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Fix WindModifiers

This commit is contained in:
Sergeanur 2020-10-24 22:28:44 +03:00
parent 04845a72bc
commit d1394c6994

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@ -33,7 +33,7 @@ CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
float dist = (pos - Array[i].m_pos).Magnitude(); float dist = (pos - Array[i].m_pos).Magnitude();
if (dist < MAX_FADE_DIST) { if (dist < MAX_FADE_DIST) {
float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST); float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST; float heightFade = distFade * ((1.0f - zDist / MAX_HEIGHT_DIST) / 2.0f);
dir = (pos - Array[i].m_pos) * heightFade / dist; dir = (pos - Array[i].m_pos) * heightFade / dist;
bWasWindModifierFound = true; bWasWindModifierFound = true;
} }