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https://git.rip/DMCA_FUCKER/re3.git
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New ped objectives
This commit is contained in:
parent
db9057f5a8
commit
d1a02e6ddc
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@ -1531,7 +1531,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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CPed* pTestedPed = ped->m_nearPeds[i];
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if (!pTestedPed || !IsPedPointerValid(pTestedPed))
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continue;
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if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJ_15) {
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if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
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CVector vFollowerPos = pTestedPed->GetFormationPosition();
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CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
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bool bFound = false;
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@ -10678,7 +10678,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
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assert(pTargetPed);
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pPed->bScriptObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pPed);
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pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pPed);
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return 0;
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}
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//case COMMAND_IS_PICKUP_IN_ZONE:
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@ -10713,8 +10713,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
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assert(pTargetPed);
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pPed->bScriptObjectiveCompleted = false;
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debug("SET_CHAR_OBJ_AIM_GUN_AT_CHAR is not implemented\n");
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//pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed); // TODO(MIAMI) -- when objective is implemented
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pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed);
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return 0;
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}
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case COMMAND_SWITCH_SECURITY_CAMERA:
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@ -11122,8 +11121,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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pos.y = *(float*)&ScriptParams[2];
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pPed->bScriptObjectiveCompleted = false;
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debug("SET_CHAR_OBJ_SPRINT_TO_COORD is not implemented\n");
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//pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos); // TODO(MIAMI) -- when objective is implemented
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pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos);
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return 0;
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}
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case COMMAND_CREATE_SWAT_ROPE:
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241
src/peds/Ped.cpp
241
src/peds/Ped.cpp
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@ -2815,14 +2815,13 @@ CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRES
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return neededTurn < threshold || TWOPI - threshold < neededTurn;
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}
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// --MIAMI: Done
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bool
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CPed::IsTemporaryObjective(eObjective objective)
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{
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return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER ||
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#ifdef VC_PED_PORTS
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objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
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#endif
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objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
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objective == OBJECTIVE_LEAVE_CAR_AND_DIE || objective == OBJECTIVE_ENTER_CAR_AS_DRIVER ||
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objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
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}
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void
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@ -2831,6 +2830,7 @@ CPed::SetMoveState(eMoveState state)
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m_nMoveState = state;
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}
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// --MIAMI: Done
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void
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CPed::SetObjectiveTimer(int time)
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{
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@ -2841,6 +2841,7 @@ CPed::SetObjectiveTimer(int time)
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}
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}
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// --MIAMI: Done
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void
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CPed::ForceStoredObjective(eObjective objective)
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{
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@ -2849,49 +2850,65 @@ CPed::ForceStoredObjective(eObjective objective)
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return;
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}
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switch (m_objective)
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{
