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More audio cleanup and bugfixes

This commit is contained in:
Sergeanur 2020-05-25 18:39:16 +03:00
parent fd06ab4db8
commit cebc3bbd48

View file

@ -524,7 +524,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
params.m_nIndex = 0;
params.m_fVelocityChange = 0.0f;
if (handling)
if (handling != nil)
params.m_pTransmission = &handling->Transmission;
params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
@ -540,14 +540,12 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
ProcessModelCarEngine(&params);
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
if (params.m_nIndex == DODO) {
if (!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
if (CWeather::WetRoads > 0.f)
@ -557,7 +555,6 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if (!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
ProcessReverseGear(&params);
@ -575,35 +572,31 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
ProcessVehicleEngine(&params);
ProcessEngineDamage(&params);
ProcessVehicleDoors(&params);
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_BOAT:
ProcessBoatEngine(&params);
ProcessBoatMovingOverWater(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_TRAIN:
ProcessTrainNoise(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_HELI:
ProcessHelicopter(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_PLANE:
ProcessPlane(&params);
ProcessVehicleOneShots(&params);
ProcessRainOnVehicle(&params);
break;
default:
ProcessRainOnVehicle(&params);
break;
}
ProcessRainOnVehicle(&params);
}
void
@ -655,14 +648,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
if (params->m_fDistance >= SQR(reverseGearIntensity))
return false;
veh = params->m_pVehicle;
if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if (automobile->m_nWheelsOnGround) {
if (automobile->m_nWheelsOnGround != 0) {
modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
} else {
if (automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
if (automobile->m_nDriveWheelsOnGround != 0)
automobile->m_fGasPedalAudio *= 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
@ -708,12 +701,12 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
automobile = (CAutomobile *)params->m_pVehicle;
if (automobile->bEngineOn) {
if (automobile->m_nWheelsOnGround) {
velocityChange = Abs(params->m_fVelocityChange);
} else {
if (automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
if (automobile->m_nWheelsOnGround == 0) {
if (automobile->m_nDriveWheelsOnGround != 0)
automobile->m_fGasPedalAudio *= 0.4f;
velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
} else {
velocityChange = Abs(params->m_fVelocityChange);
}
if (velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
@ -764,14 +757,14 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
if (params->m_pTransmission) {
if (params->m_pVehicle->m_vecMoveSpeed.z) {
if (params->m_pTransmission != nil) {
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
velocity = Abs(params->m_fVelocityChange);
if (velocity > 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@ -817,8 +810,8 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
if (params->m_pTransmission) {
if (params->m_pVehicle->m_vecMoveSpeed.z) {
if (params->m_pTransmission != 0) {
if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
velChange = Abs(params->m_fVelocityChange);
if (velChange > 0.f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
@ -863,7 +856,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
float relativeGearChange;
float relativeChange;
uint8 volume;
int32 freq = 0; // uinitialized variable
int32 freq = 0; // uninitialized variable
uint8 emittingVol;
cTransmission *transmission;
uint8 currentGear;
@ -889,9 +882,9 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
return;
}
transmission = params->m_pTransmission;
if (transmission) {
if (transmission != nil) {
currentGear = params->m_pVehicle->m_nCurrentGear;
if (automobile->m_nWheelsOnGround) {
if (automobile->m_nWheelsOnGround != 0) {
if (automobile->bIsHandbrakeOn) {
if (params->m_fVelocityChange == 0.0f)
traction = 0.9f;
@ -921,7 +914,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
if (transmission->fMaxVelocity <= 0.f) {
relativeChange = 0.f;
} else if (currentGear) {
} else if (currentGear != 0) {
relativeGearChange =
Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
@ -933,7 +926,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
relativeChange =
Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
} else {
if (automobile->m_nDriveWheelsOnGround)
if (automobile->m_nDriveWheelsOnGround != 0)
automobile->m_fGasPedalAudio *= 0.4f;
relativeChange = automobile->m_fGasPedalAudio;
}
@ -955,7 +948,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
}
m_sQueueSample.m_nVolume = volume;
if (m_sQueueSample.m_nVolume) {
if (m_sQueueSample.m_nVolume != 0) {
if (automobile->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
@ -1000,30 +993,21 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
void
cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
{
float newGasPedalAudio;
float gasPedal = Abs(automobile->m_fGasPedal);
float gasPedalAudio = automobile->m_fGasPedalAudio;
if (gasPedalAudio < gasPedal) {
newGasPedalAudio = gasPedalAudio + 0.09f;
if (gasPedal <= newGasPedalAudio)
newGasPedalAudio = gasPedal;
} else {
newGasPedalAudio = gasPedalAudio - 0.07f;
if (gasPedal >= newGasPedalAudio)
newGasPedalAudio = gasPedal;
}
automobile->m_fGasPedalAudio = newGasPedalAudio;
if (gasPedalAudio < gasPedal)
automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal);
else
automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal);
}
void
cAudioManager::PlayerJustGotInCar() const
{
if (m_bIsInitialised) {
if (m_bIsInitialised)
bPlayerJustEnteredCar = true;
}
}
void
cAudioManager::PlayerJustLeftCar(void) const
@ -1188,7 +1172,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
gasPedalAudio = accelerationMultipler;
currentGear = params->m_pVehicle->m_nCurrentGear;
if (transmission->nDriveType == '4') {
switch (transmission->nDriveType)
{
case '4':
wheelInUseCounter = 0;
for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
@ -1196,20 +1182,24 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if (wheelInUseCounter > 2)
lostTraction = true;
} else if (transmission->nDriveType == 'F')
break;
case 'F':
if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL ||
automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
break;
case 'R':
if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
break;
}
if (velocityChange != 0.0f) {
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
if (time > 0.0f)
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
else
freqModifier = (Max(-0.2f, time) * 3000.0f * -5.0f);
freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
if (params->m_fVelocityChange < -0.001f)
freqModifier = -freqModifier;
} else
@ -1580,7 +1570,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
#endif
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
if (UsesSiren(params->m_nIndex)) {
if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
@ -1614,7 +1604,6 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
return;
}
}
}
@ -1684,7 +1673,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
if (velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
@ -1817,7 +1806,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@ -2351,7 +2340,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if (params->m_nIndex == REEFER) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
@ -2489,7 +2478,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
return false;
velocityChange = Abs(params->m_fVelocityChange);
if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y)
if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
return true;
velocityChange = Min(0.75f, velocityChange);