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miami pobj

This commit is contained in:
Fire-Head 2020-07-03 02:18:06 +03:00
parent 6cf698badd
commit d4004805f5
4 changed files with 370 additions and 384 deletions

View file

@ -591,7 +591,8 @@ void CGame::ShutDownForRestart(void)
CStreaming::ms_disableStreaming = false; CStreaming::ms_disableStreaming = false;
CRadar::RemoveRadarSections(); CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures(); FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllParticleObjects(); CParticleObject::RemoveAllExpireableParticleObjects();
//CWaterCreatures::RemoveAll(); //TODO VC
CSetPieces::Init(); CSetPieces::Init();
CPedType::Shutdown(); CPedType::Shutdown();
CSpecialFX::Shutdown(); CSpecialFX::Shutdown();

View file

@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused)
case 4: case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break; break;
// TODO(MIAMI): enable this once we have the particle objects
/*
case 5: case 5:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false); CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
break; break;
case 6: case 6:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false); CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
break; break;
*/
} }
} }
} }

View file

@ -162,226 +162,240 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_fSize = size; pobj->m_fSize = size;
pobj->m_fRandVal = 0.0f; pobj->m_fRandVal = 0.0f;
if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH ) switch ( type )
{ {
switch ( type ) case POBJECT_PAVEMENT_STEAM:
{ {
case POBJECT_PAVEMENT_STEAM: pobj->m_ParticleType = PARTICLE_STEAM_NY;
{ pobj->m_nNumEffectCycles = 1;
pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_nSkipFrames = 3;
pobj->m_nNumEffectCycles = 1; pobj->m_nCreationChance = 8;
#ifdef PC_PARTICLE break;
pobj->m_nSkipFrames = 3; }
#else
pobj->m_nSkipFrames = 1; case POBJECT_PAVEMENT_STEAM_SLOWMOTION:
#endif {
pobj->m_nCreationChance = 8; pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
break; pobj->m_nNumEffectCycles = 1;
} pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 8;
case POBJECT_PAVEMENT_STEAM_SLOWMOTION: break;
{ }
pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
pobj->m_nNumEffectCycles = 1; case POBJECT_WALL_STEAM:
pobj->m_nSkipFrames = 1; {
pobj->m_nCreationChance = 8; pobj->m_ParticleType = PARTICLE_STEAM_NY;
break; pobj->m_nNumEffectCycles = 1;
} pobj->m_nSkipFrames = 3;
pobj->m_nCreationChance = 8;
case POBJECT_WALL_STEAM: break;
{ }
pobj->m_ParticleType = PARTICLE_STEAM_NY;
pobj->m_nNumEffectCycles = 1; case POBJECT_WALL_STEAM_SLOWMOTION:
#ifdef PC_PARTICLE {
pobj->m_nSkipFrames = 3; pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
#else pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1; pobj->m_nSkipFrames = 1;
#endif pobj->m_nCreationChance = 8;
pobj->m_nCreationChance = 8; break;
break; }
}
case POBJECT_DARK_SMOKE:
case POBJECT_WALL_STEAM_SLOWMOTION: {
{ pobj->m_ParticleType = PARTICLE_STEAM_NY;
pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; pobj->m_nNumEffectCycles = 1;
pobj->m_nNumEffectCycles = 1; pobj->m_nSkipFrames = 3;
pobj->m_nSkipFrames = 1; pobj->m_nCreationChance = 8;
pobj->m_nCreationChance = 8; pobj->m_Color = CRGBA(16, 16, 16, 255);
break; break;
} }
case POBJECT_DARK_SMOKE: case POBJECT_WATER_FOUNTAIN_VERT:
{ {
pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
#ifdef PC_PARTICLE pobj->m_nSkipFrames = 1;
pobj->m_nSkipFrames = 3; pobj->m_nCreationChance = 0;
#else pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f);
pobj->m_nSkipFrames = 1; break;
#endif }
pobj->m_nCreationChance = 8;
pobj->m_Color = CRGBA(16, 16, 16, 255); case POBJECT_WATER_FOUNTAIN_HORIZ:
break; {
} pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
pobj->m_nNumEffectCycles = 1;
case POBJECT_FIRE_HYDRANT: pobj->m_nSkipFrames = 1;
{ pobj->m_nCreationChance = 0;
pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; break;
pobj->m_nNumEffectCycles = 4; }
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 0; case POBJECT_FIRE_HYDRANT:
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f); {
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000; pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
CAudioHydrant::Add(pobj); pobj->m_nNumEffectCycles = 1;
break; pobj->m_nSkipFrames = 1;
} pobj->m_nCreationChance = 0;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
case POBJECT_CAR_WATER_SPLASH: pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
case POBJECT_PED_WATER_SPLASH: CAudioHydrant::Add(pobj);
{ break;
pobj->m_ParticleType = PARTICLE_CAR_SPLASH; }
pobj->m_nNumEffectCycles = 0;
#ifdef PC_PARTICLE case POBJECT_CAR_WATER_SPLASH:
pobj->m_nSkipFrames = 1; case POBJECT_PED_WATER_SPLASH:
#else {
pobj->m_nSkipFrames = 3; pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
#endif pobj->m_nNumEffectCycles = 0;
pobj->m_nCreationChance = 0; pobj->m_nSkipFrames = 1;
break; pobj->m_nCreationChance = 0;
} break;
}
case POBJECT_SPLASHES_AROUND:
{ case POBJECT_SPLASHES_AROUND:
pobj->m_ParticleType = PARTICLE_SPLASH; {
#ifdef PC_PARTICLE pobj->m_ParticleType = PARTICLE_SPLASH;
pobj->m_nNumEffectCycles = 15; pobj->m_nNumEffectCycles = 15;
#else pobj->m_nSkipFrames = 2;
pobj->m_nNumEffectCycles = 30; pobj->m_nCreationChance = 0;
