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cam stuff

This commit is contained in:
aap 2020-12-01 10:12:42 +01:00
parent 6dcbc8f062
commit d6fab1bc53

View file

@ -94,9 +94,9 @@ CCamera::Init(void)
#endif
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
#endif
{
#ifdef FIX_BUGS
static const CCamera DummyCamera = CCamera(0.f);
*this = DummyCamera;
@ -110,9 +110,7 @@ CCamera::Init(void)
#endif
m_pRwCamera = nil;
#ifdef PS2_MENU
}
#endif
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@ -719,10 +717,14 @@ CCamera::Process(void)
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
else
LODDistMultiplier = 1.0f;
// missing on PS2
GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f);
#if GTA_VERSION > GTA3_PS2_160
#ifndef FIX_BUGS
// this seems problematic for very wide aspect ratios
// maybe just leaving it at 1.0 is the best thing to do
GenerationDistMultiplier = LODDistMultiplier;
#endif
LODDistMultiplier *= CRenderer::ms_lodDistScale;
//
#endif
// Keep track of speed
if(m_bJustInitalised || m_bJust_Switched){