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switch (m_objective) {
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case OBJECTIVE_FLEE_TILL_SAFE:
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
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case OBJECTIVE_HASSLE_CHAR:
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case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
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case OBJECTIVE_ENTER_CAR_AS_DRIVER:
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case OBJECTIVE_GOTO_AREA_ON_FOOT:
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case OBJECTIVE_RUN_TO_AREA:
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case OBJECTIVE_USE_SEAT_ATTRACTOR:
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case OBJECTIVE_USE_ATM_ATTRACTOR:
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case OBJECTIVE_USE_STOP_ATTRACTOR:
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case OBJECTIVE_USE_PIZZA_ATTRACTOR:
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case OBJECTIVE_USE_SHELTER_ATTRACTOR:
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case OBJECTIVE_SPRINT_TO_COORD:
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case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
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return;
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default:
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m_prevObjective = m_objective;
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}
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}
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// --MIAMI: Done
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void
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CPed::SetStoredObjective(void)
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{
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if (m_objective == m_prevObjective)
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return;
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switch (m_objective)
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{
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switch (m_objective) {
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case OBJECTIVE_FLEE_TILL_SAFE:
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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case OBJECTIVE_KILL_CHAR_ANY_MEANS:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT:
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case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
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case OBJECTIVE_LEAVE_VEHICLE:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
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case OBJECTIVE_HASSLE_CHAR:
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case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
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case OBJECTIVE_ENTER_CAR_AS_DRIVER:
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case OBJECTIVE_GOTO_AREA_ON_FOOT:
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case OBJECTIVE_RUN_TO_AREA:
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case OBJECTIVE_USE_SEAT_ATTRACTOR:
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case OBJECTIVE_USE_ATM_ATTRACTOR:
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case OBJECTIVE_USE_STOP_ATTRACTOR:
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case OBJECTIVE_USE_PIZZA_ATTRACTOR:
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case OBJECTIVE_USE_SHELTER_ATTRACTOR:
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case OBJECTIVE_SPRINT_TO_COORD:
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case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
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return;
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default:
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m_prevObjective = m_objective;
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}
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}
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// --MIAMI: Done
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void
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CPed::RestorePreviousObjective(void)
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{
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@ -2899,10 +2916,7 @@ CPed::RestorePreviousObjective(void)
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return;
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if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
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#ifdef VC_PED_PORTS
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&& m_nPedState != PED_CARJACK
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#endif
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)
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&& m_nPedState != PED_CARJACK)
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m_pedInObjective = nil;
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if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
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@ -2926,6 +2940,7 @@ CPed::SetLeader(CEntity *leader)
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m_leader->RegisterReference((CEntity **)&m_leader);
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}
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// TODO(Miami)
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void
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CPed::SetObjective(eObjective newObj, void *entity)
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{
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@ -2941,7 +2956,6 @@ CPed::SetObjective(eObjective newObj, void *entity)
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if (entity == this)
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return;
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SetObjectiveTimer(0);
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if (m_objective == newObj) {
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switch (newObj) {
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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@ -2952,7 +2966,6 @@ CPed::SetObjective(eObjective newObj, void *entity)
