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audio16 fixes for review
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58ec4b2157
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@ -2777,20 +2777,16 @@ cAudioManager::ProcessActiveQueues()
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (m_FrameCounter & 1) {
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if (!(j & 1)) { flag = 0; }
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flag = 1;
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flag = !!(j & 1);
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}
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else {
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if (!(j & 1))
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flag = 1;
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else
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flag = 0;
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flag = !(j & 1);
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}
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if (flag && !SampleManager.GetChannelUsedFlag(j)) {
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sample.m_bLoopEnded = 1;
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m_asActiveSamples[j].m_bLoopEnded = 1;
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m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[j].m_nEntityIndex = -5;
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m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
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continue;
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}
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}
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@ -4115,7 +4111,7 @@ cAudioManager::ProcessGarages()
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m_sQueueSample.m_bEmittingVolume = 60; \
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m_sQueueSample.field_48 = 0.0f; \
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m_sQueueSample.m_fSoundIntensity = 80.0f; \
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/*m_sQueueSample.field_16 = 4;*/ \
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/*m_sQueueSample.field_16 = 4;*/ \
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m_sQueueSample.m_bReverbFlag = true; \
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/*m_sQueueSample.m_bReverbFlag = true;*/ \
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m_sQueueSample.m_bIsDistant = false; \
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@ -4125,7 +4121,7 @@ cAudioManager::ProcessGarages()
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m_sQueueSample.m_nLoopEnd = -1; \
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m_sQueueSample.m_counter = iSound++; \
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if(iSound < 32) iSound = 32; \
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m_sQueueSample.m_bRequireReflection = true; \
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m_sQueueSample.m_bRequireReflection = true; \
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AddSampleToRequestedQueue(); \
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} \
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} \
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