From d857758c167ee06840ec806524191e95ff37f98a Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 26 Nov 2020 16:47:19 +0100 Subject: [PATCH] start using CMemoryHeap --- src/animation/AnimBlendAssociation.cpp | 2 +- src/animation/AnimBlendClumpData.cpp | 2 +- src/animation/AnimBlendSequence.cpp | 12 + src/collision/ColModel.cpp | 6 + src/core/CdStream.cpp | 1 + src/core/FileLoader.cpp | 11 + src/core/Game.cpp | 111 ++++++++- src/core/Pools.cpp | 19 ++ src/core/Streaming.cpp | 41 ++- src/core/World.cpp | 3 + src/core/main.cpp | 329 +++++++++++++++++-------- src/core/templates.h | 16 +- src/entities/Entity.cpp | 5 + src/modelinfo/ModelIndices.cpp | 2 +- src/render/WaterLevel.cpp | 5 + src/rw/MemoryHeap.cpp | 88 ++++++- src/rw/MemoryHeap.h | 98 +++++--- src/rw/RwHelper.cpp | 39 --- src/rw/RwHelper.h | 3 - src/rw/VisibilityPlugins.cpp | 87 +++++-- src/skel/skeleton.cpp | 5 + src/vehicles/Plane.cpp | 5 +- 22 files changed, 652 insertions(+), 238 deletions(-) diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index 8c99b694..61d7d69c 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -5,7 +5,7 @@ #include "RpAnimBlend.h" #include "AnimManager.h" #include "AnimBlendAssociation.h" -#include "RwHelper.h" +#include "MemoryHeap.h" CAnimBlendAssociation::CAnimBlendAssociation(void) { diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp index d40e8357..fd2a58de 100644 --- a/src/animation/AnimBlendClumpData.cpp +++ b/src/animation/AnimBlendClumpData.cpp @@ -1,7 +1,7 @@ #include "common.h" #include "AnimBlendClumpData.h" -#include "RwHelper.h" +#include "MemoryHeap.h" CAnimBlendClumpData::CAnimBlendClumpData(void) diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp index d35fbc46..5a2fa605 100644 --- a/src/animation/AnimBlendSequence.cpp +++ b/src/animation/AnimBlendSequence.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "AnimBlendSequence.h" +#include "MemoryHeap.h" CAnimBlendSequence::CAnimBlendSequence(void) { @@ -70,6 +71,8 @@ CAnimBlendSequence::Uncompress(void) if(numFrames == 0) return; + PUSH_MEMID(MEMID_ANIMATION); + float rotScale = 1.0f/4096.0f; float timeScale = 1.0f/60.0f; float transScale = 1.0f/128.0f; @@ -105,8 +108,12 @@ CAnimBlendSequence::Uncompress(void) } keyFrames = newKfs; } + REGISTER_MEMPTR(&keyFrames); + RwFree(keyFramesCompressed); keyFramesCompressed = nil; + + POP_MEMID(); } void @@ -117,6 +124,8 @@ CAnimBlendSequence::CompressKeyframes(void) if(numFrames == 0) return; + PUSH_MEMID(MEMID_ANIMATION); + float rotScale = 4096.0f; float timeScale = 60.0f; float transScale = 128.0f; @@ -152,6 +161,9 @@ CAnimBlendSequence::CompressKeyframes(void) } keyFramesCompressed = newKfs; } + REGISTER_MEMPTR(&keyFramesCompressed); + + POP_MEMID(); } void diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp index 650e6958..fb90e7dd 100644 --- a/src/collision/ColModel.cpp +++ b/src/collision/ColModel.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "ColModel.h" #include "Game.h" +#include "MemoryHeap.h" CColModel::CColModel(void) { @@ -48,10 +49,15 @@ CColModel::RemoveCollisionVolumes(void) void CColModel::CalculateTrianglePlanes(void) { + PUSH_MEMID(MEMID_COLLISION); + // HACK: allocate space for one more element to stuff the link pointer into trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1)); + REGISTER_MEMPTR(&trianglePlanes); for(int i = 0; i < numTriangles; i++) trianglePlanes[i].Set(vertices, triangles[i]); + + POP_MEMID(); } void diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp index 1d39aa52..a1235930 100644 --- a/src/core/CdStream.cpp +++ b/src/core/CdStream.cpp @@ -5,6 +5,7 @@ #include "CdStream.h" #include "rwcore.h" #include "RwHelper.h" +#include "MemoryHeap.h" #define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) #define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index f46b6134..88a99fa9 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -24,6 +24,7 @@ #include "ZoneCull.h" #include "CdStream.h" #include "FileLoader.h" +#include "MemoryHeap.h" char CFileLoader::ms_line[256]; @@ -71,11 +72,13 @@ CFileLoader::LoadLevel(const char *filename) if(strncmp(line, "IMAGEPATH", 9) == 0){ RwImageSetPath(line + 10); }else if(strncmp(line, "TEXDICTION", 10) == 0){ + PUSH_MEMID(MEMID_TEXTURES); strcpy(txdname, line+11); LoadingScreenLoadingFile(txdname); RwTexDictionary *txd = LoadTexDictionary(txdname); AddTexDictionaries(savedTxd, txd); RwTexDictionaryDestroy(txd); + POP_MEMID(); }else if(strncmp(line, "COLFILE", 7) == 0){ int level; sscanf(line+8, "%d", &level); @@ -94,12 +97,16 @@ CFileLoader::LoadLevel(const char *filename) LoadObjectTypes(line + 4); }else if(strncmp(line, "IPL", 3) == 0){ if(!objectsLoaded){ + PUSH_MEMID(MEMID_DEF_MODELS); CModelInfo::ConstructMloClumps(); + POP_MEMID(); CObjectData::Initialise("DATA\\OBJECT.DAT"); objectsLoaded = true; } + PUSH_MEMID(MEMID_WORLD); LoadingScreenLoadingFile(line + 4); LoadScene(line + 4); + POP_MEMID(); }else if(strncmp(line, "MAPZONE", 7) == 0){ LoadingScreenLoadingFile(line + 8); LoadMapZones(line + 8); @@ -188,6 +195,8 @@ CFileLoader::LoadCollisionFile(const char *filename) CBaseModelInfo *mi; ColHeader header; + PUSH_MEMID(MEMID_COLLISION); + debug("Loading collision file %s\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); @@ -211,6 +220,8 @@ CFileLoader::LoadCollisionFile(const char *filename) } CFileMgr::CloseFile(fd); + + POP_MEMID(); } void diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 1283ecd1..d22a7184 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -90,6 +90,7 @@ #include "custompipes.h" #include "screendroplets.h" #include "crossplatform.h" +#include "MemoryHeap.h" eLevelName CGame::currLevel; bool CGame::bDemoMode = true; @@ -327,21 +328,35 @@ CGame::FinalShutdown(void) bool CGame::Initialise(const char* datFile) { +#ifdef GTA_PS2 + // TODO: upload VU0 collision code here +#else ResetLoadingScreenBar(); strcpy(aDatFile, datFile); - CPools::Initialise(); + CPools::Initialise(); // done in CWorld on PS2 CIniFile::LoadIniFile(); +#endif + currLevel = LEVEL_INDUSTRIAL; + + PUSH_MEMID(MEMID_TEXTURES); LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); CTxdStore::AddRef(gameTxdSlot); + LoadingScreen("Loading the Game", "Loading particles", nil); int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); CTxdStore::AddRef(particleTxdSlot); CTxdStore::SetCurrentTxd(gameTxdSlot); LoadingScreen("Loading the Game", "Setup game variables", nil); + POP_MEMID(); + +#ifdef GTA_PS2 + CDma::SyncChannel(0, true); +#endif + CGameLogic::InitAtStartOfGame(); CReferences::Init(); TheCamera.Init(); @@ -361,20 +376,41 @@ bool CGame::Initialise(const char* datFile) CMessages::ClearAllMessagesDisplayedByGame(); CRecordDataForGame::Init(); CRestart::Initialise(); + + PUSH_MEMID(MEMID_WORLD); CWorld::Initialise(); + POP_MEMID(); + + PUSH_MEMID(MEMID_TEXTURES); CParticle::Initialise(); -#ifdef PS2 + POP_MEMID(); + +#ifdef GTA_PS2 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; #endif + + PUSH_MEMID(MEMID_ANIMATION); CAnimManager::Initialise(); CCutsceneMgr::Initialise(); + POP_MEMID(); + + PUSH_MEMID(MEMID_CARS); CCarCtrl::Init(); + POP_MEMID(); + +#ifndef GTA_PS2 InitModelIndices(); +#endif + + PUSH_MEMID(MEMID_DEF_MODELS); CModelInfo::Initialise(); +#ifndef GTA_PS2 + // probably moved before LoadLevel for multiplayer maps? CPickups::Init(); CTheCarGenerators::Init(); +#endif CdStreamAddImage("MODELS\\GTA3.IMG"); CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); @@ -386,17 +422,23 @@ bool CGame::Initialise(const char* datFile) CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); + POP_MEMID(); + LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); ThePaths.PreparePathData(); + // done elsewhere on PS2 for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); + // + LoadingScreen("Loading the Game", "Setup water", nil); CWaterLevel::Initialise("DATA\\WATER.DAT"); TheConsole.Init(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; + LoadingScreen("Loading the Game", "Setup streaming", nil); CStreaming::Init(); CStreaming::LoadInitialVehicles(); @@ -404,8 +446,12 @@ bool CGame::Initialise(const char* datFile) CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d + LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); + PUSH_MEMID(MEMID_ANIMATION); CAnimManager::LoadAnimFiles(); + POP_MEMID(); + CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); @@ -414,13 +460,16 @@ bool CGame::Initialise(const char* datFile) #endif LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); CRadar::Initialise(); CRadar::LoadTextures(); CWeapon::InitialiseWeapons(); + LoadingScreen("Loading the Game", "Setup traffic lights", nil); CTrafficLights::ScanForLightsOnMap(); CRoadBlocks::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); CPopulation::Initialise(); CWorld::PlayerInFocus = 0; @@ -431,26 +480,48 @@ bool CGame::Initialise(const char* datFile) CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); +#ifndef GTA_PS2 CSceneEdit::Initialise(); +#endif + LoadingScreen("Loading the Game", "Load scripts", nil); + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Init(); CGangs::Initialise(); + POP_MEMID(); + LoadingScreen("Loading the Game", "Setup game variables", nil); +#ifdef GTA_PS2 + CTimer::Initialise(); +#endif CClock::Initialise(1000); +#ifdef GTA_PS2 + CTheCarGenerators::Init(); +#endif CHeli::InitHelis(); CCranes::InitCranes(); CMovingThings::Init(); CDarkel::Init(); CStats::Init(); +#ifdef GTA_PS2 + CPickups::Init(); +#endif CPacManPickups::Init(); + // CGarages::Init(); here on PS2 instead CRubbish::Init(); CClouds::Init(); +#ifdef GTA_PS2 + CRemote::Init(); +#endif CSpecialFX::Init(); CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); + LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); + // CCullZones::ResolveVisibilities(); on PS2 here instead + LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); CCullZones::ResolveVisibilities(); CTrain::InitTrains(); @@ -458,6 +529,7 @@ bool CGame::Initialise(const char* datFile) CCredits::Init(); CRecordDataForChase::Init(); CReplay::Init(); + #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) { @@ -469,6 +541,7 @@ bool CGame::Initialise(const char* datFile) #ifdef PS2_MENU } #endif + LoadingScreen("Loading the Game", "Load scene", nil); CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; @@ -550,7 +623,7 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; @@ -573,15 +646,19 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; -#ifdef PS2 +#ifdef GTA_PS2 CWeaponEffects::Init(); CSkidmarks::Init(); #endif CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); + + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Init(); CGangs::Initialise(); + POP_MEMID(); + CTimer::Initialise(); CClock::Initialise(1000); CTheCarGenerators::Init(); @@ -592,7 +669,7 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); -#ifdef PS2 +#ifdef GTA_PS2 CClouds::Init(); CRemote::Init(); #endif @@ -807,7 +884,7 @@ void CGame::InitialiseWhenRestarting(void) void CGame::Process(void) { CPad::UpdatePads(); -#ifdef