mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 05:45:55 +00:00
commit
c8236d0dd2
|
@ -2161,8 +2161,8 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||||
} else {
|
} else {
|
||||||
CVector pos = pEntity->GetPosition();
|
CVector pos = pEntity->GetPosition();
|
||||||
pos.z -= 0.5f;
|
pos.z -= 0.5f;
|
||||||
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT,
|
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true);
|
||||||
pos, true);
|
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT_STEAM, pos, true);
|
||||||
pObject->bHasBeenDamaged = true;
|
pObject->bHasBeenDamaged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -715,6 +715,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||||
int16 model = B->GetModelIndex();
|
int16 model = B->GetModelIndex();
|
||||||
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
|
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
|
||||||
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
|
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
|
||||||
|
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT_STEAM, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
|
||||||
Bobj->bHasBeenDamaged = true;
|
Bobj->bHasBeenDamaged = true;
|
||||||
}else if(model == MI_PARKINGMETER || model == MI_PARKINGMETER2){
|
}else if(model == MI_PARKINGMETER || model == MI_PARKINGMETER2){
|
||||||
CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100);
|
CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100);
|
||||||
|
|
|
@ -242,6 +242,16 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case POBJECT_FIRE_HYDRANT_STEAM:
|
||||||
|
{
|
||||||
|
pobj->m_ParticleType = PARTICLE_HYDRANT_STEAM;
|
||||||
|
pobj->m_nNumEffectCycles = 2;
|
||||||
|
pobj->m_nSkipFrames = 2;
|
||||||
|
pobj->m_nCreationChance = 8;
|
||||||
|
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case POBJECT_CAR_WATER_SPLASH:
|
case POBJECT_CAR_WATER_SPLASH:
|
||||||
case POBJECT_PED_WATER_SPLASH:
|
case POBJECT_PED_WATER_SPLASH:
|
||||||
{
|
{
|
||||||
|
@ -921,6 +931,7 @@ void CParticleObject::UpdateClose(void)
|
||||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
|
||||||
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
|
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
|
||||||
{
|
{
|
||||||
CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
|
CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
|
||||||
|
|
|
@ -15,6 +15,7 @@ enum eParticleObjectType
|
||||||
POBJECT_WALL_STEAM_SLOWMOTION,
|
POBJECT_WALL_STEAM_SLOWMOTION,
|
||||||
POBJECT_DARK_SMOKE,
|
POBJECT_DARK_SMOKE,
|
||||||
POBJECT_FIRE_HYDRANT,
|
POBJECT_FIRE_HYDRANT,
|
||||||
|
POBJECT_FIRE_HYDRANT_STEAM,
|
||||||
POBJECT_CAR_WATER_SPLASH,
|
POBJECT_CAR_WATER_SPLASH,
|
||||||
POBJECT_PED_WATER_SPLASH,
|
POBJECT_PED_WATER_SPLASH,
|
||||||
POBJECT_SPLASHES_AROUND,
|
POBJECT_SPLASHES_AROUND,
|
||||||
|
|
|
@ -2283,7 +2283,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CEntity::AddSteamsFromGround(CVector *unused) //todo
|
CEntity::AddSteamsFromGround(CVector *unused)
|
||||||
{
|
{
|
||||||
int i, n;
|
int i, n;
|
||||||
C2dEffect *effect;
|
C2dEffect *effect;
|
||||||
|
|
|
@ -30,13 +30,6 @@ public:
|
||||||
uint8 m_nCurrentFrame;
|
uint8 m_nCurrentFrame;
|
||||||
RwRGBA m_Color;
|
RwRGBA m_Color;
|
||||||
CParticle *m_pNext;
|
CParticle *m_pNext;
|
||||||
|
|
||||||
//CVector m_vecParticleMovementOffset;
|
|
||||||
//int16 m_nCurrentZRotation;
|
|
||||||
//uint16 m_nZRotationTimer;
|
|
||||||
//float m_fCurrentZRadius;
|
|
||||||
//uint16 m_nZRadiusTimer;
|
|
||||||
|
|
||||||
int32 field_4C;
|
int32 field_4C;
|
||||||
|
|
||||||
CParticle()
|
CParticle()
|
||||||
|
|
Loading…
Reference in a new issue