mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 15:40:00 +00:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
cae3990eac
|
@ -332,15 +332,13 @@ project "reVC"
|
||||||
links { "rw" }
|
links { "rw" }
|
||||||
|
|
||||||
filter "platforms:*d3d9*"
|
filter "platforms:*d3d9*"
|
||||||
|
defines { "USE_D3D9" }
|
||||||
links { "d3d9" }
|
links { "d3d9" }
|
||||||
|
|
||||||
filter "platforms:*x86*d3d*"
|
filter "platforms:*x86*d3d*"
|
||||||
includedirs { "sdk/dx8sdk/include" }
|
includedirs { "sdk/dx8sdk/include" }
|
||||||
libdirs { "sdk/dx8sdk/lib" }
|
libdirs { "sdk/dx8sdk/lib" }
|
||||||
|
|
||||||
filter "platforms:*amd64*d3d9*"
|
|
||||||
defines { "USE_D3D9" }
|
|
||||||
|
|
||||||
filter "platforms:win-x86*gl3_glfw*"
|
filter "platforms:win-x86*gl3_glfw*"
|
||||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
||||||
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||||
|
|
|
@ -288,8 +288,8 @@ class CTheScripts
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||||||
static uint16 ScriptsUpdated;
|
static uint16 ScriptsUpdated;
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||||||
static uint32 LastMissionPassedTime;
|
static uint32 LastMissionPassedTime;
|
||||||
static uint16 NumberOfExclusiveMissionScripts;
|
static uint16 NumberOfExclusiveMissionScripts;
|
||||||
static bool bPlayerIsInTheStatium;
|
|
||||||
public:
|
public:
|
||||||
|
static bool bPlayerIsInTheStatium;
|
||||||
static uint8 RiotIntensity;
|
static uint8 RiotIntensity;
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||||||
static bool bPlayerHasMetDebbieHarry;
|
static bool bPlayerHasMetDebbieHarry;
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||||||
public:
|
public:
|
||||||
|
|
|
@ -4578,19 +4578,13 @@ CMenuManager::UnloadTextures()
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||||||
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
|
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done
|
||||||
void
|
void
|
||||||
CMenuManager::WaitForUserCD()
|
CMenuManager::WaitForUserCD()
|
||||||
{
|
{
|
||||||
CSprite2d *splash;
|
CSprite2d *splash;
|
||||||
char *splashscreen = nil;
|
char *splashscreen = nil;
|
||||||
|
|
||||||
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
|
|
||||||
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
|
|
||||||
splashscreen = "mainsc2";
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|
||||||
else
|
|
||||||
splashscreen = "mainsc1";
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|
||||||
#endif
|
|
||||||
|
|
||||||
splash = LoadSplash(splashscreen);
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splash = LoadSplash(splashscreen);
|
||||||
|
|
||||||
if (RsGlobal.quit)
|
if (RsGlobal.quit)
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||||||
|
@ -4742,6 +4736,53 @@ CMenuManager::PrintMap(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
CRadar::DrawBlips();
|
CRadar::DrawBlips();
|
||||||
|
if (m_PrefsShowLegends) {
|
||||||
|
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
|
||||||
|
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f));
|
||||||
|
CFont::SetBackGroundOnlyTextOff();
|
||||||
|
CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
|
||||||
|
CFont::SetDropShadowPosition(2);
|
||||||
|
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
|
||||||
|
CFont::SetCentreOn();
|
||||||
|
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||||
|
CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
|
||||||
|
|
||||||
|
int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2;
|
||||||
|
int boxBottom = MENU_Y(100.0f);
|
||||||
|
|
||||||
|
// + 3, because we want 19*3 px padding
|
||||||
|
for (int i = 0; i < secondColumnStart + 3; i++) {
|
||||||
|
boxBottom += MENU_Y(19.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom),
|
||||||
|
CRGBA(0, 0, 0, FadeIn(190)));
|
||||||
|
|
||||||
|
CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG"));
|
||||||
|
CFont::SetRightJustifyOff();
|
||||||
|
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
|
||||||
|
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
|
||||||
|
CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f));
|
||||||
|
else
|
||||||
|
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f));
|
||||||
|
|
||||||
|
CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255)));
|
||||||
|
CFont::SetDropShadowPosition(0);
|
||||||
|
|
||||||
|
int y = MENU_Y(127.0f);
|
||||||
|
int x = MENU_X_LEFT_ALIGNED(160.0f);
|
||||||
|
|
||||||
|
for (int16 i = 0; i < CRadar::MapLegendCounter; i++) {
|
||||||
|
CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]);
|
||||||
|
|
||||||
|
if (i == secondColumnStart) {
|
||||||
|
x = MENU_X_LEFT_ALIGNED(350.0f);
|
||||||
|
y = MENU_Y(127.0f);
|
||||||
|
} else {
|
||||||
|
y += MENU_Y(19.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef CUSTOM_MAP
|
#ifdef CUSTOM_MAP
|
||||||
CVector2D mapPoint;
|
CVector2D mapPoint;
|
||||||
|
@ -4820,7 +4861,7 @@ CMenuManager::PrintMap(void)
|
||||||
#endif
|
#endif
|
||||||
m_bMenuMapActive = false;
|
m_bMenuMapActive = false;
|
||||||
|
|
||||||
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f));
|
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(10.0f));
|
||||||
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
|
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
|
||||||
DisplayHelperText("FEH_MPH");
|
DisplayHelperText("FEH_MPH");
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -96,6 +96,17 @@ enum eRadarSprite
|
||||||
RADAR_SPRITE_COUNT
|
RADAR_SPRITE_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
RADAR_TRACE_RED,
|
||||||
|
RADAR_TRACE_GREEN,
|
||||||
|
RADAR_TRACE_LIGHT_BLUE,
|
||||||
|
RADAR_TRACE_GRAY,
|
||||||
|
RADAR_TRACE_YELLOW,
|
||||||
|
RADAR_TRACE_MAGENTA,
|
||||||
|
RADAR_TRACE_CYAN
|
||||||
|
};
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
BLIP_MODE_TRIANGULAR_UP = 0,
|
BLIP_MODE_TRIANGULAR_UP = 0,
|
||||||
|
@ -104,6 +115,26 @@ enum
|
||||||
};
|
};
|
||||||
|
|
||||||
struct sRadarTrace
|
struct sRadarTrace
|
||||||
|
{
|
||||||
|
uint32 m_nColor;
|
||||||
|
uint32 m_eBlipType; // eBlipType
|
||||||
|
int32 m_nEntityHandle;
|
||||||
|
CVector m_vec2DPos;
|
||||||
|
CVector m_vecPos;
|
||||||
|
uint16 m_BlipIndex;
|
||||||
|
bool m_bDim;
|
||||||
|
bool m_bInUse;
|
||||||
|
bool m_bShortRange;
|
||||||
|
bool m_unused;
|
||||||
|
float m_Radius;
|
||||||
|
int16 m_wScale;
|
||||||
|
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||||
|
uint16 m_eRadarSprite; // eRadarSprite
|
||||||
|
};
|
||||||
|
|
||||||
|
// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
|
||||||
|
#pragma pack(push,1)
|
||||||
|
struct sRadarTraceSave
|
||||||
{
|
{
|
||||||
uint32 m_nColor;
|
uint32 m_nColor;
|
||||||
uint32 m_eBlipType; // eBlipType
|
uint32 m_eBlipType; // eBlipType
|
||||||
|
@ -114,11 +145,13 @@ struct sRadarTrace
|
||||||
bool m_bDim;
|
bool m_bDim;
|
||||||
bool m_bInUse;
|
bool m_bInUse;
|
||||||
bool m_bShortRange;
|
bool m_bShortRange;
|
||||||
|
bool m_unused;
|
||||||
float m_Radius;
|
float m_Radius;
|
||||||
int16 m_wScale;
|
int16 m_wScale;
|
||||||
uint16 m_eBlipDisplay; // eBlipDisplay
|
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||||
uint16 m_eRadarSprite; // eRadarSprite
|
uint16 m_eRadarSprite; // eRadarSprite
|
||||||
};
|
};
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
// Values for screen space
|
// Values for screen space
|
||||||
#define RADAR_LEFT (40.0f)
|
#define RADAR_LEFT (40.0f)
|
||||||
|
@ -176,7 +209,7 @@ public:
|
||||||
static CRGBA ArrowBlipColour1;
|
static CRGBA ArrowBlipColour1;
|
||||||
static CRGBA ArrowBlipColour2;
|
static CRGBA ArrowBlipColour2;
|
||||||
static int16 MapLegendList[NUM_MAP_LEGENDS];
|
static int16 MapLegendList[NUM_MAP_LEGENDS];
|
||||||
static uint16 MapLegendCounter;
|
static int16 MapLegendCounter;
|
||||||
|
|
||||||
#ifdef MAP_ENHANCEMENTS
|
#ifdef MAP_ENHANCEMENTS
|
||||||
static int TargetMarkerId;
|
static int TargetMarkerId;
|
||||||
|
@ -215,9 +248,9 @@ public:
|
||||||
static void RemoveRadarSections();
|
static void RemoveRadarSections();
|
||||||
static void SaveAllRadarBlips(uint8*, uint32*);
|
static void SaveAllRadarBlips(uint8*, uint32*);
|
||||||
static void SetBlipSprite(int32 i, int32 icon);
|
static void SetBlipSprite(int32 i, int32 icon);
|
||||||
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
|
||||||
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
|
static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
|
||||||
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
|
||||||
static void SetRadarMarkerState(int32 i, bool flag);
