mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 09:20:02 +00:00
Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # src/animation/CutsceneMgr.cpp # src/control/CarCtrl.cpp # src/control/Script.cpp # src/control/Script2.cpp # src/core/Frontend.cpp # src/core/main.cpp # src/entities/Physical.cpp # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/text/Messages.cpp # src/vehicles/Cranes.cpp # src/vehicles/Transmission.cpp
This commit is contained in:
commit
cea6b20c09
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@ -16,8 +16,6 @@
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#include "AnimBlendAssocGroup.h"
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#include "KeyGen.h"
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//--MIAMI: file done
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CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
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{
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animBlock = nil;
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@ -7,8 +7,6 @@
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#include "AnimBlendAssociation.h"
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#include "MemoryMgr.h"
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//--MIAMI: file done
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CAnimBlendAssociation::CAnimBlendAssociation(void)
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{
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groupId = -1;
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@ -3,8 +3,6 @@
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#include "AnimBlendClumpData.h"
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#include "MemoryMgr.h"
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//--MIAMI: file done
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CAnimBlendClumpData::CAnimBlendClumpData(void)
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{
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numFrames = 0;
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@ -4,8 +4,6 @@
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#include "AnimBlendHierarchy.h"
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#include "AnimManager.h"
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//--MIAMI: file done
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CAnimBlendHierarchy::CAnimBlendHierarchy(void)
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{
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sequences = nil;
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@ -3,8 +3,6 @@
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#include "AnimBlendAssociation.h"
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#include "AnimBlendNode.h"
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//--MIAMI: file done
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void
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CAnimBlendNode::Init(void)
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{
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@ -3,8 +3,6 @@
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#include "AnimBlendSequence.h"
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#include "MemoryHeap.h"
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//--MIAMI: file done
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CAnimBlendSequence::CAnimBlendSequence(void)
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{
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type = 0;
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@ -12,8 +12,6 @@
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#include "AnimManager.h"
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#include "Streaming.h"
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//--MIAMI: file done
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CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
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CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
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int32 CAnimManager::ms_numAnimBlocks;
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@ -1477,7 +1475,6 @@ CAnimManager::LoadAnimFile(const char *filename)
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RwStreamClose(stream, nil);
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}
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//--MIAMI: done
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void
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CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32])
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{
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@ -24,8 +24,6 @@
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#include "Pools.h"
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#include "crossplatform.h"
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//--MIAMI: file done
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static bool bModelsRemovedForCutscene;
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static int32 NumberOfSavedWeapons;
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static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
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@ -6,8 +6,6 @@
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#include "AnimBlendAssociation.h"
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#include "RpAnimBlend.h"
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//--MIAMI: file done
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CAnimBlendClumpData *gpAnimBlendClump;
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// PS2 names without "NonSkinned"
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@ -12,8 +12,6 @@
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#include "RpAnimBlend.h"
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#include "PedModelInfo.h"
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//--MIAMI: file done
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RwInt32 ClumpOffset;
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enum
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|
|
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@ -305,11 +305,11 @@ cAudioManager::ProcessPlayerMood()
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playerPed = FindPlayerPed();
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if (playerPed != nil) {
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if (playerPed->m_pWanted->m_nWantedLevel > 3) {
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if (playerPed->m_pWanted->GetWantedLevel() > 3) {
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m_nPlayerMood = PLAYER_MOOD_ANGRY;
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return;
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}
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if (playerPed->m_pWanted->m_nWantedLevel > 1) {
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if (playerPed->m_pWanted->GetWantedLevel() > 1) {
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m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
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return;
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}
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|
@ -5684,7 +5684,7 @@ cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound)
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case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8494, 4); break;
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case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8491, 3); break;
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case SOUND_PED_PED_COLLISION:
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if(FindPlayerPed()->m_pWanted->m_nWantedLevel <= 0) return NO_SAMPLE;
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if(FindPlayerPed()->m_pWanted->GetWantedLevel() <= 0) return NO_SAMPLE;
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GetPhrase(sfx, ped->m_lastComment, 8476, 5);
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break;
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default: return GetGenericMaleTalkSfx(ped, sound);
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@ -136,7 +136,7 @@ cAudioManager::ServicePoliceRadio()
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#endif
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CPlayerPed *playerPed = FindPlayerPed();
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if (playerPed) {
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wantedLevel = playerPed->m_pWanted->m_nWantedLevel;
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wantedLevel = playerPed->m_pWanted->GetWantedLevel();
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if (!crimeReport) {
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if (wantedLevel != 0) {
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if (nLastSeen != 0)
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|
@ -652,7 +652,7 @@ void
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cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
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{
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int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
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if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
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if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
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(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
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for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
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if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
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|
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@ -20,8 +20,6 @@
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|
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#pragma comment( lib, "mss32.lib" )
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|
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// --MIAMI: file done
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|