#endif break;
pobj->m_nSkipFrames = 2; }
pobj->m_nCreationChance = 0;
break; case POBJECT_SMALL_FIRE:
} {
pobj->m_ParticleType = PARTICLE_FLAME;
case POBJECT_SMALL_FIRE: pobj->m_nNumEffectCycles = 1;
{ pobj->m_nSkipFrames = 2;
pobj->m_ParticleType = PARTICLE_FLAME; pobj->m_nCreationChance = 2;
pobj->m_nNumEffectCycles = 1; pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
#ifdef PC_PARTICLE break;
pobj->m_nSkipFrames = 2; }
#else
pobj->m_nSkipFrames = 1; case POBJECT_BIG_FIRE:
#endif {
pobj->m_nCreationChance = 2; pobj->m_ParticleType = PARTICLE_FLAME;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); pobj->m_nNumEffectCycles = 1;
break; pobj->m_nSkipFrames = 2;
} pobj->m_nCreationChance = 4;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
case POBJECT_BIG_FIRE: break;
{ }
pobj->m_ParticleType = PARTICLE_FLAME;
pobj->m_nNumEffectCycles = 1; case POBJECT_DRY_ICE:
#ifdef PC_PARTICLE {
pobj->m_nSkipFrames = 2; pobj->m_ParticleType = PARTICLE_SMOKE;
#else pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1; pobj->m_nSkipFrames = 1;
#endif pobj->m_nCreationChance = 0;
pobj->m_nCreationChance = 4; pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); break;
break; }
}
case POBJECT_DRY_ICE_SLOWMOTION:
case POBJECT_DRY_ICE: {
{ pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION;
pobj->m_ParticleType = PARTICLE_SMOKE; pobj->m_nNumEffectCycles = 1;
pobj->m_nNumEffectCycles = 1; pobj->m_nSkipFrames = 1;
pobj->m_nSkipFrames = 1; pobj->m_nCreationChance = 0;
pobj->m_nCreationChance = 0; pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); break;
break; }
}
case POBJECT_FIRE_TRAIL:
case POBJECT_DRY_ICE_SLOWMOTION: {
{ pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION; pobj->m_nNumEffectCycles = 1;
pobj->m_nNumEffectCycles = 1; pobj->m_nSkipFrames = 3;
pobj->m_nSkipFrames = 1; pobj->m_nCreationChance = 2;
pobj->m_nCreationChance = 0; pobj->m_fRandVal = 0.01f;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); break;
break; }
}
case POBJECT_SMOKE_TRAIL:
case POBJECT_FIRE_TRAIL: {
{ pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE;
pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; pobj->m_nNumEffectCycles = 1;
pobj->m_nNumEffectCycles = 1; pobj->m_nSkipFrames = 1;
#ifdef PC_PARTICLE pobj->m_nCreationChance = 2;
pobj->m_nSkipFrames = 3; pobj->m_fRandVal = 0.02f;
#else break;
pobj->m_nSkipFrames = 1; }
#endif
pobj->m_nCreationChance = 2; case POBJECT_FIREBALL_AND_SMOKE:
pobj->m_fRandVal = 0.01f; {
break; pobj->m_ParticleType = PARTICLE_FLAME;
} pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1;
case POBJECT_SMOKE_TRAIL: pobj->m_nCreationChance = 0;
{ pobj->m_fRandVal = 0.1f;
pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE; break;
pobj->m_nNumEffectCycles = 1; }
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 2; case POBJECT_ROCKET_TRAIL:
pobj->m_fRandVal = 0.02f; {
break; pobj->m_ParticleType = PARTICLE_FLAME;
} pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 2;
case POBJECT_FIREBALL_AND_SMOKE: pobj->m_nCreationChance = 8;
{ pobj->m_fRandVal = 0.1f;
pobj->m_ParticleType = PARTICLE_FLAME; break;
pobj->m_nNumEffectCycles = 1; }
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 2; case POBJECT_EXPLOSION_ONCE:
pobj->m_fRandVal = 0.1f; {
break; pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
} pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1;
case POBJECT_ROCKET_TRAIL: pobj->m_nCreationChance = 0;
{ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
pobj->m_ParticleType = PARTICLE_FLAME; break;
pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 2;
pobj->m_nCreationChance = 8;
pobj->m_fRandVal = 0.1f;
break;
}
case POBJECT_EXPLOSION_ONCE:
{
pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 0;
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
break;
}
case POBJECT_CATALINAS_GUNFLASH:
case POBJECT_CATALINAS_SHOTGUNFLASH:
{
pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM;
pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 0;
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
pobj->m_vecTarget.Normalise();
break;
}
} }
} }
return pobj; return pobj;
} }
CParticleObject *
CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove)
{
CParticleObject *pobj = pUnusedListHead;
ASSERT(pobj != NULL);
if ( pobj == NULL )
{
printf("Error: No particle objects available!\n");
return NULL;
}
MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
pobj->m_Type = (eParticleObjectType)-1;
pobj->m_ParticleType = type;
pobj->SetPosition(pos);
pobj->m_vecTarget = target;
pobj->m_nNumEffectCycles = numEffectCycles;
pobj->m_nSkipFrames = skipFrames;
pobj->m_nCreationChance = creationChance;
pobj->m_nFrameCounter = 0;
pobj->m_bRemove = remove;
if ( lifeTime != 0 )
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
else
pobj->m_nRemoveTimer = 0;
pobj->m_Color.alpha = 0;
pobj->m_fSize = size;
pobj->m_fRandVal = 0.0f;
return pobj;
}
void void
CParticleObject::RemoveObject(void) CParticleObject::RemoveObject(void)
{ {
@ -631,7 +645,6 @@ void CParticleObject::UpdateClose(void)
case POBJECT_PED_WATER_SPLASH: case POBJECT_PED_WATER_SPLASH:
{ {
#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196); CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
@ -733,69 +746,12 @@ void CParticleObject::UpdateClose(void)
