A bug fix and VC ports for veh. enter/exit

This commit is contained in:
eray orçunus 2020-02-03 21:03:48 +03:00
parent 0e2f7ff689
commit ce0687db27
2 changed files with 57 additions and 12 deletions

View File

@ -718,7 +718,7 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
}
if (pedOnGround)
* pedOnGround = currentPed;
*pedOnGround = currentPed;
return stateToReturn;
}
@ -11060,6 +11060,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
int padNo;
if (ped->IsPlayer()) {
// BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads
switch (ped->m_nPedType) {
case PEDTYPE_PLAYER1:
padNo = 0;
@ -11073,9 +11074,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
case PEDTYPE_PLAYER4:
padNo = 3;
break;
default:
// FIX: that was "break"
return;
}
CPad *pad = CPad::GetPad(padNo);
@ -11175,6 +11173,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
int padNo;
if (ped->IsPlayer()) {
// BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads
switch (ped->m_nPedType) {
case PEDTYPE_PLAYER1:
padNo = 0;
@ -11188,9 +11187,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
case PEDTYPE_PLAYER4:
padNo = 3;
break;
default:
// FIX: that was "break"
return;
}
CPad* pad = CPad::GetPad(padNo);
bool engineIsIntact = false;
@ -11417,6 +11413,34 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh)
return;
#ifdef VC_PED_PORTS
// Situation of entering car as a driver while there is already a driver exiting atm.
CPed *driver = veh->pDriver;
if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_VEHICLE
&& (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) {
ped->QuitEnteringCar();
return;
}
if (driver->CharCreatedBy == MISSION_CHAR) {
PedSetOutCarCB(nil, veh->pDriver);
if (driver->m_pMyVehicle) {
driver->PositionPedOutOfCollision();
} else {
driver->m_pMyVehicle = veh;
driver->PositionPedOutOfCollision();
driver->m_pMyVehicle = nil;
}
veh->pDriver = nil;
} else {
driver->SetDead();
driver->FlagToDestroyWhenNextProcessed();
veh->pDriver = nil;
}
}
#endif
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
@ -11446,7 +11470,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBoat()) {
if (ped->IsPlayer()) {
#ifdef VC_PED_PORTS
#if defined(FIX_BUGS) || defined(VC_PED_PORTS)
CCarCtrl::RegisterVehicleOfInterest(veh);
#endif
if (veh->m_status == STATUS_SIMPLE) {
@ -11499,7 +11523,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
#endif
}
}
} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
}
// This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below.
#ifndef VC_PED_PORTS
else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
if (ped->m_nPedState == PED_CARJACK) {
veh->AddPassenger(ped, 0);
ped->m_nPedState = PED_DRIVING;
@ -11509,6 +11536,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AutoPilot.m_nCruiseSpeed = 17;
}
}
#endif
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) {
veh->SetDriver(ped);
@ -11572,6 +11600,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_prevObjective = OBJECTIVE_NONE;
ped->RestorePreviousObjective();
#ifdef VC_PED_PORTS
if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR)
veh->AutoPilot.m_nCruiseSpeed = 17;
#endif
}
veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
@ -13098,13 +13130,22 @@ CPed::ProcessObjective(void)
m_objectiveTimer = 0;
}
}
// fall through
}
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
{
if (!m_carInObjective || bInVehicle) {
bObjectiveCompleted = true;
bScriptObjectiveCompleted = true;
RestorePreviousState();
#ifdef VC_PED_PORTS
if (bInVehicle && m_pMyVehicle != m_carInObjective)
{
SetExitCar(m_pMyVehicle, 0);
}
#endif
{
bObjectiveCompleted = true;
bScriptObjectiveCompleted = true;
RestorePreviousState();
}
} else {
if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds()) {
SetMoveState(PEDMOVE_STILL);

View File

@ -3885,6 +3885,9 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
}
CVector dist = doorPos - seatPos;
// Removing that makes this func. return false for van doors.
doorPos.z += 0.5f;
float length = dist.Magnitude();
CVector pedPos = seatPos + dist*((length+0.6f)/length);
@ -4193,6 +4196,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
}
CColPoint aTempPedColPts[32]; // this name doesn't make any sense
// they probably copied it from Ped (both serves same purpose) and didn't change the name
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)