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cSampleManager SampleManager;
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uint32 BankStartOffset[MAX_SFX_BANKS];
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///////////////////////////////////////////////////////////////
|
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|
|
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@ -24,8 +24,6 @@
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#include "Camera.h"
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#include "ColStore.h"
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||||
//--MIAMI: file done
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||||
|
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#ifdef VU_COLLISION
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#include "VuCollision.h"
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@ -93,7 +91,7 @@ CCollision::Update(void)
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|||
{
|
||||
}
|
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|
||||
//--MIAMI: unused
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||||
// unused
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eLevelName
|
||||
GetCollisionInSectorList(CPtrList &list)
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||||
{
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||||
|
@ -110,7 +108,7 @@ GetCollisionInSectorList(CPtrList &list)
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return LEVEL_GENERIC;
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
// Get a level this sector is in based on collision models
|
||||
eLevelName
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||||
GetCollisionInSector(CSector §)
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||||
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@ -880,7 +878,7 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC
|
|||
return true;
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
bool
|
||||
CCollision::ProcessVerticalLineTriangle(const CColLine &line,
|
||||
const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "Curves.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
void CAutoPilot::ModifySpeed(float speed)
|
||||
{
|
||||
m_fMaxTrafficSpeed = Max(0.01f, speed);
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "PathFind.h"
|
||||
#include "Stats.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CEntity *CBridge::pLiftRoad;
|
||||
CEntity *CBridge::pLiftPart;
|
||||
CEntity *CBridge::pWeight;
|
||||
|
|
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@ -23,8 +23,6 @@
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|||
|
||||
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
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||||
|
||||
//--MIAMI: file done
|
||||
|
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float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
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{
|
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return pVehicle->AutoPilot.m_nSwitchDistance;
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|
@ -45,7 +43,7 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
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void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
|
||||
{
|
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
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(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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||||
|
@ -131,7 +129,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
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if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
|
@ -173,7 +171,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
|
@ -346,7 +344,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
}
|
||||
if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
|
@ -363,7 +361,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
break;
|
||||
}
|
||||
default:
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
|
||||
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
|
||||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
|
@ -377,7 +375,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
|
@ -390,7 +388,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
break;
|
||||
}
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() >= 1 && CCullZones::PoliceAbandonCars()) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
|
@ -498,7 +496,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
else
|
||||
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
|
||||
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) {
|
||||
if (!FindPlayerVehicle() ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
|
||||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
|
||||
|
@ -563,7 +561,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
|
|||
case MI_RHINO:
|
||||
case MI_BARRACKS:
|
||||
pVehicle->SetUpDriver();
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
|
||||
pVehicle->SetupPassenger(0);
|
||||
return;
|
||||
case MI_PREDATOR:
|
||||
|
@ -649,7 +647,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
|||
|
||||
uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
|
||||
case 0:
|
||||
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
||||
|
@ -663,7 +661,7 @@ uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
|
|||
|
||||
uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0:
|
||||
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 2:
|
||||
|
@ -677,7 +675,7 @@ uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
|
|||
|
||||
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0: return CGeneral::GetRandomNumberInRange(12, 16);
|
||||
case 1: return 25;
|
||||
case 2: return 34;
|
||||
|
@ -691,7 +689,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
|||
|
||||
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
{
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
||||
if (FindPlayerVehicle()){
|
||||
if (distanceToPlayer < 10.0f)
|
||||
|
@ -708,7 +706,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
|||
else
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
|
||||
}
|
||||
}else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){
|
||||
}else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
||||
if (FindPlayerVehicle()) {
|
||||
if (distanceToPlayer < 10.0f)
|
||||
|
@ -735,7 +733,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
|||
|
||||
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
|
||||
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
|
||||
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
|
||||
|
|
|
@ -85,8 +85,6 @@
|
|||
#define MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN (40.0f)
|
||||
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
bool CCarCtrl::bMadDriversCheat;
|
||||
int CCarCtrl::NumLawEnforcerCars;
|
||||
int CCarCtrl::NumAmbulancesOnDuty;
|
||||
|
@ -115,8 +113,6 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
|
|||
|
||||
bool gbEmergencyVehiclesEnabled = true;
|
||||
|
||||
//--MIAMI: done except heli/plane functions
|
||||
|
||||
void
|
||||
CCarCtrl::GenerateRandomCars()
|
||||
{
|
||||
|
@ -156,12 +152,12 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
|
||||
int carClass;
|
||||
int carModel;
|
||||
if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
|
||||
if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
|
||||
pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
|
||||
pWanted->m_nWantedLevel > 3 ||
|
||||
pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
|
||||
pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
|
||||
/* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */
|
||||
pWanted->GetWantedLevel() > 3 ||
|
||||
pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
|
||||
pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
|
||||
/* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
|
||||
/* Wouldn't be surprised it was there originally but was optimized out. */
|
||||
carClass = COPS;
|
||||
carModel = ChoosePoliceCarModel();
|
||||
|
@ -170,7 +166,7 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
carModel = ChooseModel(&zone, &carClass);
|
||||
if (carModel == -1)
|
||||
return;
|
||||
if (!(carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
if (!(carClass == COPS && pWanted->GetWantedLevel() >= 1))
|
||||
/* All cop spawns with wanted level are handled by condition above. */
|
||||
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
|
||||
break;
|
||||
|
@ -318,7 +314,7 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
}
|
||||
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
|
||||
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
|
||||
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
&positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
|
||||
return;
|
||||
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
|
||||
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
|
||||
|
@ -384,7 +380,7 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
switch (carClass) {
|
||||
case COPS:
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
|
||||
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
|
||||
|
@ -3199,7 +3195,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
|
|||
|
||||
void CCarCtrl::GenerateEmergencyServicesCar(void)
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
|
||||
return;
|
||||
if (CGame::IsInInterior())
|
||||
return;
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
#include "Curves.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
|
||||
{
|
||||
CVector2D dir1(dir1X, dir1Y);
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
#include "Vehicle.h"
|
||||
#include "GameLogic.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define FRENZY_ANY_PED -1
|
||||
#define FRENZY_ANY_CAR -2
|
||||
|
||||
|
|
|
@ -47,8 +47,6 @@ float CGameLogic::ShortCutDropOffOrientationForMission;
|
|||
bool CGameLogic::MissionDropOffReadyToBeUsed;
|
||||
char CGameLogic::mStoredPlayerOutfit[8] = "plr3";
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define SHORTCUT_TAXI_COST (9)
|
||||
#define TOTAL_BUSTED_AUDIO (28)
|
||||
|
||||
|
@ -223,7 +221,7 @@ CGameLogic::Update()
|
|||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
int takeMoney;
|
||||
|
||||
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0:
|
||||
case 1:
|
||||
takeMoney = 100;
|
||||
|
|
|
@ -25,8 +25,6 @@
|
|||