GTA_PS2 +#ifdef USE_CUSTOM_ALLOCATOR ProcessTidyUpMemory(); #endif TheCamera.SetMotionBlurAlpha(0); @@ -817,8 +894,12 @@ void CGame::Process(void) DebugMenuProcess(); #endif CCutsceneMgr::Update(); + + PUSH_MEMID(MEMID_FRONTEND); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); + POP_MEMID(); + CStreaming::Update(); if (!CTimer::GetIsPaused()) { @@ -831,7 +912,11 @@ void CGame::Process(void) CPad::DoCheats(); CClock::Update(); CWeather::Update(); + + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Process(); + POP_MEMID(); + CCollision::Update(); CTrain::UpdateTrains(); CPlane::UpdatePlanes(); @@ -855,7 +940,11 @@ void CGame::Process(void) CWaterCannons::Update(); CUserDisplay::Process(); CReplay::Update(); + + PUSH_MEMID(MEMID_WORLD); CWorld::Process(); + POP_MEMID(); + gAccidentManager.Update(); CPacManPickups::Update(); CPickups::Update(); @@ -876,33 +965,35 @@ void CGame::Process(void) gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { + PUSH_MEMID(MEMID_CARS); CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); + POP_MEMID(); } } -#ifdef PS2 +#ifdef GTA_PS2 CMemCheck::DoTest(); #endif } void CGame::DrasticTidyUpMemory(bool) { -#ifdef PS2 +#ifdef USE_CUSTOM_ALLOCATOR // meow #endif } void CGame::TidyUpMemory(bool, bool) { -#ifdef PS2 +#ifdef USE_CUSTOM_ALLOCATOR // meow #endif } void CGame::ProcessTidyUpMemory(void) { -#ifdef PS2 +#ifdef USE_CUSTOM_ALLOCATOR // meow #endif } diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index bd0814d0..79841c14 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -12,6 +12,7 @@ #include "Streaming.h" #include "Wanted.h" #include "World.h" +#include "MemoryHeap.h" CCPtrNodePool *CPools::ms_pPtrNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; @@ -23,18 +24,36 @@ CObjectPool *CPools::ms_pObjectPool; CDummyPool *CPools::ms_pDummyPool; CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; +#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR +#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg) +#else +#define CHECKMEM(msg) +#endif + void CPools::Initialise(void) { + PUSH_MEMID(MEMID_POOLS); + CHECKMEM("before pools"); ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES); + CHECKMEM("after CPtrNodePool"); ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS); + CHECKMEM("after CEntryInfoNodePool"); ms_pPedPool = new CPedPool(NUMPEDS); + CHECKMEM("after CPedPool"); ms_pVehiclePool = new CVehiclePool(NUMVEHICLES); + CHECKMEM("after CVehiclePool"); ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS); + CHECKMEM("after CBuildingPool"); ms_pTreadablePool = new CTreadablePool(NUMTREADABLES); + CHECKMEM("after CTreadablePool"); ms_pObjectPool = new CObjectPool(NUMOBJECTS); + CHECKMEM("after CObjectPool"); ms_pDummyPool = new CDummyPool(NUMDUMMIES); + CHECKMEM("after CDummyPool"); ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS); + CHECKMEM("after pools"); + POP_MEMID(); } void diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index e9a7af88..8f1a8891 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -33,6 +33,7 @@ #endif #include "main.h" #include "Frontend.h" +#include "MemoryHeap.h" bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; @@ -470,8 +471,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) // Set Txd to use CTxdStore::AddRef(mi->GetTxdSlot()); - CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); + PUSH_MEMID(MEMID_STREAM_MODELS); + CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); +// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers if(mi->IsSimple()){ success = CFileLoader::LoadAtomicFile(stream, streamId); } else if (mi->GetModelType() == MITYPE_VEHICLE) { @@ -483,6 +486,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) }else{ success = CFileLoader::LoadClumpFile(stream, streamId); } + POP_MEMID(); UpdateMemoryUsed(); // Txd no longer needed unless we only read part of the file @@ -506,12 +510,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) return false; } + PUSH_MEMID(MEMID_STREAM_TEXUTRES); if(ms_bLoadingBigModel || cdsize > 200){ success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream); if(success) ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; }else success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream); + POP_MEMID(); UpdateMemoryUsed(); if(!success){ @@ -561,7 +567,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) // Mark objects as loaded if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; +#ifndef USE_CUSTOM_ALLOCATOR ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; +#endif } endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); @@ -600,32 +608,40 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) if(streamId < STREAM_OFFSET_TXD){ // Model +// TODO(USE_CUSTOM_ALLOCATOR): register pointers mi = CModelInfo::GetModelInfo(streamId); + PUSH_MEMID(MEMID_STREAM_MODELS); CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); success = CFileLoader::FinishLoadClumpFile(stream, streamId); if(success) success = AddToLoadedVehiclesList(streamId); + POP_MEMID(); mi->RemoveRef(); CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); }else{ // Txd CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD); + PUSH_MEMID(MEMID_STREAM_TEXUTRES); success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream); + POP_MEMID(); CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD); } RwStreamClose(stream, &mem); - ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; + + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2 +#ifndef USE_CUSTOM_ALLOCATOR ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; +#endif if(!success){ RemoveModel(streamId); ReRequestModel(streamId); - UpdateMemoryUsed(); + UpdateMemoryUsed(); // directly after pop on PS2 return false; } - UpdateMemoryUsed(); + UpdateMemoryUsed(); // directly after pop on PS2 endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; @@ -858,7 +874,11 @@ CStreaming::RemoveModel(int32 id) CModelInfo::GetModelInfo(id)->DeleteRwObject(); else CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); +#ifdef USE_CUSTOM_ALLOCATOR + UpdateMemoryUsed(); +#else ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; +#endif } if(ms_aInfoForModel[id].m_next){ @@ -880,6 +900,9 @@ CStreaming::RemoveModel(int32 id) RpClumpGtaCancelStream(); else CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); +#ifdef USE_CUSTOM_ALLOCATOR + UpdateMemoryUsed(); +#endif } ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; @@ -2044,19 +2067,25 @@ CStreaming::FlushRequestList(void) void CStreaming::ImGonnaUseStreamingMemory(void) { - // empty + PUSH_MEMID(MEMID_STREAM); } void CStreaming::IHaveUsedStreamingMemory(void) { + POP_MEMID(); UpdateMemoryUsed(); } void CStreaming::UpdateMemoryUsed(void) { - // empty +#ifdef USE_CUSTOM_ALLOCATOR + ms_memoryUsed = + gMainHeap.GetMemoryUsed(MEMID_STREAM) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES); +#endif } #define STREAM_DIST 80.0f diff --git a/src/core/World.cpp b/src/core/World.cpp index d65d57dd..33c2f1c1 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -53,6 +53,9 @@ bool CWorld::bIncludeCarTyres; void CWorld::Initialise() { +#ifdef GTA_PS2 + CPools::Initialise(); +#endif pIgnoreEntity = nil; bDoingCarCollisions = false; bSecondShift = false; diff --git a/src/core/main.cpp b/src/core/main.cpp index ea88de59..d34eb8f3 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -67,6 +67,7 @@ #include "custompipes.h" #include "screendroplets.h" #include "frontendoption.h" +#include "MemoryHeap.h" GlobalScene Scene; @@ -109,6 +110,15 @@ void TheGame(void); void DebugMenuPopulate(void); #endif + +#ifdef GTA_PS2 +#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad +#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad +#else +#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad +#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad +#endif + void ValidateVersion() { @@ -772,6 +782,170 @@ tZonePrint ZonePrint[] = }; #ifndef MASTER + +void +PrintMemoryUsage(void) +{ +// little hack +if(CPools::GetPtrNodePool() == nil) +return; + + // Style taken from LCS, modified for III +// CFont::SetFontStyle(FONT_PAGER); + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(640.0f); +// CFont::SetScale(0.5f, 0.75f); + CFont::SetScale(0.4f, 0.75f); + CFont::SetCentreOff(); + CFont::SetCentreSize(640.0f); + CFont::SetJustifyOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(200, 200, 200, 200)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(0); + + float y; + +#ifdef USE_CUSTOM_ALLOCATOR + y = 24.0f; + sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; +#endif + + y = 132.0f; + AsciiToUnicode("Pools usage:", gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; +} + void DisplayGameDebugText() { @@ -785,6 +959,7 @@ DisplayGameDebugText() } #endif +// PrintMemoryUsage(); // TODO: put this somewhere else char str[200]; wchar ustr[200]; @@ -1001,13 +1176,9 @@ RenderMenus(void) { if (FrontEndMenuManager.m_bMenuActive) { -#ifdef PS2 - gMainHeap.PushMemId(_TODOCONST(17)); -#endif + PUSH_MEMID(MEMID_FRONTEND); FrontEndMenuManager.DrawFrontEnd(); -#ifdef PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); } } @@ -1046,24 +1217,29 @@ Idle(void *arg) CPad::UpdatePads(); FrontEndMenuManager.Process(); } else { + PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); tbStartTimer(0, "CGame::Process"); CGame::Process(); tbEndTimer("CGame::Process"); + POP_MEMID(); + tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); - tbEndTimer("DMAudio.Service"); } if (RsGlobal.quit) return; #else + + PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); tbStartTimer(0, "CGame::Process"); CGame::Process(); tbEndTimer("CGame::Process"); + POP_MEMID(); tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); @@ -1071,21 +1247,12 @@ Idle(void *arg) #endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ -#ifdef PS2_MENU - TheMemoryCard.m_bWantToLoad = false; + WANT_TO_LOAD = false; FrontEndMenuManager.m_bWantToRestart = true; -#else - FrontEndMenuManager.m_bWantToRestart = true; - FrontEndMenuManager.m_bWantToLoad = false; -#endif return; } -#ifdef PS2_MENU - if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad ) -#else - if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) -#endif + if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) { return; } @@ -1095,6 +1262,8 @@ Idle(void *arg) if(arg == nil) return; + PUSH_MEMID(MEMID_RENDER); + if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && TheCamera.GetScreenFadeStatus() != FADE_2) { @@ -1107,6 +1276,8 @@ Idle(void *arg) RsMouseSetPos(&pos); } #endif + + PUSH_MEMID(MEMID_RENDERLIST); tbStartTimer(0, "CnstrRenderList"); CRenderer::ConstructRenderList(); tbEndTimer("CnstrRenderList"); @@ -1114,6 +1285,7 @@ Idle(void *arg) tbStartTimer(0, "PreRender"); CRenderer::PreRender(); tbEndTimer("PreRender"); + POP_MEMID(); #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this @@ -1124,12 +1296,12 @@ Idle(void *arg) if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) - return; + goto popret; }else{ if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255)) - return; + goto popret; } DefinedState(); @@ -1176,7 +1348,7 @@ Idle(void *arg) CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) - return; + goto popret; } #ifdef PS2_SAVE_DIALOG @@ -1189,7 +1361,7 @@ Idle(void *arg) #ifdef PS2_MENU if ( TheMemoryCard.m_bWantToLoad ) - return; + goto popret; #endif tbStartTimer(0, "DoFade"); @@ -1208,8 +1380,13 @@ Idle(void *arg) DoRWStuffEndOfFrame(); + POP_MEMID(); // MEMID_RENDER + if(g_SlowMode) ProcessSlowMode(); + return; + +popret: POP_MEMID(); // MEMID_RENDER } void @@ -1375,14 +1552,13 @@ TheModelViewer(void) } #endif -#ifdef PS2 + +#ifdef GTA_PS2 void TheGame(void) { printf("Into TheGame!!!