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
} }
#else
CVector pos;
CVector vel;
for ( int32 i = -2; i < 2; i++ )
{
pos = this->GetPosition();
pos += CVector(-0.75f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.75f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), -0.75, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), 0.75, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
}
for ( int32 i = 0; i < 4; i++ )
{
pos = this->GetPosition();
pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
vel = this->m_vecTarget;
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
}
#endif
break; break;
} }
case POBJECT_CAR_WATER_SPLASH: case POBJECT_CAR_WATER_SPLASH:
{ {
#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196); CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
@ -890,65 +846,7 @@ void CParticleObject::UpdateClose(void)
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
} }
#else
CVector pos;
CVector vel;
for ( int32 i = -3; i < 4; i++ )
{
pos = this->GetPosition();
pos += CVector(-1.5f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
pos = this->GetPosition();
pos += CVector(1.5f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), -1.5f, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), 1.5f, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
}
for ( int32 i = 0; i < 8; i++ )
{
pos = this->GetPosition();
pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
vel = this->m_vecTarget;
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
}
#endif
break; break;
} }
@ -979,63 +877,107 @@ void CParticleObject::UpdateClose(void)
break; break;
} }
case POBJECT_CATALINAS_GUNFLASH: case POBJECT_FIRE_HYDRANT:
{ {
CRGBA flashcolor(120, 120, 120, 255);
CVector vel = this->m_vecTarget;
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
float size = 1.0f;
if ( this->m_fSize != 0.0f )
size = this->m_fSize;
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor); if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f )
{
pos += size * (0.06f * vel); for ( int32 i = 0; i < 1; i++ )
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor); {
int32 angle = 180 * i;
pos += size * (0.04f * vel);
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor); float fCos = CParticle::Cos(angle);
float fSin = CParticle::Sin(angle);
CVector smokepos = this->GetPosition();
CVector smokevel = 0.1f * vel; CVector splashpos, splashvel;
CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size);
splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f);
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f);
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f);
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f);
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
}
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
{
CParticle::AddParticle(this->m_ParticleType, pos, vel, NULL, 0.0f, this->m_Color);
}
}
break; break;
} }
case POBJECT_CATALINAS_SHOTGUNFLASH: case POBJECT_WATER_FOUNTAIN_VERT:
{ {
CRGBA flashcolor(120, 120, 120, 255); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget; CVector vel = this->m_vecTarget;
float size = 1.0f; for ( int32 i = 0; i < 2; i++ )
if ( this->m_fSize != 0.0f ) {
size = this->m_fSize; int32 angle = 180 * i;
float fCos = CParticle::Cos(angle);
float fSin = CParticle::Sin(angle);
CVector splashpos, splashvel;
splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f);
splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f);
splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f);
splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f);
splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
}
break;
}
case POBJECT_WATER_FOUNTAIN_HORIZ:
{
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
CVector velstep = size * (0.1f * vel);
CVector flashpos = pos;
flashpos += velstep; for ( int32 i = 0; i < 3; i++ )
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor); {
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.001f, this->m_Color, 0, 0, 1, 1000);
}
flashpos += velstep;
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor);
flashpos += velstep;
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor);
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
CVector smokepos = this->GetPosition();
CVector smokevel = 0.1f*vel;
CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size);
break; break;
} }
@ -1201,6 +1143,48 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
return true; return true;
} }
void
CParticleObject::RemoveAllExpireableParticleObjects(void)
{
{
CParticleObject *pobj = pCloseListHead;
CParticleObject *nextpobj;
if ( pobj != NULL )
{
do
{
nextpobj = pobj->m_pNext;
if ( pobj->m_nRemoveTimer != 0 )
{
MoveToList(&pCloseListHead, &pUnusedListHead, pobj);
pobj->m_nState = POBJECTSTATE_FREE;
}
pobj = nextpobj;
}
while ( nextpobj != NULL );
}
}
{
CParticleObject *pobj = pFarListHead;
CParticleObject *nextpobj;
if ( pobj != NULL )
{
do
{
nextpobj = pobj->m_pNext;
if ( pobj->m_nRemoveTimer != 0 )
{
MoveToList(&pFarListHead, &pUnusedListHead, pobj);
pobj->m_nState = POBJECTSTATE_FREE;
}
pobj = nextpobj;
}
while ( nextpobj != NULL );
}
}
}
void void
CParticleObject::RemoveAllParticleObjects(void) CParticleObject::RemoveAllParticleObjects(void)
{ {