#include "World.h"
|
||||
#include "VarConsole.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define CRUSHER_GARAGE_X1 (1135.5f)
|
||||
#define CRUSHER_GARAGE_Y1 (57.0f)
|
||||
#define CRUSHER_GARAGE_Z1 (-1.0f)
|
||||
|
@ -452,7 +450,7 @@ void CGarage::Update()
|
|||
m_eGarageState = GS_OPENING;
|
||||
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
|
||||
bool bTakeMoney = false;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) {
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) {
|
||||
bTakeMoney = true;
|
||||
FindPlayerPed()->m_pWanted->Suspend();
|
||||
}
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#include "OnscreenTimer.h"
|
||||
#include "Camera.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
void COnscreenTimer::Init() {
|
||||
m_bDisabled = false;
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
|
|
|
@ -8,8 +8,6 @@
|
|||
#include "Lines.h" // for debug
|
||||
#include "PathFind.h"
|
||||
|
||||
//--MIAMI: file done except mobile unused function
|
||||
|
||||
bool gbShowPedPaths;
|
||||
bool gbShowCarPaths;
|
||||
bool gbShowCarPathsLinks;
|
||||
|
|
|
@ -17,8 +17,6 @@
|
|||
#include "Replay.h"
|
||||
#endif
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPhoneInfo gPhoneInfo;
|
||||
|
||||
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
#include "Messages.h"
|
||||
#include "Streaming.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPickup CPickups::aPickUps[NUMPICKUPS];
|
||||
int16 CPickups::NumMessages;
|
||||
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
|
||||
|
@ -278,7 +276,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
|
|||
bool cannotBePickedUp =
|
||||
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
|
||||
return !cannotBePickedUp;
|
||||
}
|
||||
|
@ -784,7 +782,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
|||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
||||
return true;
|
||||
} else if (modelIndex == MI_PICKUP_BRIBE) {
|
||||
int32 level = Max(FindPlayerPed()->m_pWanted->m_nWantedLevel - 1, 0);
|
||||
int32 level = Max(FindPlayerPed()->m_pWanted->GetWantedLevel() - 1, 0);
|
||||
player->SetWantedLevel(level);
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
||||
return true;
|
||||
|
@ -1578,7 +1576,6 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
|
|||
{
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::CreateDeadPedMoney(void)
|
||||
{
|
||||
|
@ -1599,7 +1596,6 @@ CPed::CreateDeadPedMoney(void)
|
|||
m_nPedMoney = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::CreateDeadPedWeaponPickups(void)
|
||||
{
|
||||
|
@ -1625,7 +1621,6 @@ CPed::CreateDeadPedWeaponPickups(void)
|
|||
ClearWeapons();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
|
||||
{
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
#include "VehicleModelInfo.h"
|
||||
#include "World.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
uint16 CRecordDataForGame::RecordingState;
|
||||
|
||||
void CRecordDataForGame::Init(void)
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#include "PlayerInfo.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
void
|
||||
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
|
||||
{
|
||||
|
|
|
@ -53,8 +53,6 @@
|
|||
#include "Fluff.h"
|
||||
#include "WaterCreatures.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
uint8 CReplay::Mode;
|
||||
CAddressInReplayBuffer CReplay::Record;
|
||||
CAddressInReplayBuffer CReplay::Playback;
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
#include "Zones.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
uint8 CRestart::OverrideHospitalLevel;
|
||||
uint8 CRestart::OverridePoliceStationLevel;
|
||||
bool CRestart::bFadeInAfterNextArrest;
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
#include "General.h"
|
||||
#include "Object.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define ROADBLOCKDIST (90.0f)
|
||||
#define ROADBLOCK_OBJECT_WIDTH (4.0f)
|
||||
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
#include "WeaponInfo.h"
|
||||
#include "World.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
bool CSceneEdit::m_bEditOn;
|
||||
int32 CSceneEdit::m_bCameraFollowActor;
|
||||
bool CSceneEdit::m_bRecording;
|
||||
|
|
|
@ -55,7 +55,6 @@
|
|||
#endif
|
||||
|
||||
//--LCS: file done except TODOs and command table
|
||||
|
||||
uint8* CTheScripts::ScriptSpace;
|
||||
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
|
||||
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
|
||||
|
@ -4932,7 +4931,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
|||
return 0;
|
||||
case COMMAND_IS_WANTED_LEVEL_GREATER:
|
||||
CollectParameters(&m_nIp, 2);
|
||||
UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pWanted->m_nWantedLevel > GET_INTEGER_PARAM(1));
|
||||
UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pWanted->GetWantedLevel() > GET_INTEGER_PARAM(1));
|
||||
return 0;
|
||||
case COMMAND_CLEAR_WANTED_LEVEL:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
|
|
|
@ -1080,7 +1080,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
|
|||
CollectParameters(&m_nIp, 1);
|
||||
CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
|
||||
script_assert(pPed);
|
||||
SET_INTEGER_PARAM(0, pPed->m_pWanted->m_nWantedLevel);
|
||||
SET_INTEGER_PARAM(0, pPed->m_pWanted->GetWantedLevel());
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
case COMMAND_WANTED_STARS_ARE_FLASHING:
|
||||
{
|
||||
CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
|
||||
UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
|
||||
UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->GetWantedLevel() > 0);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_ALLOW_HURRICANES:
|
||||
|
|
|
@ -14,8 +14,6 @@
|
|||
|
||||
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
bool CSetPieces::bDebug;
|
||||
uint32 CSetPieces::NumSetPieces;
|
||||
CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];
|
||||
|
@ -86,7 +84,7 @@ void CSetPiece::Update(void)
|
|||
switch (m_nType) {
|
||||
case SETPIECE_TWOCOPCARSINALLEY:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
|
||||
return;
|
||||
CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
|
||||
if (!pVehicle1)
|
||||
|
@ -120,7 +118,7 @@ void CSetPiece::Update(void)
|
|||
}
|
||||
case SETPIECE_CARBLOCKINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
|
@ -143,7 +141,7 @@ void CSetPiece::Update(void)
|
|||
}
|
||||
case SETPIECE_CARRAMMINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
|
@ -166,7 +164,7 @@ void CSetPiece::Update(void)
|
|||
}
|
||||
case SETPIECE_CREATECOPPERONFOOT:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
|
||||
return;
|
||||
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
|
||||
if (!pCop)
|
||||
|
@ -180,7 +178,7 @@ void CSetPiece::Update(void)
|
|||
}
|
||||
case SETPIECE_CREATETWOCOPPERSONFOOT:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
|
||||
return;
|
||||
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
|
||||
if (!pCop)
|
||||
|
@ -204,7 +202,7 @@ void CSetPiece::Update(void)
|
|||
}
|
||||
case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
|
@ -242,7 +240,7 @@ void CSetPiece::Update(void)
|
|||
}
|
||||
case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE:
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
|
||||
return;
|
||||
if (!FindPlayerVehicle())
|
||||
return;
|
||||
|
|
|
@ -15,8 +15,6 @@
|
|||
#include "Weather.h"
|
||||
#include "World.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
bool CTrafficLights::bGreenLightsCheat;
|
||||
|
||||
void
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "Pools.h"
|
||||
#include "World.h"
|
||||
|
||||
// --MIAMI: File done
|
||||
|
||||
CAccidentManager gAccidentManager;
|
||||
|
||||
CAccident*
|
||||
|
|
|
@ -30,8 +30,6 @@
|
|||
#include "Bike.h"
|
||||
#include "Pickups.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
bool PrintDebugCode = false;
|
||||
int16 DebugCamMode;
|
||||
|
||||
|
|
|
@ -2955,7 +2955,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
|
|||
if (CReplay::IsPlayingBack())
|
||||
return false;
|
||||
#endif
|
||||
if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
|
||||
if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
|
||||
return false;
|
||||
if(FindPlayerVehicle() == nil)
|
||||
return false;
|
||||
|
@ -2983,7 +2983,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
|
|||
if (CReplay::IsPlayingBack())
|
||||
return false;
|
||||
#endif
|
||||
if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
|
||||
if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
|
||||
return false;
|
||||
if(FindPlayerVehicle() == nil)
|
||||
return false;
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "Stats.h"
|
||||
#include "VarConsole.h"
|
||||
|
||||
// --MIAMI: File done
|
||||
|
||||
_TODO("gbFastTime");
|
||||
bool gbFastTime;
|
||||
|
||||
|
|
|
@ -21,8 +21,6 @@
|
|||
#include "Camera.h"
|
||||
#include "GenericGameStorage.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CControllerConfigManager ControlsManager;
|
||||
|
||||
CControllerConfigManager::CControllerConfigManager()
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
#include "main.h"
|
||||
#include "Accident.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
int32 CEventList::ms_nFirstFreeSlotIndex;
|
||||
CEvent gaEvent[NUMEVENTS];
|
||||
|
||||
|
@ -220,7 +218,7 @@ CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCa
|
|||
default: crime = CRIME_NONE; break;
|
||||
}
|
||||
|
||||
if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
|
||||
if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
|
||||
if (!((CPed*)crimeId)->DyingOrDead()) {
|
||||
CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
|
||||
|
|
|
@ -30,8 +30,6 @@
|
|||
#include "ColStore.h"
|
||||
#include "Occlusion.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
char CFileLoader::ms_line[256];
|
||||
|
||||
const char*
|
||||
|
@ -1312,7 +1310,7 @@ CFileLoader::LoadOcclusionVolume(const char *line)
|
|||
}
|
||||
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
void
|
||||
CFileLoader::ReloadPaths(const char *filename)
|
||||
{
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "GameLogic.h"
|
||||
#include "CarAI.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CFireManager gFireManager;
|
||||
|
||||
CFire::CFire()
|
||||
|
|
|
@ -41,7 +41,6 @@
|
|||
#include "sampman.h"
|
||||
|
||||
// --LCS: changed a bit to have lcs feel, needs more work
|
||||
|
||||
// Similar story to Hud.cpp:
|
||||
// Game has colors inlined in code.
