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fix anims again
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@ -98,18 +98,18 @@ CAnimBlendNode::FindKeyFrame(float t)
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remainingTime = 0.0f;
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}else{
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// advance until t is between frameB and frameA
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while(t > sequence->GetKeyFrame(++frameA)->deltaTime){
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while (t > sequence->GetKeyFrame(++frameA)->deltaTime) {
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t -= sequence->GetKeyFrame(frameA)->deltaTime;
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if(frameA + 1 >= sequence->numFrames){
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if (frameA + 1 >= sequence->numFrames) {
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// reached end of animation
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if(!association->IsRepeating()){
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if (!association->IsRepeating()) {
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CalcDeltas();
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remainingTime = 0.0f;
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return false;
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}
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frameA = 0;
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}
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frameB = frameA++;
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frameB = frameA;
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}
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remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t;
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