mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 07:50:01 +00:00
fixed clouds and sprites
This commit is contained in:
parent
6923117715
commit
d7eee5c130
|
@ -233,7 +233,7 @@ CClouds::Render(void)
|
|||
szx*55.0f, szy*55.0f,
|
||||
tr, tg, tb, br, bg, bb, 0.0f, -1.0f,
|
||||
1.0f/screenpos.z,
|
||||
IndividualRotation/65336.0f * 2*3.14f + ms_cameraRoll,
|
||||
(uint16)IndividualRotation/65336.0f * 6.28f + ms_cameraRoll,
|
||||
fluffyalpha);
|
||||
bCloudOnScreen[i] = true;
|
||||
}else
|
||||
|
|
|
@ -137,8 +137,8 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r
|
|||
void
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a)
|
||||
{
|
||||
float c = Cos(DEGTORAD(rotation));
|
||||
float s = Sin(DEGTORAD(rotation));
|
||||
float c = Cos(rotation);
|
||||
float s = Sin(rotation);
|
||||
|
||||
float xs[4];
|
||||
float ys[4];
|
||||
|
@ -315,8 +315,8 @@ void
|
|||
CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a)
|
||||
{
|
||||
m_bFlushSpriteBufferSwitchZTest = 0;
|
||||
float c = Cos(DEGTORAD(rotation));
|
||||
float s = Sin(DEGTORAD(rotation));
|
||||
float c = Cos(rotation);
|
||||
float s = Sin(rotation);
|
||||
|
||||
float xs[4];
|
||||
float ys[4];
|
||||
|
@ -367,8 +367,8 @@ void
|
|||
CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, float w, float h, uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2, float cx, float cy, float recipz, float rotation, uint8 a)
|
||||
{
|
||||
m_bFlushSpriteBufferSwitchZTest = 0;
|
||||
float c = Cos(DEGTORAD(rotation));
|
||||
float s = Sin(DEGTORAD(rotation));
|
||||
float c = Cos(rotation);
|
||||
float s = Sin(rotation);
|
||||
|
||||
float xs[4];
|
||||
float ys[4];
|
||||
|
@ -398,11 +398,11 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
|
|||
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
|
||||
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
|
||||
cf[0] = clamp(cf[0], 0.0f, 1.0f);
|
||||
cf[1] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
|
||||
cf[1] = (cx*(-c+s) + cy*( c+s))*0.5f + 0.5f;
|
||||
cf[1] = clamp(cf[1], 0.0f, 1.0f);
|
||||
cf[2] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
|
||||
cf[2] = (cx*( c+s) + cy*( c-s))*0.5f + 0.5f;
|
||||
cf[2] = clamp(cf[2], 0.0f, 1.0f);
|
||||
cf[3] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
|
||||
cf[3] = (cx*( c-s) + cy*(-c-s))*0.5f + 0.5f;
|
||||
cf[3] = clamp(cf[3], 0.0f, 1.0f);
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
|
|
Loading…
Reference in a new issue