|
||||
// For easier modification we collect them here:
|
||||
|
|
|
@ -125,8 +125,6 @@ int gameTxdSlot;
|
|||
uint8 gameProcessPirateCheck = 0;
|
||||
#endif
|
||||
|
||||
// --MIAMI: File done
|
||||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
void DoRWStuffEndOfFrame(void);
|
||||
#ifdef PS2_MENU
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
#include <ctype.h>
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
class CGeneral
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
#include "main.h"
|
||||
#include "Population.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
float CIniFile::PedNumberMultiplier = 0.6f;
|
||||
float CIniFile::CarNumberMultiplier = 0.8f;
|
||||
|
||||
|
|
|
@ -54,8 +54,6 @@
|
|||
#include "libpad.h"
|
||||
#endif
|
||||
|
||||
// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
|
||||
|
||||
CPad Pads[MAX_PADS];
|
||||
#ifdef GTA_PS2
|
||||
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
|
||||
|
@ -70,7 +68,7 @@ bool CPad::bOldDisplayNoControllerMessage;
|
|||
bool CPad::m_bMapPadOneToPadTwo;
|
||||
bool CPad::m_bDebugCamPCOn;
|
||||
bool CPad::bHasPlayerCheated;
|
||||
bool CPad::bInvertLook4Pad;
|
||||
bool CPad::bInvertLook4Pad = true;
|
||||
#ifdef GTA_PS2
|
||||
unsigned char act_direct[6];
|
||||
unsigned char act_align[6];
|
||||
|
@ -459,7 +457,7 @@ void ArmourCheat()
|
|||
void WantedLevelUpCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
|
||||
FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
|
||||
FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
|
||||
}
|
||||
|
||||
void WantedLevelDownCheat()
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "Automobile.h"
|
||||
#include "GameLogic.h"
|
||||
|
||||
// --MIAMI: File done
|
||||
|
||||
CVector lastPlayerPos;
|
||||
|
||||
void
|
||||
|
@ -483,7 +481,7 @@ CPlayerInfo::Process(void)
|
|||
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
||||
}
|
||||
|
||||
if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) {
|
||||
if (m_pPed->m_pWanted->GetWantedLevel() && !CTheScripts::IsPlayerOnAMission()) {
|
||||
float maxDelta = 0.0f;
|
||||
static bool movedSignificantly = true;
|
||||
static bool thereIsACarPathNear = true;
|
||||
|
@ -495,7 +493,7 @@ CPlayerInfo::Process(void)
|
|||
lastPlayerPos = FindPlayerCoors();
|
||||
thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0;
|
||||
}
|
||||
switch (m_pPed->m_pWanted->m_nWantedLevel) {
|
||||
switch (m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 1:
|
||||
maxDelta = 31.f;
|
||||
break;
|
||||
|
|
|
@ -15,8 +15,6 @@
|
|||
#include "World.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CCPtrNodePool *CPools::ms_pPtrNodePool;
|
||||
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
|
||||
CPedPool *CPools::ms_pPedPool;
|
||||
|
|
|
@ -17,8 +17,6 @@
|
|||
#include "SpecialFX.h"
|
||||
#include "Font.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
float CRadar::m_radarRange;
|
||||
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
|
||||
CVector2D vec2DRadarOrigin;
|
||||
|
|
|
@ -115,8 +115,6 @@ float CStats::LongestWheelieDist;
|
|||
float CStats::LongestStoppieDist;
|
||||
float CStats::Longest2WheelDist;
|
||||
|
||||
// --MIAMI: functions below are done, but there are some to be moved from Frontend
|
||||
|
||||
void CStats::Init()
|
||||
{
|
||||
PeopleKilledByOthers = 0;
|
||||
|
|
|
@ -39,8 +39,6 @@
|
|||
#include "VarConsole.h"
|
||||
#include "KeyGen.h"
|
||||
|
||||
//--MIAMI: file done (possibly bugs)
|
||||
|
||||
bool CStreaming::ms_disableStreaming;
|
||||
bool CStreaming::ms_bLoadingBigModel;
|
||||
int32 CStreaming::ms_numModelsRequested;
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "Collision.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
|
||||
|
||||
void
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
#include "Timer.h"
|
||||
#include "SpecialFX.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
uint32 CTimer::m_snTimeInMilliseconds;
|
||||
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
|
||||
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
#include "World.h"
|
||||
#include "Zones.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPlaceName CUserDisplay::PlaceName;
|
||||
COnscreenTimer CUserDisplay::OnscnTimer;
|
||||
CPager CUserDisplay::Pager;
|
||||
|
|
|
@ -15,8 +15,6 @@
|
|||
int32 CWanted::MaximumWantedLevel = 6;
|
||||
int32 CWanted::nMaximumWantedLevel = 9600;
|
||||
|
||||
// --MIAMI: File done except stats
|
||||
|
||||
void
|
||||
CWanted::Initialise()
|
||||
{
|
||||
|
|
|
@ -29,8 +29,6 @@
|
|||
#include "WaterLevel.h"
|
||||
#include "World.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
#define OBJECT_REPOSITION_OFFSET_Z 2.0f
|
||||
|
||||
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
|
||||
|
|
|
@ -11,8 +11,6 @@
|
|||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
|
||||
//--MIAMI: done
|
||||
|
||||
int32 CCullZones::NumAttributeZones;
|
||||
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
|
||||
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
|
||||
|
@ -544,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
|||
info->gangPedThreshold[8] += info->gangPedThreshold[7];
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
void
|
||||
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
|
||||
{
|
||||
|
@ -553,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
|
|||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
void
|
||||
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
|
||||
{
|
||||
|
|
|
@ -157,7 +157,7 @@ enum Config {
|
|||
|
||||
// This is enabled for all released games.
|
||||
// any debug stuff that isn't left in any game is not in FINAL
|
||||
//#define FINAL
|
||||
#define FINAL
|
||||
|
||||
// This is enabled for all released games except mobile
|
||||
// any debug stuff that is only left in mobile, is not in MASTER
|
||||
|
@ -190,7 +190,7 @@ enum Config {
|
|||
#define NO_CDCHECK
|
||||
|
||||
// those infamous texts
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
//#define DRAW_GAME_VERSION_TEXT
|
||||
|
||||
// Memory allocation and compression
|
||||
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
||||
|
@ -226,7 +226,7 @@ enum Config {
|
|||
#undef DRAW_GAME_VERSION_TEXT
|
||||
#else
|
||||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
// #define VALIDATE_SAVE_SIZE
|
||||
|
||||
#define NO_MOVIES // disable intro videos
|
||||
#define DEBUGMENU
|
||||
|
@ -234,7 +234,7 @@ enum Config {
|
|||
|
||||
#ifdef FINAL
|
||||
// in all games
|
||||
# define USE_MY_DOCUMENTS // use my documents directory for user files
|
||||
//# define USE_MY_DOCUMENTS // use my documents directory for user files
|
||||
#else
|
||||
// not in any game
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
|
@ -243,7 +243,7 @@ enum Config {
|
|||
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
|
||||
//#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
||||
|
@ -314,8 +314,8 @@ enum Config {
|
|||
//# define PS2_MENU_USEALLPAGEICONS
|
||||
#else
|
||||
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
|
||||
# define TRIANGLE_BACK_BUTTON
|
||||
//# define CIRCLE_BACK_BUTTON
|
||||
//# define TRIANGLE_BACK_BUTTON
|
||||
# define CIRCLE_BACK_BUTTON
|
||||
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
|
||||
#define MUCH_SHORTER_OUTRO_SCREEN
|
||||
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
|
||||
|
@ -344,11 +344,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
//#define MISSION_REPLAY // mobile feature
|
||||
#endif
|
||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
||||
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||
|
||||
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
|
@ -369,7 +369,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#define CAMERA_PICKUP
|
||||
|
||||
// Peds
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
//#define CANCELLABLE_CAR_ENTER
|
||||
|
||||
// Camera
|
||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||
|
|
|
@ -517,7 +517,6 @@ Terminate3D(void)
|
|||
CSprite2d splash;
|
||||
int splashTxdId = -1;
|
||||
|
||||
//--MIAMI: done
|
||||
CSprite2d*
|
||||
LoadSplash(const char *name)
|
||||
{
|
||||
|
@ -563,7 +562,6 @@ DestroySplashScreen(void)
|
|||
splashTxdId = -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
Const char*
|
||||
GetRandomSplashScreen(void)
|
||||
{
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
#include "World.h"
|
||||
#include "Dummy.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
|
||||
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
|
||||
|
||||
|
|
|
@ -27,8 +27,6 @@
|
|||
#include "Dummy.h"
|
||||
#include "WindModifiers.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
