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Fix TempVertexBuffer overflow
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30384bb4ef
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@ -5,8 +5,8 @@
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int32 TempBufferVerticesStored;
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int32 TempBufferIndicesStored;
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RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE];
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RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex * )TempVertexBuffer;
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RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
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RwIm2DVertex *TempVertexBuffer = (RwIm2DVertex*)TempBufferRenderVertices;
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RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
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int RenderBuffer::VerticesToBeStored;
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@ -14,6 +14,6 @@ public:
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extern int32 TempBufferVerticesStored;
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extern int32 TempBufferIndicesStored;
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extern RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE];
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extern RwIm3DVertex *TempBufferRenderVertices;
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extern RwIm2DVertex *TempVertexBuffer;
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extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
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extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
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@ -449,7 +449,7 @@ CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float
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bool
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CSprite2d::IsVertexBufferFull()
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{
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return (nextBufferVertex > ARRAY_SIZE(TempVertexBuffer)-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6);
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return (nextBufferVertex > TEMPBUFFERINDEXSIZE-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6);
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}
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void
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