mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:00:01 +00:00
Disable VC_PED_PORTS, better cancellable car enter, weapon and cops fixes
This commit is contained in:
parent
575f35f2c4
commit
c4cd210ae0
|
@ -390,7 +390,7 @@ void CGarage::Update()
|
|||
bTakeMoney = true;
|
||||
FindPlayerPed()->m_pWanted->Reset();
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
|
||||
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
|
||||
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
|
||||
#ifdef FIX_BUGS
|
||||
bool bChangedColour = false;
|
||||
#else
|
||||
|
|
|
@ -263,7 +263,7 @@ enum Config {
|
|||
// Peds
|
||||
#define PED_SKIN // support for skinned geometry on peds
|
||||
#define ANIMATE_PED_COL_MODEL
|
||||
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
||||
// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
||||
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
//#define PEDS_REPORT_CRIMES_ON_PHONE
|
||||
|
|
|
@ -570,9 +570,12 @@ CPed::AddWeaponModel(int id)
|
|||
|
||||
if (id != -1) {
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(GetClump()))
|
||||
if (IsClumpSkinned(GetClump())) {
|
||||
if (m_pWeaponModel)
|
||||
RemoveWeaponModel(-1);
|
||||
|
||||
m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
|
||||
else
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
|
||||
|
@ -834,7 +837,7 @@ CPed::ClearAimFlag(void)
|
|||
bIsAimingGun = false;
|
||||
bIsRestoringGun = true;
|
||||
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
m_lookTimer = 0;
|
||||
#endif
|
||||
}
|
||||
|
@ -2243,11 +2246,6 @@ CPed::CalculateNewVelocity(void)
|
|||
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
#ifdef VC_PED_PORTS
|
||||
if(!fightAssoc)
|
||||
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
|
||||
// There is one more anim in VC.
|
||||
|
||||
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
|
||||
#else
|
||||
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
|
||||
|
@ -2486,7 +2484,7 @@ CPed::RestorePreviousObjective(void)
|
|||
return;
|
||||
|
||||
if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
&& m_nPedState != PED_CARJACK
|
||||
#endif
|
||||
)
|
||||
|
@ -4208,7 +4206,7 @@ CPed::ClearObjective(void)
|
|||
if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
|
||||
|
||||
if (m_pMyVehicle->pDriver != this) {
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
if(!IsPlayer())
|
||||
#endif
|
||||
bWanderPathAfterExitingCar = true;
|
||||
|
@ -5850,7 +5848,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
|
|||
|
||||
m_nPedState = PED_CHAT;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
m_lookTimer = 0;
|
||||
#endif
|
||||
SetLookFlag(chatWith, true);
|
||||
|
@ -10225,19 +10223,22 @@ CPed::ProcessControl(void)
|
|||
|
||||
int vehAnim = m_pVehicleAnim->animId;
|
||||
|
||||
static bool cancelQuickJack = false;
|
||||
int16 padWalkX = pad->GetPedWalkLeftRight();
|
||||
int16 padWalkY = pad->GetPedWalkUpDown();
|
||||
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
|
||||
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
|
||||
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
|
||||
bCancelEnteringCar = true;
|
||||
} else if (vehAnim == ANIM_CAR_QJACK) {
|
||||
if (m_pVehicleAnim->GetTimeLeft() > 0.69f && m_pVehicleAnim->GetTimeLeft() < 0.72f) {
|
||||
QuitEnteringCar();
|
||||
RestorePreviousObjective();
|
||||
}
|
||||
} else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
|
||||
cancelQuickJack = true;
|
||||
}
|
||||
}
|
||||
if (cancelQuickJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
|
||||
cancelQuickJack = false;
|
||||
QuitEnteringCar();
|
||||
RestorePreviousObjective();
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
@ -10580,7 +10581,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
|| !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
|
||||
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
|| ped->m_nPedState == PED_CARJACK
|
||||
#endif
|
||||
)
|
||||
|
@ -10827,7 +10828,7 @@ void
|
|||
CPed::SetJump(void)
|
||||
{
|
||||
if (!bInVehicle &&
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
|
||||
#endif
|
||||
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
|
||||
|
@ -11457,7 +11458,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
|| ped->m_nPedState == PED_CARJACK
|
||||
#endif
|
||||
)
|
||||
|
@ -11471,7 +11472,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
|
||||
if (veh->IsBoat()) {
|
||||
if (ped->IsPlayer()) {
|
||||
#if defined(FIX_BUGS) || defined(VC_PED_PORTS)
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
CCarCtrl::RegisterVehicleOfInterest(veh);
|
||||
#endif
|
||||
if (veh->GetStatus() == STATUS_SIMPLE) {
|
||||
|
@ -11526,7 +11527,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
}
|
||||
}
|
||||
// This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below.
|
||||
#ifndef VC_PED_PORTS
|
||||
#if !defined VC_PED_PORTS && !defined FIX_BUGS
|
||||
else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||
if (ped->m_nPedState == PED_CARJACK) {
|
||||
veh->AddPassenger(ped, 0);
|
||||
|
@ -12042,7 +12043,7 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
|
|||
|
||||
// If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car.
|
||||
if (IsPlayer() && weaponType == WEAPONTYPE_UZI) {
|
||||
if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
|
||||
if (/*IsPlayer() && */ m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
|
||||
SetCurrentWeapon(m_storedWeapon);
|
||||
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
|
||||
}
|
||||
|
@ -13799,7 +13800,7 @@ void
|
|||
CPed::SetSeekBoatPosition(CVehicle *boat)
|
||||
{
|
||||
if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver
|
||||
#ifdef VC_PED_PORTS
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
|| !IsPedInControl()
|
||||
#endif
|
||||
)
|
||||
|
@ -14566,8 +14567,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
|||
m_vecDamageNormal = intersectionPoint.normal;
|
||||
}
|
||||
}
|
||||
// VC code is working perfectly, but we don't want mega jumps to damage us significantly :shrug:
|
||||
#if 0 // #ifdef VC_PED_PORTS
|
||||
#ifdef VC_PED_PORTS
|
||||
float upperSpeedLimit = 0.33f;
|
||||
float lowerSpeedLimit = -0.25f;
|
||||
float speed = m_vecMoveSpeed.Magnitude2D();
|
||||
|
@ -14575,7 +14575,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
|||
upperSpeedLimit *= 2.0f;
|
||||
lowerSpeedLimit *= 1.5f;
|
||||
}
|
||||
if (!m_ped_flagA2) {
|
||||
if (!bWasStanding) {
|
||||
if ((speed <= upperSpeedLimit /* || (bfFlagsL >> 5) & 1 */) && m_vecMoveSpeed.z >= lowerSpeedLimit
|
||||
|| m_pCollidingEntity == collidingEnt) {
|
||||
|
||||
|
|
Loading…
Reference in a new issue