int gBuildings;
|
||||
|
||||
CEntity::CEntity(void)
|
||||
|
@ -693,7 +691,7 @@ float BannerWindTabel[] = {
|
|||
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
|
||||
};
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
void
|
||||
CEntity::ModifyMatrixForBannerInWind(void)
|
||||
{
|
||||
|
|
|
@ -8,8 +8,6 @@
|
|||
#include "ModelInfo.h"
|
||||
#include "KeyGen.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
|
||||
{
|
||||
m_colModel = nil;
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
#include "ModelInfo.h"
|
||||
#include "AnimManager.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
void
|
||||
CClumpModelInfo::DeleteRwObject(void)
|
||||
{
|
||||
|
@ -150,7 +148,7 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
|
|||
return assoc->frame ? nil : frame;
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
RwFrame*
|
||||
CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
|
||||
{
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "ModelInfo.h"
|
||||
#include "KeyGen.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
|
||||
|
||||
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
#include "ModelInfo.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
void
|
||||
CPedModelInfo::DeleteRwObject(void)
|
||||
{
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "AnimManager.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define LOD_DISTANCE (300.0f)
|
||||
|
||||
void
|
||||
|
|
|
@ -21,8 +21,6 @@
|
|||
#include "ModelInfo.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: done
|
||||
|
||||
int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
|
||||
int8 CVehicleModelInfo::ms_compsUsed[2];
|
||||
RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
|
||||
|
@ -924,7 +922,7 @@ CVehicleModelInfo::AvoidSameVehicleColour(uint8 *col1, uint8 *col2)
|
|||
}
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
// unused
|
||||
RwTexture*
|
||||
CreateCarColourTexture(uint8 r, uint8 g, uint8 b)
|
||||
{
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
#include "AnimManager.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
void
|
||||
CWeaponModelInfo::SetAnimFile(const char *file)
|
||||
{
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
#include "DummyObject.h"
|
||||
#include "Pools.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CDummyObject::CDummyObject(CObject *obj)
|
||||
{
|
||||
SetModelIndexNoCreate(obj->GetModelIndex());
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "FileMgr.h"
|
||||
#include "ObjectData.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
|
||||
|
||||
// Another ugly file reader
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
#include "Projectile.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CProjectile::CProjectile(int32 model) : CObject()
|
||||
{
|
||||
m_fMass = 1.0f;
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include <float.h>
|
||||
#endif
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
|
||||
{
|
||||
SetModelIndex(mi);
|
||||
|
@ -420,7 +418,6 @@ CCivilianPed::ProcessControl(void)
|
|||
Avoid();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::RunToReportCrime(eCrimeType crimeToReport)
|
||||
{
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
#include "Ropes.h"
|
||||
#include "Stinger.h"
|
||||
|
||||
// --MIAMI: file done except TODOs
|
||||
|
||||
CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
|
||||
{
|
||||
m_nCopType = copType;
|
||||
|
@ -196,7 +194,7 @@ CCopPed::ClearPursuit(void)
|
|||
m_bZoneDisabled = false;
|
||||
ClearObjective();
|
||||
if (IsPedInControl()) {
|
||||
if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) {
|
||||
if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
|
||||
if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
|
||||
m_nLastPedState = PED_IDLE;
|
||||
SetSeek((CEntity*)m_pMyVehicle, 2.5f);
|
||||
|
@ -295,7 +293,7 @@ CCopPed::ScanForCrimes(void)
|
|||
if (!m_bIsInPursuit) {
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
|
||||
&& player->m_pWanted->m_nWantedLevel == 0) {
|
||||
&& player->m_pWanted->GetWantedLevel() == 0) {
|
||||
|
||||
if (player->m_pMyVehicle
|
||||
#ifdef FIX_BUGS
|
||||
|
@ -311,7 +309,7 @@ void
|
|||
CCopPed::CopAI(void)
|
||||
{
|
||||
CWanted *wanted = FindPlayerPed()->m_pWanted;
|
||||
int wantedLevel = wanted->m_nWantedLevel;
|
||||
int wantedLevel = wanted->GetWantedLevel();
|
||||
CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
|
||||
|
||||
if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#include "CarCtrl.h"
|
||||
#include "Accident.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
|
||||
{
|
||||
switch (type){
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "Streaming.h"
|
||||
#include "Weapon.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CGangInfo CGangs::Gang[NUM_GANGS];
|
||||
bool CGangs::GangAttackWithCops[NUM_GANGS];
|
||||
|
||||
|
|
181
src/peds/Ped.cpp
181
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
|
@ -30,8 +30,6 @@
|
|||
#include "GameLogic.h"
|
||||
#include "Streaming.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CVector vecPedCarDoorAnimOffset;
|
||||
CVector vecPedCarDoorLoAnimOffset;
|
||||
CVector vecPedVanRearDoorAnimOffset;
|
||||
|
@ -44,7 +42,6 @@ CVector vecPedHarleyBikeJumpRhsAnimOffset;
|
|||
CVector vecPedDirtBikeJumpRhsAnimOffset;
|
||||
CVector vecPedBikeKickAnimOffset;
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetObjectiveTimer(int time)
|
||||
{
|
||||
|
@ -55,7 +52,6 @@ CPed::SetObjectiveTimer(int time)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetStoredObjective(void)
|
||||
{
|
||||
|
@ -90,7 +86,6 @@ CPed::SetStoredObjective(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ForceStoredObjective(eObjective objective)
|
||||
{
|
||||
|
@ -124,7 +119,6 @@ CPed::ForceStoredObjective(eObjective objective)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::IsTemporaryObjective(eObjective objective)
|
||||
{
|
||||
|
@ -133,7 +127,6 @@ CPed::IsTemporaryObjective(eObjective objective)
|
|||
objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj)
|
||||
{
|
||||
|
@ -180,7 +173,6 @@ CPed::SetObjective(eObjective newObj)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj, void *entity)
|
||||
{
|
||||
|
@ -415,7 +407,6 @@ CPed::SetObjective(eObjective newObj, CVector dest, float safeDist)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
|
||||
// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
|
||||
void
|
||||
|
@ -448,7 +439,6 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj, CVector dest)
|
||||
{
|
||||
|
@ -588,7 +578,6 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
|
||||
{
|
||||
|
@ -605,7 +594,6 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ClearObjective(void)
|
||||
{
|
||||
|
@ -631,7 +619,6 @@ CPed::ClearObjective(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ClearLeader(void)
|
||||
{
|
||||
|
@ -651,7 +638,6 @@ CPed::ClearLeader(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::UpdateFromLeader(void)
|
||||
{
|
||||
|
@ -810,7 +796,6 @@ CPed::UpdateFromLeader(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RestorePreviousObjective(void)
|
||||
{
|
||||
|
@ -833,7 +818,6 @@ CPed::RestorePreviousObjective(void)
|
|||
bObjectiveCompleted = false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ProcessObjective(void)
|
||||
{
|
||||
|
@ -969,7 +953,7 @@ CPed::ProcessObjective(void)
|
|||
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
|
||||
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
|
||||
if (m_nPedType == PEDTYPE_COP) {
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
|
||||
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
|
||||
} else {
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
|
||||
|
@ -2105,7 +2089,6 @@ CPed::ProcessObjective(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
|
||||
{
|
||||
|
@ -2118,7 +2101,6 @@ CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
|
|||
m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int
|
||||
CPed::GetNextPointOnRoute(void)
|
||||
{
|
||||
|
@ -2146,7 +2128,6 @@ CPed::GetNextPointOnRoute(void)
|
|||
return nextPoint;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::HaveReachedNextPointOnRoute(float distToCountReached)
|
||||
{
|
||||
|
@ -2157,7 +2138,6 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::CanSeeEntity(CEntity *entity, float threshold)
|
||||
{
|
||||
|
@ -2183,7 +2163,6 @@ CPed::CanSeeEntity(CEntity *entity, float threshold)
|
|||
return neededTurn < threshold || TWOPI - threshold < neededTurn;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// Only used while deciding which gun ped should switch to, if no ammo left.
