||||
if (foundEnt2 == m_followPathWalkAroundEnt || foundEnt2 == this || foundEnt2 == m_pSeekTarget) {
|
||||
foundEnt2 = 0;
|
||||
} else {
|
||||
if (!foundEnt2->IsPed()) {
|
||||
dests2isOk = false;
|
||||
nodeToStopDestsVar2 = i;
|
||||
break;
|
||||
}
|
||||
if (((CPed*)foundEnt2)->m_nPedState == PED_IDLE) {
|
||||
dests2isOk = false;
|
||||
nodeToStopDestsVar2 = i;
|
||||
break;
|
||||
}
|
||||
if (DotProduct(*curDestVar2 - prevDestVar2, foundEnt2->GetForward()) < 0.f) {
|
||||
dests2isOk = false;
|
||||
nodeToStopDestsVar2 = i;
|
||||
break;
|
||||
}
|
||||
if (((CPed*)foundEnt2)->m_pedInObjective == this) {
|
||||
dests2isOk = false;
|
||||
nodeToStopDestsVar2 = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
prevDestVar2 = *curDestVar2;
|
||||
}
|
||||
|
||||
float destTotalLengthVar1 = 0.0f;
|
||||
for(int i=0; i < destsVar1LastNode; i++){
|
||||
destTotalLengthVar1 += (destsVariant1[i + 1] - destsVariant1[i]).Magnitude();
|
||||
}
|
||||
|
||||
float destTotalLengthVar2 = 0.0f;
|
||||
for (int i = 0; i < destsVar2LastNode; i++) {
|
||||
destTotalLengthVar2 += (destsVariant2[i + 1] - destsVariant2[i]).Magnitude();
|
||||
}
|
||||
|
||||
int destVariantToUse;
|
||||
if (dests1isOk && dests2isOk) {
|
||||
if (destTotalLengthVar1 < destTotalLengthVar2)
|
||||
destVariantToUse = 1;
|
||||
else
|
||||
destVariantToUse = 2;
|
||||
|
||||
} else if (dests1isOk) {
|
||||
destVariantToUse = 1;
|
||||
|
||||
} else if (dests2isOk) {
|
||||
destVariantToUse = 2;
|
||||
|
||||
} else if (nodeToStopDestsVar1 == 1 && nodeToStopDestsVar2 > 1) {
|
||||
destVariantToUse = 2;
|
||||
|
||||
} else if (nodeToStopDestsVar1 > 1 && nodeToStopDestsVar2 == 1) {
|
||||
destVariantToUse = 1;
|
||||
|
||||
} else if (foundEnt1 == foundEnt2) {
|
||||
if (destTotalLengthVar1 < destTotalLengthVar2)
|
||||
destVariantToUse = 1;
|
||||
else
|
||||
destVariantToUse = 2;
|
||||
|
||||
} else if (foundEnt1->GetColModel()->boundingSphere.radius >= foundEnt2->GetColModel()->boundingSphere.radius) {
|
||||
destVariantToUse = 2;
|
||||
} else {
|
||||
destVariantToUse = 1;
|
||||
}
|
||||
|
||||
if (destVariantToUse == 1) {
|
||||
ClearFollowPath();
|
||||
for (int i = 1; i < destsVar1LastNode; i++) {
|
||||
CPathNode* nextNode = &m_pathNodeObjPool[m_nNumPathNodes];
|
||||
nextNode->SetPosition(destsVariant1[i]);
|
||||
m_pathNodesToGo[m_nNumPathNodes++] = nextNode;
|
||||
}
|
||||
} else if (destVariantToUse == 2) {
|
||||
ClearFollowPath();
|
||||
for (int i = 1; i < destsVar2LastNode; i++) {
|
||||
CPathNode *nextNode = &m_pathNodeObjPool[m_nNumPathNodes];
|
||||
nextNode->SetPosition(destsVariant2[i]);
|
||||
m_pathNodesToGo[m_nNumPathNodes++] = nextNode;
|
||||
}
|
||||
}
|
||||
if (m_nNumPathNodes != 0) {
|
||||
PedState oldLastState = m_nLastPedState;
|
||||
m_nLastPedState = PED_NONE;
|
||||
SetStoredState();
|
||||
if (m_nLastPedState == PED_NONE)
|
||||
m_nLastPedState = oldLastState;
|
||||
|
||||
m_nPedState = PED_FOLLOW_PATH;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
m_nMoveState = m_followPathMoveState;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
m_pathNodeTimer = 0;
|
||||
if (m_nPedState == PED_FOLLOW_PATH)
|
||||
RestorePreviousState();
|
||||
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
m_pathNodeTimer = 0;
|
||||
if (m_nPedState == PED_FOLLOW_PATH)
|
||||
RestorePreviousState();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -18942,11 +19492,11 @@ CPed::RequestDelayedWeapon()
|
|||
void
|
||||
CPed::ClearFollowPath()
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(m_pPathNodesStates); i++) {
|
||||
m_pPathNodesStates[i] = nil;
|
||||
for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) {
|
||||
m_pathNodesToGo[i] = nil;
|
||||
}
|
||||
m_nPathNodes = 0;
|
||||
m_nCurPathNode = 0;
|
||||
m_nNumPathNodes = 0;
|
||||
m_nCurPathNodeId = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
|
@ -19303,7 +19853,7 @@ CPed::DriveVehicle(void)
|
|||
(0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3])) {
|
||||
|
||||
if (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3] &&
|
||||
(bike->GetForward().y < 0.0f && (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f))) {
|
||||
(bike->GetForward().z < 0.0f && (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f))) {
|
||||
|
||||
stoppieAng = bike->pBikeHandling->fStoppieAng;
|
||||
if (stoppieAng - bike->GetForward().z > 0.6f * stoppieAng)
|
||||
|
|
|
@ -10,11 +10,11 @@
|
|||
#include "Weapon.h"
|
||||
#include "WeaponInfo.h"
|
||||
#include "AnimationId.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
#define FEET_OFFSET 1.04f
|
||||
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
|
||||
|
||||
struct CPathNode;
|
||||
class CAccident;
|
||||
class CObject;
|
||||
class CFire;
|
||||
|
@ -346,6 +346,9 @@ enum eMoveState {
|
|||
PEDMOVE_NONE,
|
||||
PEDMOVE_STILL,
|
||||
PEDMOVE_WALK,
|
||||
|
||||
PEDMOVE_UNK,
|
||||
|
||||
PEDMOVE_RUN,
|
||||
PEDMOVE_SPRINT,
|
||||
};
|
||||
|
@ -521,13 +524,20 @@ public:
|
|||
int32 m_nPrevMoveState;
|
||||
eWaitState m_nWaitState;
|
||||
uint32 m_nWaitTimer;
|
||||
void *m_pPathNodesStates[8]; // unused, probably leftover from VC
|
||||
CVector2D m_stPathNodeStates[10];
|
||||
uint16 m_nPathNodes;
|
||||
int16 m_nCurPathNode;
|
||||
int8 m_nPathDir;
|
||||
CPathNode *m_pLastPathNode;
|
||||
CPathNode *m_pNextPathNode;
|
||||
CPathNode* m_pathNodesToGo[8];
|
||||
int16 m_nNumPathNodes;
|
||||
int16 m_nCurPathNodeId;
|
||||
CEntity* m_followPathWalkAroundEnt;
|
||||
CEntity* m_followPathTargetEnt;
|
||||
uint32 m_pathNodeTimer;
|
||||
CPathNode m_pathNodeObjPool[8];
|
||||
CPathNode* m_pCurPathNode;
|
||||
char m_nPathDir;
|
||||
CPathNode* m_pLastPathNode;
|
||||
CPathNode* m_pNextPathNode;
|
||||
CVector m_followPathDestPos;
|
||||
float m_followPathAbortDist;
|
||||
eMoveState m_followPathMoveState;
|
||||
float m_fHealth;
|
||||
float m_fArmour;
|
||||
uint32 m_nExtendedRangeTimer;
|
||||
|
@ -756,6 +766,7 @@ public:
|
|||
void RemoveInCarAnims(void);
|
||||
void CollideWithPed(CPed*);
|
||||
void SetDirectionToWalkAroundObject(CEntity*);
|
||||
bool SetDirectionToWalkAroundVehicle(CVehicle*);
|
||||
void RemoveWeaponAnims(int, float);
|
||||
void CreateDeadPedMoney(void);
|
||||
void CreateDeadPedWeaponPickups(void);
|
||||
|
@ -778,7 +789,7 @@ public:
|
|||
bool FindBestCoordsFromNodes(CVector, CVector*);
|
||||
void Wait(void);
|
||||
void ProcessObjective(void);
|
||||
bool SeekFollowingPath(CVector*);
|
||||
CVector *SeekFollowingPath(void);
|
||||
void Flee(void);
|
||||
void FollowPath(void);
|
||||
CVector GetFormationPosition(void);
|
||||
|
|
|
@ -4,47 +4,65 @@
|
|||
#include "General.h"
|
||||
#include "Ped.h"
|
||||
|
||||
// --MIAMI: Done
|
||||
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
|
