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killing peds increase chaos level
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cc60ad1946
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@ -146,6 +146,8 @@ CPlayerInfo::Clear(void)
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m_bDriveByAllowed = true;
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m_nPreviousTimeRewardedForExplosion = 0;
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m_nExplosionsSinceLastReward = 0;
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m_nHavocLevel = 0;
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m_fMediaAttention = 0;
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m_nCurrentBustedAudio = 1;
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m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
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}
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@ -4069,7 +4069,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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bool willLinger = false;
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int random;
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// TODO(Miami): PlayerInfo thingies here
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if (damagedBy == FindPlayerPed() && damagedBy != this && damage > 3.0f)
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++CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel;
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if (player == this) {
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if (!player->m_bCanBeDamaged)
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@ -4535,11 +4536,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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m_pMyVehicle->SetStatus(STATUS_ABANDONED);
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}
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SetDie(dieAnim, dieDelta, dieSpeed);
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/*
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if (damagedBy == FindPlayerPed() && damagedBy != this) {
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// TODO(Miami): PlayerInfo stuff
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CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10;
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CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f;
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}
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*/
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}
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}
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for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) {
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@ -4575,9 +4576,9 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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SetDie(dieAnim, dieDelta, dieSpeed);
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if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) {
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// TODO(Miami): PlayerInfo stuff
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CDarkel::RegisterKillByPlayer(this, method, headShot);
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CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10;
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CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f;
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m_threatEntity = player;
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} else {
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CDarkel::RegisterKillNotByPlayer(this, method);
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