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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 09:40:01 +00:00
commit
c8236d0dd2
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@ -2161,8 +2161,8 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
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} else {
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} else {
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CVector pos = pEntity->GetPosition();
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CVector pos = pEntity->GetPosition();
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pos.z -= 0.5f;
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pos.z -= 0.5f;
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT,
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true);
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pos, true);
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT_STEAM, pos, true);
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pObject->bHasBeenDamaged = true;
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pObject->bHasBeenDamaged = true;
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}
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}
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}
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}
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@ -715,6 +715,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
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int16 model = B->GetModelIndex();
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int16 model = B->GetModelIndex();
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if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
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if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT_STEAM, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
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Bobj->bHasBeenDamaged = true;
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Bobj->bHasBeenDamaged = true;
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}else if(model == MI_PARKINGMETER || model == MI_PARKINGMETER2){
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}else if(model == MI_PARKINGMETER || model == MI_PARKINGMETER2){
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CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100);
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CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100);
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@ -242,6 +242,16 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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break;
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break;
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}
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}
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case POBJECT_FIRE_HYDRANT_STEAM:
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{
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pobj->m_ParticleType = PARTICLE_HYDRANT_STEAM;
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pobj->m_nNumEffectCycles = 2;
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pobj->m_nSkipFrames = 2;
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pobj->m_nCreationChance = 8;
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pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
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break;
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}
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case POBJECT_CAR_WATER_SPLASH:
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case POBJECT_CAR_WATER_SPLASH:
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case POBJECT_PED_WATER_SPLASH:
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case POBJECT_PED_WATER_SPLASH:
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{
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{
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@ -921,6 +931,7 @@ void CParticleObject::UpdateClose(void)
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
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CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
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CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
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}
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}
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for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
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for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
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{
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{
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CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
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CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
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@ -15,6 +15,7 @@ enum eParticleObjectType
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POBJECT_WALL_STEAM_SLOWMOTION,
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POBJECT_WALL_STEAM_SLOWMOTION,
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POBJECT_DARK_SMOKE,
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POBJECT_DARK_SMOKE,
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POBJECT_FIRE_HYDRANT,
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POBJECT_FIRE_HYDRANT,
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POBJECT_FIRE_HYDRANT_STEAM,
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POBJECT_CAR_WATER_SPLASH,
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POBJECT_CAR_WATER_SPLASH,
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POBJECT_PED_WATER_SPLASH,
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POBJECT_PED_WATER_SPLASH,
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POBJECT_SPLASHES_AROUND,
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POBJECT_SPLASHES_AROUND,
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@ -49,7 +50,7 @@ public:
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CParticleObject *m_pNext;
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CParticleObject *m_pNext;
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CParticleObject *m_pPrev;
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CParticleObject *m_pPrev;
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CParticle *m_pParticle;
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CParticle *m_pParticle;
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uint32 m_nRemoveTimer;
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uint32 m_nRemoveTimer;
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eParticleObjectType m_Type;
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eParticleObjectType m_Type;
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tParticleType m_ParticleType;
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tParticleType m_ParticleType;
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uint8 m_nNumEffectCycles;
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uint8 m_nNumEffectCycles;
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@ -109,4 +110,4 @@ public:
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static void Remove(CParticleObject *particleobject);
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static void Remove(CParticleObject *particleobject);
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static CAudioHydrant *Get(int n); // for neo screen droplets
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static CAudioHydrant *Get(int n); // for neo screen droplets
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};
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};
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@ -2283,7 +2283,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
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}
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}
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void
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void
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CEntity::AddSteamsFromGround(CVector *unused) //todo
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CEntity::AddSteamsFromGround(CVector *unused)
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{
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{
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int i, n;
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int i, n;
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C2dEffect *effect;
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C2dEffect *effect;
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@ -30,13 +30,6 @@ public:
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uint8 m_nCurrentFrame;
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uint8 m_nCurrentFrame;
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RwRGBA m_Color;
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RwRGBA m_Color;
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CParticle *m_pNext;
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CParticle *m_pNext;
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//CVector m_vecParticleMovementOffset;
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//int16 m_nCurrentZRotation;
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//uint16 m_nZRotationTimer;
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//float m_fCurrentZRadius;
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//uint16 m_nZRadiusTimer;
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int32 field_4C;
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int32 field_4C;
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CParticle()
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CParticle()
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