\n"); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(1)); -#endif + PUSH_MEMID(MEMID_GAME); // NB: not popped CTimer::Initialise(); @@ -1420,77 +1596,49 @@ void TheGame(void) while (true) { -#ifdef PS2 - if (TheMemoryCard.m_bWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToLoad) -#endif + if (WANT_TO_LOAD) { Const char *splash1 = GetLevelSplashScreen(CGame::currLevel); LoadSplash(splash1); } -#ifdef PS2 - TheMemoryCard.m_bWantToLoad = false; -#else - FrontEndMenuManager.m_bWantToLoad = false; -#endif + WANT_TO_LOAD = false; CTimer::Update(); -#ifdef PS2 - while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)) -#else - while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)) -#endif + while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)) { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(12)); -#endif - CPointLights::NumLights = 0; + PUSH_MEMID(MEMID_GAME_PROCESS) + CPointLights::InitPerFrame(); CGame::Process(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); DMAudio.Service(); if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()) { -#ifdef PS2 - TheMemoryCard.m_bWantToLoad = false; -#else - FrontEndMenuManager.m_bWantToLoad = false; -#endif + WANT_TO_LOAD = false; FrontEndMenuManager.m_bWantToRestart = true; break; } -#ifdef PS2 - if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) -#endif + if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) break; SetLightsWithTimeOfDayColour(Scene.world); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(15)); -#endif + + PUSH_MEMID(MEMID_RENDER); if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 ) { -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(11)); -#endif + + PUSH_MEMID(MEMID_RENDERLIST); CRenderer::ConstructRenderList(); CRenderer::PreRender(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); if (CWeather::LightningFlash && !CCullZones::CamNoRain()) DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255); @@ -1522,15 +1670,9 @@ void TheGame(void) RenderMenus(); -#ifdef PS2 - if (TheMemoryCard.m_bWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToLoad) -#endif + if (WANT_TO_LOAD) { -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); // MEMID_RENDER break; } @@ -1547,9 +1689,7 @@ void TheGame(void) CTimer::Update(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(): // MEMID_RENDER if (g_SlowMode) ProcessSlowMode(); @@ -1561,24 +1701,12 @@ void TheGame(void) CGame::ShutDownForRestart(); CTimer::Stop(); -#ifdef PS2 - if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) -#endif + if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) { -#ifdef PS2 - if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) -#else - if (b_FoundRecentSavedGameWantToLoad) -#endif + if (FOUND_GAME_TO_LOAD) { FrontEndMenuManager.m_bWantToRestart = true; -#ifdef PS2 - TheMemoryCard.m_bWantToLoad = true; -#else - FrontEndMenuManager.m_bWantToLoad = true; -#endif + WANT_TO_LOAD = true; } CGame::InitialiseWhenRestarting(); @@ -1718,7 +1846,7 @@ void SystemInit() // #endif -#ifdef PS2 +#ifdef GTA_PS2 TheMemoryCard.Init(); #endif } @@ -1747,7 +1875,7 @@ void GameInit() #endif CdStreamInit(MAX_CDCHANNELS); -#ifdef PS2 +#ifdef GTA_PS2 Initialise3D(); //no params #else //TODO @@ -1861,14 +1989,11 @@ void GameInit() CSprite2d::SetRecipNearClip(); CTxdStore::Initialise(); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(9)); -#endif + + PUSH_MEMID(MEMID_TEXTURES); CFont::Initialise(); CHud::Initialise(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); ValidateVersion(); @@ -1896,7 +2021,7 @@ main(int argc, char *argv[]) SystemInit(); -#ifdef PS2 +#ifdef GTA_PS2 int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE); if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT diff --git a/src/core/templates.h b/src/core/templates.h index 4f7b8490..86239664 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -46,8 +46,8 @@ class CPool public: CPool(int size){ // TODO: use new here - m_entries = (U*)malloc(sizeof(U)*size); - m_flags = (Flags*)malloc(sizeof(Flags)*size); + m_entries = (U*)new uint8[sizeof(U)*size]; + m_flags = (Flags*)new uint8[sizeof(Flags)*size]; m_size = size; m_allocPtr = 0; for(int i = 0; i < size; i++){ @@ -61,8 +61,8 @@ public: } void Flush() { if (m_size > 0) { - free(m_entries); - free(m_flags); + delete[] (uint8*)m_entries; + delete[] (uint8*)m_flags; m_entries = nil; m_flags = nil; m_size = 0; @@ -141,8 +141,8 @@ public: } bool IsFreeSlot(int i) { return !!m_flags[i].free; } void ClearStorage(uint8 *&flags, U *&entries){ - free(flags); - free(entries); + delete[] (uint8*)flags; + delete[] (uint8*)entries; flags = nil; entries = nil; } @@ -156,8 +156,8 @@ public: debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ } void Store(uint8 *&flags, U *&entries){ - flags = (uint8*)malloc(sizeof(uint8)*m_size); - entries = (U*)malloc(sizeof(U)*m_size); + flags = (uint8*)new uint8[sizeof(uint8)*m_size]; + entries = (U*)new uint8[sizeof(U)*m_size]; memcpy(flags, m_flags, sizeof(uint8)*m_size); memcpy(entries, m_entries, sizeof(U)*m_size); debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 5e3204b2..476439fa 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -28,6 +28,7 @@ #include "Bones.h" #include "Debug.h" #include "Renderer.h" +#include "MemoryHeap.h" int gBuildings; @@ -274,7 +275,11 @@ CEntity::CreateRwObject(void) CBaseModelInfo *mi; mi = CModelInfo::GetModelInfo(m_modelIndex); + + PUSH_MEMID(MEMID_WORLD); m_rwObject = mi->CreateInstance(); + POP_MEMID(); + if(m_rwObject){ if(IsBuilding()) gBuildings++; diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp index 056c3733..98c7fb38 100644 --- a/src/modelinfo/ModelIndices.cpp +++ b/src/modelinfo/ModelIndices.cpp @@ -3,7 +3,7 @@ #include "General.h" #include "ModelIndices.h" -#define X(name, var) int16 var; +#define X(name, var) int16 var = -1; MODELINDICES #undef X diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 6133b1d7..ecfccc90 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -21,6 +21,7 @@ #include "RenderBuffer.h" #include #include "WaterLevel.h" +#include "MemoryHeap.h" float TEXTURE_ADDU; @@ -1157,6 +1158,8 @@ CWaterLevel::AllocateBoatWakeArray() { CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE); + PUSH_MEMID(MEMID_STREAM); + ASSERT(ms_pWavyAtomic != NULL ); RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); @@ -1230,6 +1233,8 @@ CWaterLevel::AllocateBoatWakeArray() RpGeometryUnlock(apGeomArray[geom]); } } + + POP_MEMID(); } void diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp index 2a484df4..2cf173b6 100644 --- a/src/rw/MemoryHeap.cpp +++ b/src/rw/MemoryHeap.cpp @@ -44,7 +44,7 @@ CMemoryHeap::Init(uint32 total) m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc)); m_start->m_memId = MEMID_FREE; m_start->m_size = total - 2*sizeof(HeapBlockDesc); - m_end->m_memId = MEMID_ID1; + m_end->m_memId = MEMID_GAME; m_end->m_size = 0; m_freeList.m_last.m_size = INT_MAX; @@ -65,7 +65,7 @@ CMemoryHeap::Init(uint32 total) RegisterMalloc(GetDescFromHeapPointer(m_memUsed)); RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed)); - m_currentMemID = MEMID_ID1; + m_currentMemID = MEMID_GAME; for(int i = 0; i < NUM_MEMIDS; i++){ m_memUsed[i] = 0; m_blocksUsed[i] = 0; @@ -90,8 +90,8 @@ CMemoryHeap::RegisterFree(HeapBlockDesc *block) if(block->m_memId == MEMID_FREE) return; m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc); - m_memUsed[m_currentMemID] -= block->m_size + sizeof(HeapBlockDesc); - m_blocksUsed[m_currentMemID]--; + m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc); + m_blocksUsed[block->m_memId]--; m_totalBlocksUsed--; } @@ -433,13 +433,16 @@ CMemoryHeap::GetBlocksUsed(int32 id) void CMemoryHeap::PopMemId(void) { + assert(m_idStack.sp > 0); m_currentMemID = m_idStack.pop(); + assert(m_currentMemID != MEMID_FREE); } void CMemoryHeap::PushMemId(int32 id) { MEMORYHEAP_ASSERT(id != MEMID_FREE); + assert(m_idStack.sp < 16); m_idStack.push(m_currentMemID); m_currentMemID = id; } @@ -457,7 +460,7 @@ CMemoryHeap::ParseHeap(void) for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){ char chr = '*'; // free if(block->m_memId != MEMID_FREE) - chr = block->m_memId-MEMID_ID1 + 'A'; + chr = block->m_memId-1 + 'A'; int numQW = block->m_size>>4; if((addrQW & 0x3F) == 0){ @@ -506,10 +509,31 @@ InitMemoryMgr(void) #endif } + +RwMemoryFunctions memFuncs = { + MemoryMgrMalloc, + MemoryMgrFree, + MemoryMgrRealloc, + MemoryMgrCalloc +}; + +#ifdef USE_CUSTOM_ALLOCATOR +// game seems to be using heap directly here, but this is nicer +void *operator new(size_t sz) { return MemoryMgrMalloc(sz); } +void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); } +void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); } +void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); } +#endif +#endif + void* MemoryMgrMalloc(uint32 size) { +#ifdef USE_CUSTOM_ALLOCATOR void *mem = gMainHeap.Malloc(size); +#else + void *mem = malloc(size); +#endif if(mem > pMemoryTop) pMemoryTop = mem; return mem; @@ -518,7 +542,11 @@ MemoryMgrMalloc(uint32 size) void* MemoryMgrRealloc(void *ptr, uint32 size) { +#ifdef USE_CUSTOM_ALLOCATOR void *mem = gMainHeap.Realloc(ptr, size); +#else + void *mem = realloc(ptr, size); +#endif if(mem > pMemoryTop) pMemoryTop = mem; return mem; @@ -527,7 +555,11 @@ MemoryMgrRealloc(void *ptr, uint32 size) void* MemoryMgrCalloc(uint32 num, uint32 size) { +#ifdef USE_CUSTOM_ALLOCATOR void *mem = gMainHeap.Malloc(num*size); +#else + void *mem = calloc(num, size); +#endif if(mem > pMemoryTop) pMemoryTop = mem; #ifdef FIX_BUGS @@ -539,18 +571,52 @@ MemoryMgrCalloc(uint32 num, uint32 size) void MemoryMgrFree(void *ptr) { +#ifdef USE_CUSTOM_ALLOCATOR #ifdef FIX_BUGS // i don't suppose this is handled by RW? if(ptr == nil) return; #endif gMainHeap.Free(ptr); +#else + free(ptr); +#endif } -RwMemoryFunctions memFuncs = { - MemoryMgrMalloc, - MemoryMgrFree, - MemoryMgrRealloc, - MemoryMgrCalloc -}; +void * +RwMallocAlign(RwUInt32 size, RwUInt32 align) +{ +#ifdef FIX_BUGS + uintptr ptralign = align-1; + void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign); + ASSERT(mem != nil); + + void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign); + + ASSERT(addr != nil); +#else + void *mem = (void *)MemoryMgrMalloc(size + align); + + ASSERT(mem != nil); + + void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1)); + + ASSERT(addr != nil); #endif + + *(((void **)addr) - 1) = mem; + + return addr; +} + +void +RwFreeAlign(void *mem) +{ + ASSERT(mem != nil); + + void *addr = *(((void **)mem) - 1); + + ASSERT(addr != nil); + + MemoryMgrFree(addr); +} diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h index 3f6fb5a0..22e13617 100644 --- a/src/rw/MemoryHeap.h +++ b/src/rw/MemoryHeap.h @@ -5,9 +5,75 @@ #undef MoveMemory #endif +#ifdef USE_CUSTOM_ALLOCATOR +#define PUSH_MEMID(id) gMainHeap.PushMemId(id) +#define POP_MEMID() gMainHeap.PopMemId() +#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr) +#else +#define PUSH_MEMID(id) +#define POP_MEMID() +#define REGISTER_MEMPTR(ptr) +#endif + +enum { + MEMID_FREE, + // IDs from LCS: +/* + MEMID_GAME = 1, // "Game" + MEMID_WORLD = 2, // "World" + MEMID_ANIMATION = 3, // "Animation" + MEMID_POOLS = 4, // "Pools" + MEMID_DEF_MODELS = 5, // "Default Models" + MEMID_STREAM = 6, // "Streaming" + MEMID_STREAM_MODELS = 7, // "Streamed Models" + MEMID_STREAM_LODS = 8, // "Streamed LODs" + MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures" + MEMID_STREAM_COLLISION = 10, // "Streamed Collision" + MEMID_STREAM_ANIMATION = 11, // "Streamed Animation" + MEMID_TEXTURES = 12, // "Textures" + MEMID_COLLISION = 13, // "Collision" + MEMID_PRE_ALLOC = 14, // "PreAlloc" + MEMID_GAME_PROCESS = 15, // "Game Process" + MEMID_SCRIPT = 16, // "Script" + MEMID_CARS = 17, // "Cars" + MEMID_RENDER = 18, // "Render" + MEMID_PED_ATTR = 19, // "Ped Attr" +*/ + // III: + MEMID_GAME = 1, // "Game" + MEMID_WORLD = 2, // "World" + MEMID_ANIMATION = 3, // "Animation" + MEMID_POOLS = 4, // "Pools" + MEMID_DEF_MODELS = 5, // "Default Models" + MEMID_STREAM = 6, // "Streaming" + MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance) + MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures" + MEMID_TEXTURES = 9, // "Textures" + MEMID_COLLISION = 10, // "Collision" + MEMID_RENDERLIST = 11, // ? + MEMID_GAME_PROCESS = 12, // "Game Process" + MEMID_SCRIPT = 13, // "Script" + MEMID_CARS = 14, // "Cars" + MEMID_RENDER = 15, // "Render" + MEMID_FRONTEND = 17, // ? + + NUM_MEMIDS, + + NUM_FIXED_MEMBLOCKS = 6 +}; + extern RwMemoryFunctions memFuncs; void InitMemoryMgr(void); +void *MemoryMgrMalloc(uint32 size); +void *MemoryMgrRealloc(void *ptr, uint32 size); +void *MemoryMgrCalloc(uint32 num, uint32 size); +void MemoryMgrFree(void *ptr); + +void *RwMallocAlign(RwUInt32 size, RwUInt32 align); +void RwFreeAlign(void *mem); + + template class CStack { @@ -17,7 +83,7 @@ public: CStack() : sp(0) {} void push(const T& val) { values[sp++] = val; } - T& pop() { return values[sp--]; } + T& pop() { return values[--sp]; } }; @@ -111,34 +177,6 @@ struct CommonSize } }; -enum { - MEMID_FREE, - // IDs from LCS: - MEMID_ID1, // "Game" - MEMID_ID2, // "World" - MEMID_ID3, // "Animation" - MEMID_ID4, // "Pools" - MEMID_ID5, // "Default Models" - MEMID_ID6, // "Streaming" - MEMID_ID7, // "Streamed Models" - MEMID_ID8, // "Streamed LODs" - MEMID_ID9, // "Streamed Textures" - MEMID_ID10, // "Streamed Collision" - MEMID_ID11, // "Streamed Animation" - MEMID_ID12, // "Textures" - MEMID_ID13, // "Collision" - MEMID_ID14, // "PreAlloc" - MEMID_ID15, // "Game Process" - MEMID_ID16, // "Script" - MEMID_ID17, // "Cars" - MEMID_ID18, // "Render" - MEMID_ID19, // "Ped Attr" - - NUM_MEMIDS, - - NUM_FIXED_MEMBLOCKS = 6 -}; - class CMemoryHeap { public: @@ -194,3 +232,5 @@ public: block->InsertHeapFreeBlock(b->m_prev); } }; + +extern CMemoryHeap gMainHeap; diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 0069934f..ee370c37 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -64,45 +64,6 @@ void FlushObrsPrintfs() #endif } -void * -RwMallocAlign(RwUInt32 size, RwUInt32 align) -{ -#ifdef FIX_BUGS - uintptr ptralign = align-1; - void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign); - - ASSERT(mem != nil); - - void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign); - - ASSERT(addr != nil); -#else - void *mem = (void *)malloc(size + align); - - ASSERT(mem != nil); - - void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1)); - - ASSERT(addr != nil); -#endif - - *(((void **)addr) - 1) = mem; - - return addr; -} - -void -RwFreeAlign(void *mem) -{ - ASSERT(mem != nil); - - void *addr = *(((void **)mem) - 1); - - ASSERT(addr != nil); - - free(addr); -} - void DefinedState(void) { diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index 523a7732..ed9b03ab 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -2,9 +2,6 @@ extern bool gPS2alphaTest; -void *RwMallocAlign(RwUInt32 size, RwUInt32 align); -void RwFreeAlign(void *mem); - void OpenCharsetSafe(); void CreateDebugFont(); void DestroyDebugFont(); diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 3f10d12a..68775c72 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -10,6 +10,7 @@ #include "VisibilityPlugins.h" #include "World.h" #include "custompipes.h" +#include "MemoryHeap.h" CLinkList CVisibilityPlugins::m_alphaList; CLinkList CVisibilityPlugins::m_alphaEntityList; @@ -30,6 +31,41 @@ float CVisibilityPlugins::ms_pedLod0Dist; float CVisibilityPlugins::ms_pedLod1Dist; float CVisibilityPlugins::ms_pedFadeDist; +#ifdef GTA_PS2 +void +rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int unk) +{ + // TODO + // this function seems to delete the original geometry data + // and only keep the instanced data + AtomicDefaultRenderCallBack((RpAtomic*)atomic); +} + +RpAtomic* +PreInstanceRenderCB(RpAtomic *atomic) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(RpGeometryGetTriangles(geo)){ + PUSH_MEMID(MEMID_STREAM_MODELS); + rpDefaultGeometryInstance(geo, atomic, 1); + POP_MEMID(); + }else + AtomicDefaultRenderCallBack(atomic); + return atomic; +} +#define RENDERCALLBACK PreInstanceRenderCB +#else +RpAtomic* +DefaultRenderCB_pushid(RpAtomic *atomic) +{ + PUSH_MEMID(MEMID_STREAM_MODELS); + AtomicDefaultRenderCallBack(atomic); + POP_MEMID(); + return atomic; +} +#define RENDERCALLBACK DefaultRenderCB_pushid +#endif + void CVisibilityPlugins::Initialise(void) { @@ -132,7 +168,7 @@ CVisibilityPlugins::RenderAlphaAtomics(void) for(node = m_alphaList.tail.prev; node != &m_alphaList.head; node = node->prev) - AtomicDefaultRenderCallBack(node->item.atomic); + RENDERCALLBACK(node->item.atomic); } void @@ -201,7 +237,7 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -218,7 +254,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic) len = RwV3dLength(&view); if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f) return atomic; - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -232,7 +268,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) flags = RpGeometryGetFlags(geo); RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); return atomic; @@ -250,7 +286,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); if(mi->m_additive){ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); }else{ fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; @@ -258,7 +294,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) fadefactor = 1.0f; alpha = mi->m_alpha * fadefactor; if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else{ RpGeometry *geo = RpAtomicGetGeometry(lodatm); uint32 flags = RpGeometryGetFlags(geo); @@ -266,7 +302,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); if(geo != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); } @@ -293,7 +329,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -318,10 +354,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } } return atomic; @@ -344,7 +380,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) if(dot > 0.0f) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -367,7 +403,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) return atomic; if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -381,7 +417,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); distsq = GetDistanceSquaredFromCamera(clumpframe); if(distsq < ms_bigVehicleLod1Dist) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -403,7 +439,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) if(dot > 0.0f) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -427,7 +463,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) return atomic; if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -444,7 +480,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) if(dist >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -461,7 +497,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); distsq = GetDistanceSquaredFromCamera(clumpframe); if(distsq >= ms_bigVehicleLod1Dist) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -482,7 +518,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -507,10 +543,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } } return atomic; @@ -521,7 +557,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { if(CWorld::Players[0].m_pSkinTexture) RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -537,7 +573,7 @@ CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic) if(dist >= ms_pedLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -556,7 +592,7 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) if(dist < ms_pedLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -575,7 +611,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){ alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -775,12 +811,11 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic) return ATOMICEXT(atomic)->flags; } -// This is rather useless, but whatever void CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb) { if(cb == nil) - cb = AtomicDefaultRenderCallBack; // not necessary + cb = RENDERCALLBACK; RpAtomicSetRenderCallBack(atomic, cb); } diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 4780316a..3166093e 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -10,6 +10,7 @@ #include "skeleton.h" #include "platform.h" +#include "MemoryHeap.h" @@ -307,6 +308,8 @@ RsRwInitialize(void *displayID) { RwEngineOpenParams openParams; + PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return + /* * Start RenderWare... */ @@ -374,6 +377,8 @@ RsRwInitialize(void *displayID) RwTextureSetMipmapping(FALSE); RwTextureSetAutoMipmapping(FALSE); + POP_MEMID(); + return TRUE; } diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 1a6f1a88..532be938 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -15,6 +15,7 @@ #include "World.h" #include "HandlingMgr.h" #include "Plane.h" +#include "MemoryHeap.h" CPlaneNode *pPathNodes; CPlaneNode *pPath2Nodes; @@ -551,9 +552,11 @@ CPlane::ProcessControl(void) if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){ DeleteRwObject(); if(mi->m_planeLodId != -1){ + PUSH_MEMID(MEMID_WORLD); m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance(); + POP_MEMID(); if(m_rwObject) - m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); + m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); } } }else if(CStreaming::HasModelLoaded(GetModelIndex())){