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case OBJECTIVE_FIGHT_CHAR:
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if (m_pedInObjective == entity)
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return;
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break;
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case OBJECTIVE_LEAVE_VEHICLE:
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case OBJECTIVE_FLEE_CAR:
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@ -2967,12 +2980,14 @@ CPed::SetObjective(eObjective newObj, void *entity)
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case OBJECTIVE_BUY_ICE_CREAM:
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if (m_carInObjective == entity)
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return;
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break;
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case OBJECTIVE_SET_LEADER:
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if (m_leader == entity)
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return;
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break;
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case OBJECTIVE_AIM_GUN_AT_PED:
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if (m_pedInObjective == entity)
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return;
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break;
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default:
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break;
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@ -2986,9 +3001,8 @@ CPed::SetObjective(eObjective newObj, void *entity)
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return;
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}
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#ifdef VC_PED_PORTS
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ClearPointGunAt();
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#endif
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m_objectiveTimer = 0;
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bObjectiveCompleted = false;
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if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
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if (m_objective != newObj) {
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@ -3022,6 +3036,8 @@ CPed::SetObjective(eObjective newObj, void *entity)
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
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case OBJECTIVE_HASSLE_CHAR:
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case OBJECTIVE_FIGHT_CHAR:
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m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
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m_pedInObjective = (CPed*)entity;
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@ -3081,6 +3097,10 @@ CPed::SetObjective(eObjective newObj, void *entity)
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SetLeader((CEntity*)entity);
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RestorePreviousObjective();
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break;
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case OBJECTIVE_AIM_GUN_AT_PED:
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m_pedInObjective = (CPed*)entity;
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m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
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break;
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default:
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break;
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}
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@ -3103,21 +3123,16 @@ CPed::SetIdle(void)
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}
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}
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// --MIAMI: Done
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void
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CPed::SetObjective(eObjective newObj)
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{
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if (DyingOrDead())
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if (DyingOrDead() || m_attachedTo)
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return;
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if (newObj == OBJECTIVE_NONE) {
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if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
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#ifdef VC_PED_PORTS
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|| m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
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&& !IsPlayer()
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#else
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)
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#endif
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&& !IsPedInControl()) {
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|| m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) && !IsPlayer() && !IsPedInControl()) {
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bStartWanderPathOnFoot = true;
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return;
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@ -3194,6 +3209,7 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
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}
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}
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// --MIAMI: Done
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void
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CPed::ClearChat(void)
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{
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@ -3205,6 +3221,11 @@ CPed::ClearChat(void)
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bIsTalking = false;
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ClearLookFlag();
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RestorePreviousState();
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if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
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bBoughtIceCream = true;
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SetObjective(OBJECTIVE_NONE);
