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Fix UB in ProjectileInfo.cpp

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shfil 2020-12-31 16:34:50 +01:00 committed by GitHub
parent d89d3db126
commit d11325cf0f
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@ -159,8 +159,12 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
}
int i = 0;
#ifdef FIX_BUGS
while (i < ARRAY_SIZE(gaProjectileInfo) && gaProjectileInfo[i].m_bInUse) i++;
#else
// array overrun is UB
while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++;
#endif
if (i == ARRAY_SIZE(gaProjectileInfo))
return false;