||||
PedAudioData CommentWaitTime[39] = {
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{100, 2, 100, 2},
|
||||
{700, 500, 1000, 500},
|
||||
{700, 500, 1000, 500},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{6000, 6000, 6000, 6000},
|
||||
{1000, 1000, 2000, 2000},
|
||||
{1000, 500, 2000, 1500},
|
||||
{1000, 500, 2000, 1500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 400, 2000, 1000},
|
||||
{800, 400, 2000, 1000},
|
||||
{400, 300, 2000, 1000},
|
||||
{2000, 1000, 2500, 1500},
|
||||
{200, 200, 200, 200},
|
||||
{6000, 3000, 5000, 6000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{1000, 500, 3000, 1000},
|
||||
{1000, 500, 1000, 1000},
|
||||
{3000, 2000, 3000, 2000},
|
||||
{1000, 500, 3000, 6000},
|
||||
{1000, 500, 2000, 4000},
|
||||
{1000, 500, 2000, 5000},
|
||||
{1000, 500, 3000, 2000},
|
||||
{1600, 1000, 2000, 2000},
|
||||
{3000, 2000, 5000, 3000},
|
||||
{1000, 1000, 1000, 1000},
|
||||
{1000, 1000, 5000, 5000},
|
||||
PedAudioData CommentWaitTime[56] = {
|
||||
{ 500, 800, 500, 2 },
|
||||
{ 500, 800, 500, 2 },
|
||||
{ 500, 800, 500, 2 },
|
||||
{ 500, 800, 500, 2 },
|
||||
{ 100, 2, 100, 2 },
|
||||
{ 500, 500, 2000, 1000 },
|
||||
{ 2000, 50, 2050, 1000 },
|
||||
{ 5000, 2000, 7000, 3000 },
|
||||
{ 5000, 2000, 7000, 3000 },
|
||||
{ 300, 200, 500, 200 },
|
||||
{ 3000, 1000, 4000, 1000 },
|
||||
{ 6000, 6000, 6000, 6000 },
|
||||
{ 4000, 1000, 5000, 1000 },
|
||||
{ 3000, 1000, 4000, 1000 },
|
||||
{ 1000, 1000, 2000, 2000 },
|
||||
{ 1000, 500, 2000, 1500 },
|
||||
{ 1700, 1000, 3000, 1000 },
|
||||
{ 800, 200, 1000, 500 },
|
||||
{ 800, 200, 1000, 500 },
|
||||
{ 800, 400, 2000, 1000 },
|
||||
{ 800, 400, 2000, 1000 },
|
||||
{ 2000, 2000, 4000, 4000 },
|
||||
{ 2000, 2000, 4000, 1000 },
|
||||
{ 4000, 1000, 5000, 1000 },
|
||||
{ 800, 400, 1200, 500 },
|
||||
{ 5000, 1000, 6000, 2000 },
|
||||
{ 5000, 1000, 6000, 2000 },
|
||||
{ 5000, 1000, 6000, 2000 },
|
||||
{ 5000, 1000, 6000, 2000 },
|
||||
{ 5000, 1000, 6000, 2000 },
|
||||
{ 5000, 1000, 6000, 2000 },
|
||||
{ 5000, 1000, 6000, 2000 },
|
||||
{ 4000, 2000, 7000, 2000 },
|
||||
{ 1000, 300, 2000, 1000 },
|
||||
{ 1500, 1000, 2500, 1000 },
|
||||
{ 200, 200, 200, 200 },
|
||||
{ 2000, 1000, 4000, 1000 },
|
||||
{ 2000, 1000, 4000, 1000 },
|
||||
{ 1000, 500, 3000, 1000 },
|
||||
{ 1000, 500, 1000, 1000 },
|
||||
{ 3000, 2000, 5000, 1000 },
|
||||
{ 3000, 2000, 5000, 1000 },
|
||||
{ 3000, 2000, 3000, 2000 },
|
||||
{ 2000, 1000, 3000, 1000 },
|
||||
{ 2500, 1000, 5000, 5000 },
|
||||
{ 2000, 1000, 3000, 2000 },
|
||||
{ 4000, 1000, 5000, 1000 },
|
||||
{ 1000, 500, 2000, 4000 },
|
||||
{ 1000, 500, 2000, 5000 },
|
||||
{ 2000, 500, 2500, 500 },
|
||||
{ 1000, 500, 3000, 2000 },
|
||||
{ 1600, 1000, 2000, 2000 },
|
||||
{ 2000, 1000, 4000, 2000 },
|
||||
{ 1500, 1000, 2500, 1000 },
|
||||
{ 1000, 1000, 5000, 5000 },
|
||||
{ 0, 0, 0, 0 }
|
||||
};
|
||||
|
||||
// --MIAMI: Done
|
||||
|
@ -54,7 +72,7 @@ CPed::ServiceTalkingWhenDead(void)
|
|||
return m_queuedSound == SOUND_PED_DEATH;
|
||||
}
|
||||
|
||||
// --MIAMI: Done except ifdef
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
|
@ -84,7 +102,7 @@ CPed::ServiceTalking(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done except ifdef
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::Say(uint16 audio)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue