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fix and cleanup in AddToPopulation

This commit is contained in:
aap 2020-03-24 09:02:41 +01:00
parent 55b62e2134
commit c7bdecdd90

View file

@ -575,7 +575,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
}
}
// Yeah, float
float maxPossiblePedsForArea = 10.0f * (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
// maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
@ -637,19 +637,19 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (pedTypeToAdd == PEDTYPE_COP) {
// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
if (modelToAdd != COP_STREET) {
if (modelToAdd == COP_FBI) {
if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
return;
} else if (modelToAdd == COP_SWAT) {
if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
return;
} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
if (modelToAdd == COP_STREET) {
if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject())
return;
}
} else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
} else if (modelToAdd == COP_FBI) {
if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
return;
} else if (modelToAdd == COP_SWAT) {
if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
return;
} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
return;
}
} else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {