mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 13:40:00 +00:00
sync WaterLevelInit with master, and other small fixes
This commit is contained in:
parent
59caa98c43
commit
ce9eafcd51
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "common.h"
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#include "main.h"
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#include "main.h"
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#include "FileMgr.h"
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "TxdStore.h"
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#include "TxdStore.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "Weather.h"
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#include "Weather.h"
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@ -17,6 +18,7 @@
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#include "ParticleMgr.h"
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#include "ParticleMgr.h"
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#include "RwHelper.h"
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#include "RwHelper.h"
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#include "Streaming.h"
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#include "Streaming.h"
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#include "ColStore.h"
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#include "CdStream.h"
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#include "CdStream.h"
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#include "Pad.h"
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#include "Pad.h"
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#include "RenderBuffer.h"
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#include "RenderBuffer.h"
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@ -43,8 +45,8 @@ float _TEXTURE_WAKE_ADDV;
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int32 CWaterLevel::ms_nNoOfWaterLevels;
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int32 CWaterLevel::ms_nNoOfWaterLevels;
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float CWaterLevel::ms_aWaterZs[48];
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float CWaterLevel::ms_aWaterZs[48];
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CRect CWaterLevel::ms_aWaterRects[48];
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CRect CWaterLevel::ms_aWaterRects[48];
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uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS];
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int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
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uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS];
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int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
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bool CWaterLevel::WavesCalculatedThisFrame;
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bool CWaterLevel::WavesCalculatedThisFrame;
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@ -115,15 +117,19 @@ WaterLevelInitialise(Const char *pWaterDat)
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{
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{
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CWaterLevel::ms_nNoOfWaterLevels = 0;
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CWaterLevel::ms_nNoOfWaterLevels = 0;
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#ifdef MASTER
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int32 hFile;
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int32 hFile;
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do
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do
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{
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{
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hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
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hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
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}
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}
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while ( hFile < 0 );
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while ( hFile < 0 );
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#else
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int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
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#endif
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if ( hFile > 0 )
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if (hFile > 0)
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{
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{
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CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
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CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
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CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
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CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
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@ -132,6 +138,146 @@ WaterLevelInitialise(Const char *pWaterDat)
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CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
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CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
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CFileMgr::CloseFile(hFile);
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CFileMgr::CloseFile(hFile);
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}
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}
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#ifndef MASTER
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else
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{
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printf("Init waterlevels\n");
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// collision is streamed in VC
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CColStore::LoadAllCollision();
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CFileMgr::SetDir("");
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hFile = CFileMgr::OpenFile(pWaterDat, "r");
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char *line;
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while ((line = CFileLoader::LoadLine(hFile)))
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{
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if (*line && *line != ';' && !strstr(line, "* ;end of file"))
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{
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float z, l, b, r, t;
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sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
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CWaterLevel::AddWaterLevel(l, b, r, t, z);
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}
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}
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CFileMgr::CloseFile(hFile);
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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// rasterize water rects read from file
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for (int32 i = 0; i < CWaterLevel::ms_nNoOfWaterLevels; i++)
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{
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int32 l = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].left + WATER_X_OFFSET);
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int32 r = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
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int32 t = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].top);
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int32 b = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].bottom) + 1.0f;
