diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index f53b1362..ec85fc43 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -996,12 +996,14 @@ cSampleManager::Initialise(void) #ifdef AUDIO_CACHE FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); if (cacheFile) { + debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n"); fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); fclose(cacheFile); } else -#endif { - + debug("Cannot load audio cache\n"); +#endif + for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); @@ -1019,10 +1021,15 @@ cSampleManager::Initialise(void) } #ifdef AUDIO_CACHE cacheFile = fcaseopen("audio\\sound.cache", "wb"); - fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); - fclose(cacheFile); -#endif + if(cacheFile) { + debug("Saving audio cache\n"); + fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + } else { + debug("Cannot save audio cache\n"); + } } +#endif { if ( !InitialiseSampleBanks() )