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Also check font textures for new languages

This commit is contained in:
erorcun 2021-02-08 18:21:00 +03:00
parent 0eb1913713
commit d460c3863e

View file

@ -120,9 +120,9 @@ void LangJapSelect(int8 action)
void
CustomFrontendOptionsPopulate(void)
{
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
// Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files
// These work only if we have neo folder, so they're dynamically added
// These work only if we have neo folder
int fd;
#ifdef EXTENDED_PIPELINES
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
@ -148,22 +148,29 @@ CustomFrontendOptionsPopulate(void)
// Add outsourced language translations, if files are found
#ifdef MORE_LANGUAGES
int fd2;
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
fd = CFileMgr::OpenFile("text/polish.gxt","r");
if (fd) {
FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil);
if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) {
FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
fd = CFileMgr::OpenFile("text/russian.gxt","r");
if (fd) {
FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil);
if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) {
FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
fd = CFileMgr::OpenFile("text/japanese.gxt","r");
if (fd) {
FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil);
if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) {
FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#endif