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Train anims in enum

This commit is contained in:
Sergeanur 2021-01-08 18:24:53 +02:00
parent e92666d988
commit c6c55d0130
3 changed files with 6 additions and 6 deletions

View file

@ -153,8 +153,8 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_STANCE2, ASSOC_PARTIAL }, { ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
{ ANIM_IDLE_STANCE3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, { ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },

View file

@ -140,8 +140,8 @@ enum AnimationId
ANIM_CAR_CLOSE_RHS, ANIM_CAR_CLOSE_RHS,
ANIM_CAR_HOOKERTALK, ANIM_CAR_HOOKERTALK,
ANIM_IDLE_STANCE2, ANIM_TRAIN_GETIN,
ANIM_IDLE_STANCE3, ANIM_TRAIN_GETOUT,
ANIM_CAR_CRAWLOUT_RHS, ANIM_CAR_CRAWLOUT_RHS,
ANIM_CAR_CRAWLOUT_RHS2, ANIM_CAR_CRAWLOUT_RHS2,

View file

@ -4914,8 +4914,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
vecPedVanRearDoorAnimOffset = lastFrame->translation; vecPedVanRearDoorAnimOffset = lastFrame->translation;
} }
} }
// I think this is leftover and ANIM_TRAIN_GETOUT
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy; enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
seq = enterAssoc->sequences; seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc); CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) { if (seq->numFrames > 0) {