|
||||
bool
|
||||
CPed::SelectGunIfArmed(void)
|
||||
|
@ -2204,7 +2183,6 @@ CPed::SelectGunIfArmed(void)
|
|||
SetCurrentWeapon(WEAPONTYPE_UNARMED);
|
||||
return false;
|
||||
}
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ReactToPointGun(CEntity *entWithGun)
|
||||
{
|
||||
|
@ -2289,7 +2267,6 @@ CPed::ReactToPointGun(CEntity *entWithGun)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ReactToAttack(CEntity *attacker)
|
||||
{
|
||||
|
@ -2362,7 +2339,6 @@ CPed::ReactToAttack(CEntity *attacker)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
|
@ -2607,7 +2583,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
|
@ -2827,7 +2802,6 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
return;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
|
@ -2913,7 +2887,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
|
@ -3063,7 +3036,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedShuffle(void)
|
||||
{
|
||||
|
@ -3079,7 +3051,6 @@ CPed::PedShuffle(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
|
@ -3146,7 +3117,6 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
|
||||
{
|
||||
|
@ -3158,7 +3128,6 @@ CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetFormation(eFormation type)
|
||||
{
|
||||
|
@ -3182,7 +3151,6 @@ CPed::SetFormation(eFormation type)
|
|||
m_pedFormation = type;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CVector
|
||||
CPed::GetFormationPosition(void)
|
||||
{
|
||||
|
@ -3231,7 +3199,6 @@ CPed::GetFormationPosition(void)
|
|||
return m_pedInObjective->GetMatrix() * formationOffset;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
|
@ -3371,7 +3338,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
return;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
||||
{
|
||||
|
@ -3708,7 +3674,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetCarJack(CVehicle* car)
|
||||
{
|
||||
|
@ -3791,7 +3756,6 @@ CPed::SetCarJack(CVehicle* car)
|
|||
SetCarJack_AllClear(car, m_vehDoor, doorFlag);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
|
||||
{
|
||||
|
@ -3834,7 +3798,6 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
|
||||
{
|
||||
|
@ -3883,7 +3846,6 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
|
|||
veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::BeingDraggedFromCar(void)
|
||||
{
|
||||
|
@ -3949,7 +3911,6 @@ CPed::BeingDraggedFromCar(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetEnterCar(CVehicle *car, uint32 unused)
|
||||
{
|
||||
|
@ -4026,7 +3987,6 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
||||
{
|
||||
|
@ -4079,7 +4039,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::EnterCar(void)
|
||||
{
|
||||
|
@ -4123,7 +4082,6 @@ CPed::EnterCar(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::QuitEnteringCar(void)
|
||||
{
|
||||
|
@ -4172,7 +4130,6 @@ CPed::QuitEnteringCar(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetExitBoat(CVehicle *boat)
|
||||
{
|
||||
|
@ -4230,7 +4187,6 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
m_vecMoveSpeed = boat->m_vecMoveSpeed;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// wantedDoorNode = 0 means that func. will determine it
|
||||
void
|
||||
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
|
@ -4615,7 +4571,6 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ExitCar(void)
|
||||
{
|
||||
|
@ -4687,7 +4642,6 @@ CPed::ExitCar(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CVector
|
||||
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
|
||||
{
|
||||
|
@ -4700,7 +4654,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
|
|||
return vehDoorPos;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
|
||||
{
|
||||
|
@ -4769,7 +4722,6 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
||||
{
|
||||
|
@ -4853,7 +4805,6 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
|||
return canEnter;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::GoToNearestDoor(CVehicle *veh)
|
||||
{
|
||||
|
@ -4863,7 +4814,6 @@ CPed::GoToNearestDoor(CVehicle *veh)
|
|||
SetMoveState(PEDMOVE_RUN);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// Unused
|
||||
void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
|
||||
{
|
||||
|
@ -4877,7 +4827,6 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
|
|||
pPed->SetPosition(position);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
|
||||
{
|
||||
|
@ -5039,7 +4988,6 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
|
|||
CAnimManager::RemoveAnimBlockRef(bikedBlock);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
|
@ -5128,7 +5076,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
|
|||
ped->m_nLastPedState = PED_WANDER_PATH;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
|
@ -5225,7 +5172,6 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
ped->SetGetUp();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
uint8
|
||||
CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
|
||||
{
|
||||
|
@ -5243,7 +5189,6 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
uint8
|
||||
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
|
||||
{
|
||||
|
@ -5302,7 +5247,6 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// --MIAMI: Done :D
|
||||
void
|
||||
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
|
@ -5452,7 +5396,6 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
#endif
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RegisterThreatWithGangPeds(CEntity *attacker)
|
||||
{
|
||||
|
@ -5516,7 +5459,6 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// Some helper function which doesn't exist in og game.
|
||||
inline void
|
||||
SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
|
||||
|
@ -5546,7 +5488,6 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
|
||||
{
|
||||
|
@ -5587,7 +5528,6 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::DuckAndCover(void)
|
||||
{
|
||||
|
@ -5776,7 +5716,6 @@ CPed::DuckAndCover(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CVector
|
||||
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
|
||||
{
|
||||
|
@ -5824,7 +5763,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
|
|||
return veh->GetPosition() + doorPos;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CVector
|
||||
CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
|
||||
{
|
||||
|
@ -5910,7 +5848,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done, but what is this parameter for?
|
||||
// TODO: what is this parameter for?
|
||||
void
|
||||
CPed::SetDuck(uint32 time, bool sth)
|
||||
{
|
||||
|
@ -5936,7 +5874,6 @@ CPed::SetDuck(uint32 time, bool sth)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::Duck(void)
|
||||
{
|
||||
|
@ -5963,7 +5900,6 @@ CPed::Duck(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ClearDuck(bool clearTimer)
|
||||
{
|
||||
|
@ -5986,7 +5922,6 @@ CPed::ClearDuck(bool clearTimer)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::InformMyGangOfAttack(CEntity *attacker)
|
||||
{
|
||||
|
@ -6021,7 +5956,6 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
{
|
||||
|
@ -6044,7 +5978,6 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetSeekBoatPosition(CVehicle *boat)
|
||||
{
|
||||
|
@ -6060,7 +5993,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
|
|||
SetPedState(PED_SEEK_IN_BOAT);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SeekBoatPosition(void)
|
||||
{
|
||||
|
@ -6082,7 +6014,6 @@ CPed::SeekBoatPosition(void)
|
|||
RestorePreviousState();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::IsRoomToBeCarJacked(void)
|
||||
{
|
||||
|
@ -6106,7 +6037,6 @@ CPed::IsRoomToBeCarJacked(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::AddInCarAnims(CVehicle* car, bool isDriver)
|
||||
{
|
||||
|
@ -6141,7 +6071,6 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver)
|
|||
StopNonPartialAnims();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RemoveDrivebyAnims()
|
||||
{
|
||||
|
@ -6169,7 +6098,6 @@ CPed::RemoveDrivebyAnims()
|
|||
animAssoc->blendDelta = -1000.0f;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RemoveInCarAnims(void)
|
||||
{
|
||||
|
@ -6182,7 +6110,6 @@ CPed::RemoveInCarAnims(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::PositionPedOutOfCollision(void)
|
||||
{
|
||||
|
@ -6321,7 +6248,6 @@ CPed::PositionPedOutOfCollision(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// "Any" means he shouldn't have to be in vehicle.
