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Audio fixes

This commit is contained in:
Sergeanur 2020-06-30 19:06:58 +03:00
parent a15f3ddb8b
commit da93b0a078
3 changed files with 18 additions and 24 deletions

View file

@ -157,7 +157,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true; m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0; m_sMissionAudio.m_nMissionAudioCounter = 0;
@ -961,15 +961,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
} }
break; break;
case 'F': case 'F':
if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f; traction += 0.1f;
if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f; traction += 0.1f;
break; break;
case 'R': case 'R':
if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f; traction += 0.1f;
if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f; traction += 0.1f;
break; break;
} }
@ -1250,12 +1250,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
lostTraction = true; lostTraction = true;
break; break;
case 'F': case 'F':
if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) && if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true; lostTraction = true;
break; break;
case 'R': case 'R':
if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true; lostTraction = true;
break; break;
} }
@ -2426,10 +2426,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
} }
if (FindPlayerVehicle() == params->m_pVehicle) { if (FindPlayerVehicle() == params->m_pVehicle) {
if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
padRelativeAccerate = padAccelerate / 255; padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15; emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
@ -2468,10 +2465,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bRequireReflection = false;
} else { } else {
if (FindPlayerVehicle() == params->m_pVehicle) { if (FindPlayerVehicle() == params->m_pVehicle) {
if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
if (padAccelerate <= 20) { if (padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40; emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
@ -8672,11 +8666,11 @@ cAudioManager::PreloadMissionAudio(Const char *name)
m_sMissionAudio.m_nSampleIndex = missionAudioSfx; m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4; m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = 1; m_sMissionAudio.m_bPredefinedProperties = true;
g_bMissionAudioLoadFailed = false; g_bMissionAudioLoadFailed = false;
} }
} }
@ -8726,7 +8720,7 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true; m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0; m_sMissionAudio.m_nMissionAudioCounter = 0;
@ -8819,7 +8813,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_nMissionAudioCounter = 0; m_sMissionAudio.m_nMissionAudioCounter = 0;
} }
} }
} else if (m_sMissionAudio.field_22) { } else if (m_sMissionAudio.m_bIsPlaying) {
if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause) if (m_nUserPause)
SampleManager.PauseStream(1, 1); SampleManager.PauseStream(1, 1);
@ -8839,7 +8833,7 @@ cAudioManager::ProcessMissionAudio()
break; break;
nCheckPlayingDelay = 0; nCheckPlayingDelay = 0;
} }
m_sMissionAudio.field_22 = 1; m_sMissionAudio.m_bIsPlaying = true;
} }
break; break;
default: default:

View file

@ -436,7 +436,7 @@ cAudioManager::ServiceSoundEffects()
} }
ClearActiveSamples(); ClearActiveSamples();
} }
m_nActiveSampleQueue = m_nActiveSampleQueue != 1; m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
ProcessReverb(); ProcessReverb();
ProcessSpecial(); ProcessSpecial();
ClearRequestedQueue(); ClearRequestedQueue();
@ -686,7 +686,7 @@ cAudioManager::AddReleasingSounds()
{ {
bool toProcess[44]; // why not 27? bool toProcess[44]; // why not 27?
int8 queue = m_nActiveSampleQueue == 0; int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) { for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];

View file

@ -103,7 +103,7 @@ public:
int32 m_nSampleIndex; int32 m_nSampleIndex;
uint8 m_nLoadingStatus; uint8 m_nLoadingStatus;
uint8 m_nPlayStatus; uint8 m_nPlayStatus;
uint8 field_22; // todo find a name bool m_bIsPlaying;
int32 m_nMissionAudioCounter; int32 m_nMissionAudioCounter;
bool m_bIsPlayed; bool m_bIsPlayed;
}; };