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Fix molotov
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@ -88,7 +88,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
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{
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time = CTimer::GetTimeInMilliseconds() + 2000;
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float scale = 0.22f * speed + 0.15f;
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if (scale >= 0.2f)
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if (scale < 0.2f)
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scale = 0.2f;
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float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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