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#ifdef FIX_BUGS
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// water.dat has rects that go out of bounds
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// which causes memory corruption
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l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
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r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
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t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
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b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
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#endif
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for (int32 x = l; x <= r; x++)
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{
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for (int32 y = t; y <= b; y++)
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{
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CWaterLevel::aWaterFineBlockList[x][y] = i;
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}
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}
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}
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// remove tiles that are obscured by land
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE - WATER_X_OFFSET;
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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if (CWaterLevel::aWaterFineBlockList[x][y] >= 0)
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{
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float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
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int32 i;
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for (i = 0; i <= 8; i++)
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{
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for (int32 j = 0; j <= 8; j++)
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{
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CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), CWaterLevel::ms_aWaterZs[CWaterLevel::aWaterFineBlockList[x][y]]);
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if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
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(!CWaterLevel::WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || CWaterLevel::TestVisibilityForFineWaterBlocks(worldPos)))
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continue;
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// at least one point in the tile wasn't blocked, so don't remove water
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i = 1000;
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break;
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}
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}
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if (i < 1000)
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CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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}
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CWaterLevel::RemoveIsolatedWater();
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// calculate coarse tiles from fine tiles
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for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
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{
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if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2];
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}
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else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2];
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}
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else if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1];
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}
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else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
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}
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else
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{
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CWaterLevel::aWaterBlockList[x][y] = NO_WATER;
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}
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}
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}
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hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
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if (hFile > 0)
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{
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CFileMgr::Write(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
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CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
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CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
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CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
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CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
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CFileMgr::CloseFile(hFile);
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}
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// collision is streamed in VC
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CColStore::RemoveAllCollision();
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}
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#endif
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CTxdStore::PushCurrentTxd();
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CTxdStore::PushCurrentTxd();
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@ -397,6 +543,170 @@ CWaterLevel::DestroyWavyAtomic()
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#undef _DELETE_ATOMIC
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#undef _DELETE_ATOMIC
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}
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}
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#ifndef MASTER
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void
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CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
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{
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ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
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ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
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ms_nNoOfWaterLevels++;
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}
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bool
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CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
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{
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if (ms_nNoOfWaterLevels <= 0) return false;
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for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
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{
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if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
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&& fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
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{
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if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
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return true;
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}
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}
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return false;
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}
