diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 2d112592..8a67e248 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -657,7 +657,7 @@ CPickups::DoPickUpEffects(CEntity *entity) entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; if (!entity->m_flagD80) { - float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); float modifiedSin = 0.3 * (s + 1.0f); @@ -735,7 +735,7 @@ CPickups::DoMineEffects(CEntity *entity) const float MAXDIST = 20.0f; if (dist < MAXDIST) { - float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200)); + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200)); int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f; CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, @@ -757,7 +757,7 @@ CPickups::DoMoneyEffects(CEntity *entity) const float MAXDIST = 20.0f; if (dist < MAXDIST) { - float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400)); + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400)); int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f; CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, @@ -779,7 +779,7 @@ CPickups::DoCollectableEffects(CEntity *entity) const float MAXDIST = 14.0f; if (dist < MAXDIST) { - float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); + float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f; CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,