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sync with upstream
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@ -1458,13 +1458,3 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
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FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
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FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
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}
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}
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}
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}
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bool
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CPickups::TestForPickupsInBubble(CVector pos, float radius)
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{
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for (int i = 0; i < NUMPICKUPS; i++) {
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if ((pos - aPickUps[i].m_vecPos).Magnitude() < radius)
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return true;
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}
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return false;
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}
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@ -94,8 +94,6 @@ public:
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static void Load(uint8 *buf, uint32 size);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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static void Save(uint8 *buf, uint32 *size);
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static bool TestForPickupsInBubble(CVector pos, float radius);
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static CPickup aPickUps[NUMPICKUPS];
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static CPickup aPickUps[NUMPICKUPS];
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// unused
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// unused
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@ -867,7 +867,6 @@ public:
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void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
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void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
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void ClearWaitState(void);
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void ClearWaitState(void);
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void CreateDeadPedPickupCoors(float* x, float* y, float* z);
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bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
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bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
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CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
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CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
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