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Also check font textures for new languages
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@ -120,9 +120,9 @@ void LangJapSelect(int8 action)
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void
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CustomFrontendOptionsPopulate(void)
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{
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// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
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// Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files
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// These work only if we have neo folder, so they're dynamically added
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// These work only if we have neo folder
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int fd;
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#ifdef EXTENDED_PIPELINES
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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@ -148,22 +148,29 @@ CustomFrontendOptionsPopulate(void)
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// Add outsourced language translations, if files are found
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#ifdef MORE_LANGUAGES
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int fd2;
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FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
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fd = CFileMgr::OpenFile("text/polish.gxt","r");
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if (fd) {
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FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil);
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if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) {
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if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) {
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FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil);
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CFileMgr::CloseFile(fd2);
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}
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CFileMgr::CloseFile(fd);
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}
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fd = CFileMgr::OpenFile("text/russian.gxt","r");
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if (fd) {
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FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil);
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if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) {
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if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) {
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FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil);
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CFileMgr::CloseFile(fd2);
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}
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CFileMgr::CloseFile(fd);
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}
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fd = CFileMgr::OpenFile("text/japanese.gxt","r");
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if (fd) {
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FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil);
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if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) {
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if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) {
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FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil);
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CFileMgr::CloseFile(fd2);
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}
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CFileMgr::CloseFile(fd);
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}
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#endif
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