|
||||
bool
|
||||
CPed::PositionAnyPedOutOfCollision(void)
|
||||
|
@ -6377,7 +6303,6 @@ CPed::PositionAnyPedOutOfCollision(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::WarpPedToNearLeaderOffScreen(void)
|
||||
{
|
||||
|
@ -6411,7 +6336,6 @@ CPed::WarpPedToNearLeaderOffScreen(void)
|
|||
return teleported;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
|
||||
{
|
||||
|
@ -6445,7 +6369,6 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
|
|||
return teleported;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
|
||||
{
|
||||
|
@ -6720,7 +6643,6 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
|
|||
return ATTACK_IN_PROGRESS;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
|
||||
{
|
||||
|
@ -6975,7 +6897,6 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::CanBeDamagedByThisGangMember(CPed* who)
|
||||
{
|
||||
|
|
|
@ -13,8 +13,6 @@ const int gcMaxSizeOfPizzaQueue = 5;
|
|||
const int gcMaxSizeOfShelterQueue = 5;
|
||||
const int gcMaxSizeOfIceCreamQueue = 1;
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
std::vector<CVector> CPedShelterAttractor::ms_displacements;
|
||||
|
||||
CPedAttractorManager* GetPedAttractorManager()
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
#include "General.h"
|
||||
#include "Ped.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
|
||||
PedAudioData CommentWaitTime[56] = {
|
||||
{ 500, 800, 500, 2 },
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
#include "Glass.h"
|
||||
#include "SpecialFX.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
uint16 nPlayerInComboMove;
|
||||
RpClump* flyingClumpTemp;
|
||||
|
||||
|
@ -161,7 +159,6 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
|
|||
return stateToReturn;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetPointGunAt(CEntity *to)
|
||||
{
|
||||
|
@ -204,7 +201,6 @@ CPed::SetPointGunAt(CEntity *to)
|
|||
Say(SOUND_PED_ATTACK);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PointGunAt(void)
|
||||
{
|
||||
|
@ -232,7 +228,6 @@ CPed::PointGunAt(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ClearPointGunAt(void)
|
||||
{
|
||||
|
@ -259,7 +254,6 @@ CPed::ClearPointGunAt(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetAttack(CEntity *victim)
|
||||
{
|
||||
|
@ -442,7 +436,6 @@ CPed::SetAttack(CEntity *victim)
|
|||
SetLookTimer(100);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ClearAttack(void)
|
||||
{
|
||||
|
@ -463,7 +456,6 @@ CPed::ClearAttack(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ClearAttackByRemovingAnim(void)
|
||||
{
|
||||
|
@ -499,7 +491,6 @@ CPed::ClearAttackByRemovingAnim(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
|
||||
{
|
||||
|
@ -579,7 +570,6 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
|
||||
{
|
||||
|
@ -613,7 +603,6 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
uint8
|
||||
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
|
||||
{
|
||||
|
@ -657,7 +646,6 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
|
|||
return NO_POINT_BLANK_PED;
|
||||
}
|
||||
|
||||
// --MIAMI: Done except commented things
|
||||
void
|
||||
CPed::Attack(void)
|
||||
{
|
||||
|
@ -1045,7 +1033,6 @@ CPed::Attack(void)
|
|||
bIsAttacking = attackShouldContinue;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::StartFightAttack(uint8 buttonPressure)
|
||||
{
|
||||
|
@ -1135,7 +1122,6 @@ CPed::StartFightAttack(uint8 buttonPressure)
|
|||
nPlayerInComboMove = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
||||
{
|
||||
|
@ -1385,7 +1371,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::Fight(void)
|
||||
{
|
||||
|
@ -1610,7 +1595,6 @@ CPed::Fight(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
|
||||
{
|
||||
|
@ -1698,7 +1682,6 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
|
|||
return FIGHTMOVE_SHUFFLE_F;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
||||
{
|
||||
|
@ -1947,7 +1930,6 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
return choosenMove;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::EndFight(uint8 endType)
|
||||
{
|
||||
|
@ -1982,7 +1964,6 @@ CPed::EndFight(uint8 endType)
|
|||
m_nWaitTimer = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::PlayHitSound(CPed *hitTo)
|
||||
{
|
||||
|
@ -2060,7 +2041,6 @@ CPed::PlayHitSound(CPed *hitTo)
|
|||
#endif
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
|
||||
{
|
||||
|
@ -2157,7 +2137,6 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
|
||||
{
|
||||
|
@ -2308,7 +2287,6 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
|
@ -2320,7 +2298,6 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::LoadFightData(void)
|
||||
{
|
||||
|
@ -2408,7 +2385,6 @@ CPed::LoadFightData(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCountDone, uint16 time, float angle)
|
||||
{
|
||||
|
@ -2431,7 +2407,6 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
|
|||
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::InvestigateEvent(void)
|
||||
{
|
||||
|
@ -2637,7 +2612,6 @@ CPed::InvestigateEvent(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ClearInvestigateEvent(void)
|
||||
{
|
||||
|
@ -2663,7 +2637,6 @@ CPed::ClearInvestigateEvent(void)
|
|||
SetMoveState(PEDMOVE_WALK);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction)
|
||||
{
|
||||
|
@ -3235,7 +3208,6 @@ RecurseFrameChildrenToCloneCB(RwFrame *frame, void *data)
|
|||
return newFrame;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
|
||||
{
|
||||
|
@ -3266,7 +3238,6 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CObject*
|
||||
CPed::SpawnFlyingComponent(int pedNode, int8 direction)
|
||||
{
|
||||
|
@ -3274,7 +3245,6 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
|
|||
return nil;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// III leftover and unused
|
||||
void
|
||||
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
||||
|
@ -3317,14 +3287,12 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::IsPedHeadAbovePos(float zOffset)
|
||||
{
|
||||
return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::PlacePedOnDryLand(void)
|
||||
{
|
||||
|
@ -3376,7 +3344,6 @@ CPed::PlacePedOnDryLand(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::CollideWithPed(CPed *collideWith)
|
||||
{
|
||||
|
@ -3643,7 +3610,6 @@ CPed::CollideWithPed(CPed *collideWith)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
{
|
||||
|
@ -3881,7 +3847,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::DriveVehicle(void)
|
||||
{
|
||||
|
@ -4189,7 +4154,6 @@ CPed::DriveVehicle(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RemoveWeaponAnims(int unused, float animDelta)
|
||||
{
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
|
||||
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) };
|
||||
LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#include "PedPlacement.h"
|
||||
#include "World.h"
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPedPlacement::FindZCoorForPed(CVector* pos)
|
||||
{
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
#include "main.h"
|
||||
#include "PedRoutes.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CRouteNode gaRoutes[NUMPEDROUTES];
|
||||
|
||||
void
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
#include "FileMgr.h"
|
||||
#include "PedType.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
|
||||
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
|
||||
|
||||
|
|
|
@ -51,7 +51,6 @@ CPlayerPed::~CPlayerPed()
|
|||
delete m_pWanted;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
||||
{
|
||||
m_fMoveSpeed = 0.0f;
|
||||
|
@ -100,7 +99,6 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
|||
idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles");
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::ClearWeaponTarget()
|
||||
{
|
||||
|
@ -112,21 +110,18 @@ CPlayerPed::ClearWeaponTarget()
|
|||
ClearPointGunAt();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::SetWantedLevel(int32 level)
|
||||
{
|
||||
m_pWanted->SetWantedLevel(level);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::SetWantedLevelNoDrop(int32 level)
|
||||
{
|
||||
m_pWanted->SetWantedLevelNoDrop(level);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::MakeObjectTargettable(int32 handle)
|
||||
{
|
||||
|
@ -138,7 +133,6 @@ CPlayerPed::MakeObjectTargettable(int32 handle)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// I don't know the actual purpose of parameter
|
||||
void
|
||||
CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
|
||||
|
@ -152,7 +146,6 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::ClearAdrenaline(void)
|
||||
{
|
||||
|
@ -162,7 +155,6 @@ CPlayerPed::ClearAdrenaline(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CPlayerInfo *
|
||||
CPlayerPed::GetPlayerInfoForThisPlayerPed()
|
||||
{
|
||||
|
@ -172,7 +164,6 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed()
|
|||
return nil;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::SetupPlayerPed(int32 index)
|
||||
{
|
||||
|
@ -193,21 +184,18 @@ CPlayerPed::SetupPlayerPed(int32 index)
|
|||
#endif
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::DeactivatePlayerPed(int32 index)
|
||||
{
|
||||
CWorld::Remove(CWorld::Players[index].m_pPed);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::ReactivatePlayerPed(int32 index)
|
||||
{
|
||||
CWorld::Add(CWorld::Players[index].m_pPed);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::UseSprintEnergy(void)
|
||||
{
|
||||
|
@ -224,7 +212,6 @@ CPlayerPed::UseSprintEnergy(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
|
||||
{
|
||||
|
@ -249,7 +236,6 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
|
|||
TheCamera.ClearPlayerWeaponMode();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::MakeChangesForNewWeapon(int32 slot)
|
||||
{
|
||||
|
@ -257,7 +243,6 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot)
|
|||
MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::ReApplyMoveAnims(void)
|
||||
{
|
||||
|
@ -277,7 +262,6 @@ CPlayerPed::ReApplyMoveAnims(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::SetInitialState(void)
|
||||
{
|
||||
|
@ -324,7 +308,6 @@ CPlayerPed::SetInitialState(void)
|
|||
m_attachWepAmmo = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::SetRealMoveAnim(void)
|
||||
{
|
||||
|
@ -568,7 +551,6 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
|
||||
{
|
||||
|
@ -576,7 +558,6 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
|
|||
m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
float
|
||||
CPlayerPed::DoWeaponSmoothSpray(void)
|
||||
{
|
||||
|
@ -626,7 +607,6 @@ CPlayerPed::DoWeaponSmoothSpray(void)
|
|||
return -1.0f;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::DoStuffToGoOnFire(void)
|
||||
{
|
||||
|
@ -634,7 +614,6 @@ CPlayerPed::DoStuffToGoOnFire(void)
|
|||
TheCamera.ClearPlayerWeaponMode();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
|
||||
{
|
||||
|
@ -646,7 +625,6 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// Cancels landing anim while running & jumping? I think
|
||||
void
|
||||
CPlayerPed::RunningLand(CPad *padUsed)
|
||||
|
@ -665,7 +643,6 @@ CPlayerPed::RunningLand(CPad *padUsed)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect)
|
||||
{
|
||||
|
@ -688,7 +665,6 @@ CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect)
|
|||
return suspect->m_nPedState == PED_ABSEIL;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::PlayerControlSniper(CPad *padUsed)
|
||||
{
|
||||
|
@ -725,7 +701,6 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
|
|||
GetWeapon()->Update(m_audioEntityId, nil);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// I think R* also used goto in here.