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bool
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CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
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{
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static CVector2D tab[] =
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{
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{ 50.0f, 50.0f },
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{ -50.0f, 50.0f },
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{ -50.0f, -50.0f },
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{ 50.0f, -50.0f },
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{ 50.0f, 0.0f },
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{ -50.0f, 0.0f },
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{ 0.0f, -50.0f },
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{ 0.0f, 50.0f },
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};
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CEntity *entity;
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CColPoint col;
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CVector lineStart, lineEnd;
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lineStart = worldPos;
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if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
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{
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lineStart.x += 0.4f;
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lineStart.y += 0.4f;
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if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
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{
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return false;
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}
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}
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for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
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{
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lineStart = worldPos;
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lineEnd = worldPos;
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lineEnd.x += tab[i].x;
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lineEnd.y += tab[i].y;
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lineEnd.z += 100.0f;
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if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
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{
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
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{
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lineStart.x += 0.4f;
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lineStart.y += 0.4f;
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lineEnd.x += 0.4f;
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lineEnd.y += 0.4f;
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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void
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CWaterLevel::RemoveIsolatedWater()
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{
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bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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isConnected[x][y] = false;
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}
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}
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isConnected[0][0] = true;
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bool keepGoing;
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do
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{
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keepGoing = false;
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
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continue;
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if (x > 0 && isConnected[x - 1][y])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (y > 0 && isConnected[x][y - 1])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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}
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}
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}
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while (keepGoing);
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int32 numRemoved = 0;
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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||||||
|
{
|
||||||
|
if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 6.0f)
|
||||||
|
{
|
||||||
|
numRemoved++;
|
||||||
|
aWaterFineBlockList[x][y] = NO_WATER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("Removed %d isolated patches of water\n", numRemoved);
|
||||||
|
|
||||||
|
delete[] isConnected;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
bool
|
bool
|
||||||
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
|
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
|
||||||
{
|
{
|
||||||
|
@ -542,38 +852,38 @@ inline bool
|
||||||
_IsColideWithBlock(int32 x, int32 y, int32 &block)
|
_IsColideWithBlock(int32 x, int32 y, int32 &block)
|
||||||
{
|
{
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0];
|
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 1];
|
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 1];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
{
|
{
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 2];
|
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 2];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 0];
|
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 0];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 1];
|
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 1];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
{
|
{
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 2];
|
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 2];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 0];
|
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 0];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 1];
|
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 1];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
{
|
{
|
||||||
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 2];
|
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 2];
|
||||||
if (!(block & 0x80))
|
if (block >= 0)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -693,10 +1003,10 @@ CWaterLevel::RenderWater()
|
||||||
{
|
{
|
||||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
|
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
|
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
|
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
|
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
|
||||||
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
||||||
|
@ -716,16 +1026,16 @@ CWaterLevel::RenderWater()
|
||||||
|
|
||||||
float fZ;
|
float fZ;
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80) )
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+1][2*y+0] & 0x80) )
|
if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+1] & 0x80) )
|
if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
|
if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
||||||
|
|
||||||
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) )
|
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) )
|
||||||
|
@ -960,10 +1270,10 @@ CWaterLevel::RenderTransparentWater(void)
|
||||||
{
|
{
|
||||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
|
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
|
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
|
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
|
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
|
||||||
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
||||||
|
@ -991,7 +1301,7 @@ CWaterLevel::RenderTransparentWater(void)
|
||||||
{
|
{
|
||||||
