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Merge branch 'master' of github.com:gtamodding/re3
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commit
d397a59951
File diff suppressed because it is too large
Load diff
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@ -701,7 +701,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle;
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vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle;
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vp->door_status = 0;
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vp->door_status = 0;
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for (int i = 0; i < 6; i++){
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for (int i = 0; i < 6; i++){
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if (car->Damage.GetDoorStatus(i) == 3)
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if (car->Damage.GetDoorStatus(i) == DOOR_STATUS_MISSING)
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vp->door_status |= BIT(i);
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vp->door_status |= BIT(i);
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}
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}
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}
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}
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@ -744,27 +744,27 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
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car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
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car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
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if (vp->door_angles[1])
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if (vp->door_angles[1])
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car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
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car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
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if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
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if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING){
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car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
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car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
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car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
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car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
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}
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}
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if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
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if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING) {
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car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
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car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
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car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
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car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
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}
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}
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if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
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if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) {
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car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
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car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
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car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
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car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
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}
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}
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if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
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if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != DOOR_STATUS_MISSING) {
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car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
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car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
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car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
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car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
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}
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}
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if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
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if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != DOOR_STATUS_MISSING) {
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car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
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car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
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car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
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car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
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}
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}
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if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
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if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != DOOR_STATUS_MISSING) {
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car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
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car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
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car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
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car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
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}
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}
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@ -567,6 +567,9 @@ public:
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bool CanSeeEntity(CEntity*, float);
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bool CanSeeEntity(CEntity*, float);
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void RestorePreviousObjective(void);
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void RestorePreviousObjective(void);
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void SetIdle(void);
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void SetIdle(void);
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#ifdef _MSC_VER
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__declspec(noinline) // workaround for a compiler bug, hooray MS :P
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#endif
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void SetObjective(eObjective, void*);
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void SetObjective(eObjective, void*);
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void SetObjective(eObjective);
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void SetObjective(eObjective);
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void SetObjective(eObjective, int16, int16);
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void SetObjective(eObjective, int16, int16);
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