|
||||
void
|
||||
CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
|
||||
|
@ -816,7 +791,6 @@ switchDetectDone:
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::PlayerControlM16(CPad *padUsed)
|
||||
{
|
||||
|
@ -853,7 +827,6 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
|
|||
GetWeapon()->Update(m_audioEntityId, nil);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::PlayerControlFighter(CPad *padUsed)
|
||||
{
|
||||
|
@ -879,7 +852,6 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
|
||||
{
|
||||
|
@ -940,7 +912,6 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
|
|||
#endif
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::KeepAreaAroundPlayerClear(void)
|
||||
{
|
||||
|
@ -990,7 +961,6 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft, bool priority)
|
||||
{
|
||||
|
@ -1017,7 +987,6 @@ CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr,
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
|
||||
{
|
||||
|
@ -1072,7 +1041,6 @@ CPlayerPed::RotatePlayerToTrackTarget(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
|
||||
{
|
||||
|
@ -1115,7 +1083,6 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
|
|||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPlayerPed::FindWeaponLockOnTarget(void)
|
||||
{
|
||||
|
@ -1167,7 +1134,6 @@ CPlayerPed::FindWeaponLockOnTarget(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::ProcessAnimGroups(void)
|
||||
{
|
||||
|
@ -1477,7 +1443,6 @@ CPlayerPed::MovementDisabledBecauseOfTargeting(void)
|
|||
return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::PlayerControlZelda(CPad *padUsed)
|
||||
{
|
||||
|
@ -1655,7 +1620,7 @@ CPlayerPed::ProcessControl(void)
|
|||
if (m_nEvadeAmount == 0)
|
||||
m_pEvadingFrom = nil;
|
||||
|
||||
if (m_pWanted->m_nWantedLevel > 0)
|
||||
if (m_pWanted->GetWantedLevel() > 0)
|
||||
FindNewAttackPoints();
|
||||
|
||||
UpdateMeleeAttackers();
|
||||
|
@ -1953,7 +1918,6 @@ CPlayerPed::ProcessControl(void)
|
|||
UpdateRpHAnim();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty)
|
||||
{
|
||||
|
@ -2037,7 +2001,6 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::SetNearbyPedsToInteractWithPlayer(void)
|
||||
{
|
||||
|
@ -2072,7 +2035,6 @@ CPlayerPed::SetNearbyPedsToInteractWithPlayer(void)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::UpdateMeleeAttackers(void)
|
||||
{
|
||||
|
@ -2115,7 +2077,6 @@ CPlayerPed::UpdateMeleeAttackers(void)
|
|||
&& m_pMeleeList[4] == this && m_pMeleeList[5] == this;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
|
||||
{
|
||||
|
@ -2128,7 +2089,6 @@ CPlayerPed::RemovePedFromMeleeList(CPed *ped)
|
|||
ped->m_attackTimer = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
|
||||
{
|
||||
|
@ -2161,7 +2121,6 @@ CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut)
|
||||
{
|
||||
|
|
|
@ -29,8 +29,6 @@
|
|||
#include "Clock.h"
|
||||
#include "WaterLevel.h"
|
||||
|
||||
// --MIAMI: File done
|
||||
|
||||
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
|
||||
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
|
||||
#define OFFSCREEN_CREATION_MULT 0.5f
|
||||
|
@ -537,7 +535,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
|||
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
|
||||
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
|
||||
|
||||
if (wantedInfo->m_nWantedLevel > 2) {
|
||||
if (wantedInfo->GetWantedLevel() > 2) {
|
||||
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
|
||||
forceAddingCop = true;
|
||||
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
#include "Antennas.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CAntenna CAntennas::aAntennas[NUMANTENNAS];
|
||||
|
||||
void
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "Clock.h"
|
||||
#include "Bridge.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
struct FlareDef
|
||||
{
|
||||
float position;
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
#include "Credits.h"
|
||||
#include "Pad.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
bool CCredits::bCreditsGoing;
|
||||
uint32 CCredits::CreditsStartTime;
|
||||
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
#include "General.h"
|
||||
#include "VarConsole.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
#if defined(FIX_BUGS)
|
||||
#define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a)
|
||||
#define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a)
|
||||
|
@ -622,11 +620,11 @@ void CHud::Draw()
|
|||
/*
|
||||
DrawWantedLevel
|
||||
*/
|
||||
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
|
||||
if (m_LastWanted == playerPed->m_pWanted->GetWantedLevel()) {
|
||||
alpha = DrawFadeState(HUD_WANTED_FADING, 0);
|
||||
} else {
|
||||
alpha = DrawFadeState(HUD_WANTED_FADING, 1);
|
||||
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
|
||||
m_LastWanted = playerPed->m_pWanted->GetWantedLevel();
|
||||
}
|
||||
|
||||
if (m_WantedState != FADED_OUT) {
|
||||
|
@ -642,7 +640,7 @@ void CHud::Draw()
|
|||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (FrontEndMenuManager.m_PrefsShowHud) {
|
||||
if (playerPed->m_pWanted->m_nWantedLevel > i
|
||||
if (playerPed->m_pWanted->GetWantedLevel() > i
|
||||
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
|
||||
+ 2000 || CTimer::GetFrameCounter() & 4)) {
|
||||
|
||||
|
@ -655,7 +653,7 @@ void CHud::Draw()
|
|||
CFont::SetColor(WANTED_COLOR_FLASH);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
|
||||
|
||||
} else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
|
||||
} else if (playerPed->m_pWanted->GetWantedLevel() <= i) {
|
||||
NOTWANTED_COLOR.a = alpha;
|
||||
CFont::SetColor(NOTWANTED_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
#include "Lights.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
RpClump *gpPlayerClump;
|
||||
float gOldFov;
|
||||
|
||||
|
|
|
@ -11,8 +11,6 @@
|
|||
#include "Timer.h"
|
||||
#include "PointLights.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
int16 CPointLights::NumLights;
|
||||
CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS];
|
||||
CVector CPointLights::aCachedMapReads[32];
|
||||
|
|
|
@ -28,8 +28,6 @@
|
|||
#include "custompipes.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
bool gbShowPedRoadGroups;
|
||||
bool gbShowCarRoadGroups;
|
||||
bool gbShowCollisionPolys;
|
||||
|
@ -1202,7 +1200,6 @@ CEntity::RemoveLighting(bool)
|
|||
{
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPed::SetupLighting(void)
|
||||
{
|
||||
|
@ -1228,7 +1225,6 @@ CPed::SetupLighting(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::RemoveLighting(bool reset)
|
||||
{
|
||||
|
|
|
@ -13,8 +13,6 @@
|
|||
#include "RenderBuffer.h"
|
||||
#include "Rubbish.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define RUBBISH_MAX_DIST (23.0f)
|
||||
#define RUBBISH_FADE_DIST (20.0f)
|
||||
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include "Replay.h"
|
||||
#include "Skidmarks.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
|
||||
|
||||
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue