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CVehicle loose ends

This commit is contained in:
aap 2020-05-27 07:43:38 +02:00
parent c068570192
commit d71cbae9df
2 changed files with 31 additions and 12 deletions

View file

@ -273,12 +273,13 @@ CAutomobile::ProcessControl(void)
}
// Process driver
if(IsUpsideDown() && CanPedEnterCar()){
if(!pDriver->IsPlayer() &&
!(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
pDriver->CharCreatedBy != MISSION_CHAR)
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
}
if(pDriver)
if(IsUpsideDown() && CanPedEnterCar()){
if(!pDriver->IsPlayer() &&
!(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
pDriver->CharCreatedBy != MISSION_CHAR)
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
}
ActivateBombWhenEntered();

View file

@ -31,6 +31,8 @@
#include "Weather.h"
#include "Coronas.h"
//--MIAMI: done
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
bool CVehicle::bCheat3;
@ -141,8 +143,26 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
DMAudio.SetEntityStatus(m_audioEntityId, true);
// TODO(MIAMI):
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
//m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
switch(GetModelIndex()){
case MI_HUNTER:
case MI_ANGEL:
case MI_FREEWAY:
m_nRadioStation = V_ROCK;
break;
case MI_RCBARON:
case MI_RCBANDIT:
case MI_RCRAIDER:
case MI_RCGOBLIN:
case MI_TOPFUN:
case MI_CADDY:
case MI_BAGGAGE:
m_nRadioStation = RADIO_OFF;
break;
default:
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
break;
}
m_pCurGroundEntity = nil;
m_bRainAudioCounter = 0;
m_bRainSamplesCounter = 0;
@ -1212,8 +1232,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
SetStatus(STATUS_ABANDONED);
pDriver->bFleeAfterExitingCar = true;
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
// TODO(MIAMI):
// pDriver->Say(120);
pDriver->Say(SOUND_PED_FLEE_SPRINT);
}
int time = 200;
for (int i = 0; i < m_nNumMaxPassengers; i++) {
@ -1223,8 +1242,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
pPassengers[i]->bFleeAfterExitingCar = true;
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
// TODO(MIAMI):
// pPassengers[i]->Say(120);
pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT);
time += 200;
}
}