|
static void SetRadarMarkerState(int32 i, bool flag);
|
||||||
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
|
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
|
||||||
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
|
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
|
||||||
|
@ -229,7 +262,8 @@ public:
|
||||||
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
|
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
|
||||||
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
|
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
|
||||||
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
|
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
|
||||||
|
|
||||||
// no in CRadar in the game:
|
|
||||||
static void CalculateCachedSinCos();
|
static void CalculateCachedSinCos();
|
||||||
|
static void DrawEntityBlip(int32 blipId);
|
||||||
|
static void DrawCoordBlip(int32 blipId);
|
||||||
|
static void DrawLegend(int32, int32, int32);
|
||||||
};
|
};
|
||||||
|
|
|
@ -903,7 +903,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
|
||||||
int i, n;
|
int i, n;
|
||||||
|
|
||||||
mi = CModelInfo::GetModelInfo(modelId);
|
mi = CModelInfo::GetModelInfo(modelId);
|
||||||
if(!CGeneral::faststrcmp("CSPlay", modelName)){
|
if(strncasecmp("CSPlay", modelName, 6) == 0){
|
||||||
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
|
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
|
||||||
for(int i = 0; CSnames[i][0]; i++){
|
for(int i = 0; CSnames[i][0]; i++){
|
||||||
if(strcasecmp(curname, IGnames[i]) == 0){
|
if(strcasecmp(curname, IGnames[i]) == 0){
|
||||||
|
|
|
@ -172,7 +172,6 @@ enum Config {
|
||||||
# define RANDOMSPLASH
|
# define RANDOMSPLASH
|
||||||
# define VU_COLLISION
|
# define VU_COLLISION
|
||||||
#elif defined GTA_PC
|
#elif defined GTA_PC
|
||||||
# define GTA3_1_1_PATCH
|
|
||||||
//# define GTA3_STEAM_PATCH
|
//# define GTA3_STEAM_PATCH
|
||||||
//# define GTAVC_JP_PATCH
|
//# define GTAVC_JP_PATCH
|
||||||
# ifdef GTA_PS2_STUFF
|
# ifdef GTA_PS2_STUFF
|
||||||
|
@ -263,7 +262,6 @@ enum Config {
|
||||||
|
|
||||||
// Hud, frontend and radar
|
// Hud, frontend and radar
|
||||||
//#define BETA_SLIDING_TEXT
|
//#define BETA_SLIDING_TEXT
|
||||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
|
||||||
#define PC_MENU
|
#define PC_MENU
|
||||||
|
|
||||||
#ifndef PC_MENU
|
#ifndef PC_MENU
|
||||||
|
|
|
@ -88,14 +88,10 @@ public:
|
||||||
if(type == EFFECT_LIGHT){
|
if(type == EFFECT_LIGHT){
|
||||||
if(light.corona)
|
if(light.corona)
|
||||||
RwTextureDestroy(light.corona);
|
RwTextureDestroy(light.corona);
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
light.corona = nil;
|
light.corona = nil;
|
||||||
#endif
|
|
||||||
if(light.shadow)
|
if(light.shadow)
|
||||||
RwTextureDestroy(light.shadow);
|
RwTextureDestroy(light.shadow);
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
light.shadow = nil;
|
light.shadow = nil;
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -11,6 +11,9 @@
|
||||||
#include "Fire.h"
|
#include "Fire.h"
|
||||||
#include "WaterLevel.h"
|
#include "WaterLevel.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
|
#include "Particle.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
#define WATERCANNONVERTS 4
|
#define WATERCANNONVERTS 4
|
||||||
#define WATERCANNONINDEXES 12
|
#define WATERCANNONINDEXES 12
|
||||||
|
@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
|
||||||
|
|
||||||
if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
|
if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
|
||||||
{
|
{
|
||||||
m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
|
m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
|
||||||
m_abUsed[m_nCur] = false;
|
m_abUsed[m_nCur] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
|
||||||
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
|
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
|
||||||
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
|
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
|
||||||
|
|
||||||
int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
|
int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
|
||||||
|
|
||||||
int16 pointB = pointA - 1;
|
int16 pointB = pointA - 1;
|
||||||
if ( (pointA - 1) < 0 )
