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cAudioManager::Initialise
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9062f958a4
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d6944ec570
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@ -94,6 +94,102 @@ constexpr int totalAudioEntitiesSlots = 200;
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char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
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void
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cAudioManager::Initialise()
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{
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if(!m_bIsInitialised) {
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PreInitialiseGameSpecificSetup();
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m_bIsInitialised = cSampleManager.Initialise();
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if(m_bIsInitialised) {
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m_bActiveSamples = cSampleManager.GetActiveSamples();
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if(m_bActiveSamples <= 1u) {
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Terminate();
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} else {
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--m_bActiveSamples;
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PostInitialiseGameSpecificSetup();
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InitialisePoliceRadioZones();
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InitialisePoliceRadio();
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MusicManager.Initialise();
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}
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}
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}
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}
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void
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cAudioManager::PostInitialiseGameSpecificSetup()
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{
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m_nFireAudioEntity = CreateEntity(
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AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
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if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1);
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m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
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if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1);
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m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
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if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1);
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
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if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
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if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
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if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
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if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1);
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m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
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m_sMissionAudio.m_bLoadingStatus = 0;
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m_sMissionAudio.m_bPlayStatus = 0;
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m_sMissionAudio.field_22 = 0;
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m_sMissionAudio.m_bIsPlayed = 0;
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m_sMissionAudio.field_12 = 1;
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m_sMissionAudio.field_24 = 0;
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ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
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}
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WRAPPER
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void
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cAudioManager::InitialisePoliceRadioZones()
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{
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EAXJMP(0x57EAC0);
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}
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WRAPPER
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void
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cAudioManager::ResetAudioLogicTimers(int32 timer)
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{
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EAXJMP(0x569650);
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}
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void
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cAudioManager::Terminate()
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{
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if(m_bIsInitialised) {
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MusicManager.Terminate();
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for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
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m_asAudioEntities[i].m_bIsUsed = 0;
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m_anAudioEntityIndices[i] = 200;
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}
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m_nAudioEntitiesTotal = 0;
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m_nScriptObjectEntityTotal = 0;
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PreTerminateGameSpecificShutdown();
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for(uint32 i = 0; i < 2; i++) {
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if(cSampleManager.IsSampleBankLoaded(i)) cSampleManager.UnloadSampleBank(i);
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}
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cSampleManager.Terminate();
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m_bIsInitialised = 0;
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PostTerminateGameSpecificShutdown();
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}
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}
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char
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cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
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{
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@ -469,17 +565,17 @@ cAudioManager::IsAudioInitialised() const
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}
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int32
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cAudioManager::CreateEntity(int32 type, CPhysical *memory)
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cAudioManager::CreateEntity(int32 type, CPhysical *entity)
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{
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if(!m_bIsInitialised) return -4;
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if(!memory) return -2;
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if(!entity) return -2;
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if(type >= TOTAL_AUDIO_TYPES) return -1;
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for(uint32 i = 0; i < 200; i++) {
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if(!m_asAudioEntities[i].m_bIsUsed) {
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m_asAudioEntities[i].m_bIsUsed = true;
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m_asAudioEntities[i].m_bStatus = 0;
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m_asAudioEntities[i].m_nType = (eAudioType)type;
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m_asAudioEntities[i].m_pEntity = memory;
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m_asAudioEntities[i].m_pEntity = entity;
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m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
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@ -2720,6 +2816,12 @@ cAudioManager::Service()
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}
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STARTPATCHES
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InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
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InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
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//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
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//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
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InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
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InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
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InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
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@ -218,6 +218,15 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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void Initialise();
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void PostInitialiseGameSpecificSetup();
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void InitialisePoliceRadioZones(); // @todo
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void ResetAudioLogicTimers(int32 timer); // @todo
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void Terminate();
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// done
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char GetMissionScriptPoliceAudioPlayingStatus();
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bool GetMissionAudioLoadingStatus();
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@ -282,8 +291,6 @@ public:
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void InitialisePoliceRadio();
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// done
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int32 RandomDisplacement(uint32 seed);
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void ReleaseDigitalHandle();
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@ -292,7 +299,7 @@ public:
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bool IsAudioInitialised() const;
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int32 CreateEntity(int32 type, CPhysical *memory);
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int32 CreateEntity(int32 type, CPhysical *entity);
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void DestroyEntity(int32 id);
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void SetEntityStatus(int32 id, bool status);
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@ -174,3 +174,17 @@ void cMusicManager::DisplayRadioStationName()
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}
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}
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#endif
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WRAPPER
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void
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cMusicManager::Initialise()
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{
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EAXJMP(0x57CF70);
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}
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WRAPPER
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void
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cMusicManager::Terminate()
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{
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EAXJMP(0x57D140);
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}
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@ -264,6 +264,9 @@ public:
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uint8 field_2395;
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public:
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void Initialise();
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void Terminate();
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char *Get3DProviderName(char);
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bool PlayerInCar();
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void DisplayRadioStationName();
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@ -12,6 +12,33 @@ bool CSampleManager::IsMP3RadioChannelAvailable() {
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return nNumOfMp3Files != 0;
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}
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WRAPPER
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bool CSampleManager::IsSampleBankLoaded(uint8) { EAXJMP(0x567130); }
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WRAPPER
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void CSampleManager::UnloadSampleBank(uint8) { EAXJMP(0x567110); }
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WRAPPER
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void
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CSampleManager::Terminate()
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{
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EAXJMP(0x566DC0);
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}
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WRAPPER
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bool
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CSampleManager::Initialise()
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{
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EAXJMP(0x566530);
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}
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WRAPPER
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int32
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CSampleManager::GetActiveSamples()
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{
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EAXJMP(0x565970);
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}
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WRAPPER void
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CSampleManager::ReleaseDigitalHandle()
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{
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{
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EAXJMP(0x567BE0);
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}
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STARTPATCHES
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InjectHook(0x566490, CSampleManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
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ENDPATCHES
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@ -11,6 +11,13 @@ struct tSample {
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class CSampleManager
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{
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public:
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bool IsSampleBankLoaded(uint8);
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void UnloadSampleBank(uint8);
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void Terminate();
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bool Initialise();
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int32 GetActiveSamples();
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void ReleaseDigitalHandle();
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void RequireDigitalHandle();
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