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VisibilityPlugins callbacks and fixes
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4af82584e2
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@ -7,6 +7,7 @@
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#include "Renderer.h"
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#include "Camera.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#define FADE_DISTANCE 20.0f
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@ -43,7 +44,7 @@ CVisibilityPlugins::Initialise(void)
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m_alphaList.Init(20);
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m_alphaList.head.item.sort = 0.0f;
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m_alphaList.tail.item.sort = 100000000.0f;
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m_alphaEntityList.Init(350); // TODO: set back to 150 when things are fixed
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m_alphaEntityList.Init(150);
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m_alphaEntityList.head.item.sort = 0.0f;
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m_alphaEntityList.tail.item.sort = 100000000.0f;
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}
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@ -498,14 +499,11 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
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return atomic;
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}
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// TODO: this is part of a struct
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static RwTexture *&playerskin = *(RwTexture**)0x941428;
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RpAtomic*
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CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
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{
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if(playerskin)
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RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, playerskin);
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if(CWorld::Players[0].m_pSkinTexture)
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RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
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AtomicDefaultRenderCallBack(atomic);
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return atomic;
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}
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@ -607,22 +605,30 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
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bool
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CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
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{
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// TODO, but unused
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return true;
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RwSphere sphere;
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RwFrame *frame = RpClumpGetFrame(clump);
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CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
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sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
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sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
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sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
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sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
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RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
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return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
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}
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bool
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CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
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{
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// TODO, but unused
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return true;
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if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
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return FrustumSphereCB(clump);
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return false;
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}
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bool
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CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
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{
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// TODO, but unused
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return true;
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return FrustumSphereCB(clump);
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}
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