|
if ( (pointA - 1) < 0 )
|
||||||
|
@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
|
||||||
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
|
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
|
||||||
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
|
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
|
||||||
|
|
||||||
ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
|
float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
|
||||||
|
|
||||||
CFire *fire = ped->m_pFire;
|
if ( pedSpeed2D > 0.2f ) {
|
||||||
if ( fire )
|
ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
|
||||||
fire->Extinguish();
|
ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
|
||||||
|
}
|
||||||
|
ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
|
||||||
|
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
|
||||||
|
CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
|
||||||
|
CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
|
||||||
|
|
||||||
j = NUM_SEGMENTPOINTS;
|
j = NUM_SEGMENTPOINTS;
|
||||||
}
|
}
|
||||||
|
|
|
@ -534,12 +534,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// BUG: game just changes camera raster's sizes, but this is a hack
|
if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
|
||||||
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
|
|
||||||
{
|
{
|
||||||
RwRaster *raster;
|
RwRaster *raster;
|
||||||
RwRaster *zRaster;
|
RwRaster *zRaster;
|
||||||
|
|
||||||
|
// BUG: game just changes camera raster's sizes, but this is a hack
|
||||||
|
#ifdef FIX_BUGS
|
||||||
/*
|
/*
|
||||||
* Destroy rasters...
|
* Destroy rasters...
|
||||||
*/
|
*/
|
||||||
|
@ -597,6 +598,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
|
||||||
RwCameraSetRaster(camera, raster);
|
RwCameraSetRaster(camera, raster);
|
||||||
RwCameraSetZRaster(camera, zRaster);
|
RwCameraSetZRaster(camera, zRaster);
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
raster = RwCameraGetRaster(camera);
|
||||||
|
zRaster = RwCameraGetZRaster(camera);
|
||||||
|
|
||||||
|
raster->width = zRaster->width = rect->w;
|
||||||
|
raster->height = zRaster->height = rect->h;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Figure out the view window */
|
/* Figure out the view window */
|
||||||
|
|
|
@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder()
|
||||||
&KeycbData) == ERROR_SUCCESS )
|
&KeycbData) == ERROR_SUCCESS )
|
||||||
{
|
{
|
||||||
RegCloseKey(hKey);
|
RegCloseKey(hKey);
|
||||||
strcat(szUserFiles, "\\GTA3 User Files");
|
strcat(szUserFiles, "\\GTA Vice City User Files");
|
||||||
_psCreateFolder(szUserFiles);
|
_psCreateFolder(szUserFiles);
|
||||||
return szUserFiles;
|
return szUserFiles;
|
||||||
}
|
}
|
||||||
|
@ -386,10 +386,6 @@ psInitialize(void)
|
||||||
|
|
||||||
InitialiseLanguage();
|
InitialiseLanguage();
|
||||||
|
|
||||||
#ifndef GTA3_1_1_PATCH
|
|
||||||
FrontEndMenuManager.LoadSettings();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gGameState = GS_START_UP;
|
gGameState = GS_START_UP;
|
||||||
|
@ -422,7 +418,7 @@ psInitialize(void)
|
||||||
}
|
}
|
||||||
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||||
{
|
{
|
||||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
|
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
|
||||||
{
|
{
|
||||||
debug("Operating System is Win98\n");
|
debug("Operating System is Win98\n");
|
||||||
_dwOperatingSystemVersion = OS_WIN98;
|
_dwOperatingSystemVersion = OS_WIN98;
|
||||||
|
@ -439,13 +435,9 @@ psInitialize(void)
|
||||||
|
|
||||||
|
|
||||||
#ifndef PS2_MENU
|
#ifndef PS2_MENU
|
||||||
|
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
FrontEndMenuManager.LoadSettings();
|
FrontEndMenuManager.LoadSettings();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
MEMORYSTATUS memstats;
|
MEMORYSTATUS memstats;
|
||||||
|
@ -867,7 +859,8 @@ bool IsThisJoystickBlacklisted(int i)
|
||||||
|
|
||||||
const char* joyname = glfwGetJoystickName(i);
|
const char* joyname = glfwGetJoystickName(i);
|
||||||
|
|
||||||
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
if (gSelectedJoystickName[0] != '\0' &&
|
||||||
|
strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -1250,14 +1243,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
|
||||||
* memory things don't work.