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SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
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}
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}
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bool
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@ -4555,28 +4576,23 @@ CPed::ClearLook(void)
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ClearLookFlag();
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}
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// --MIAMI: Done
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void
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CPed::ClearObjective(void)
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{
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if (IsPedInControl() || m_nPedState == PED_DRIVING) {
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m_objective = OBJECTIVE_NONE;
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#ifdef VC_PED_PORTS
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m_pedInObjective = nil;
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m_carInObjective = nil;
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#endif
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if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
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if (m_pMyVehicle->pDriver != this) {
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#ifdef VC_PED_PORTS
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if(!IsPlayer())
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#endif
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bWanderPathAfterExitingCar = true;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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#ifdef VC_PED_PORTS
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m_nLastPedState = PED_NONE;
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#endif
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} else {
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SetIdle();
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SetMoveState(PEDMOVE_STILL);
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@ -8086,7 +8102,9 @@ CPed::Seek(void)
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} else if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
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if (m_objective == OBJECTIVE_SPRINT_TO_COORD)
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nextMove = PEDMOVE_SPRINT;
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else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
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nextMove = PEDMOVE_RUN;
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else
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nextMove = PEDMOVE_WALK;
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@ -8108,7 +8126,7 @@ CPed::Seek(void)
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}
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if (seekPosDist >= distanceToCountItDone) {
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if (bIsRunning)
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if (bIsRunning && nextMove != PEDMOVE_SPRINT)
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nextMove = PEDMOVE_RUN;
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if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) {
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@ -8180,7 +8198,9 @@ CPed::Seek(void)
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m_actionY = 0;
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}
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if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) {
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if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD ||
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m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) {
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if (m_pNextPathNode)
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m_pNextPathNode = nil;
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else
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@ -10326,6 +10346,7 @@ CPed::ProcessControl(void)
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&& (!IsPlayer()
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|| m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT
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|| m_objective == OBJECTIVE_RUN_TO_AREA
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|| m_objective == OBJECTIVE_SPRINT_TO_COORD
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|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
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if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
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@ -11166,7 +11187,7 @@ CPed::ProcessControl(void)
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if (!IsPlayer() && m_pMyVehicle->IsBoat()
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&& FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle
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&& CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend) {
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SetObjective(OBJ_50, FindPlayerPed());
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SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed());
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Say(SOUND_PED_CAR_JACKED);
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}
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@ -12290,10 +12311,11 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
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veh->AutoPilot.m_nCruiseSpeed = 25;
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}
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ped->m_nPedState = PED_DRIVING;
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ped->SetPedState(PED_DRIVING);
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
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if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
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if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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|| ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
