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fix anims again

This commit is contained in:
eray orçunus 2020-06-25 16:20:20 +03:00
parent 592a6aef0b
commit c72fab15b4

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@ -98,18 +98,18 @@ CAnimBlendNode::FindKeyFrame(float t)
remainingTime = 0.0f; remainingTime = 0.0f;
}else{ }else{
// advance until t is between frameB and frameA // advance until t is between frameB and frameA
while(t > sequence->GetKeyFrame(++frameA)->deltaTime){ while (t > sequence->GetKeyFrame(++frameA)->deltaTime) {
t -= sequence->GetKeyFrame(frameA)->deltaTime; t -= sequence->GetKeyFrame(frameA)->deltaTime;
if(frameA + 1 >= sequence->numFrames){ if (frameA + 1 >= sequence->numFrames) {
// reached end of animation // reached end of animation
if(!association->IsRepeating()){ if (!association->IsRepeating()) {
CalcDeltas(); CalcDeltas();
remainingTime = 0.0f; remainingTime = 0.0f;
return false; return false;
} }
frameA = 0; frameA = 0;
} }
frameB = frameA++; frameB = frameA;
} }
remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t; remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t;