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fix anims again

This commit is contained in:
eray orçunus 2020-06-25 16:20:20 +03:00
parent 592a6aef0b
commit c72fab15b4

View file

@ -98,18 +98,18 @@ CAnimBlendNode::FindKeyFrame(float t)
remainingTime = 0.0f;
}else{
// advance until t is between frameB and frameA
while(t > sequence->GetKeyFrame(++frameA)->deltaTime){
while (t > sequence->GetKeyFrame(++frameA)->deltaTime) {
t -= sequence->GetKeyFrame(frameA)->deltaTime;
if(frameA + 1 >= sequence->numFrames){
if (frameA + 1 >= sequence->numFrames) {
// reached end of animation
if(!association->IsRepeating()){
if (!association->IsRepeating()) {
CalcDeltas();
remainingTime = 0.0f;
return false;
}
frameA = 0;
}
frameB = frameA++;
frameB = frameA;
}
remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t;