|
* memory things don't work.
|
||||||
*/
|
*/
|
||||||
/* redraw window */
|
/* redraw window */
|
||||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME
|
|
||||||
#ifndef MASTER
|
#ifndef MASTER
|
||||||
|| gGameState == GS_ANIMVIEWER
|
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||||
#endif
|
|
||||||
))
|
|
||||||
{
|
{
|
||||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
|
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||||
|
{
|
||||||
|
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (RwInitialised && height > 0 && width > 0) {
|
if (RwInitialised && height > 0 && width > 0) {
|
||||||
RwRect r;
|
RwRect r;
|
||||||
|
@ -1765,6 +1761,7 @@ main(int argc, char *argv[])
|
||||||
printf("Into TheGame!!!\n");
|
printf("Into TheGame!!!\n");
|
||||||
#else
|
#else
|
||||||
LoadingScreen(nil, nil, "loadsc0");
|
LoadingScreen(nil, nil, "loadsc0");
|
||||||
|
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||||
#endif
|
#endif
|
||||||
if ( !CGame::InitialiseOnceAfterRW() )
|
if ( !CGame::InitialiseOnceAfterRW() )
|
||||||
RsGlobal.quit = TRUE;
|
RsGlobal.quit = TRUE;
|
||||||
|
@ -1781,6 +1778,7 @@ main(int argc, char *argv[])
|
||||||
case GS_INIT_FRONTEND:
|
case GS_INIT_FRONTEND:
|
||||||
{
|
{
|
||||||
LoadingScreen(nil, nil, "loadsc0");
|
LoadingScreen(nil, nil, "loadsc0");
|
||||||
|
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||||
|
|
||||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
#define IDEXIT 1002
|
#define IDEXIT 1002
|
||||||
#define IDC_SELECTDEVICE 1005
|
#define IDC_SELECTDEVICE 1005
|
||||||
|
|
||||||
#define IDI_MAIN_ICON 1042
|
#define IDI_MAIN_ICON 100
|
||||||
// Next default values for new objects
|
// Next default values for new objects
|
||||||
//
|
//
|
||||||
#ifdef APSTUDIO_INVOKED
|
#ifdef APSTUDIO_INVOKED
|
||||||
|
|
|
@ -189,7 +189,7 @@ const char *_psGetUserFilesFolder()
|
||||||
&KeycbData) == ERROR_SUCCESS )
|
&KeycbData) == ERROR_SUCCESS )
|
||||||
{
|
{
|
||||||
RegCloseKey(hKey);
|
RegCloseKey(hKey);
|
||||||
strcat(szUserFiles, "\\GTA3 User Files");
|
strcat(szUserFiles, "\\GTA Vice City User Files");
|
||||||
_psCreateFolder(szUserFiles);
|
_psCreateFolder(szUserFiles);
|
||||||
return szUserFiles;
|
return szUserFiles;
|
||||||
}
|
}
|
||||||
|
@ -650,10 +650,6 @@ psInitialize(void)
|
||||||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||||
|
|
||||||
InitialiseLanguage();
|
InitialiseLanguage();
|
||||||
#ifndef GTA3_1_1_PATCH
|
|
||||||
FrontEndMenuManager.LoadSettings();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gGameState = GS_START_UP;
|
gGameState = GS_START_UP;
|
||||||
|
@ -688,7 +684,7 @@ psInitialize(void)
|
||||||
}
|
}
|
||||||
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||||||
{
|
{
|
||||||
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
|
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
|
||||||
{
|
{
|
||||||
debug("Operating System is Win98\n");
|
debug("Operating System is Win98\n");
|
||||||
_dwOperatingSystemVersion = OS_WIN98;
|
_dwOperatingSystemVersion = OS_WIN98;
|
||||||
|
@ -701,11 +697,7 @@ psInitialize(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef PS2_MENU
|
#ifndef PS2_MENU
|
||||||
|
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
FrontEndMenuManager.LoadSettings();
|
FrontEndMenuManager.LoadSettings();
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
dwDXVersion = GetDXVersion();
|
dwDXVersion = GetDXVersion();
|
||||||
|
@ -946,7 +938,6 @@ void HandleGraphEvent(void)
|
||||||
/*
|
/*
|
||||||
*****************************************************************************
|
*****************************************************************************
|
