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Rename IsAnyButtonPressed to CheckForInput
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@ -344,15 +344,14 @@ void AltDodoCheat(void)
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#endif
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#endif
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bool
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bool
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CControllerState::IsAnyButtonPressed(void)
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CControllerState::CheckForInput(void)
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{
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{
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return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
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return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
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|| !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight
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|| !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight
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|| !!Triangle || !!Cross || !!Circle || !!Square
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|| !!Triangle || !!Cross || !!Circle || !!Square
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|| !!Start || !!Select
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|| !!Start || !!Select
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|| !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2
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|| !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2
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|| !!LeftShock || !!RightShock
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|| !!LeftShock || !!RightShock;
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|| !!NetworkTalk;
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}
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}
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void
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void
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@ -1074,7 +1073,7 @@ void CPad::UpdatePads(void)
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CapturePad(0);
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CapturePad(0);
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#endif
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#endif
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#ifdef DETECT_PAD_INPUT_SWITCH
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#ifdef DETECT_PAD_INPUT_SWITCH
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if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed())
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if (GetPad(0)->PCTempJoyState.CheckForInput())
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IsAffectedByController = true;
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IsAffectedByController = true;
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else {
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else {
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#endif
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#endif
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@ -1084,7 +1083,7 @@ void CPad::UpdatePads(void)
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#ifdef DETECT_PAD_INPUT_SWITCH
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#ifdef DETECT_PAD_INPUT_SWITCH
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}
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}
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if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
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if (IsAffectedByController && (GetPad(0)->PCTempKeyState.CheckForInput() || GetPad(0)->PCTempMouseState.CheckForInput()))
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IsAffectedByController = false;
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IsAffectedByController = false;
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#endif
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#endif
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@ -29,7 +29,7 @@ public:
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float GetRightStickX(void) { return RightStickX/32767.0f; };
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float GetRightStickX(void) { return RightStickX/32767.0f; };
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float GetRightStickY(void) { return RightStickY/32767.0f; };
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float GetRightStickY(void) { return RightStickY/32767.0f; };
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bool IsAnyButtonPressed();
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bool CheckForInput();
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void Clear(void);
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void Clear(void);
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};
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};
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VALIDATE_SIZE(CControllerState, 0x2A);
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VALIDATE_SIZE(CControllerState, 0x2A);
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