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cam stuff
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6dcbc8f062
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@ -94,9 +94,9 @@ CCamera::Init(void)
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#endif
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#endif
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#ifdef PS2_MENU
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
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if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
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#endif
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#endif
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{
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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static const CCamera DummyCamera = CCamera(0.f);
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static const CCamera DummyCamera = CCamera(0.f);
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*this = DummyCamera;
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*this = DummyCamera;
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@ -110,9 +110,7 @@ CCamera::Init(void)
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#endif
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#endif
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m_pRwCamera = nil;
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m_pRwCamera = nil;
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#ifdef PS2_MENU
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}
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}
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#endif
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m_1rstPersonRunCloseToAWall = false;
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m_1rstPersonRunCloseToAWall = false;
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m_fPositionAlongSpline = 0.0f;
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m_fPositionAlongSpline = 0.0f;
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@ -719,10 +717,14 @@ CCamera::Process(void)
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LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
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LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
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else
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else
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LODDistMultiplier = 1.0f;
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LODDistMultiplier = 1.0f;
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// missing on PS2
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#if GTA_VERSION > GTA3_PS2_160
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GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f);
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#ifndef FIX_BUGS
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// this seems problematic for very wide aspect ratios
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// maybe just leaving it at 1.0 is the best thing to do
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GenerationDistMultiplier = LODDistMultiplier;
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#endif
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LODDistMultiplier *= CRenderer::ms_lodDistScale;
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LODDistMultiplier *= CRenderer::ms_lodDistScale;
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//
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#endif
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// Keep track of speed
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// Keep track of speed
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if(m_bJustInitalised || m_bJust_Switched){
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if(m_bJustInitalised || m_bJust_Switched){
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