||||||
*/
|
*/
|
||||||
|
|
||||||
LRESULT CALLBACK
|
LRESULT CALLBACK
|
||||||
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||||
{
|
{
|
||||||
|
@ -1016,10 +1007,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||||
RECT rect;
|
RECT rect;
|
||||||
|
|
||||||
/* redraw window */
|
/* redraw window */
|
||||||
|
#ifndef MASTER
|
||||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||||
{
|
{
|
||||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||||
|
{
|
||||||
|
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
/* Manually resize window */
|
/* Manually resize window */
|
||||||
rect.left = rect.top = 0;
|
rect.left = rect.top = 0;
|
||||||
|
@ -1327,7 +1325,7 @@ InitApplication(HANDLE instance)
|
||||||
windowClass.cbClsExtra = 0;
|
windowClass.cbClsExtra = 0;
|
||||||
windowClass.cbWndExtra = 0;
|
windowClass.cbWndExtra = 0;
|
||||||
windowClass.hInstance = (HINSTANCE)instance;
|
windowClass.hInstance = (HINSTANCE)instance;
|
||||||
windowClass.hIcon = nil;
|
windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
|
||||||
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
|
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
|
||||||
windowClass.hbrBackground = nil;
|
windowClass.hbrBackground = nil;
|
||||||
windowClass.lpszMenuName = NULL;
|
windowClass.lpszMenuName = NULL;
|
||||||
|
@ -1382,17 +1380,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||||
#endif
|
#endif
|
||||||
if ( mode.Width == width && mode.Height == height && mode.Format == format )
|
if ( mode.Width == width && mode.Height == height && mode.Format == format )
|
||||||
{
|
{
|
||||||
if ( mode.RefreshRate == 0 )
|
if ( mode.RefreshRate == 0 ) {
|
||||||
|
d3d->Release();
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
||||||
refreshRate = mode.RefreshRate;
|
refreshRate = mode.RefreshRate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
d3d->Release();
|
d3d->Release();
|
||||||
#endif
|
|
||||||
|
|
||||||
if ( refreshRate == -1 )
|
if ( refreshRate == -1 )
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -2255,6 +2253,8 @@ WinMain(HINSTANCE instance,
|
||||||
|
|
||||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||||
++gGameState;
|
++gGameState;
|
||||||
|
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
|
||||||
|
++gGameState;
|
||||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||||
++gGameState;
|
++gGameState;
|
||||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||||
|
@ -2292,6 +2292,8 @@ WinMain(HINSTANCE instance,
|
||||||
|
|
||||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||||
++gGameState;
|
++gGameState;
|
||||||
|
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
|
||||||
|
++gGameState;
|
||||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||||
++gGameState;
|
++gGameState;
|
||||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||||
|
@ -2328,6 +2330,7 @@ WinMain(HINSTANCE instance,
|
||||||
printf("Into TheGame!!!\n");
|
printf("Into TheGame!!!\n");
|
||||||
#else
|
#else
|
||||||
LoadingScreen(nil, nil, "loadsc0");
|
LoadingScreen(nil, nil, "loadsc0");
|
||||||
|
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||||
#endif
|
#endif
|
||||||
if ( !CGame::InitialiseOnceAfterRW() )
|
if ( !CGame::InitialiseOnceAfterRW() )
|
||||||
RsGlobal.quit = TRUE;
|
RsGlobal.quit = TRUE;
|
||||||
|
@ -2345,6 +2348,7 @@ WinMain(HINSTANCE instance,
|
||||||
case GS_INIT_FRONTEND:
|
case GS_INIT_FRONTEND:
|
||||||
{
|
{
|
||||||
LoadingScreen(nil, nil, "loadsc0");
|
LoadingScreen(nil, nil, "loadsc0");
|
||||||
|
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||||
|
|
||||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue