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get rid of III code

This commit is contained in:
aap 2020-06-03 09:24:26 +02:00
parent ad03d9543b
commit c498af29aa

View file

@ -3119,17 +3119,6 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){ if(bComedyControls){
#if 0 // old comedy controls from PS2 - same as bike's
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
m_fGasPedal = 1.0f;
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
m_fBrakePedal = 0.0f;
bIsHandbrakeOn = false;
if(CTimer::GetTimeInMilliseconds() & 0x800)
m_fSteerAngle += 0.08f;
else
m_fSteerAngle -= 0.03f;
#else
int rnd = CGeneral::GetRandomNumber() % 10; int rnd = CGeneral::GetRandomNumber() % 10;
switch(m_comedyControlState){ switch(m_comedyControlState){
case 0: case 0:
@ -3149,10 +3138,8 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_comedyControlState = 0; m_comedyControlState = 0;
break; break;
} }
}else{ }else
m_comedyControlState = 0; m_comedyControlState = 0;
#endif
}
// Brake if player isn't in control // Brake if player isn't in control
// BUG: game always uses pad 0 here // BUG: game always uses pad 0 here