View file

@ -4,12 +4,12 @@
#include "ParticleType.h" #include "ParticleType.h"
#include "Placeable.h" #include "Placeable.h"
#define MAX_PARTICLEOBJECTS 100 #define MAX_PARTICLEOBJECTS 70
#define MAX_AUDIOHYDRANTS 8 #define MAX_AUDIOHYDRANTS 8
enum eParticleObjectType enum eParticleObjectType
{ {
POBJECT_PAVEMENT_STEAM, POBJECT_PAVEMENT_STEAM = 0,
POBJECT_PAVEMENT_STEAM_SLOWMOTION, POBJECT_PAVEMENT_STEAM_SLOWMOTION,
POBJECT_WALL_STEAM, POBJECT_WALL_STEAM,
POBJECT_WALL_STEAM_SLOWMOTION, POBJECT_WALL_STEAM_SLOWMOTION,
@ -22,6 +22,8 @@ enum eParticleObjectType
POBJECT_BIG_FIRE, POBJECT_BIG_FIRE,
POBJECT_DRY_ICE, POBJECT_DRY_ICE,
POBJECT_DRY_ICE_SLOWMOTION, POBJECT_DRY_ICE_SLOWMOTION,
POBJECT_WATER_FOUNTAIN_VERT,
POBJECT_WATER_FOUNTAIN_HORIZ,
POBJECT_FIRE_TRAIL, POBJECT_FIRE_TRAIL,
POBJECT_SMOKE_TRAIL, POBJECT_SMOKE_TRAIL,
POBJECT_FIREBALL_AND_SMOKE, POBJECT_FIREBALL_AND_SMOKE,
@ -69,12 +71,13 @@ public:
~CParticleObject(); ~CParticleObject();
static void Initialise(void); static void Initialise(void);
static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove);
void RemoveObject(void); void RemoveObject(void);
static void UpdateAll(void); static void UpdateAll(void);
@ -84,6 +87,7 @@ public:
static bool SaveParticle(uint8 *buffer, uint32 *length); static bool SaveParticle(uint8 *buffer, uint32 *length);
static bool LoadParticle(uint8 *buffer, uint32 length); static bool LoadParticle(uint8 *buffer, uint32 length);
static void RemoveAllExpireableParticleObjects(void);
static void RemoveAllParticleObjects(void); static void RemoveAllParticleObjects(void);
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
}; };