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fixed original bug, when heli go ma if cars fly cheat activated
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@ -732,7 +732,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
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if (FindPlayerVehicle() && (FindPlayerVehicle()->IsVehicle() && (
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FindPlayerVehicle()->GetModelIndex() == MI_DODO
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#ifdef FIX_BUGS
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|| CVehicle::bAllDodosCheat
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|| (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli())
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#ifdef ALLCARSHELI_CHEAT
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|| bAllCarCheat
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#endif
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@ -1384,7 +1384,10 @@ CAutomobile::ProcessControl(void)
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playRotorSound = true;
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}
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}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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#ifdef FIX_BUGS
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!IsRealHeli() &&
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#endif
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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#ifdef ALT_DODO_CHEAT
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if (bAltDodoCheat)
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FlyingControl(FLIGHT_MODEL_PLANE);
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