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ped->m_prevObjective = OBJECTIVE_NONE;
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ped->RestorePreviousObjective();
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@ -12319,7 +12341,8 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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}
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}
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ped->m_nPedState = PED_DRIVING;
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if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
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if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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|| ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
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ped->m_prevObjective = OBJECTIVE_NONE;
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ped->RestorePreviousObjective();
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@ -12342,6 +12365,13 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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case OBJECTIVE_GOTO_AREA_ANY_MEANS:
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case OBJECTIVE_GOTO_AREA_ON_FOOT:
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case OBJECTIVE_RUN_TO_AREA:
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case OBJECTIVE_USE_SEAT_ATTRACTOR:
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case OBJECTIVE_USE_ATM_ATTRACTOR:
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case OBJECTIVE_USE_STOP_ATTRACTOR:
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case OBJECTIVE_USE_PIZZA_ATTRACTOR:
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case OBJECTIVE_USE_SHELTER_ATTRACTOR:
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case OBJECTIVE_SPRINT_TO_COORD:
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case OBJECTIVE_USE_ICECREAM_ATTRACTOR:
|
||||
break;
|
||||
default:
|
||||
ped->SetObjective(OBJECTIVE_NONE);
|
||||
|
@ -13205,8 +13235,8 @@ CPed::ProcessObjective(void)
|
|||
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
|
||||
case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
|
||||
case OBJECTIVE_DESTROY_OBJ:
|
||||
case OBJECTIVE_26:
|
||||
case OBJECTIVE_27:
|
||||
case OBJECTIVE_GOTO_AREA_IN_CAR:
|
||||
case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
|
||||
case OBJECTIVE_SET_LEADER:
|
||||
break;
|
||||
case OBJECTIVE_IDLE:
|
||||
|
@ -13752,6 +13782,8 @@ CPed::ProcessObjective(void)
|
|||
break;
|
||||
}
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
|
||||
case OBJECTIVE_HASSLE_CHAR:
|
||||
{
|
||||
if (m_pedInObjective) {
|
||||
float safeDistance = 2.0f;
|
||||
|
@ -13797,6 +13829,8 @@ CPed::ProcessObjective(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING && m_nMoveState > PEDMOVE_STILL)
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
}
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
|
@ -14089,8 +14123,9 @@ CPed::ProcessObjective(void)
|
|||
}
|
||||
case OBJECTIVE_GOTO_AREA_ON_FOOT:
|
||||
case OBJECTIVE_RUN_TO_AREA:
|
||||
case OBJECTIVE_SPRINT_TO_COORD:
|
||||
{
|
||||
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
|
||||
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD)
|
||||
&& InVehicle()) {
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
} else {
|
||||
|
@ -14105,11 +14140,22 @@ CPed::ProcessObjective(void)
|
|||
CVector bestCoords(0.0f, 0.0f, 0.0f);
|
||||
m_vecSeekPos = m_nextRoutePointPos;
|
||||
|
||||
if (!m_pNextPathNode)
|
||||
FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
|
||||
if (!m_pNextPathNode) {
|
||||
bool found = FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
|
||||
if (m_pNextPathNode) {
|
||||
|
||||
// Because it already does that if it finds better coords.
|
||||
if (!found) {
|
||||
bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
|
||||
}
|
||||
if ((bestCoords - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) {
|
||||
m_pNextPathNode = nil;
|
||||
bUsePedNodeSeek = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_pNextPathNode)
|
||||
m_vecSeekPos = m_pNextPathNode->GetPosition();
|
||||
m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
|
||||
}
|
||||
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
|
||||
}
|
||||
|
@ -14336,13 +14382,18 @@ CPed::ProcessObjective(void)
|
|||
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||
}
|
||||
} else {
|
||||
#ifdef VC_PED_PORTS
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
#endif
|
||||
ClearObjective();
|
||||
}
|
||||
break;
|
||||
}
|
||||
// fall through
|
||||
case OBJECTIVE_WANDER:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer && !bInVehicle) {
|
||||
m_leaveCarTimer = 0;
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
CPed::SetWanderPath(m_nPathDir);
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_FLEE_CAR:
|
||||
if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) {
|
||||
RestorePreviousObjective();
|
||||
|
@ -14376,6 +14427,19 @@ CPed::ProcessObjective(void)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_AIM_GUN_AT_PED:
|
||||
if (m_pedInObjective) {
|
||||
if (!bObstacleShowedUpDuringKillObjective)
|
||||
SetPointGunAt(m_pedInObjective);
|
||||
|
||||
if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
|
||||
SetLookFlag(m_pedInObjective, false); // TODO(Miami): new parameter: false
|
||||
TurnBody();
|
||||
}
|
||||
} else {
|
||||
ClearObjective();
|
||||
}
|
||||
break;
|
||||
#ifdef VC_PED_PORTS
|
||||
case OBJECTIVE_LEAVE_CAR_AND_DIE:
|
||||
{
|
||||
|
@ -17617,6 +17681,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
|
|||
bChangedSeat = true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
|
||||
{
|
||||
|
@ -17633,6 +17698,7 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj, CVector dest)
|
||||
{
|
||||
|
@ -17642,9 +17708,8 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
|||
if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
|
||||
return;
|
||||
|
||||
SetObjectiveTimer(0);
|
||||
if (m_objective == newObj) {
|
||||
if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
|
||||
if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_COORD) {
|
||||
if (m_nextRoutePointPos == dest)
|
||||
return;
|
||||
} else if (newObj == OBJECTIVE_GUARD_SPOT) {
|
||||
|
@ -17653,9 +17718,8 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
ClearPointGunAt();
|
||||
#endif
|
||||
m_objectiveTimer = 0;
|
||||
bObjectiveCompleted = false;
|
||||
switch (newObj) {
|
||||
case OBJECTIVE_GUARD_SPOT:
|
||||
|
@ -17671,6 +17735,8 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
|||
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
|
||||
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
|
||||
case OBJECTIVE_HASSLE_CHAR:
|
||||
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
|
||||
case OBJECTIVE_LEAVE_VEHICLE:
|
||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||
|
@ -17679,6 +17745,27 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
|||
case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
|
||||
case OBJECTIVE_DESTROY_OBJ:
|
||||
case OBJECTIVE_DESTROY_CAR:
|
||||
case OBJECTIVE_GOTO_AREA_IN_CAR:
|
||||
case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
|
||||
case OBJECTIVE_FIGHT_CHAR:
|
||||
case OBJECTIVE_SET_LEADER:
|
||||
case OBJECTIVE_FOLLOW_ROUTE:
|
||||
case OBJECTIVE_SOLICIT:
|
||||
case OBJECTIVE_HAIL_TAXI:
|
||||
case OBJECTIVE_CATCH_TRAIN:
|
||||
case OBJECTIVE_BUY_ICE_CREAM:
|
||||
case OBJECTIVE_STEAL_ANY_CAR:
|
||||
case OBJECTIVE_STEAL_ANY_MISSION_CAR:
|
||||
case OBJECTIVE_MUG_CHAR:
|
||||
case OBJECTIVE_LEAVE_CAR_AND_DIE:
|
||||
case OBJECTIVE_FLEE_CAR:
|
||||
case OBJECTIVE_SUN_BATHE:
|
||||
case OBJECTIVE_AIM_GUN_AT_PED:
|
||||
case OBJECTIVE_WANDER:
|
||||
case OBJECTIVE_WAIT_FOR_RAIN_TO_END:
|
||||
case OBJECTIVE_KILL_CHAR_ON_BOAT:
|
||||
case OBJECTIVE_SOLICIT_FOOT:
|
||||
case OBJECTIVE_WAIT_FOR_BUS:
|
||||
break;
|
||||
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
|
||||
case OBJECTIVE_GOTO_AREA_ON_FOOT:
|
||||
|
@ -17728,6 +17815,7 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
|||
}
|
||||
break;
|
||||
case OBJECTIVE_RUN_TO_AREA:
|
||||
case OBJECTIVE_SPRINT_TO_COORD:
|
||||
bIsRunning = true;
|
||||
m_pNextPathNode = nil;
|
||||
m_nextRoutePointPos = dest;
|
||||
|
@ -18141,50 +18229,6 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj, CVector dest, float safeDist)
|
||||
{
|
||||
if (DyingOrDead())
|
||||
return;
|
||||
|
||||
if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
|
||||
return;
|
||||
|
||||
SetObjectiveTimer(0);
|
||||
if (m_objective == newObj) {
|
||||
if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
|
||||
if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist)
|
||||
return;
|
||||
} else if (newObj == OBJECTIVE_GUARD_SPOT) {
|
||||
if (m_vecSeekPosEx == dest && m_distanceToCountSeekDoneEx == safeDist)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
ClearPointGunAt();
|
||||
#endif
|
||||
bObjectiveCompleted = false;
|
||||
if (IsTemporaryObjective(m_objective)) {
|
||||
m_prevObjective = newObj;
|
||||
} else {
|
||||
if (m_objective != newObj)
|
||||
SetStoredObjective();
|
||||
|
||||
m_objective = newObj;
|
||||
}
|
||||
|
||||
if (newObj == OBJECTIVE_GUARD_SPOT) {
|
||||
m_vecSeekPosEx = dest;
|
||||
m_distanceToCountSeekDoneEx = safeDist;
|
||||
} else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
|
||||
m_pNextPathNode = nil;
|
||||
m_nextRoutePointPos = dest;
|
||||
m_vecSeekPos = m_nextRoutePointPos;
|
||||
bUsePedNodeSeek = true;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetCarJack(CVehicle* car)
|
||||
{
|
||||
|
@ -18338,6 +18382,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
m_vecMoveSpeed = boat->m_vecMoveSpeed;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid)
|
||||
{
|
||||
|
|
|
@ -182,7 +182,7 @@ enum eWaitState {
|
|||
enum eObjective : uint32 {
|
||||
OBJECTIVE_NONE,
|
||||
OBJECTIVE_IDLE,
|
||||
OBJ_2,
|
||||
OBJECTIVE_IDLE_COP,
|
||||
OBJECTIVE_FLEE_TILL_SAFE,
|
||||
OBJECTIVE_GUARD_SPOT,
|
||||
OBJECTIVE_GUARD_AREA, // not implemented
|
||||
|
@ -193,9 +193,9 @@ enum eObjective : uint32 {
|
|||
OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE,
|
||||
OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
|
||||
OBJECTIVE_GOTO_CHAR_ON_FOOT,
|
||||
OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING,
|
||||
OBJECTIVE_HASSLE_CHAR,
|
||||
OBJECTIVE_FOLLOW_PED_IN_FORMATION,
|
||||
OBJ_14,
|
||||
OBJ_15,
|
||||
OBJECTIVE_LEAVE_VEHICLE,
|
||||
OBJECTIVE_ENTER_CAR_AS_PASSENGER,
|
||||
OBJECTIVE_ENTER_CAR_AS_DRIVER,
|
||||
|
@ -206,8 +206,8 @@ enum eObjective : uint32 {
|
|||
OBJECTIVE_GOTO_AREA_ANY_MEANS,
|
||||
OBJECTIVE_GOTO_AREA_ON_FOOT,
|
||||
OBJECTIVE_RUN_TO_AREA,
|
||||
OBJECTIVE_26, // not implemented
|
||||
OBJECTIVE_27, // not implemented
|
||||
OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented
|
||||
OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented
|
||||
OBJECTIVE_FIGHT_CHAR,
|
||||
OBJECTIVE_SET_LEADER,
|
||||
OBJECTIVE_FOLLOW_ROUTE,
|
||||
|
@ -216,22 +216,22 @@ enum eObjective : uint32 {
|
|||
OBJECTIVE_CATCH_TRAIN,
|
||||
OBJECTIVE_BUY_ICE_CREAM,
|
||||
OBJECTIVE_STEAL_ANY_CAR,
|
||||
OBJ_36,
|
||||
OBJECTIVE_STEAL_ANY_MISSION_CAR,
|
||||
OBJECTIVE_MUG_CHAR,
|
||||
OBJECTIVE_LEAVE_CAR_AND_DIE,
|
||||
OBJECTIVE_USE_SEAT_ATTRACTOR,
|
||||
OBJECTIVE_USE_ATM_ATTRACTOR,
|
||||
OBJECTIVE_FLEE_CAR,
|
||||
OBJ_42,
|
||||
OBJECTIVE_SUN_BATHE,
|
||||
OBJECTIVE_USE_STOP_ATTRACTOR,
|
||||
OBJECTIVE_USE_PIZZA_ATTRACTOR,
|
||||
OBJECTIVE_USE_SHELTER_ATTRACTOR,
|
||||
OBJECTIVE_AIM_GUN_AT_PED,
|
||||
OBJ_47,
|
||||
OBJECTIVE_WANDER,
|
||||
OBJECTIVE_WAIT_FOR_RAIN_TO_END,
|
||||
OBJECTIVE_SPRINT_TO_COORD,
|
||||
OBJ_50,
|
||||
OBJ_51,
|
||||
OBJECTIVE_KILL_CHAR_ON_BOAT,
|
||||
OBJECTIVE_SOLICIT_FOOT,
|
||||
OBJECTIVE_WAIT_FOR_BUS,
|
||||
OBJECTIVE_USE_ICECREAM_ATTRACTOR,
|
||||
OBJECTIVE_PURCHASE_ICECREAM,
|
||||
|
@ -696,7 +696,6 @@ public:
|
|||
void SetObjective(eObjective);
|
||||
void SetObjective(eObjective, int16, int16);
|
||||
void SetObjective(eObjective, CVector);
|
||||
void SetObjective(eObjective, CVector, float);
|
||||
void SetObjective(eObjective, float, const CVector&);
|
||||
void ClearChat(void);
|
||||
void InformMyGangOfAttack(CEntity*);
|
||||
|
|
|
@ -1973,7 +1973,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear &&
|
||||
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
|
||||
!CTheScripts::IsPlayerOnAMission()){
|
||||
ped->SetObjective(OBJ_47, ped->m_pMyVehicle);
|
||||
ped->SetObjective(OBJECTIVE_WANDER, ped->m_pMyVehicle);
|
||||
ped->m_nPathDir = CGeneral::GetRandomNumberInRange(0, 8);
|
||||
}
|
||||
}else if(ped->m_leader == nil){
|
||||
|
|
Loading…
Reference in a new issue