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fix config.h

This commit is contained in:
withmorten 2021-01-22 18:41:58 +01:00
parent 1d3e84b712
commit cc6d5374d5

View file

@ -157,7 +157,7 @@ enum Config {
// This is enabled for all released games. // This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL // any debug stuff that isn't left in any game is not in FINAL
#define FINAL //#define FINAL
// This is enabled for all released games except mobile // This is enabled for all released games except mobile
// any debug stuff that is only left in mobile, is not in MASTER // any debug stuff that is only left in mobile, is not in MASTER
@ -190,7 +190,7 @@ enum Config {
#define NO_CDCHECK #define NO_CDCHECK
// those infamous texts // those infamous texts
//#define DRAW_GAME_VERSION_TEXT #define DRAW_GAME_VERSION_TEXT
// Memory allocation and compression // Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet // #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
@ -223,7 +223,7 @@ enum Config {
#undef DRAW_GAME_VERSION_TEXT #undef DRAW_GAME_VERSION_TEXT
#else #else
// not in master builds // not in master builds
// #define VALIDATE_SAVE_SIZE #define VALIDATE_SAVE_SIZE
#define NO_MOVIES // disable intro videos #define NO_MOVIES // disable intro videos
#define DEBUGMENU #define DEBUGMENU
@ -231,7 +231,7 @@ enum Config {
#ifdef FINAL #ifdef FINAL
// in all games // in all games
//# define USE_MY_DOCUMENTS // use my documents directory for user files # define USE_MY_DOCUMENTS // use my documents directory for user files
#else #else
// not in any game // not in any game
# define CHATTYSPLASH // print what the game is loading # define CHATTYSPLASH // print what the game is loading
@ -240,7 +240,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. #define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game //#define MORE_LANGUAGES // Add more translations to the game
//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND #define FIX_HIGH_FPS_BUGS_ON_FRONTEND
@ -311,8 +311,8 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS //# define PS2_MENU_USEALLPAGEICONS
#else #else
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support # define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
//# define TRIANGLE_BACK_BUTTON # define TRIANGLE_BACK_BUTTON
# define CIRCLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync) #define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
#define MUCH_SHORTER_OUTRO_SCREEN #define MUCH_SHORTER_OUTRO_SCREEN
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc. // #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
@ -341,11 +341,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define MISSION_REPLAY // mobile feature //#define MISSION_REPLAY // mobile feature
#endif #endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile //#define SIMPLIER_MISSIONS // apply simplifications from mobile
// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log #define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT #define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif #endif
#ifdef MASTER #ifdef MASTER
@ -366,7 +366,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define CAMERA_PICKUP #define CAMERA_PICKUP
// Peds // Peds
//#define CANCELLABLE_CAR_ENTER #define CANCELLABLE_CAR_ENTER
// Camera // Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
@ -374,7 +374,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio // Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files