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterBlockList[x2][y2] & 0x80) )
|
if ( aWaterBlockList[x2][y2] >= 0 )
|
||||||
{
|
{
|
||||||
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2) - WATER_X_OFFSET;
|
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2) - WATER_X_OFFSET;
|
||||||
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
||||||
|
@ -1025,7 +1335,7 @@ CWaterLevel::RenderTransparentWater(void)
|
||||||
float fZ;
|
float fZ;
|
||||||
|
|
||||||
// WS
|
// WS
|
||||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 0x80) )
|
if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX;
|
float fSmallX = fLargeX;
|
||||||
float fSmallY = fLargeY;
|
float fSmallY = fLargeY;
|
||||||
|
@ -1042,7 +1352,7 @@ CWaterLevel::RenderTransparentWater(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// SE
|
// SE
|
||||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 0x80) )
|
if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||||
float fSmallY = fLargeY;
|
float fSmallY = fLargeY;
|
||||||
|
@ -1059,7 +1369,7 @@ CWaterLevel::RenderTransparentWater(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// WN
|
// WN
|
||||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 0x80) )
|
if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX;
|
float fSmallX = fLargeX;
|
||||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||||
|
@ -1076,7 +1386,7 @@ CWaterLevel::RenderTransparentWater(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
//NE
|
//NE
|
||||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 0x80) )
|
if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||||
|
@ -2588,7 +2898,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
||||||
{
|
{
|
||||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterFineBlockList[x][y] & 0x80) )
|
if ( aWaterFineBlockList[x][y] >= 0 )
|
||||||
{
|
{
|
||||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x) - WATER_X_OFFSET;
|
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x) - WATER_X_OFFSET;
|
||||||
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
||||||
|
|
|
@ -2,10 +2,10 @@
|
||||||
|
|
||||||
#define WATER_X_OFFSET (400.0f)
|
#define WATER_X_OFFSET (400.0f)
|
||||||
|
|
||||||
#define WATER_BLOCK_SECTORS MAX_LARGE_SECTORS
|
|
||||||
#define WATER_FINEBLOCK_SECTORS MAX_SMALL_SECTORS
|
|
||||||
#define WATER_Z_OFFSET (0.5f)
|
#define WATER_Z_OFFSET (0.5f)
|
||||||
|
|
||||||
|
#define NO_WATER -128
|
||||||
|
|
||||||
#define MAX_SMALL_SECTORS 128
|
#define MAX_SMALL_SECTORS 128
|
||||||
#define MAX_LARGE_SECTORS 64
|
#define MAX_LARGE_SECTORS 64
|
||||||
#define MAX_HUGE_SECTORS 32
|
#define MAX_HUGE_SECTORS 32
|
||||||
|
@ -25,7 +25,6 @@
|
||||||
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
||||||
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
||||||
|
|
||||||
|
|
||||||
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
||||||
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
||||||
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
|
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
|
||||||
|
@ -38,7 +37,7 @@
|
||||||
// 128x128 Small blocks 32x32 each
|
// 128x128 Small blocks 32x32 each
|
||||||
#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS )
|
#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS )
|
||||||
#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS )
|
#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS )
|
||||||
|
|
||||||
// 32
|
// 32
|
||||||
#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
|
#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
|
||||||
#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
|
#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
|
||||||
|
@ -104,31 +103,35 @@ public:
|
||||||
static int32 ms_nNoOfWaterLevels;
|
static int32 ms_nNoOfWaterLevels;
|
||||||
static float ms_aWaterZs[48];
|
static float ms_aWaterZs[48];
|
||||||
static CRect ms_aWaterRects[48];
|
static CRect ms_aWaterRects[48];
|
||||||
static uint8 aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS]; // 64x64 Large blocks 64x64 each
|
static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each
|
||||||
static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS]; // 128x128 Small blocks 32x32 each
|
static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each
|
||||||
static bool WavesCalculatedThisFrame;
|
static bool WavesCalculatedThisFrame;
|
||||||
|
|
||||||
static bool RequireWavySector;
|
static bool RequireWavySector;
|
||||||
static bool MaskCalculatedThisFrame;
|
static bool MaskCalculatedThisFrame;
|
||||||
static CVector PreCalculatedMaskPosn;
|
static CVector PreCalculatedMaskPosn;
|
||||||
static bool m_bRenderSeaBed;
|
static bool m_bRenderSeaBed;
|
||||||
static int32 m_nRenderWaterLayers;
|
static int32 m_nRenderWaterLayers;
|
||||||
|
|
||||||
static RpAtomic *ms_pWavyAtomic;
|
static RpAtomic *ms_pWavyAtomic;
|
||||||
static RpAtomic *ms_pMaskAtomic;
|
static RpAtomic *ms_pMaskAtomic;
|
||||||
|
|
||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
|
|
||||||
static void CreateWavyAtomic();
|
static void CreateWavyAtomic();
|
||||||
static void DestroyWavyAtomic();
|
static void DestroyWavyAtomic();
|
||||||
|
|
||||||
|
static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
|
||||||
|
static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
|
||||||
|
static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
|
||||||
|
static void RemoveIsolatedWater();
|
||||||
|
|
||||||
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
||||||
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
||||||
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
||||||
static float GetWaterWavesOnly(short x, short y); // unused
|
static float GetWaterWavesOnly(short x, short y); // unused
|
||||||
static CVector GetWaterNormal(float fX, float fY);
|
static CVector GetWaterNormal(float fX, float fY);
|
||||||
|
|
||||||
static void RenderWater();
|
static void RenderWater();
|
||||||
static void RenderTransparentWater(void);
|
static void RenderTransparentWater(void);
|
||||||
// unused
|
// unused
|
||||||
|
@ -151,11 +154,11 @@ public:
|
||||||
static bool PreCalcWavySector(RwRGBA const &color); //fucked up
|
static bool PreCalcWavySector(RwRGBA const &color); //fucked up
|
||||||
static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color);
|
static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
static void RenderBoatWakes(void);
|
static void RenderBoatWakes(void);
|
||||||
static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ);
|
static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ);
|
||||||
|
|
||||||
// unused
|
// unused
|
||||||
static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED
|
static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED
|
||||||
static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist);
|
static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist);
|
||||||
|
@ -163,18 +166,18 @@ public:
|
||||||
static void RenderAndEmptyRenderBuffer();
|
static void RenderAndEmptyRenderBuffer();
|
||||||
|
|
||||||
static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
|
static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
|
||||||
|
|
||||||
// unused
|
// unused
|
||||||
static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset);
|
static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset);
|
||||||
// unused
|
// unused
|
||||||
static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
|
static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
|
||||||
static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel);
|
static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel);
|
||||||
|
|
||||||
static void RenderSeaBirds();
|
static void RenderSeaBirds();
|
||||||
static void RenderShipsOnHorizon();
|
static void RenderShipsOnHorizon();
|
||||||
|
|
||||||
static void HandleSeaLifeForms();
|
static void HandleSeaLifeForms();
|
||||||
|
|
||||||
static void HandleBeachToysStuff(void);
|
static void HandleBeachToysStuff(void);
|
||||||
static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
|
static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue